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hub / github.com/TheForceEngine/TheForceEngine / startLevelScript

Function startLevelScript

TheForceEngine/TFE_Jedi/Level/level.cpp:1105–1114  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1103 }
1104
1105 void startLevelScript(const char* levelName)
1106 {
1107 if (s_levelState.levelScript && s_levelState.levelScriptStart)
1108 {
1109 TFE_ForceScript::ScriptArg arg;
1110 arg.type = TFE_ForceScript::ARG_STRING;
1111 arg.stdStr = levelName;
1112 TFE_ForceScript::execFunc(s_levelState.levelScriptStart, 1, &arg);
1113 }
1114 }
1115
1116 void updateLevelScript(f32 dt)
1117 {

Callers 1

level_loadFunction · 0.85

Calls 1

execFuncFunction · 0.85

Tested by

no test coverage detected