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Functions3,317 in github.com/ThePhysicsGuys/Physics3D

↓ 4 callersFunctionfaceMatX
Physics3D/math/linalg/trigonometry.h:119
↓ 4 callersFunctionfaceMatY
Physics3D/math/linalg/trigonometry.h:133
↓ 4 callersFunctionfaceMatZ
Physics3D/math/linalg/trigonometry.h:147
↓ 4 callersFunctionfillNeighborBuf
Physics3D/geometry/indexedShape.cpp:39
↓ 4 callersFunctionfindColissionsBetween
Physics3D/layer.cpp:197
↓ 4 callersFunctionfixFinalBlock
Physics3D/geometry/triangleMesh.cpp:40
↓ 4 callersMethodflip
graphics/legacy/shaderLexer.cpp:287
↓ 4 callersMethodforEachPartInChildren
Physics3D/physical.h:372
↓ 4 callersMethodforEachPartInThisAndChildren
Physics3D/physical.h:388
↓ 4 callersFunctionformat
util/stringUtil.h:30
↓ 4 callersMethodfurthestInDirectionFallback
Physics3D/geometry/triangleMesh.cpp:532
↓ 4 callersFunctiongenerateBool
tests/generators.cpp:33
↓ 4 callersFunctiongenerateBoundsTreeBounds
tests/boundsTree2Tests.cpp:48
↓ 4 callersFunctiongenerateMotorizedPhysicalParts
tests/generators.cpp:184
↓ 4 callersFunctiongenerateRotation
tests/generators.cpp:130
↓ 4 callersFunctiongenerateTriangleMesh
tests/generators.cpp:84
↓ 4 callersFunctiongetAbsMinElementIndex
Physics3D/math/linalg/vec.h:633
↓ 4 callersFunctiongetAngularMomentumFromOffsetOnlyVelocity
Physics3D/inertia.h:69
↓ 4 callersMethodgetAspect
graphics/texture.cpp:227
↓ 4 callersMethodgetAtlasHeight
graphics/font.cpp:162
↓ 4 callersMethodgetAtlasWidth
graphics/font.cpp:158
↓ 4 callersMethodgetBoundsSSE
Physics3D/geometry/triangleMeshSSE.cpp:51
↓ 4 callersMethodgetCOMMotionTree
Physics3D/physical.cpp:427
↓ 4 callersMethodgetCenterOfMass
Physics3D/geometry/shape.cpp:53
↓ 4 callersMethodgetComponentName
* Returns a string view of name of the component corresponding to the given component id */
engine/ecs/registry.h:480
↓ 4 callersMethodgetDepth
application/ecs/components.h:401
↓ 4 callersMethodgetDerivatives
Physics3D/math/taylorExpansion.h:75
↓ 4 callersMethodgetForwardDirection
application/view/camera.h:101
↓ 4 callersMethodgetMaxRadius
Physics3D/geometry/shape.cpp:59
↓ 4 callersMethodgetMotionToEquationMatrixA
Physics3D/constraints/constraintImpl.h:71
↓ 4 callersMethodgetMotionToEquationMatrixB
Physics3D/constraints/constraintImpl.h:74
↓ 4 callersMethodgetRelativeCFrame
Physics3D/hardconstraints/hardConstraint.cpp:4
↓ 4 callersFunctiongetRotationVelFor
tests/estimateMotion.cpp:69
↓ 4 callersFunctiongetSpeed
application/application.cpp:370
↓ 4 callersFunctiongetTransformedInertiaAroundCenterOfMass
computes a transformed inertial matrix, where originalInertia is the inertia around the center of mass of the transformed object localCenterOfMass is
Physics3D/inertia.cpp:68
↓ 4 callersMethodgetVelocity
Physics3D/motion.h:156
↓ 4 callersMethodglobalToLocal
Physics3D/math/cframe.h:29
↓ 4 callersMethodgroupContains
Physics3D/boundstree/boundsTree.cpp:633
↓ 4 callersFunctionhaveSameMotorPhys
tests/constraintTests.cpp:448
↓ 4 callersFunctionintrusive_ptr_release
Physics3D/datastructures/smartPointers.h:26
↓ 4 callersFunctionisLeafTrunk
means that this trunk and it's subtrunks cannot be improved
Physics3D/boundstree/boundsTree.cpp:768
↓ 4 callersFunctionisPaused
application/application.cpp:362
↓ 4 callersMethodlocalToGlobal
Physics3D/math/cframe.h:25
↓ 4 callersMethodmergeGroups
Physics3D/layer.cpp:114
↓ 4 callersFunctionmodifyGroupRecursive
Physics3D/boundstree/boundsTree.h:296
↓ 4 callersFunctionmulSymmetricLeftRightTranspose
Physics3D/math/linalg/mat.h:1371
↓ 4 callersFunctionnextScope
graphics/legacy/shaderParser.cpp:44
↓ 4 callersMethodnotifyPartStdMoved
Physics3D/layer.cpp:110
↓ 4 callersMethodonPartAdded
Physics3D/world.cpp:337
↓ 4 callersMethodonSelect
When the tool is selected */
engine/tool/tool.h:48
↓ 4 callersFunctionparseArray
graphics/legacy/shaderParser.cpp:78
↓ 4 callersFunctionparseLocal
graphics/legacy/shaderParser.cpp:153
↓ 4 callersFunctionproducePhysical
tests/physicsTests.cpp:579
↓ 4 callersFunctionprojectToPlaneNormal
Physics3D/math/linalg/vec.h:526
↓ 4 callersMethodrayIntersectsTriangle
Physics3D/math/utils.h:30
↓ 4 callersMethodrefreshCFrameRecursive
Physics3D/physical.cpp:606
↓ 4 callersMethodremovePart
Physics3D/world.cpp:230
↓ 4 callersFunctionrenderSoftlink
application/view/propertiesFrame.cpp:456
↓ 4 callersFunctionrotate
Physics3D/math/linalg/trigonometry.cpp:8
↓ 4 callersMethodrotate
application/view/camera.cpp:56
↓ 4 callersFunctionrotationMatrixFromQuaternion
Physics3D/math/linalg/trigonometry.h:237
↓ 4 callersFunctionrunDiagnosticForCFrame
tests/physicsTests.cpp:685
↓ 4 callersMethodsample
Sample the keyframe, time should be between 0.0f and 1.0f */
util/valueCycle.h:44
↓ 4 callersMethodsetMaterial
application/extendedPart.cpp:109
↓ 4 callersMethodsetRgba
graphics/legacy/colorPicker.cpp:109
↓ 4 callersFunctionsmoothstep
util/valueCycle.cpp:9
↓ 4 callersMethodstart
Physics3D/threading/physicsThread.cpp:48
↓ 4 callersMethodstop
Physics3D/threading/physicsThread.cpp:82
↓ 4 callersMethodsubmit
graphics/batch/batch.h:142
↓ 4 callersMethodtick
Physics3D/worldPhysics.cpp:184
↓ 4 callersFunctiontogglePointType
graphics/debug/visualDebug.cpp:94
↓ 4 callersFunctiontopSubject
util/log.cpp:43
↓ 4 callersMethodtranslatedAndScaled
Physics3D/geometry/polyhedron.cpp:37
↓ 4 callersFunctionupdate
Physics3D/math/linalg/eigen.cpp:7
↓ 3 callersFunctionDrawLineBetween
graphics/gui/imgui/imguiExtension.h:11
↓ 3 callersFunctionToolBarButton
graphics/gui/imgui/imguiExtension.h:189
↓ 3 callersMethodadd
Physics3D/boundstree/boundsTree.h:911
↓ 3 callersFunctionaligned_free
Physics3D/datastructures/aligned_alloc.cpp:14
↓ 3 callersFunctionaligned_malloc
Physics3D/datastructures/aligned_alloc.cpp:7
↓ 3 callersMethodalloc
Physics3D/datastructures/monotonicTree.h:31
↓ 3 callersMethodapplyImpulseAtCenterOfMass
Physics3D/physical.cpp:694
↓ 3 callersMethodapplyMoment
Physics3D/part.cpp:284
↓ 3 callersMethodargCount
util/cmdParser.h:55
↓ 3 callersMethodasDiagonalMatrix
Physics3D/math/linalg/eigen.h:20
↓ 3 callersMethodbegin
engine/layer/layerStack.cpp:70
↓ 3 callersMethodbegin
engine/tool/toolManager.cpp:127
↓ 3 callersMethodbegin
Physics3D/rigidBody.h:139
↓ 3 callersMethodbegin
util/cmdParser.h:60
↓ 3 callersMethodclear
Physics3D/boundstree/boundsTree.cpp:762
↓ 3 callersFunctionclearDepth
graphics/renderer.cpp:140
↓ 3 callersMethodclose
engine/resource/meshResource.h:35
↓ 3 callersFunctioncomputeOverTime
tests/simulation.h:56
↓ 3 callersMethodcontains
Physics3D/boundstree/boundsTree.h:951
↓ 3 callersMethodcontains
Physics3D/boundstree/boundsTree.cpp:629
↓ 3 callersFunctioncreateCube
graphics/meshRegistry.cpp:203
↓ 3 callersFunctioncreateDominoAt
application/worldBuilder.cpp:44
↓ 3 callersMethodcreateLayer
Physics3D/world.cpp:121
↓ 3 callersFunctioncreateSphere
graphics/meshRegistry.cpp:149
↓ 3 callersFunctioncreateTriangleRing
Physics3D/geometry/shapeLibrary.cpp:147
↓ 3 callersFunctioncustom_blendv_epi32
used if SSE4_1 is not available, emulates _mm_blendv_epi32
Physics3D/geometry/triangleMeshSSE.cpp:15
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