| 52 | JBool level_loadGoals(const char* levelName); |
| 53 | |
| 54 | JBool level_load(const char* levelName, u8 difficulty) |
| 55 | { |
| 56 | if (!levelName) { return JFALSE; } |
| 57 | |
| 58 | // Clear just in case. |
| 59 | for (s32 i = 0; i < NUM_COMPLETE; i++) |
| 60 | { |
| 61 | s_levelState.completeNum[COMPL_TRIG][i] = -1; |
| 62 | s_levelState.completeNum[COMPL_ITEM][i] = -1; |
| 63 | |
| 64 | s_levelState.complete[COMPL_TRIG][i] = JFALSE; |
| 65 | s_levelState.complete[COMPL_ITEM][i] = JFALSE; |
| 66 | } |
| 67 | |
| 68 | // Settings helper |
| 69 | TFE_Settings::setLevelName(levelName); |
| 70 | |
| 71 | // TFE - Level Script, loading before INF |
| 72 | loadLevelScript(); |
| 73 | |
| 74 | // Load level data. |
| 75 | if (!level_loadGeometry(levelName)) { return JFALSE; } |
| 76 | level_loadObjects(levelName, difficulty); |
| 77 | inf_load(levelName); |
| 78 | level_loadGoals(levelName); |
| 79 | |
| 80 | // TFE - Level Script Level Start |
| 81 | startLevelScript(levelName); |
| 82 | |
| 83 | return JTRUE; |
| 84 | } |
| 85 | |
| 86 | void level_loadPalette() |
| 87 | { |
no test coverage detected