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Functions3,317 in github.com/ThePhysicsGuys/Physics3D

↓ 1 callersMethodgetPart
application/ecs/components.h:41
↓ 1 callersFunctiongetPerpendicular
Physics3D/math/linalg/trigonometry.h:112
↓ 1 callersMethodgetPositionA
application/ecs/components.h:513
↓ 1 callersMethodgetPositionB
application/ecs/components.h:517
↓ 1 callersMethodgetPotentialEnergyOfPhysical
Physics3D/worldPhysics.cpp:424
↓ 1 callersMethodgetPtr
Physics3D/datastructures/compactPtrDataPair.h:34
↓ 1 callersMethodgetPtrToFree
Physics3D/datastructures/monotonicTree.h:69
↓ 1 callersFunctiongetRelationToSelectedPart
application/layer/modelLayer.cpp:43
↓ 1 callersMethodgetRelativeCFrameToParent
Physics3D/hardconstraints/hardPhysicalConnection.cpp:10
↓ 1 callersMethodgetRelativeOfAttachmentA
Physics3D/softlinks/softLink.cpp:27
↓ 1 callersMethodgetRelativeOfAttachmentB
Physics3D/softlinks/softLink.cpp:31
↓ 1 callersFunctiongetRenderer
graphics/renderer.cpp:220
↓ 1 callersMethodgetResourceString
util/resource/resourceLoader.cpp:33
↓ 1 callersMethodgetRightDirection
application/view/camera.h:106
↓ 1 callersMethodgetRootCFrame
application/ecs/components.h:276
↓ 1 callersFunctiongetRotationVecFor
tests/estimateMotion.cpp:63
↓ 1 callersMethodgetScalableInertiaAroundCenterOfMass
Physics3D/geometry/polyhedron.cpp:146
↓ 1 callersMethodgetScaledMaxRadius
Physics3D/geometry/shapeClass.cpp:13
↓ 1 callersFunctiongetScroll
application/layer/skyboxLayer.cpp:33
↓ 1 callersMethodgetSelf
* Returns the self id of the given entity */
engine/ecs/registry.h:757
↓ 1 callersFunctiongetSuffixes
graphics/legacy/shader.cpp:356
↓ 1 callersFunctiongetTestFlags
tests/testsMain.cpp:288
↓ 1 callersMethodgetTextureCount
graphics/ecs/components.h:113
↓ 1 callersMethodgetTotalImpulse
Physics3D/physical.cpp:842
↓ 1 callersMethodgetTotalPotentialEnergyForThisForce
Physics3D/externalforces/externalForce.cpp:19
↓ 1 callersFunctiongetVelocityBySimulation
tests/estimateMotion.cpp:7
↓ 1 callersMethodgetVelocityOfCenterOfMass
Physics3D/physical.cpp:786
↓ 1 callersFunctiongetVendor
graphics/renderer.cpp:212
↓ 1 callersFunctiongetVersion
graphics/renderer.cpp:216
↓ 1 callersMethodgetViewRotation
application/view/camera.cpp:52
↓ 1 callersMethodgetWidth
Physics3D/math/bounds.h:73
↓ 1 callersFunctiongetWindowSize
graphics/glfwUtils.cpp:111
↓ 1 callersFunctionglobalToLocal
Physics3D/motion.h:173
↓ 1 callersMethodglobalToRelative
Physics3D/math/cframe.h:41
↓ 1 callersMethodgroupSize
Physics3D/boundstree/boundsTree.cpp:750
↓ 1 callersFunctionhandleCollision
Physics3D/worldPhysics.cpp:24
↓ 1 callersFunctionhandleTerrainCollision
exitVector is the distance p2 must travel so that the shapes are no longer colliding */
Physics3D/worldPhysics.cpp:110
↓ 1 callersMethodhasAttachedParts
Physics3D/part.cpp:406
↓ 1 callersMethodhasNeighbor
Physics3D/geometry/indexedShape.cpp:11
↓ 1 callersFunctionimproveStructureRecursive
Physics3D/boundstree/boundsTree.cpp:929
↓ 1 callersFunctionimproveTrunkHorizontal
Physics3D/boundstree/boundsTree.cpp:776
↓ 1 callersFunctionimproveTrunkVertical
Physics3D/boundstree/boundsTree.cpp:840
↓ 1 callersMethodinCategory
engine/event/event.h:40
↓ 1 callersMethodinclude
Physics3D/misc/serialization/serialization.cpp:61
↓ 1 callersMethodinit
application/legacy/frames.h:77
↓ 1 callersMethodinit
benchmarks/benchmark.h:8
↓ 1 callersFunctioninitConsole
tests/testsMain.cpp:236
↓ 1 callersFunctioninitGLEW
application/view/screen.cpp:59
↓ 1 callersFunctioninitGLFW
application/view/screen.cpp:42
↓ 1 callersFunctioninitWindow
examples/openglBasic.cpp:26
↓ 1 callersFunctioninitializeBuffer
Physics3D/geometry/genericIntersection.cpp:207
↓ 1 callersFunctioninsertGroupIntoGroup
returns true if the group that is inserted into is found deletes all trunknodes of the destroyed group with the provided allocator
Physics3D/boundstree/boundsTree.cpp:502
↓ 1 callersFunctionintersectsTransformed
Physics3D/geometry/intersection.cpp:19
↓ 1 callersMethodinvert
Physics3D/hardconstraints/fixedConstraint.cpp:5
↓ 1 callersFunctionisComplete
for every edge, of every triangle, check that it coincides with exactly one other triangle, in reverse order, revamped to be O(triangleCount) instead
Physics3D/misc/validityHelper.cpp:24
↓ 1 callersFunctionisConnectedPhysicalValid
Physics3D/misc/validityHelper.cpp:173
↓ 1 callersFunctionisCoveredBy
tests/testsMain.cpp:249
↓ 1 callersMethodisMiddleDragging
engine/event/mouseEvent.h:155
↓ 1 callersFunctionisMotorizedPhysicalValid
Physics3D/misc/validityHelper.cpp:177
↓ 1 callersMethodisMultiSelection
application/picker/selection.cpp:58
↓ 1 callersMethodisNullptr
Physics3D/datastructures/compactPtrDataPair.h:38
↓ 1 callersMethodisOffsetStoredRemote
application/ecs/components.h:156
↓ 1 callersMethodisRightDragging
engine/event/mouseEvent.h:159
↓ 1 callersFunctionisRotationValid
Physics3D/misc/validityHelper.h:101
↓ 1 callersFunctionisRotationalMotionValid
Physics3D/misc/validityHelper.h:128
↓ 1 callersMethodisRunning
Physics3D/threading/physicsThread.cpp:86
↓ 1 callersMethodisSelected
engine/tool/toolManager.cpp:119
↓ 1 callersFunctionisShorterThan
Physics3D/math/linalg/vec.h:458
↓ 1 callersMethodisSinglePart
Physics3D/physical.h:319
↓ 1 callersMethodisSingleSelection
application/picker/selection.cpp:62
↓ 1 callersFunctionisTranslationalMotionValid
Physics3D/misc/validityHelper.h:125
↓ 1 callersFunctionisWindowClosed
graphics/glfwUtils.cpp:103
↓ 1 callersMethodkeyCallback
engine/input/inputHandler.cpp:17
↓ 1 callersMethodlast
graphics/shader/lexer.h:21
↓ 1 callersFunctionlength
Physics3D/math/linalg/quat.h:168
↓ 1 callersFunctionliesInVector
Physics3D/rigidBody.cpp:71
↓ 1 callersMethodlineIntersectsTriangle
Physics3D/math/utils.h:29
↓ 1 callersFunctionlineTo
graphics/path/path.cpp:533
↓ 1 callersFunctionloadBinaryObj
engine/io/import.cpp:327
↓ 1 callersFunctionloadNonBinaryObj
engine/io/import.cpp:409
↓ 1 callersFunctionloadShaders
examples/openglBasic.cpp:113
↓ 1 callersFunctionloadState
graphics/renderer.cpp:70
↓ 1 callersMethodlocalToGlobal
Physics3D/geometry/polyhedron.cpp:33
↓ 1 callersMethodlock_upgradeable
Unlocked -> Shared Upgradeable
Physics3D/threading/upgradeableMutex.cpp:30
↓ 1 callersFunctionlogVector
graphics/debug/guiDebug.cpp:64
↓ 1 callersMethodmakeMainPart
Physics3D/part.cpp:427
↓ 1 callersFunctionmapRegion
graphics/gui/guiUtils.cpp:46
↓ 1 callersMethodmarkTriangleRemoved
Physics3D/geometry/convexShapeBuilder.cpp:78
↓ 1 callersMethodmaxImproveStructure
Physics3D/boundstree/boundsTree.cpp:959
↓ 1 callersMethodmaxNumberOfParameters
Physics3D/constraints/constraintGroup.cpp:20
↓ 1 callersFunctionmergePartLayers
Physics3D/part.cpp:290
↓ 1 callersFunctionmetalNoReflection
graphics/ecs/materials.h:19
↓ 1 callersFunctionmm256_extract_epi32_var_indx
Physics3D/geometry/triangleMeshAVX.cpp:18
↓ 1 callersMethodmouseButtonCallback
engine/input/inputHandler.cpp:94
↓ 1 callersMethodmove
Physics3D/boundstree/boundsTree.h:160
↓ 1 callersFunctionmoveElementsOutOfGroup
Physics3D/boundstree/boundsTree.cpp:891
↓ 1 callersMethodmoveOutOfGroup
Physics3D/layer.cpp:92
↓ 1 callersFunctionmultiplyLeftRight
Physics3D/math/linalg/trigonometry.h:58
↓ 1 callersFunctionmultiplyRowBy
Physics3D/math/linalg/largeMatrixAlgorithms.h:59
↓ 1 callersFunctionnextPowerOf2
Physics3D/datastructures/buffers.h:8
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