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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 16 callersFunctionisScriptWallValid
TheForceEngine/TFE_DarkForces/Scripting/scriptWall.cpp:11
↓ 16 callersFunctionmessage_sendToSector
Send messages so that entities and the player can interact with the INF system. If msgType = MSG_SET/CLEAR_BITS, MSG_MASTER_ON/OFF, MSG_WAKEUP it is p
TheForceEngine/TFE_Jedi/InfSystem/message.cpp:97
↓ 16 callersFunctionnsvg__isspace
TheForceEngine/sdl2_win32/include/nanosvg.h:226
↓ 16 callersFunctionregion_alloc
TheForceEngine/TFE_Memory/memoryRegion.cpp:234
↓ 16 callersFunctionselection_getEntity
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:284
↓ 16 callersFunctionsprite_setData
TheForceEngine/TFE_Jedi/Level/robject.cpp:95
↓ 16 callersFunctionstbtt_FindGlyphIndex
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1501
↓ 16 callersFunctiontjei_write
TheForceEngine/sdl2_win32/include/tiny_jpeg.h:473
↓ 16 callersFunctionvfb_getCpuBuffer
/////////////////////// Query /////////////////////// Get the CPU buffer for rendering.
TheForceEngine/TFE_Jedi/Renderer/virtualFramebuffer.cpp:202
↓ 16 callersFunctionvfb_getScreenRect
Get the valid screen rect for the current mode.
TheForceEngine/TFE_Jedi/Renderer/virtualFramebuffer.cpp:220
↓ 15 callersMethodAddText
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1622
↓ 15 callersMethodChildCount
TheForceEngine/TFE_Polygon/clipper.cpp:187
↓ 15 callersMethodClear
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:2175
↓ 15 callersMethodIsHandleToConst
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:420
↓ 15 callersMethodIsSignatureExceptNameEqual
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:1026
↓ 15 callersMethodPathLineTo
TheForceEngine/TFE_Ui/imGUI/imgui.h:2920
↓ 15 callersMethodSetCurrentChannel
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:2147
↓ 15 callersFunctionactor_canSeeObject
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1649
↓ 15 callersFunctionactor_createDamageModule
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:826
↓ 15 callersFunctionactor_createMovementModule
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1724
↓ 15 callersFunctionblitDeltaFrameScaled
TheForceEngine/TFE_DarkForces/GameUI/delt.cpp:208
↓ 15 callersFunctioncJSON_IsBool
TheForceEngine/TFE_System/cJSON.c:2927
↓ 15 callersFunctioncJSON_IsTrue
TheForceEngine/TFE_System/cJSON.c:2916
↓ 15 callersFunctioncollision_effectObjectsInRangeXZ
Call the effectFunc() for each object within 'range' of point (x,y,z). This will only be called for objects in range and that have a valid collision p
TheForceEngine/TFE_Jedi/Collision/collision.cpp:572
↓ 15 callersFunctiondoesObjectExist
TheForceEngine/TFE_DarkForces/Scripting/scriptObject.cpp:24
↓ 15 callersFunctiondrawIndexedTriangles
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:876
↓ 15 callersFunctionensure
realloc printbuffer if necessary to have at least "needed" bytes more */
TheForceEngine/TFE_System/cJSON.c:444
↓ 15 callersFunctiongetCurrentTimeInTicks
TheForceEngine/TFE_System/system.cpp:206
↓ 15 callersFunctioninf_advanceStops
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3042
↓ 15 callersFunctionloadChunkHeader
//////////////////////////////////////////// Chunk File Format Code ////////////////////////////////////////////
TheForceEngine/TFE_Jedi/Level/levelBin.cpp:121
↓ 15 callersFunctionobj_addLogic
TheForceEngine/TFE_DarkForces/logic.cpp:52
↓ 15 callersFunctionpointInsidePolygon
TheForceEngine/TFE_Polygon/polygon.cpp:425
↓ 15 callersFunctionreadString
TheForceEngine/TFE_Editor/snapshotReaderWriter.cpp:98
↓ 15 callersFunctionreticle_enable
TheForceEngine/TFE_Game/reticle.cpp:71
↓ 15 callersMethodset
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_atomic.cpp:55
↓ 15 callersFunctionstbi__at_eof
TheForceEngine/sdl2_win32/include/stb_image.h:1698
↓ 15 callersFunctionstbtt__buf_get8
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1138
↓ 15 callersFunctionstbtt__csctx_rccurve_to
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1962
↓ 15 callersFunctionstbtt__find_table
@OPTIMIZE: binary search
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:1311
↓ 15 callersFunctionwriteString
TheForceEngine/TFE_Editor/snapshotReaderWriter.cpp:55
↓ 14 callersMethodExecute
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_context.cpp:1463
↓ 14 callersMethodGetSpaceNeededForArguments
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:649
↓ 14 callersMethodGetSubType
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:460
↓ 14 callersMethodGetTypeInfoById
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptengine.cpp:6230
↓ 14 callersFunctionImAbs
TheForceEngine/TFE_Ui/imGUI/imgui_internal.h:451
↓ 14 callersFunctionImGui_ImplSDL2_UpdateGamepadButton
TheForceEngine/TFE_Ui/imGUI/imgui_impl_sdl2.cpp:643
↓ 14 callersMethodMakeHandleToConst
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:329
↓ 14 callersFunctionOPL3_EnvelopeKeyOn
TheForceEngine/TFE_Audio/MidiSynth/opl3.c:534
↓ 14 callersMethodParseDataType
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_parser.cpp:152
↓ 14 callersMethodPrepare
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_thread.cpp:139
↓ 14 callersMethodSupportHandles
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:337
↓ 14 callersFunctionactor_setupInitAnimation
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1365
↓ 14 callersFunctioncheat_gotoLevel
TheForceEngine/TFE_DarkForces/mission.cpp:1066
↓ 14 callersFunctioncmd_sectorSnapshot
/////////////////////////// Editor API ///////////////////////////
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:135
↓ 14 callersFunctioneditor_button
TheForceEngine/TFE_Editor/editor.cpp:1329
↓ 14 callersFunctionhBuffer_addU32
TheForceEngine/TFE_Editor/history.cpp:588
↓ 14 callersFunctionhBuffer_getU32
TheForceEngine/TFE_Editor/history.cpp:520
↓ 14 callersFunctionisScriptSectorValid
TheForceEngine/TFE_DarkForces/Scripting/scriptSector.cpp:56
↓ 14 callersFunctionlcanvas_getBounds
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:36
↓ 14 callersFunctionnsvg__lineTo
TheForceEngine/sdl2_win32/include/nanosvg.h:748
↓ 14 callersFunctionnsvg__sqr
TheForceEngine/sdl2_win32/include/nanosvg.h:2108
↓ 14 callersFunctionobj_addToRefList
TheForceEngine/TFE_Jedi/Level/robjData.cpp:285
↓ 14 callersMethodopen
TheForceEngine/TFE_FileSystem/filestream.cpp:33
↓ 14 callersFunctionplayer_applyDamage
TheForceEngine/TFE_DarkForces/player.cpp:2694
↓ 14 callersFunctionposToGrid
TheForceEngine/TFE_Editor/LevelEditor/Rendering/grid.cpp:27
↓ 14 callersFunctionposToGrid
TheForceEngine/TFE_RenderShared/gridDef.h:23
↓ 14 callersFunctionreadAssetFromArchive
TheForceEngine/TFE_Asset/assetSystem.cpp:53
↓ 14 callersFunctionreadDirectory
TheForceEngine/TFE_FileSystem/fileutil.cpp:16
↓ 14 callersFunctionsbuffer_clip
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:147
↓ 14 callersMethodseek
derived from Stream
TheForceEngine/TFE_FileSystem/filestream.cpp:148
↓ 14 callersFunctionselection_sector
TheForceEngine/TFE_Editor/LevelEditor/selection.cpp:235
↓ 14 callersFunctionserialization_serializeDfSound
TheForceEngine/TFE_Jedi/Serialization/serialization.cpp:20
↓ 14 callersFunctionsolveForZ_Numerator
When solving for Z, part of the computation can be done once per wall.
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rwallFixed.cpp:2028
↓ 14 callersFunctionsolveForZ_Numerator
When solving for Z, part of the computation can be done once per wall.
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rwallFloat.cpp:2085
↓ 14 callersFunctionworldPosToViewportCoord
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4002
↓ 13 callersMethodAt
Return a pointer to the array element. Returns 0 if the index is out of bounds
TheForceEngine/TFE_ForceScript/Angelscript/add_on/scriptarray/scriptarray.cpp:928
↓ 13 callersFunctionCastToEnumType
internal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_typeinfo.cpp:283
↓ 13 callersMethodDestroyInternal
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_typeinfo.cpp:385
↓ 13 callersMethodGetId
interface
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_scriptfunction.cpp:498
↓ 13 callersMethodGetInitFunc
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_globalproperty.cpp:132
↓ 13 callersMethodGetScriptNode
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_parser.cpp:101
↓ 13 callersMethodIsClassMethod
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_compiler.cpp:16596
↓ 13 callersMethodIsNullHandle
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_datatype.cpp:145
↓ 13 callersMethodOptimizeLocally
TheForceEngine/TFE_ForceScript/Angelscript/angelscript/source/as_bytecode.cpp:599
↓ 13 callersFunctionSlopesEqual
TheForceEngine/TFE_Polygon/clipper.cpp:541
↓ 13 callersFunctionactor_createAttackModule
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1193
↓ 13 callersFunctionallocateStop
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:170
↓ 13 callersFunctionallocator_getByIndex
TheForceEngine/TFE_Jedi/Memory/allocator.cpp:255
↓ 13 callersFunctionbitmap_load
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:320
↓ 13 callersFunctioncollision_wallCollisionFromPath
TheForceEngine/TFE_Jedi/Collision/collision.cpp:320
↓ 13 callersFunctiondistance
TheForceEngine/TFE_System/math.h:83
↓ 13 callersFunctionfloatToAngle
TheForceEngine/TFE_Jedi/Math/fixedPoint.h:116
↓ 13 callersFunctionfloatToString
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2219
↓ 13 callersFunctiongetArchive
TheForceEngine/TFE_Editor/editor.cpp:1120
↓ 13 callersFunctiongetSoundSettings
TheForceEngine/TFE_Settings/settings.cpp:364
↓ 13 callersFunctioninf_addElevatorToSector
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:161
↓ 13 callersFunctioninf_allocateElevItem
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:250
↓ 13 callersFunctionisDemoPlayback
TheForceEngine/TFE_Input/replay.cpp:141
↓ 13 callersFunctionsbuffer_getClippedSeg
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:324
↓ 13 callersFunctionweapon_setFireRateInternal
////////////////////////////////////// Internal Implementation //////////////////////////////////////
TheForceEngine/TFE_DarkForces/weapon.cpp:512
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