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Functions2,452 in github.com/Tencent/sluaunreal

↓ 1 callersFunctionDumpUpvalues
Plugins/slua_unreal/External/lua/ldump.cpp:138
↓ 1 callersMethodGetArray
Source/democpp/SluaTestCase.cpp:373
↓ 1 callersMethodGetSDockTab
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile_inspector.cpp:404
↓ 1 callersMethodGetSelfTable
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverriderInterface.cpp:9
↓ 1 callersMethodGetSocket
Plugins/slua_unreal/Source/slua_profile/Private/slua_remote_profile.cpp:227
↓ 1 callersMethodInit
Plugins/slua_unreal/Source/slua_unreal/Public/LuaNetSerialization.h:109
↓ 1 callersFunctionLEnum
** Return 'l <= r', for numbers. */
Plugins/slua_unreal/External/lua/lvm.cpp:343
↓ 1 callersFunctionLTnum
** Return 'l < r', for numbers. */
Plugins/slua_unreal/External/lua/lvm.cpp:320
↓ 1 callersFunctionLoadCode
Plugins/slua_unreal/External/lua/lundump.cpp:106
↓ 1 callersFunctionLoadConstants
Plugins/slua_unreal/External/lua/lundump.cpp:117
↓ 1 callersFunctionLoadDebug
Plugins/slua_unreal/External/lua/lundump.cpp:179
↓ 1 callersFunctionLoadProtos
Plugins/slua_unreal/External/lua/lundump.cpp:151
↓ 1 callersFunctionLoadUpvalues
Plugins/slua_unreal/External/lua/lundump.cpp:165
↓ 1 callersMethodOnShutdownModule
Plugins/slua_unreal/Source/slua_unreal/Private/LuaSimulate.cpp:122
↓ 1 callersMethodOnStartupModule
Plugins/slua_unreal/Source/slua_unreal/Private/LuaSimulate.cpp:24
↓ 1 callersMethodPostLuaHook
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverriderInterface.cpp:22
↓ 1 callersFunctionPrintCode
Plugins/slua_unreal/External/lua/luac.c:288
↓ 1 callersFunctionPrintDebug
Plugins/slua_unreal/External/lua/luac.c:415
↓ 1 callersFunctionPrintHeader
Plugins/slua_unreal/External/lua/luac.c:395
↓ 1 callersFunctionPrintString
Plugins/slua_unreal/External/lua/luac.c:226
↓ 1 callersMethodProcessEvent
Plugins/slua_unreal/Source/slua_unreal/Private/LuaDelegate.cpp:45
↓ 1 callersMethodRead
Plugins/slua_unreal/Source/slua_unreal/Private/LuaNetSerialization.cpp:288
↓ 1 callersMethodReceiveData
Plugins/slua_unreal/Source/slua_profile/Private/slua_remote_profile.cpp:194
↓ 1 callersMethodRefresh
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile_inspector.cpp:126
↓ 1 callersMethodRemove
Plugins/slua_unreal/Source/slua_unreal/Private/LuaDelegate.cpp:216
↓ 1 callersFunctionSLATE_BEGIN_ARGS
Plugins/slua_unreal/Source/slua_profile/Public/slua_profile_inspector.h:195
↓ 1 callersMethodSaveData
Plugins/slua_unreal/Source/slua_unreal/Private/SluaProfilerDataManager.cpp:100
↓ 1 callersMethodStartChartRolling
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile_inspector.cpp:78
↓ 1 callersMethodStop
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1202
↓ 1 callersMethodStopStreamingRunnable
Plugins/slua_unreal/Source/slua_unreal/Private/SluaProfilerDataManager.cpp:232
↓ 1 callersMethod_pushErrorHandler
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1052
↓ 1 callersMethodaddClassRPC
Plugins/slua_unreal/Source/slua_unreal/Private/LuaNet.cpp:469
↓ 1 callersFunctionaddRecord
Plugins/slua_unreal/Source/slua_unreal/Private/LuaMemoryProfile.cpp:54
↓ 1 callersMethodaddRefTraceback
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:999
↓ 1 callersMethodaddThread
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:886
↓ 1 callersFunctionadd_s
Plugins/slua_unreal/External/lua/lstrlib.cpp:704
↓ 1 callersFunctionadd_value
Plugins/slua_unreal/External/lua/lstrlib.cpp:732
↓ 1 callersFunctionaddliteral
Plugins/slua_unreal/External/lua/lstrlib.cpp:941
↓ 1 callersFunctionaddprototype
** adds a new prototype into list of prototypes */
Plugins/slua_unreal/External/lua/lparser.cpp:497
↓ 1 callersFunctionaddquoted
Plugins/slua_unreal/External/lua/lstrlib.cpp:906
↓ 1 callersFunctionaddtoclib
** registry.CLIBS[path] = plib -- for queries ** registry.CLIBS[#CLIBS + 1] = plib -- also keep a list of all libraries */
Plugins/slua_unreal/External/lua/loadlib.cpp:329
↓ 1 callersFunctionadjust_varargs
Plugins/slua_unreal/External/lua/ldo.cpp:287
↓ 1 callersMethodalloc
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:364
↓ 1 callersFunctionappend
Plugins/slua_unreal/Source/slua_unreal/Public/SluaUtil.h:135
↓ 1 callersMethodasBool
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:472
↓ 1 callersMethodasFloat
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:436
↓ 1 callersFunctionassignment
Plugins/slua_unreal/External/lua/lparser.cpp:1145
↓ 1 callersFunctionatomic
Plugins/slua_unreal/External/lua/lgc.cpp:980
↓ 1 callersFunctionauxgetinfo
Plugins/slua_unreal/External/lua/ldebug.cpp:260
↓ 1 callersFunctionauxiliar_checkboolean
-------------------------------------------------------------------------*\ * Make sure argument is a boolean \*--------------------------------------
Plugins/slua_unreal/External/luasocket/auxiliar.cpp:82
↓ 1 callersFunctionauxiliar_getclassudata
-------------------------------------------------------------------------*\ * Get a userdata pointer if object belongs to a given class. Return NULL
Plugins/slua_unreal/External/luasocket/auxiliar.cpp:147
↓ 1 callersFunctionauxiliar_getgroupudata
-------------------------------------------------------------------------*\ * Get a userdata pointer if object belongs to a given group. Return NULL
Plugins/slua_unreal/External/luasocket/auxiliar.cpp:129
↓ 1 callersFunctionauxsort
** QuickSort algorithm (recursive function) */
Plugins/slua_unreal/External/lua/ltablib.cpp:360
↓ 1 callersFunctionb64pad
-------------------------------------------------------------------------*\ * Encodes the Base64 last 1 or 2 bytes and adds padding '=' * Result, if
Plugins/slua_unreal/External/luasocket/mime.cpp:201
↓ 1 callersFunctionb64setup
-------------------------------------------------------------------------*\ * Fill base64 decode map. \*---------------------------------------------
Plugins/slua_unreal/External/luasocket/mime.cpp:163
↓ 1 callersFunctionb_str2int
Plugins/slua_unreal/External/lua/lbaselib.cpp:47
↓ 1 callersFunctionbase_open
-------------------------------------------------------------------------*\ * Setup basic stuff. \*---------------------------------------------------
Plugins/slua_unreal/External/luasocket/luasocket.cpp:94
↓ 1 callersMethodbindLuaState
Plugins/slua_unreal/Source/slua_unreal/Private/LatentDelegate.cpp:32
↓ 1 callersMethodbindOverrideFuncs
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverrider.cpp:1169
↓ 1 callersFunctionbreaklabel
** create a label named 'break' to resolve break statements */
Plugins/slua_unreal/External/lua/lparser.cpp:452
↓ 1 callersFunctionbuffer_get
copy code from buffer.cpp in luasocket
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:72
↓ 1 callersFunctioncallallpendingfinalizers
** call all pending finalizers */
Plugins/slua_unreal/External/lua/lgc.cpp:857
↓ 1 callersFunctioncallhook
Plugins/slua_unreal/External/lua/ldo.cpp:274
↓ 1 callersFunctioncapture_to_close
Plugins/slua_unreal/External/lua/lstrlib.cpp:251
↓ 1 callersFunctioncheckHeader
Plugins/slua_unreal/External/lua/lundump.cpp:235
↓ 1 callersFunctioncheckSizes
** If possible, shrink string table */
Plugins/slua_unreal/External/lua/lgc.cpp:776
↓ 1 callersFunctioncheckSocketRead
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:141
↓ 1 callersFunctioncheck_capture
Plugins/slua_unreal/External/lua/lstrlib.cpp:243
↓ 1 callersFunctioncheck_conflict
** check whether, in an assignment to an upvalue/local variable, the ** upvalue/local variable is begin used in a previous assignment to a ** table. I
Plugins/slua_unreal/External/lua/lparser.cpp:1117
↓ 1 callersFunctioncheck_dirty
Plugins/slua_unreal/External/luasocket/select.cpp:165
↓ 1 callersFunctioncheckclib
** return registry.CLIBS[path] */
Plugins/slua_unreal/External/lua/loadlib.cpp:315
↓ 1 callersFunctioncheckdp
** Ensures the 'buff' string uses a dot as the radix character. */
Plugins/slua_unreal/External/lua/lstrlib.cpp:932
↓ 1 callersFunctioncheckoption
Plugins/slua_unreal/External/lua/loslib.cpp:260
↓ 1 callersFunctioncheckrepeated
check for repeated labels on the same block */
Plugins/slua_unreal/External/lua/lparser.cpp:1201
↓ 1 callersFunctionchoosePivot
** Choose an element in the middle (2nd-3th quarters) of [lo,up] ** "randomized" by 'rnd' */
Plugins/slua_unreal/External/lua/ltablib.cpp:349
↓ 1 callersMethodclear
Plugins/slua_unreal/Source/slua_unreal/Private/LuaSet.cpp:365
↓ 1 callersMethodclear
Plugins/slua_unreal/Source/slua_unreal/Private/LuaArray.cpp:129
↓ 1 callersFunctionclearT
Plugins/slua_unreal/Source/slua_unreal/Public/LuaDelegate.h:162
↓ 1 callersFunctioncloselistfield
Plugins/slua_unreal/External/lua/lparser.cpp:665
↓ 1 callersFunctioncodeclosure
** codes instruction to create new closure in parent function. ** The OP_CLOSURE instruction must use the last available register, ** so that, if it i
Plugins/slua_unreal/External/lua/lparser.cpp:520
↓ 1 callersFunctioncodecomp
** Emit code for comparisons. ** 'e1' was already put in R/K form by 'luaK_infix'. */
Plugins/slua_unreal/External/lua/lcode.cpp:1035
↓ 1 callersFunctioncodenot
** Code 'not e', doing constant folding. */
Plugins/slua_unreal/External/lua/lcode.cpp:908
↓ 1 callersFunctioncodeunexpval
** Emit code for unary expressions that "produce values" ** (everything but 'not'). ** Expression to produce final result will be encoded in 'e'. */
Plugins/slua_unreal/External/lua/lcode.cpp:1002
↓ 1 callersFunctioncollectvalidlines
Plugins/slua_unreal/External/lua/ldebug.cpp:227
↓ 1 callersFunctioncombine
Plugins/slua_unreal/External/lua/luac.c:139
↓ 1 callersFunctioncomputesizes
** Compute the optimal size for the array part of table 't'. 'nums' is a ** "count array" where 'nums[i]' is the number of integers in the table ** be
Plugins/slua_unreal/External/lua/ltable.cpp:218
↓ 1 callersFunctioncorrectstack
** {================================================================== ** Stack reallocation ** ======================================================
Plugins/slua_unreal/External/lua/ldo.cpp:152
↓ 1 callersFunctioncreateclibstable
** create table CLIBS to keep track of loaded C libraries, ** setting a finalizer to close all libraries when closing state. */
Plugins/slua_unreal/External/lua/loadlib.cpp:755
↓ 1 callersFunctioncreatemeta
Plugins/slua_unreal/External/lua/liolib.cpp:724
↓ 1 callersFunctioncreatemetatable
Plugins/slua_unreal/External/lua/lstrlib.cpp:1563
↓ 1 callersFunctioncreatesearcherstable
Plugins/slua_unreal/External/lua/loadlib.cpp:731
↓ 1 callersMethoddebug_hook_c
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile.cpp:188
↓ 1 callersMethoddecreaseCallStack
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:120
↓ 1 callersFunctiondirty
Plugins/slua_unreal/External/luasocket/select.cpp:111
↓ 1 callersFunctiondischargejpc
** Ensure all pending jumps to current position are fixed (jumping ** to current position with no values) and reset list of pending ** jumps */
Plugins/slua_unreal/External/lua/lcode.cpp:240
↓ 1 callersMethoddispose
Plugins/slua_unreal/Source/slua_unreal/Private/LuaDelegate.cpp:74
↓ 1 callersMethoddoFile
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:756
↓ 1 callersFunctiondoargs
Plugins/slua_unreal/External/lua/luac.c:72
↓ 1 callersFunctiondofilecont
Plugins/slua_unreal/External/lua/lbaselib.cpp:355
↓ 1 callersFunctiondooptions
Plugins/slua_unreal/External/lua/loadlib.cpp:644
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