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Functions3,317 in github.com/ThePhysicsGuys/Physics3D

↓ 3 callersFunctiondecamel
util/stringUtil.cpp:60
↓ 3 callersFunctiondemangle
util/stringUtil.cpp:29
↓ 3 callersMethoddisable
graphics/legacy/frame.cpp:143
↓ 3 callersFunctionelementWiseCube
Physics3D/math/linalg/vec.h:567
↓ 3 callersMethodenable
graphics/legacy/frame.cpp:154
↓ 3 callersMethodend
Physics3D/rigidBody.h:155
↓ 3 callersMethodfilter
engine/ecs/registry.h:918
↓ 3 callersFunctionfindAllLayersIn
Physics3D/physical.cpp:1033
↓ 3 callersMethodforEach
Physics3D/boundstree/boundsTree.h:1017
↓ 3 callersMethodfullRefreshOfConnectedPhysicals
Physics3D/physical.cpp:613
↓ 3 callersFunctiongenerateAttachment
tests/generators.cpp:176
↓ 3 callersFunctiongenerateGlobalCFrame
tests/generators.cpp:138
↓ 3 callersFunctiongeneratePartProperties
tests/generators.cpp:157
↓ 3 callersFunctiongeneratePosition
tests/generators.cpp:108
↓ 3 callersMethodgetAllocator
util/resource/resource.h:57
↓ 3 callersMethodgetAtlas
graphics/font.cpp:166
↓ 3 callersMethodgetBoundsAVX
Physics3D/geometry/triangleMeshAVX.cpp:148
↓ 3 callersMethodgetBoundsFallback
Physics3D/geometry/triangleMesh.cpp:547
↓ 3 callersMethodgetCFrame
application/ecs/components.h:295
↓ 3 callersMethodgetCenterOfMass
Physics3D/physical.cpp:834
↓ 3 callersFunctiongetCurrentContext
graphics/glfwUtils.cpp:60
↓ 3 callersMethodgetDepth
Physics3D/part.cpp:211
↓ 3 callersMethodgetEnd
Physics3D/datastructures/unmanagedArray.h:40
↓ 3 callersMethodgetErrorMatrix
Physics3D/constraints/constraintImpl.h:77
↓ 3 callersMethodgetGlobalPositionOfAttachmentA
Physics3D/softlinks/softLink.cpp:38
↓ 3 callersMethodgetGlobalPositionOfAttachmentB
Physics3D/softlinks/softLink.cpp:35
↓ 3 callersFunctiongetGroupRecursive
Physics3D/boundstree/boundsTree.cpp:444
↓ 3 callersFunctiongetHeight
Physics3D/math/linalg/largeMatrixAlgorithms.h:82
↓ 3 callersMethodgetInertiaDerivatives
Physics3D/physical.cpp:960
↓ 3 callersMethodgetKineticEnergy
Physics3D/physical.cpp:767
↓ 3 callersMethodgetLayerCount
Physics3D/world.cpp:267
↓ 3 callersMethodgetMatrices
Physics3D/constraints/barConstraint.cpp:20
↓ 3 callersMethodgetMaxRadius
application/ecs/components.h:420
↓ 3 callersMethodgetNormalVecOfTriangle
Physics3D/geometry/triangleMesh.cpp:350
↓ 3 callersMethodgetParent
* Returns the parent of the given entity */
engine/ecs/registry.h:739
↓ 3 callersMethodgetPath
util/resource/resource.cpp:17
↓ 3 callersMethodgetPosition
Physics3D/math/globalCFrame.h:20
↓ 3 callersMethodgetRelativePositionOfAttachmentA
Physics3D/softlinks/softLink.cpp:47
↓ 3 callersMethodgetRelativePositionOfAttachmentB
Physics3D/softlinks/softLink.cpp:50
↓ 3 callersMethodgetResponseMatrix
Computes the force->acceleration transformation matrix Such that: a = M*F */
Physics3D/physical.cpp:795
↓ 3 callersFunctiongetRotatedInertia
Physics3D/inertia.cpp:7
↓ 3 callersMethodgetRotation
Physics3D/math/globalCFrame.h:21
↓ 3 callersMethodgetRow
Physics3D/math/linalg/mat.h:203
↓ 3 callersMethodgetScale
application/ecs/components.h:45
↓ 3 callersMethodgetSize
Physics3D/constraints/constraintImpl.h:64
↓ 3 callersFunctiongetTotalInertiaOfPhysical
tests/physicsTests.cpp:540
↓ 3 callersFunctiongetTransformedInertiaDerivativesAroundCenterOfMass
computes the derivatives of a transformed inertial matrix, where originalInertia is the inertia around the center of mass of the transformed object lo
Physics3D/inertia.cpp:88
↓ 3 callersFunctiongetTranslatedInertia
Physics3D/inertia.cpp:11
↓ 3 callersMethodgetType
graphics/texture.cpp:251
↓ 3 callersMethodgetUpDirection
application/view/camera.h:103
↓ 3 callersMethodgetWorld
Physics3D/part.cpp:77
↓ 3 callersMethodglobalToLocal
Physics3D/geometry/polyhedron.cpp:34
↓ 3 callersMethodhasOffset
application/ecs/components.h:145
↓ 3 callersMethodimproveStructure
Physics3D/boundstree/boundsTree.cpp:956
↓ 3 callersFunctioninMemoryMatrixNegate
Physics3D/math/linalg/largeMatrix.h:701
↓ 3 callersFunctionintrusive_ptr_add_ref
Physics3D/datastructures/smartPointers.h:21
↓ 3 callersFunctionisCFrameValid
Physics3D/misc/validityHelper.h:113
↓ 3 callersMethodisLeafNode
Physics3D/boundstree/boundsTree.h:79
↓ 3 callersMethodisPartAttached
application/ecs/components.h:37
↓ 3 callersMethodisRootPart
application/ecs/components.h:137
↓ 3 callersMethodisTerrainPart
Physics3D/part.cpp:181
↓ 3 callersFunctionisValidTriangle
Physics3D/misc/validityHelper.cpp:16
↓ 3 callersFunctionlookAt
Physics3D/math/linalg/trigonometry.cpp:60
↓ 3 callersFunctionmetal
graphics/ecs/materials.h:7
↓ 3 callersMethodnotifyPartGroupBoundsUpdated
Physics3D/layer.cpp:106
↓ 3 callersMethodonEvent
application/view/camera.cpp:184
↓ 3 callersFunctionopenReadFile
application/io/serialization.cpp:104
↓ 3 callersFunctionparseType
graphics/shader/propertiesParser.cpp:8
↓ 3 callersFunctionperspective
Physics3D/math/linalg/trigonometry.cpp:45
↓ 3 callersFunctionplasticDiffuse
graphics/ecs/materials.h:27
↓ 3 callersFunctionprintAndParseCPUIDArgs
util/parseCPUIDArgs.h:10
↓ 3 callersFunctionprintToLength
benchmarks/worldBenchmark.cpp:61
↓ 3 callersMethodrecalculateSelection
application/picker/selection.cpp:10
↓ 3 callersMethodrecurseTriangle
returned value is whether the last triangle checked was an edgePiece, in that case add it to the list
Physics3D/geometry/convexShapeBuilder.cpp:98
↓ 3 callersMethodrefreshCFrame
Physics3D/physical.cpp:601
↓ 3 callersMethodremoveFromWorld
Physics3D/part.cpp:92
↓ 3 callersFunctionremovePhysicalFromList
Physics3D/physical.cpp:235
↓ 3 callersFunctionremoveRecursive
returns new trunkSize if removed, -1 if not removed
Physics3D/boundstree/boundsTree.cpp:341
↓ 3 callersFunctionrenderBox
application/layer/debugLayer.cpp:43
↓ 3 callersMethodrenderPie
graphics/debug/profilerUI.cpp:45
↓ 3 callersMethodrenderText
graphics/debug/profilerUI.cpp:66
↓ 3 callersFunctionrotMatX
Physics3D/math/linalg/trigonometry.h:68
↓ 3 callersFunctionrotMatY
Physics3D/math/linalg/trigonometry.h:78
↓ 3 callersFunctionrotMatZ
Physics3D/math/linalg/trigonometry.h:88
↓ 3 callersFunctionrotateEigen
Physics3D/math/linalg/eigen.cpp:13
↓ 3 callersFunctionrotationQuaternionFromRotationMatrix
Physics3D/math/linalg/trigonometry.h:256
↓ 3 callersFunctionrotationQuaternionFromRotationVec
Physics3D/math/linalg/trigonometry.h:197
↓ 3 callersFunctionrtrim
util/stringUtil.cpp:160
↓ 3 callersMethodscale
application/picker/selection.cpp:157
↓ 3 callersMethodsetAngularVelocity
Physics3D/part.cpp:172
↓ 3 callersMethodsetCFrame
Physics3D/part.cpp:140
↓ 3 callersMethodsetDerivative
Physics3D/math/taylorExpansion.h:73
↓ 3 callersMethodsetMainPhysicalRecursive
Physics3D/physical.cpp:916
↓ 3 callersMethodsetPosition
application/view/camera.cpp:28
↓ 3 callersMethodsetRigidBodyPhysical
Physics3D/part.cpp:389
↓ 3 callersMethodsetRotation
application/view/camera.cpp:38
↓ 3 callersMethodsetScale
application/ecs/components.h:49
↓ 3 callersFunctionsetupImGuiAccent
graphics/gui/imgui/imguiStyle.cpp:83
↓ 3 callersMethodsize
Physics3D/boundstree/boundsTree.h:974
↓ 3 callersFunctionstop
application/application.cpp:337
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