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Functions3,317 in github.com/ThePhysicsGuys/Physics3D

↓ 6 callersFunctiongetID
graphics/meshRegistry.cpp:334
↓ 6 callersMethodgetInternalAngularMomentum
Physics3D/physical.cpp:976
↓ 6 callersMethodgetParameterToMotionMatrixA
Physics3D/constraints/constraintImpl.h:65
↓ 6 callersMethodgetParameterToMotionMatrixB
Physics3D/constraints/constraintImpl.h:68
↓ 6 callersMethodgetScaledMaxRadiusSq
Physics3D/geometry/triangleMesh.cpp:415
↓ 6 callersMethodgetUnit
graphics/texture.cpp:259
↓ 6 callersMethodhasFlag
util/cmdParser.h:37
↓ 6 callersFunctionload
engine/options/keyboardOptions.cpp:74
↓ 6 callersFunctionlogWarn
Physics3D/misc/debug.cpp:33
↓ 6 callersMethodmove
application/view/camera.cpp:86
↓ 6 callersMethodmutuallyRecurse
Physics3D/physical.h:266
↓ 6 callersMethodonDeselect
When the tool is deselected */
engine/tool/tool.h:53
↓ 6 callersFunctionpairwiseCorrectlyGrouped
tests/constraintTests.cpp:469
↓ 6 callersFunctionprintDeltaTime
tests/testsMain.cpp:56
↓ 6 callersFunctionrayTriangleIntersection
Physics3D/math/utils.h:48
↓ 6 callersFunctionrecalculateAndUpdateParent
Physics3D/part.cpp:22
↓ 6 callersFunctionrotationMatrixfromEulerAngles
Physics3D/math/linalg/trigonometry.h:167
↓ 6 callersMethodselectTool
engine/tool/toolManager.cpp:74
↓ 6 callersMethodsetBounds
Physics3D/boundstree/boundsTree.h:151
↓ 6 callersFunctionsize
graphics/path/path.cpp:598
↓ 6 callersMethodtoIndexedShape
Physics3D/geometry/shapeBuilder.cpp:60
↓ 6 callersMethodtoRowMajorData
Physics3D/math/linalg/mat.h:296
↓ 6 callersMethodunbind
graphics/buffers/indexBuffer.cpp:55
↓ 5 callersFunctionColliderMenuItem
application/view/ecsFrame.cpp:305
↓ 5 callersFunctionaddSubjectIfNeeded
util/log.cpp:93
↓ 5 callersMethodaddToGroup
Physics3D/boundstree/boundsTree.cpp:577
↓ 5 callersMethodavailable
graphics/legacy/shaderLexer.cpp:314
↓ 5 callersMethodbind
graphics/buffers/indexBuffer.cpp:51
↓ 5 callersFunctionbindTexture2D
graphics/renderer.cpp:270
↓ 5 callersMethodclear
application/picker/selection.cpp:125
↓ 5 callersFunctionconj
Physics3D/math/linalg/quat.h:158
↓ 5 callersFunctioncreatePointyPrism
Physics3D/geometry/shapeLibrary.cpp:227
↓ 5 callersFunctioncreateRandomDouble
tests/randomValues.h:18
↓ 5 callersFunctioncreateRandomMotion
tests/randomValues.h:98
↓ 5 callersFunctioncreateRevolvedShape
Physics3D/geometry/shapeLibrary.cpp:439
↓ 5 callersFunctiondisableCulling
graphics/renderer.cpp:188
↓ 5 callersFunctiondisableDepthTest
graphics/renderer.cpp:172
↓ 5 callersFunctiondumpLog
tests/testsMain.cpp:113
↓ 5 callersMethodforEachAttachedPart
Physics3D/rigidBody.h:111
↓ 5 callersMethodfurthestInDirection
Physics3D/geometry/shape.cpp:65
↓ 5 callersFunctiongenerateShape
tests/generators.cpp:37
↓ 5 callersFunctiongenerateSize_t
tests/generators.cpp:17
↓ 5 callersFunctiongetAmountOfElementsForSymmetric
Physics3D/math/linalg/largeMatrix.h:259
↓ 5 callersFunctiongetAngularMomentumFromOffset
Physics3D/inertia.h:80
↓ 5 callersFunctiongetButton
engine/input/mouse.cpp:77
↓ 5 callersFunctiongetColor
benchmarks/worldBenchmark.cpp:86
↓ 5 callersMethodgetHeight
graphics/texture.cpp:235
↓ 5 callersMethodgetName
util/resource/resource.cpp:13
↓ 5 callersMethodgetRgba
graphics/legacy/colorPicker.cpp:118
↓ 5 callersFunctiongetTranslatedInertiaAroundCenterOfMass
computes a translated inertial matrix, COMOffset is the offset of the object's center of mass from the resulting center of mass == localCenterOfMass -
Physics3D/inertia.cpp:21
↓ 5 callersMethodgetWidth
graphics/texture.cpp:231
↓ 5 callersFunctioninMemoryMatrixMultiply
Physics3D/math/linalg/largeMatrix.h:663
↓ 5 callersFunctionintersects
Physics3D/math/bounds.h:80
↓ 5 callersFunctionisMatValid
Physics3D/misc/validityHelper.h:35
↓ 5 callersFunctionisValidRotationMatrix
Physics3D/math/linalg/trigonometry.h:368
↓ 5 callersFunctionisValidRotationQuaternion
Physics3D/math/linalg/trigonometry.h:398
↓ 5 callersMethoditerVertices
Physics3D/geometry/triangleMesh.cpp:265
↓ 5 callersFunctionjoinHorizontal
Physics3D/math/linalg/mat.h:635
↓ 5 callersFunctionline
graphics/path/path.cpp:59
↓ 5 callersMethodlock_shared
Unlocked -> Shared
Physics3D/threading/upgradeableMutex.cpp:20
↓ 5 callersFunctionlogf
tests/testsMain.cpp:46
↓ 5 callersFunctionltrim
util/stringUtil.cpp:149
↓ 5 callersMethodmakeMainPhysical
We will build a new tree, starting from a copy of the current physical S is the physical we are currently adding a child to OS is old location of S
Physics3D/physical.cpp:151
↓ 5 callersMethodmoveSubNode
Physics3D/boundstree/boundsTree.h:184
↓ 5 callersFunctiononUpdate
graphics/gui/gui.cpp:35
↓ 5 callersFunctiononeOf
tests/generators.h:154
↓ 5 callersFunctionparseArray
graphics/shader/parser.cpp:83
↓ 5 callersFunctionparseFile
util/fileUtils.cpp:57
↓ 5 callersMethodpeek
graphics/shader/lexer.cpp:227
↓ 5 callersMethodpushVertices
graphics/batch/batch.h:111
↓ 5 callersFunctionregisterShape
graphics/meshRegistry.cpp:287
↓ 5 callersFunctionrender
examples/openglBasic.cpp:366
↓ 5 callersMethodreplaceNeighbor
Physics3D/geometry/indexedShape.cpp:17
↓ 5 callersFunctionrotationMatrixFromRotationVec
Physics3D/math/linalg/trigonometry.h:172
↓ 5 callersMethodsetShape
Physics3D/part.cpp:188
↓ 5 callersMethodtranslate
application/picker/selection.cpp:130
↓ 5 callersMethodunlock_shared
Shared -> Unlocked
Physics3D/threading/upgradeableMutex.cpp:25
↓ 4 callersFunctionDragVecN
graphics/gui/imgui/imguiExtension.h:75
↓ 4 callersFunctionactiveTexture
graphics/renderer.cpp:274
↓ 4 callersMethodaddRelativeMotion
Physics3D/motion.h:139
↓ 4 callersMethodaddWord
graphics/legacy/text.cpp:24
↓ 4 callersMethodapplyForceAtCenterOfMass
Physics3D/part.cpp:278
↓ 4 callersMethodapplyTo
Physics3D/relativeMotion.h:56
↓ 4 callersMethodattachPart
Physics3D/physical.cpp:269
↓ 4 callersFunctionbetween
graphics/gui/guiUtils.cpp:71
↓ 4 callersFunctionbindBuffer
graphics/renderer.cpp:254
↓ 4 callersFunctionbindRenderbuffer
graphics/renderer.cpp:307
↓ 4 callersFunctionbindShader
graphics/renderer.cpp:282
↓ 4 callersFunctionbuildConveyor
application/worldBuilder.cpp:175
↓ 4 callersFunctionbuildFloorWorld
application/builtinWorlds.cpp:419
↓ 4 callersMethodclear
application/picker/tools/selectionTool.cpp:73
↓ 4 callersMethodclose
graphics/shader/shader.cpp:80
↓ 4 callersMethodclose
util/resource/resourceManager.h:158
↓ 4 callersFunctioncreatePrism
Physics3D/geometry/shapeLibrary.cpp:197
↓ 4 callersFunctionctz
Returns the amount of leading zeros */
Physics3D/math/mathUtil.h:17
↓ 4 callersMethoddetach
Physics3D/part.cpp:378
↓ 4 callersFunctiondot
Physics3D/math/linalg/vec.h:254
↓ 4 callersFunctiondrawElements
graphics/renderer.cpp:322
↓ 4 callersFunctionenableDepthTest
graphics/renderer.cpp:168
↓ 4 callersMethodexpanded
Physics3D/math/bounds.h:65
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