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Functions450 in github.com/TheElixZammuto/moonlight-xbox

↓ 1 callersFunctionip_address_to_string
State/MDNSHandler.cpp:62
↓ 1 callersFunctionipv6_address_to_string
State/MDNSHandler.cpp:40
↓ 1 callersMethodisEnabled
Plot/ImGuiPlots.h:19
↓ 1 callersFunctionisFrameFullRange
Streaming/VideoRenderer.cpp:433
↓ 1 callersFunctionload_cert
libgamestream/client.c:119
↓ 1 callersFunctionload_server_status
libgamestream/client.c:292
↓ 1 callersFunctionload_unique_id
libgamestream/client.c:97
↓ 1 callersFunctionmkcert
libgamestream/mkcert.c:82
↓ 1 callersFunctionmkcert_free
libgamestream/mkcert.c:61
↓ 1 callersFunctionmkcert_generate
libgamestream/mkcert.c:36
↓ 1 callersFunctionmkcert_save
libgamestream/mkcert.c:67
↓ 1 callersFunctionmkdirtree
libgamestream/client.c:68
↓ 1 callersMethodnormalizeAxes
State/GamepadState.h:219
↓ 1 callersMethodobserveFloatReturnAvg
Plot/ImGuiPlots.cpp:50
↓ 1 callersMethodobserveFramePts
Decoder thread only
Streaming/FrameCadence.cpp:44
↓ 1 callersFunctionquery_mdns
State/MDNSHandler.cpp:126
↓ 1 callersMethodrenderOnMainThread
called by render thread
Streaming/Pacer.cpp:227
↓ 1 callersMethodsetEnabled
Plot/ImGuiPlots.h:20
↓ 1 callersMethodsetHighWaterMark
Streaming/FrameQueue.cpp:76
↓ 1 callersMethodsetPacingImmediate
Streaming/Pacer.cpp:116
↓ 1 callersFunctionsign_it
libgamestream/client.c:332
↓ 1 callersMethodstart
Streaming/FrameQueue.cpp:45
↓ 1 callersMethodstop
Streaming/FrameQueue.cpp:50
↓ 1 callersMethodsubmitFrame
called by decoder thread
Streaming/Pacer.cpp:372
↓ 1 callersMethodsum
Utils/FloatBuffer.cpp:114
↓ 1 callersFunctionverifySignature
libgamestream/client.c:373
↓ 1 callersMethodwaitBeforePresent
called by render thread, returns true if we waited, false if we missed the target
Streaming/Pacer.cpp:342
↓ 1 callersMethodwaitForEnqueue
Allows the render loop to wait if the queue is empty Optional param: wait until the queue contains N items Optional timeout in milliseconds
Streaming/FrameQueue.cpp:186
↓ 1 callersMethodwaitForFrame
Streaming/Pacer.cpp:218
↓ 1 callersFunctionxml_applist
libgamestream/xml.c:167
↓ 1 callersFunctionxml_modelist
libgamestream/xml.c:190
MethodApp
<summary> Initializes the singleton application object. This is the first line of authored code executed, and as such is the logical equivalent of ma
App.xaml.cpp:30
MethodAppPage
Pages/AppPage.xaml.cpp:43
FunctionAudioPlayer_LogCallback
Streaming/AudioPlayer.cpp:12
MethodBandwidthTracker
State/BandwidthTracker.cpp:6
MethodClampAxis
State/GamepadState.h:200
MethodClampTrigger
State/GamepadState.h:210
FunctionConvertDipsToPixels
Converts a length in device-independent pixels (DIPs) to a length in physical pixels.
Common/DirectXHelper.h:106
MethodCreateDeviceDependentResources
Streaming/StatsRenderer.cpp:171
MethodCreateDeviceDependentResources
Streaming/VideoRenderer.cpp:188
MethodCreateDeviceIndependentResources
Configures resources that don't depend on the Direct3D device.
Common/DeviceResources.cpp:85
MethodCreateDeviceResources
Configures the Direct3D device, and stores handles to it and the device context.
Common/DeviceResources.cpp:90
MethodCreateWindowSizeDependentResources
These resources need to be recreated every time the window size is changed.
Common/DeviceResources.cpp:196
MethodCreateWindowSizeDependentResources
Streaming/StatsRenderer.cpp:185
MethodCreateWindowSizeDependentResources
Initializes view parameters when the window size changes.
Streaming/VideoRenderer.cpp:74
MethodCreateWindowSizeDependentResources
Updates application state when the window size changes (e.g. device orientation change)
Streaming/moonlight_xbox_dxMain.cpp:213
MethodDeviceResources
Constructor for DeviceResources.
Common/DeviceResources.cpp:58
MethodDisconnect
Streaming/moonlight_xbox_dxMain.cpp:741
FunctionDllMain
Keyboard/kbdbe.cpp:474
MethodDumpButtons
State/GamepadState.h:284
MethodDumpGamepads
Streaming/moonlight_xbox_dxMain.cpp:581
MethodDumpState
State/GamepadState.h:309
MethodEmptyReading
State/GamepadState.h:43
MethodFFMpegDecoder
Streaming/FFmpegDecoder.h:65
MethodFFMpegDecoder
Streaming/FFmpegDecoder.cpp:47
MethodFloatBuffer
Utils/FloatBuffer.cpp:13
MethodFormat
Common/TextConsole.cpp:135
MethodFrameCadence
Streaming/FrameCadence.cpp:6
MethodFrameQueue
Streaming/FrameQueue.h:46
MethodFrameQueue
Streaming/FrameQueue.cpp:22
MethodGetBackBufferFormat
Common/DeviceResources.h:64
MethodGetDXGIFactory
Common/DeviceResources.h:61
MethodGetDeviceFeatureLevel
Common/DeviceResources.h:62
MethodGetDpi
Common/DeviceResources.h:52
MethodGetElapsedSeconds
Common/StepTimer.h:38
MethodGetElapsedTicks
Get elapsed time since the previous Update call.
Common/StepTimer.h:37
MethodGetFrameRate
Common/DeviceResources.h:37
MethodGetFramesPerSecond
Get the current framerate.
Common/StepTimer.h:48
MethodGetLogicalSize
The size of the render target, in dips.
Common/DeviceResources.h:51
MethodGetOrientationTransform2D
D2D Accessors.
Common/DeviceResources.h:69
MethodGetOrientationTransform3D
Common/DeviceResources.h:66
MethodGetOutputSize
The size of the render target, in pixels.
Common/DeviceResources.h:48
MethodGetScreenViewport
Common/DeviceResources.h:65
MethodGetTotalTicks
Get total time since the start of the program.
Common/StepTimer.h:41
MethodGetVisible
Streaming/StatsRenderer.h:21
MethodGet_Broadcast_IP
State/ApplicationState.cpp:303
MethodHandleDeviceLost
Recreate all device resources and set them back to the current state.
Common/DeviceResources.cpp:487
MethodHostSelectorPage
Pages/HostSelectorPage.xaml.cpp:35
MethodHostSettingsPage
Pages/HostSettingsPage.xaml.cpp:29
MethodImGuiPlots
Plot/ImGuiPlots.cpp:20
MethodImGui_Deinit
Common/DeviceResources.cpp:642
MethodImGui_Init
Common/DeviceResources.cpp:614
MethodIncrementLine
Common/TextConsole.cpp:323
MethodInit
State/ApplicationState.cpp:13
MethodIsHDR
State/MoonlightClient.cpp:448
FunctionIsXboxSeries
Xbox Series S/X
pch.h:157
FunctionKbdLayerDescriptor
Keyboard/kbdjpn.cpp:390
MethodKeyboardControl
KeyboardControl.xaml.cpp:26
MethodLock
Streaming/FFmpegDecoder.h:59
MethodLockGuard
Streaming/FFmpegDecoder.h:45
MethodLogRenderer
Streaming/LogRenderer.cpp:12
MethodMakeActiveMask
Streaming/moonlight_xbox_dxMain.cpp:571
MethodMoonlightClient
State/MoonlightClient.cpp:175
MethodMoonlightSettings
Pages/MoonlightSettings.xaml.cpp:28
MethodMoonlightWelcome
MoonlightWelcome.xaml.cpp:24
MethodOpen_Socket
State/ApplicationState.cpp:235
MethodPacer
Streaming/Pacer.cpp:45
MethodPacer
Streaming/Pacer.h:34
MethodPlot
Plot/ImGuiPlots.cpp:10
MethodProcessInput
Process all input from the user before updating game state
Streaming/moonlight_xbox_dxMain.cpp:401
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