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github.com/TheAssemblyArmada/Vanilla-Conquer
/ functions
Functions
7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer
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Functions
7,338
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Types & classes
1,199
↓ 5 callers
Method
Add_Edit
* MessageListClass::Add_Edit -- Adds editable string to message list * *
tiberiandawn/msglist.cpp:457
↓ 5 callers
Method
Anim_Stage
* SuperClass::Anim_Stage -- Fetches the animation stage for this super weapon. * *
redalert/super.cpp:308
↓ 5 callers
Function
As_Animation
* As_Animation -- Converts target value into animation pointer. * *
redalert/target.cpp:187
↓ 5 callers
Method
As_Target
* AircraftClass::As_Target -- Returns aircraft as a target number. * *
tiberiandawn/aircraft.cpp:139
↓ 5 callers
Method
Begin_Production
* HouseClass::Begin_Production -- Starts production of the specified object type. * *
tiberiandawn/house.cpp:2311
↓ 5 callers
Function
Best_Object_Action
redalert/display.cpp:5063
↓ 5 callers
Function
Best_Object_Action
tiberiandawn/display.cpp:4476
↓ 5 callers
Function
Buffer_Get_Pixel
common/drawbuff.cpp:17
↓ 5 callers
Function
Buffer_Put_Pixel
common/drawbuff.cpp:29
↓ 5 callers
Function
Build_Translucent_Table
* Build_Translucent_Table -- Creates a translucent control table. * *
redalert/jshell.cpp:317
↓ 5 callers
Function
Build_Translucent_Table
* Build_Translucent_Table -- Creates a translucent control table. * *
tiberiandawn/jshell.cpp:318
↓ 5 callers
Function
CC_Draw_Pip
redalert/conquer.cpp:2810
↓ 5 callers
Method
Can_Player_Fire
* TechnoClass::Can_Player_Fire -- Determines if the player can give this object a fire order. * *
redalert/techno.cpp:3822
↓ 5 callers
Method
Cell_Distance
* MapClass::Cell_Distance -- Determines the distance between two cells. * *
tiberiandawn/map.cpp:681
↓ 5 callers
Function
Clear_Scenario
* Clear_Scenario -- Clears all data in preparation for scenario load. * *
redalert/scenario.cpp:755
↓ 5 callers
Method
Clicked_As_Target
* TechnoClass::Clicked_As_Target -- Sets the flash count for this techno object. * *
redalert/techno.cpp:2458
↓ 5 callers
Function
Combat_Anim
* Combat_Anim -- Determines explosion animation to play. * *
redalert/combat.cpp:300
↓ 5 callers
Function
Conquer_Build_Fading_Table
common/fading.cpp:89
↓ 5 callers
Method
Constrained_Look
** Added house parameter for client/server multiplayer. ST - 8/12/2019 11:48AM ** ** */
redalert/display.cpp:4932
↓ 5 callers
Method
Data_Path
common/paths_win.cpp:77
↓ 5 callers
Method
Delete_All
Deletes all objects in the vector.
common/vector.h:157
↓ 5 callers
Function
Desired_Facing8
* Desired_Facing8 -- Determines facing from one coordinate to another. * *
redalert/face.cpp:61
↓ 5 callers
Function
Desired_Facing8
common/face.cpp:61
↓ 5 callers
Function
Direction8
tiberiandawn/function.h:913
↓ 5 callers
Method
Draw
* MessageListClass::Draw -- draws messages * *
tiberiandawn/msglist.cpp:725
↓ 5 callers
Method
Enter_Idle_Mode
* UnitClass::Enter_Idle_Mode -- Unit enters idle mode state. * *
redalert/unit.cpp:1338
↓ 5 callers
Method
Flag_Place
* CellClass::Flag_Place -- Places a house flag down on the cell. * *
redalert/cell.cpp:2809
↓ 5 callers
Method
Flag_To_Lose
* HouseClass::Flag_To_Lose -- Flags the house to die soon. * *
tiberiandawn/house.cpp:4561
↓ 5 callers
Method
Flag_To_Win
* HouseClass::Flag_To_Win -- Flags the house to win soon. * *
redalert/house.cpp:4326
↓ 5 callers
Function
Format_Window_String
* Format_Window_String -- Separates a String into Lines. * * This function will take a long string and break i
tiberiandawn/dialog.cpp:194
↓ 5 callers
Method
Get_Address
* IPXAddressClass::Get_Address -- retrieves the IPX address values * *
common/ipxaddr.cpp:229
↓ 5 callers
Method
Get_Buildup_Data
redalert/type.h:851
↓ 5 callers
Method
Get_Clipped_Version
redalert/version.h:122
↓ 5 callers
Method
Get_LockCount
common/graphicsviewport.h:308
↓ 5 callers
Method
Get_Mission
* ObjectClass::Get_Mission -- Fetches the current mission of this object. * *
tiberiandawn/object.cpp:650
↓ 5 callers
Method
Get_Next
* GadgetClass::Get_Next -- Returns a pointer to the next gadget in the chain. * *
common/gadget.cpp:307
↓ 5 callers
Method
Get_Node
* BaseClass::Get_Node -- Returns ptr to the node corresponding to given object * *
tiberiandawn/base.cpp:447
↓ 5 callers
Function
Get_Shape_Header_Data
common/keyframe.cpp:108
↓ 5 callers
Method
Get_Special_Item
* FactoryClass::Get_Special_Item -- gets factory spc prod item * *
redalert/factory.cpp:588
↓ 5 callers
Method
Get_Special_Item
* FactoryClass::Get_Special_Item -- gets factorys spc prod item * *
tiberiandawn/factory.cpp:677
↓ 5 callers
Method
Get_Tab_Height
tiberiandawn/tab.h:72
↓ 5 callers
Function
Get_Video_Mouse
common/video_sdl2.cpp:448
↓ 5 callers
Function
Go_Editor
* Go_Editor -- Enables/disables the map editor * * * * INPUT:
tiberiandawn/conquer.cpp:1838
↓ 5 callers
Method
Greatest_Threat
* FootClass::Greatest_Threat -- Fetches the greatest threat to this object. * *
tiberiandawn/foot.cpp:1865
↓ 5 callers
Method
Height
* BuildingTypeClass::Height -- Determins the height of the building in icons. * *
tiberiandawn/bdata.cpp:4397
↓ 5 callers
Method
Is_Clear_To_Move
** Addition from Red Alert for AI. ST - 7/24/2019 5:33PM */ * CellClass::Is_Clear_To_Move -- Determines if the cell is generally clear for travel
tiberiandawn/cell.cpp:2732
↓ 5 callers
Method
Is_Infantry
redalert/object.h:172
↓ 5 callers
Method
Is_Owned_By_Player
* TechnoClass::Is_Owned_By_Player -- Is this object owned by the active human player * *
redalert/techno.cpp:7220
↓ 5 callers
Method
Is_Player_Names
tiberiandawn/radar.h:119
↓ 5 callers
Method
Is_Radar_Active
* RadarClass::Is_Radar_Active -- Determines if the radar map is currently being displayed. * *
redalert/radar.cpp:2460
↓ 5 callers
Method
Is_Something_Attached
redalert/cargo.h:71
↓ 5 callers
Function
Is_Target_Trigger
redalert/target.h:57
↓ 5 callers
Function
LCW_Comp
common/lcw.cpp:176
↓ 5 callers
Method
Link
common/listnode.h:89
↓ 5 callers
Method
Look
* UnitClass::Look -- Perform map revelation from a unit's position. * *
tiberiandawn/unit.cpp:2933
↓ 5 callers
Function
Maintenance_Callback
common/soundio_common.cpp:605
↓ 5 callers
Method
Make_Ally
* HouseClass::Make_Ally -- Make the specified house an ally. * *
tiberiandawn/house.cpp:2079
↓ 5 callers
Method
Max_Pips
* UnitTypeClass::Max_Pips -- Fetches the maximum pips allowed for this unit. * *
tiberiandawn/udata.cpp:1801
↓ 5 callers
Method
Mouse_Left_Release
* DisplayClass::Mouse_Left_Release -- Handles the left mouse button release. * *
redalert/display.cpp:3822
↓ 5 callers
Method
Mouse_Left_Release
* DisplayClass::Mouse_Left_Release -- Handles the left mouse button release. * *
tiberiandawn/display.cpp:3851
↓ 5 callers
Function
Name_From_Event
* Name_From_Event -- retrieves name for EventType * *
redalert/tevent.cpp:673
↓ 5 callers
Function
New_Infantry_Anim
* New_Infantry_Anim -- Start up a new animation for one of the infantrymen* *
redalert/score.cpp:1522
↓ 5 callers
Function
Obfuscate
* Obfuscate -- Sufficiently transform parameter to thwart casual hackers. * *
redalert/init.cpp:1606
↓ 5 callers
Function
On_Message
tiberiandawn/dllinterface.cpp:2646
↓ 5 callers
Method
One_Time
* TabClass::One_Time -- Performs one time initialization of tab handler class. * *
redalert/tab.cpp:301
↓ 5 callers
Method
Overlap_List
* AnimClass::Overlap_List -- Determines the overlap list for the animation. * *
redalert/anim.cpp:392
↓ 5 callers
Method
Overlap_Up
* MapClass::Overlap_Up -- Computes & clears object's overlap cells * *
redalert/map.cpp:1147
↓ 5 callers
Method
Pick_Up
* MapClass::Pick_Up -- Removes specified object from the map. * *
redalert/map.cpp:1056
↓ 5 callers
Method
Pick_Up
* MapClass::Pick_Up -- Removes specified object from the map. * *
tiberiandawn/map.cpp:791
↓ 5 callers
Method
Place_Down
* MapClass::Place_Down -- Places the specified object onto the map. * *
redalert/map.cpp:1008
↓ 5 callers
Method
Place_Down
* MapClass::Place_Down -- Places the specified object onto the map. * *
tiberiandawn/map.cpp:748
↓ 5 callers
Method
Plain_Block_Size
common/pk.h:69
↓ 5 callers
Method
Player_Names
* RadarClass::Player_Names -- toggles the Player-Names mode of the radar map * *
tiberiandawn/radar.cpp:1822
↓ 5 callers
Method
Put_VQType
* CCINIClass::Put_VQType -- Store the VQ movie identifier into the INI database. * *
redalert/ccini.cpp:964
↓ 5 callers
Method
Queue_Receive
* CommBufferClass::Queue_Receive -- queues a received message * * * * IN
common/combuf.cpp:478
↓ 5 callers
Method
Read_INI
* BaseClass::Read_INI -- INI reading routine * *
tiberiandawn/base.cpp:130
↓ 5 callers
Function
Read_Line
common/readline.cpp:23
↓ 5 callers
Method
Read_Scenario_Descriptions
* SessionClass::Read_Scenario_Descriptions -- reads scen. descriptions * *
redalert/session.cpp:743
↓ 5 callers
Function
Register_Game_End_Time
tiberiandawn/stats.cpp:610
↓ 5 callers
Method
Response_Time
* IPXManagerClass::Response_Time -- Returns largest Avg Response Time * *
tiberiandawn/ipxmgr.cpp:1368
↓ 5 callers
Method
Risk
* TechnoClass::Risk -- Fetches the risk associated with this object. * *
redalert/techno.cpp:5728
↓ 5 callers
Method
Risk
* TechnoClass::Risk -- Fetches the risk associated with this object. * *
tiberiandawn/techno.cpp:4098
↓ 5 callers
Function
Scan_Place_Object
* Scan_Place_Object -- places an object >near< the given cell * *
redalert/scenario.cpp:3460
↓ 5 callers
Method
Set_Current
* FacingClass::Set_Current -- Sets the current rotation value. * *
tiberiandawn/facing.cpp:106
↓ 5 callers
Method
Set_Mission
* MissionClass::Set_Mission -- Sets the mission to the specified value. * *
tiberiandawn/mission.cpp:165
↓ 5 callers
Method
Set_Owner
redalert/anim.cpp:1306
↓ 5 callers
Function
Set_Primary_Buffer_Format
common/soundio.cpp:651
↓ 5 callers
Method
Set_Read_Only
redalert/edit.h:73
↓ 5 callers
Method
Set_Score_Volume
* OptionsClass::Set_Score_Volume -- Sets the global score volume to that specified. * *
redalert/options.cpp:259
↓ 5 callers
Method
Set_Selected_Style
* ColorListClass::Set_Selected_Style -- tells how to draw selected item * *
redalert/colrlist.cpp:181
↓ 5 callers
Method
Set_Shape
tiberiandawn/shapebtn.cpp:91
↓ 5 callers
Method
Set_Visible
* CellClass::Set_Visible -- Set the cell visible for the given player * *
redalert/cell.cpp:3320
↓ 5 callers
Method
Sort
* LayerClass::Sort -- Handles sorting the objects in the layer. * *
tiberiandawn/layer.cpp:87
↓ 5 callers
Method
Sort_Y
* AnimClass::Sort_Y -- Returns with the sorting coordinate for the animation. * *
tiberiandawn/anim.cpp:137
↓ 5 callers
Function
Sound_Timer_Callback
common/soundio.cpp:624
↓ 5 callers
Method
Stop
* ThemeClass::Stop -- Stops the current theme from playing. * *
tiberiandawn/theme.cpp:397
↓ 5 callers
Method
Submit
* LayerClass::Submit -- Adds an object to a layer list. * *
redalert/layer.cpp:58
↓ 5 callers
Function
Total_Ram_Free
* Total_Ram_Free -- Total amount of free RAM. * *
common/alloc.cpp:264
↓ 5 callers
Method
Tracking_Add
* HouseClass::Tracking_Add -- Informs house of new inventory item. * *
tiberiandawn/house.cpp:7073
↓ 5 callers
Method
Tracking_Remove
* HouseClass::Tracking_Remove -- Remove object from house tracking system. * *
tiberiandawn/house.cpp:7001
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