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Functions450 in github.com/TheElixZammuto/moonlight-xbox

↓ 2 callersFunctionencrypt
libgamestream/client.c:399
↓ 2 callersFunctionensure_buf_size
Streaming/FFmpegDecoder.cpp:25
↓ 2 callersMethodgetPacingImmediate
Streaming/Pacer.cpp:112
↓ 2 callersFunctionipv4_address_to_string
State/MDNSHandler.cpp:18
↓ 2 callersFunctionisFrameIDR
Streaming/FrameQueue.cpp:13
↓ 2 callersFunctionload_serverinfo
libgamestream/client.c:174
↓ 2 callersMethodpush
Utils/FloatBuffer.cpp:27
↓ 2 callersMethodsetDisplayHz
Called by Pacer getNextVBlankQpc (main thread)
Streaming/FrameCadence.cpp:34
↓ 2 callersMethodstreamFps
Streaming/FrameCadence.cpp:125
↓ 1 callersMethodAddBytes
Add bytes recorded at the current time.
State/BandwidthTracker.cpp:18
↓ 1 callersMethodCleanup
Streaming/AudioPlayer.cpp:119
↓ 1 callersMethodCleanup
Streaming/FFmpegDecoder.cpp:180
↓ 1 callersMethodCloseApp
Streaming/moonlight_xbox_dxMain.cpp:746
↓ 1 callersMethodCompleteInitialization
Streaming/FFmpegDecoder.cpp:88
↓ 1 callersMethodConnect
State/MoonlightClient.cpp:420
↓ 1 callersMethodGeneratePIN
State/MoonlightClient.cpp:460
↓ 1 callersMethodGetBackBufferRenderTargetView
Common/DeviceResources.h:63
↓ 1 callersMethodGetComboResult
State/GamepadState.h:86
↓ 1 callersFunctionGetCurrentTimestamp
Utils.cpp:43
↓ 1 callersMethodGetDXGIOutput
Common/DeviceResources.h:60
↓ 1 callersMethodGetFrameCount
Get total number of updates since start of the program.
Common/StepTimer.h:45
↓ 1 callersMethodGetGuideButtonDown
State/GamepadState.h:82
↓ 1 callersMethodGetPeakMbps
State/BandwidthTracker.cpp:55
↓ 1 callersMethodGetPixelWidth
Common/DeviceResources.h:53
↓ 1 callersMethodGetRunningAppID
State/MoonlightClient.cpp:561
↓ 1 callersMethodGetShowImGui
Common/DeviceResources.h:40
↓ 1 callersMethodGetUWPRefreshRate
Common/DeviceResources.cpp:599
↓ 1 callersMethodGetWindowSeconds
State/BandwidthTracker.cpp:70
↓ 1 callersMethodInit
Streaming/FFmpegDecoder.cpp:94
↓ 1 callersMethodIsLoadingSuccessful
Streaming/VideoRenderer.h:37
↓ 1 callersMethodIsPaired
State/MoonlightClient.cpp:456
↓ 1 callersMethodIsRGBFull
State/MoonlightClient.cpp:452
↓ 1 callersFunctionIsXboxOneVCR
Xbox VCR/One S
pch.h:202
↓ 1 callersMethodOnDeviceLost
Notifies renderers that device resources need to be released.
Streaming/moonlight_xbox_dxMain.cpp:721
↓ 1 callersMethodOnDeviceRestored
Notifies renderers that device resources may now be recreated.
Streaming/moonlight_xbox_dxMain.cpp:728
↓ 1 callersMethodOnStateLoaded
Pages/HostSelectorPage.xaml.cpp:215
↓ 1 callersFunctionPEM_read_PrivateKey
libgamestream/winrt.h:14
↓ 1 callersFunctionPEM_read_X509
libgamestream/winrt.h:37
↓ 1 callersFunctionPEM_write_PrivateKey
libgamestream/winrt.h:27
↓ 1 callersFunctionPEM_write_X509
libgamestream/winrt.h:50
↓ 1 callersMethodPair
State/MoonlightClient.cpp:467
↓ 1 callersMethodPresent
Present the contents of the swap chain to the screen.
Common/DeviceResources.cpp:526
↓ 1 callersFunctionQpcToMsD
pch.h:88
↓ 1 callersFunctionQpcToUs
pch.h:77
↓ 1 callersMethodRequestRefreshGamepads
Pages/StreamPage.xaml.cpp:349
↓ 1 callersFunctionSdkLayersAvailable
Check for SDK Layer support.
Common/DirectXHelper.h:114
↓ 1 callersMethodSendWinAltB
Streaming/moonlight_xbox_dxMain.cpp:808
↓ 1 callersMethodSetFixedTimeStep
Set whether to use fixed or variable timestep mode.
Common/StepTimer.h:51
↓ 1 callersMethodSetFrameRate
Common/DeviceResources.h:38
↓ 1 callersMethodSetLogicalSize
This method is called in the event handler for the SizeChanged event.
Common/DeviceResources.cpp:393
↓ 1 callersMethodSetRefreshRate
Common/DeviceResources.h:36
↓ 1 callersMethodSetShowImGui
Common/DeviceResources.h:41
↓ 1 callersMethodSetStats
Stats helpers
Common/DeviceResources.h:44
↓ 1 callersMethodSetVisible
Streaming/StatsRenderer.h:25
↓ 1 callersMethodShouldRefreshGamepads
Pages/StreamPage.xaml.cpp:345
↓ 1 callersMethodShouldUpdateDisplay
Called every frame, if true is returned, the stats text is refreshed
State/Stats.cpp:19
↓ 1 callersMethodSplit_IP_Address
State/ApplicationState.cpp:356
↓ 1 callersMethodStart
Streaming/AudioPlayer.cpp:157
↓ 1 callersMethodStartRenderLoop
Streaming/moonlight_xbox_dxMain.cpp:219
↓ 1 callersMethodStopStreaming
State/MoonlightClient.cpp:334
↓ 1 callersMethodSubmitAvgQueueSize
State/Stats.cpp:116
↓ 1 callersMethodSubmitDU
Streaming/AudioPlayer.cpp:128
↓ 1 callersMethodSubmitDecodeMs
Time in milliseconds we spent decoding one frame, it is added up to later be divided by decodedFrames
State/Stats.cpp:105
↓ 1 callersMethodSubmitDecodeUnit
Called by the VideoDec thread
Streaming/FFmpegDecoder.cpp:212
↓ 1 callersMethodSubmitDroppedFrame
State/Stats.cpp:111
↓ 1 callersMethodSubmitRenderStats
High-level render loop timings
State/Stats.cpp:136
↓ 1 callersMethodSubmitVideoBytesAndReassemblyTime
1. The size in bytes of one video frame, we use this to also increment frame counters. 2. Time in milliseconds from first packet of a frame until full
State/Stats.cpp:62
↓ 1 callersMethodTick
Common/StepTimer.h:82
↓ 1 callersMethodToggleLogs
Streaming/moonlight_xbox_dxMain.cpp:821
↓ 1 callersMethodToggleStats
Streaming/moonlight_xbox_dxMain.cpp:831
↓ 1 callersMethodUnpair
State/MoonlightHost.cpp:74
↓ 1 callersMethodUpdateApps
State/MoonlightHost.cpp:45
↓ 1 callersFunctionWideToNarrowString
Utils.cpp:123
↓ 1 callersMethodclear
Utils/FloatBuffer.cpp:85
↓ 1 callersMethodclearData
Plot/ImGuiPlots.cpp:37
↓ 1 callersMethodcopyInto
Utils/FloatBuffer.cpp:56
↓ 1 callersMethoddecideAdvanceCount
Streaming/FrameCadence.cpp:69
↓ 1 callersFunctiondecrypt
libgamestream/client.c:411
↓ 1 callersMethoddeinit
Streaming/Pacer.cpp:59
↓ 1 callersMethoddump
Utils/FloatBuffer.cpp:153
↓ 1 callersMethodenqueue
Enqueue with simple alternate-drop logic
Streaming/FrameQueue.cpp:178
↓ 1 callersFunctionframe_attach_userdata
Streaming/FFmpegDecoder.cpp:194
↓ 1 callersFunctionget
KeyboardControl.xaml.h:27
↓ 1 callersMethodgetCurrentFramePts
called by render thread
Streaming/Pacer.cpp:362
↓ 1 callersFunctiongetFrameBitsPerChannel
Streaming/VideoRenderer.cpp:468
↓ 1 callersFunctiongetFrameColorspace
Streaming/VideoRenderer.cpp:440
↓ 1 callersMethodgetNextVBlankQpc
Caller often needs now and the vsync interval, since this needs locking the logic is confined to this function.
Streaming/Pacer.cpp:392
↓ 1 callersFunctiongetVideoTextureSRVFormats
Streaming/VideoRenderer.cpp:84
↓ 1 callersFunctiongs_appasset
libgamestream/client.c:855
↓ 1 callersFunctiongs_applist
libgamestream/client.c:696
↓ 1 callersFunctiongs_init
libgamestream/client.c:837
↓ 1 callersFunctiongs_pair
libgamestream/client.c:443
↓ 1 callersFunctiongs_quit_app
libgamestream/client.c:801
↓ 1 callersFunctiongs_start_app
libgamestream/client.c:721
↓ 1 callersMethodhasGamepadReadingChanged
State/GamepadState.h:229
↓ 1 callersFunctionhttp_init
libgamestream/http.c:90
↓ 1 callersFunctionhttp_request_binary
libgamestream/http.c:171
↓ 1 callersFunctioni2d_PKCS12_fp
libgamestream/winrt.h:60
↓ 1 callersMethodinit
Streaming/Pacer.cpp:81
↓ 1 callersFunctioninit_mdns
State/MDNSHandler.cpp:108
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