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github.com/TheElixZammuto/moonlight-xbox
/ functions
Functions
450 in github.com/TheElixZammuto/moonlight-xbox
⨍
Functions
450
◇
Types & classes
64
↓ 1 callers
Function
ip_address_to_string
State/MDNSHandler.cpp:62
↓ 1 callers
Function
ipv6_address_to_string
State/MDNSHandler.cpp:40
↓ 1 callers
Method
isEnabled
Plot/ImGuiPlots.h:19
↓ 1 callers
Function
isFrameFullRange
Streaming/VideoRenderer.cpp:433
↓ 1 callers
Function
load_cert
libgamestream/client.c:119
↓ 1 callers
Function
load_server_status
libgamestream/client.c:292
↓ 1 callers
Function
load_unique_id
libgamestream/client.c:97
↓ 1 callers
Function
mkcert
libgamestream/mkcert.c:82
↓ 1 callers
Function
mkcert_free
libgamestream/mkcert.c:61
↓ 1 callers
Function
mkcert_generate
libgamestream/mkcert.c:36
↓ 1 callers
Function
mkcert_save
libgamestream/mkcert.c:67
↓ 1 callers
Function
mkdirtree
libgamestream/client.c:68
↓ 1 callers
Method
normalizeAxes
State/GamepadState.h:219
↓ 1 callers
Method
observeFloatReturnAvg
Plot/ImGuiPlots.cpp:50
↓ 1 callers
Method
observeFramePts
Decoder thread only
Streaming/FrameCadence.cpp:44
↓ 1 callers
Function
query_mdns
State/MDNSHandler.cpp:126
↓ 1 callers
Method
renderOnMainThread
called by render thread
Streaming/Pacer.cpp:227
↓ 1 callers
Method
setEnabled
Plot/ImGuiPlots.h:20
↓ 1 callers
Method
setHighWaterMark
Streaming/FrameQueue.cpp:76
↓ 1 callers
Method
setPacingImmediate
Streaming/Pacer.cpp:116
↓ 1 callers
Function
sign_it
libgamestream/client.c:332
↓ 1 callers
Method
start
Streaming/FrameQueue.cpp:45
↓ 1 callers
Method
stop
Streaming/FrameQueue.cpp:50
↓ 1 callers
Method
submitFrame
called by decoder thread
Streaming/Pacer.cpp:372
↓ 1 callers
Method
sum
Utils/FloatBuffer.cpp:114
↓ 1 callers
Function
verifySignature
libgamestream/client.c:373
↓ 1 callers
Method
waitBeforePresent
called by render thread, returns true if we waited, false if we missed the target
Streaming/Pacer.cpp:342
↓ 1 callers
Method
waitForEnqueue
Allows the render loop to wait if the queue is empty Optional param: wait until the queue contains N items Optional timeout in milliseconds
Streaming/FrameQueue.cpp:186
↓ 1 callers
Method
waitForFrame
Streaming/Pacer.cpp:218
↓ 1 callers
Function
xml_applist
libgamestream/xml.c:167
↓ 1 callers
Function
xml_modelist
libgamestream/xml.c:190
Method
App
<summary> Initializes the singleton application object. This is the first line of authored code executed, and as such is the logical equivalent of ma
App.xaml.cpp:30
Method
AppPage
Pages/AppPage.xaml.cpp:43
Function
AudioPlayer_LogCallback
Streaming/AudioPlayer.cpp:12
Method
BandwidthTracker
State/BandwidthTracker.cpp:6
Method
ClampAxis
State/GamepadState.h:200
Method
ClampTrigger
State/GamepadState.h:210
Function
ConvertDipsToPixels
Converts a length in device-independent pixels (DIPs) to a length in physical pixels.
Common/DirectXHelper.h:106
Method
CreateDeviceDependentResources
Streaming/StatsRenderer.cpp:171
Method
CreateDeviceDependentResources
Streaming/VideoRenderer.cpp:188
Method
CreateDeviceIndependentResources
Configures resources that don't depend on the Direct3D device.
Common/DeviceResources.cpp:85
Method
CreateDeviceResources
Configures the Direct3D device, and stores handles to it and the device context.
Common/DeviceResources.cpp:90
Method
CreateWindowSizeDependentResources
These resources need to be recreated every time the window size is changed.
Common/DeviceResources.cpp:196
Method
CreateWindowSizeDependentResources
Streaming/StatsRenderer.cpp:185
Method
CreateWindowSizeDependentResources
Initializes view parameters when the window size changes.
Streaming/VideoRenderer.cpp:74
Method
CreateWindowSizeDependentResources
Updates application state when the window size changes (e.g. device orientation change)
Streaming/moonlight_xbox_dxMain.cpp:213
Method
DeviceResources
Constructor for DeviceResources.
Common/DeviceResources.cpp:58
Method
Disconnect
Streaming/moonlight_xbox_dxMain.cpp:741
Function
DllMain
Keyboard/kbdbe.cpp:474
Method
DumpButtons
State/GamepadState.h:284
Method
DumpGamepads
Streaming/moonlight_xbox_dxMain.cpp:581
Method
DumpState
State/GamepadState.h:309
Method
EmptyReading
State/GamepadState.h:43
Method
FFMpegDecoder
Streaming/FFmpegDecoder.h:65
Method
FFMpegDecoder
Streaming/FFmpegDecoder.cpp:47
Method
FloatBuffer
Utils/FloatBuffer.cpp:13
Method
Format
Common/TextConsole.cpp:135
Method
FrameCadence
Streaming/FrameCadence.cpp:6
Method
FrameQueue
Streaming/FrameQueue.h:46
Method
FrameQueue
Streaming/FrameQueue.cpp:22
Method
GetBackBufferFormat
Common/DeviceResources.h:64
Method
GetDXGIFactory
Common/DeviceResources.h:61
Method
GetDeviceFeatureLevel
Common/DeviceResources.h:62
Method
GetDpi
Common/DeviceResources.h:52
Method
GetElapsedSeconds
Common/StepTimer.h:38
Method
GetElapsedTicks
Get elapsed time since the previous Update call.
Common/StepTimer.h:37
Method
GetFrameRate
Common/DeviceResources.h:37
Method
GetFramesPerSecond
Get the current framerate.
Common/StepTimer.h:48
Method
GetLogicalSize
The size of the render target, in dips.
Common/DeviceResources.h:51
Method
GetOrientationTransform2D
D2D Accessors.
Common/DeviceResources.h:69
Method
GetOrientationTransform3D
Common/DeviceResources.h:66
Method
GetOutputSize
The size of the render target, in pixels.
Common/DeviceResources.h:48
Method
GetScreenViewport
Common/DeviceResources.h:65
Method
GetTotalTicks
Get total time since the start of the program.
Common/StepTimer.h:41
Method
GetVisible
Streaming/StatsRenderer.h:21
Method
Get_Broadcast_IP
State/ApplicationState.cpp:303
Method
HandleDeviceLost
Recreate all device resources and set them back to the current state.
Common/DeviceResources.cpp:487
Method
HostSelectorPage
Pages/HostSelectorPage.xaml.cpp:35
Method
HostSettingsPage
Pages/HostSettingsPage.xaml.cpp:29
Method
ImGuiPlots
Plot/ImGuiPlots.cpp:20
Method
ImGui_Deinit
Common/DeviceResources.cpp:642
Method
ImGui_Init
Common/DeviceResources.cpp:614
Method
IncrementLine
Common/TextConsole.cpp:323
Method
Init
State/ApplicationState.cpp:13
Method
IsHDR
State/MoonlightClient.cpp:448
Function
IsXboxSeries
Xbox Series S/X
pch.h:157
Function
KbdLayerDescriptor
Keyboard/kbdjpn.cpp:390
Method
KeyboardControl
KeyboardControl.xaml.cpp:26
Method
Lock
Streaming/FFmpegDecoder.h:59
Method
LockGuard
Streaming/FFmpegDecoder.h:45
Method
LogRenderer
Streaming/LogRenderer.cpp:12
Method
MakeActiveMask
Streaming/moonlight_xbox_dxMain.cpp:571
Method
MoonlightClient
State/MoonlightClient.cpp:175
Method
MoonlightSettings
Pages/MoonlightSettings.xaml.cpp:28
Method
MoonlightWelcome
MoonlightWelcome.xaml.cpp:24
Method
Open_Socket
State/ApplicationState.cpp:235
Method
Pacer
Streaming/Pacer.cpp:45
Method
Pacer
Streaming/Pacer.h:34
Method
Plot
Plot/ImGuiPlots.cpp:10
Method
ProcessInput
Process all input from the user before updating game state
Streaming/moonlight_xbox_dxMain.cpp:401
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