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hub / github.com/TheForceEngine/TheForceEngine / setLevelName

Function setLevelName

TheForceEngine/TFE_Settings/settings.cpp:1312–1317  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1310 static char s_levelName[TFE_MAX_PATH];
1311
1312 void setLevelName(const char* levelName)
1313 {
1314 if (!levelName) { return; }
1315 strcpy(s_levelName, levelName);
1316 strcat(s_levelName, ".LEV");
1317 }
1318
1319 bool isHdAssetValid(const char* assetName, HdAssetType type)
1320 {

Callers 1

level_loadFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected