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Functions2,452 in github.com/Tencent/sluaunreal

↓ 1 callersFunctiondot
-------------------------------------------------------------------------*\ * Takes one byte and stuff it if needed. \*------------------------------
Plugins/slua_unreal/External/luasocket/mime.cpp:696
↓ 1 callersFunctionend_capture
Plugins/slua_unreal/External/lua/lstrlib.cpp:404
↓ 1 callersFunctioneolprocess
Plugins/slua_unreal/External/luasocket/mime.cpp:646
↓ 1 callersFunctionerrorlimit
Plugins/slua_unreal/External/lua/lparser.cpp:77
↓ 1 callersFunctionexec
Plugins/lua_wrapper/Source/lua_wrapper/Private/lua_wrapper.cpp:100
↓ 1 callersFunctionexprstat
Plugins/slua_unreal/External/lua/lparser.cpp:1486
↓ 1 callersFunctionfield
Plugins/slua_unreal/External/lua/lparser.cpp:700
↓ 1 callersFunctionfillUStructWithTable
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:2336
↓ 1 callersMethodfindProp
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1267
↓ 1 callersMethodfindThread
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:950
↓ 1 callersFunctionfindfield
** search for 'objidx' in table at index -1. ** return 1 + string at top if find a good name. */
Plugins/slua_unreal/External/lua/lauxlib.cpp:57
↓ 1 callersFunctionfindindex
** returns the index of a 'key' for table traversals. First goes all ** elements in the array part, then elements in the hash part. The ** beginning o
Plugins/slua_unreal/External/lua/ltable.cpp:158
↓ 1 callersFunctionfindlast
** find last 'next' field in list 'p' list (to add elements in its end) */
Plugins/slua_unreal/External/lua/lgc.cpp:867
↓ 1 callersFunctionfindloader
Plugins/slua_unreal/External/lua/loadlib.cpp:567
↓ 1 callersFunctionfindpcall
** Try to find a suspended protected call (a "recover point") for the ** given thread. */
Plugins/slua_unreal/External/lua/ldo.cpp:560
↓ 1 callersFunctionfindsetreg
** try to find last instruction before 'lastpc' that modified register 'reg' */
Plugins/slua_unreal/External/lua/ldebug.cpp:383
↓ 1 callersFunctionfindvararg
Plugins/slua_unreal/External/lua/ldebug.cpp:132
↓ 1 callersFunctionforlimit
** Try to convert a 'for' limit to an integer, preserving the ** semantics of the loop. ** (The following explanation assumes a non-negative step; it
Plugins/slua_unreal/External/lua/lvm.cpp:135
↓ 1 callersFunctionforlist
Plugins/slua_unreal/External/lua/lparser.cpp:1337
↓ 1 callersFunctionfornum
Plugins/slua_unreal/External/lua/lparser.cpp:1315
↓ 1 callersFunctionforstat
Plugins/slua_unreal/External/lua/lparser.cpp:1362
↓ 1 callersFunctionfreeLclosure
Plugins/slua_unreal/External/lua/lgc.cpp:684
↓ 1 callersFunctionfreeobj
Plugins/slua_unreal/External/lua/lgc.cpp:695
↓ 1 callersFunctionfuncinfo
Plugins/slua_unreal/External/lua/ldebug.cpp:209
↓ 1 callersFunctionfuncname
Plugins/slua_unreal/External/lua/lparser.cpp:1460
↓ 1 callersFunctionfuncnamefromcode
** Try to find a name for a function based on the code that called it. ** (Only works when function was called by a Lua function.) ** Returns what the
Plugins/slua_unreal/External/lua/ldebug.cpp:489
↓ 1 callersFunctionfuncstat
Plugins/slua_unreal/External/lua/lparser.cpp:1474
↓ 1 callersMethodgetKeyPtr
Plugins/slua_unreal/Source/slua_unreal/Private/LuaMap.cpp:184
↓ 1 callersFunctiongetLuaFunctions
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverrider.cpp:1088
↓ 1 callersFunctiongetLuaFunctionsRecursive
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverrider.cpp:1060
↓ 1 callersFunctiongetMemInfo
Plugins/slua_unreal/Source/slua_unreal/Private/LuaMemoryProfile.cpp:168
↓ 1 callersMethodgetSharedReferenceCount
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:200
↓ 1 callersFunctiongetTValue
* Get 'TValue' from Lua stack */
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:448
↓ 1 callersFunctiongetTValueType
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:523
↓ 1 callersFunctiongetTableMember
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:886
↓ 1 callersFunctiongetValue
Plugins/slua_unreal/Source/slua_unreal/Private/LuaBlueprintLibrary.cpp:152
↓ 1 callersMethodgetValuePtr
Plugins/slua_unreal/Source/slua_unreal/Private/LuaMap.cpp:192
↓ 1 callersFunctiongetbinopr
Plugins/slua_unreal/External/lua/lparser.cpp:995
↓ 1 callersFunctiongetboolfield
Plugins/slua_unreal/External/lua/loslib.cpp:226
↓ 1 callersFunctiongetcached
** check whether cached closure in prototype 'p' may be reused, that is, ** whether there is a cached closure with the same upvalues needed by ** new
Plugins/slua_unreal/External/lua/lvm.cpp:612
↓ 1 callersFunctiongetdebt
** get GC debt and convert it from Kb to 'work units' (avoid zero debt ** and overflows) */
Plugins/slua_unreal/External/lua/lgc.cpp:1113
↓ 1 callersFunctiongetfreepos
Plugins/slua_unreal/External/lua/ltable.cpp:421
↓ 1 callersFunctiongetfuncname
Plugins/slua_unreal/External/lua/ldebug.cpp:246
↓ 1 callersFunctiongetunopr
Plugins/slua_unreal/External/lua/lparser.cpp:984
↓ 1 callersFunctiongetupvalname
** Checks whether value 'o' came from an upvalue. (That can only happen ** with instructions OP_GETTABUP/OP_SETTABUP, which operate directly on ** upv
Plugins/slua_unreal/External/lua/ldebug.cpp:555
↓ 1 callersMethodhasObjectInStack
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:126
↓ 1 callersFunctionifstat
Plugins/slua_unreal/External/lua/lparser.cpp:1415
↓ 1 callersMethodincreaseCallStack
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:114
↓ 1 callersFunctioninet_optfamily
Plugins/slua_unreal/External/luasocket/inet.cpp:155
↓ 1 callersFunctioninet_pton
Plugins/slua_unreal/External/luasocket/inet.cpp:521
↓ 1 callersFunctioninet_tryaccept
-------------------------------------------------------------------------*\ * Tries to accept a socket \*---------------------------------------------
Plugins/slua_unreal/External/luasocket/inet.cpp:434
↓ 1 callersFunctioninet_trydisconnect
-------------------------------------------------------------------------*\ * "Disconnects" a DGRAM socket \*-----------------------------------------
Plugins/slua_unreal/External/luasocket/inet.cpp:362
↓ 1 callersFunctioninit_registry
** Create registry table and its predefined values */
Plugins/slua_unreal/External/lua/lstate.cpp:181
↓ 1 callersMethodinsert
Plugins/slua_unreal/Source/slua_unreal/Private/LuaArray.cpp:201
↓ 1 callersFunctioninternshrstr
** checks whether short string exists and reuses it or creates a new one */
Plugins/slua_unreal/External/lua/lstring.cpp:166
↓ 1 callersFunctioninterror
Plugins/slua_unreal/External/lua/lauxlib.cpp:410
↓ 1 callersMethodisBool
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:619
↓ 1 callersFunctionisCoroutineAlive
Plugins/slua_unreal/Source/slua_unreal/Private/LuaMemoryProfile.cpp:150
↓ 1 callersMethodisNil
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:595
↓ 1 callersMethodisNumber
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:615
↓ 1 callersFunctionisUnrealStruct
Plugins/slua_unreal/Source/slua_unreal/Private/SluaUtil.cpp:38
↓ 1 callersFunctionisinstack
** The subtraction of two potentially unrelated pointers is ** not ISO C, but it should not crash a program; the subsequent ** checks are ISO C and en
Plugins/slua_unreal/External/lua/ldebug.cpp:544
↓ 1 callersFunctionl_checkmode
Check whether 'mode' matches '[rwa]%+?[L_MODEEXT]*' */
Plugins/slua_unreal/External/lua/liolib.cpp:75
↓ 1 callersFunctionl_hashfloat
Plugins/slua_unreal/External/lua/ltable.cpp:96
↓ 1 callersFunctionl_randomizePivot
** Use 'time' and 'clock' as sources of "randomness". Because we don't ** know the types 'clock_t' and 'time_t', we cannot cast them to ** anything wi
Plugins/slua_unreal/External/lua/ltablib.cpp:261
↓ 1 callersFunctionl_str2d
** Convert string 's' to a Lua number (put in 'result'). Return NULL ** on fail or the address of the ending '\0' on success. ** 'pmode' points to (an
Plugins/slua_unreal/External/lua/lobject.cpp:272
↓ 1 callersFunctionl_str2int
Plugins/slua_unreal/External/lua/lobject.cpp:297
↓ 1 callersFunctionlabelstat
Plugins/slua_unreal/External/lua/lparser.cpp:1221
↓ 1 callersFunctionlastlevel
Plugins/slua_unreal/External/lua/lauxlib.cpp:121
↓ 1 callersFunctionlastlistfield
Plugins/slua_unreal/External/lua/lparser.cpp:676
↓ 1 callersFunctionlibsize
** Count number of elements in a luaL_Reg list. */
Plugins/slua_unreal/External/lua/lauxlib.cpp:871
↓ 1 callersFunctionlmemfind
Plugins/slua_unreal/External/lua/lstrlib.cpp:529
↓ 1 callersMethodloadFile
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:153
↓ 1 callersFunctionlocalfunc
Plugins/slua_unreal/External/lua/lparser.cpp:1429
↓ 1 callersFunctionlocalstat
Plugins/slua_unreal/External/lua/lparser.cpp:1440
↓ 1 callersFunctionlpbD_map
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1668
↓ 1 callersFunctionlpbD_mismatch
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1622
↓ 1 callersFunctionlpbD_repeated
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1695
↓ 1 callersFunctionlpbE_enum
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1428
↓ 1 callersFunctionlpbE_map
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1480
↓ 1 callersFunctionlpbE_repeated
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1502
↓ 1 callersFunctionlpb_checkview
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:867
↓ 1 callersFunctionlpb_packfmt
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:693
↓ 1 callersFunctionlpb_resetslice
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:855
↓ 1 callersFunctionlpb_unpackfmt
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:970
↓ 1 callersFunctionlpb_unpackloc
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:944
↓ 1 callersFunctionlpb_unpackscalar
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:907
↓ 1 callersFunctionlsys_load
Plugins/slua_unreal/External/lua/loadlib.cpp:128
↓ 1 callersFunctionlsys_sym
Plugins/slua_unreal/External/lua/loadlib.cpp:135
↓ 1 callersFunctionlsys_unloadlib
Plugins/slua_unreal/External/lua/loadlib.cpp:123
↓ 1 callersFunctionlua53_getfield
not Lua 5.3 */
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:108
↓ 1 callersFunctionluaB_cocreate
Plugins/slua_unreal/External/lua/lcorolib.cpp:88
↓ 1 callersFunctionluaB_error
Plugins/slua_unreal/External/lua/lbaselib.cpp:101
↓ 1 callersFunctionluaC_freeallobjects
Plugins/slua_unreal/External/lua/lgc.cpp:965
↓ 1 callersFunctionluaC_step
** performs a basic GC step when collector is running */
Plugins/slua_unreal/External/lua/lgc.cpp:1127
↓ 1 callersFunctionluaD_growstack
Plugins/slua_unreal/External/lua/ldo.cpp:185
↓ 1 callersFunctionluaD_protectedparser
Plugins/slua_unreal/External/lua/ldo.cpp:781
↓ 1 callersFunctionluaE_freethread
Plugins/slua_unreal/External/lua/lstate.cpp:287
↓ 1 callersFunctionluaE_shrinkCI
** free half of the CallInfo structures not in use by a thread */
Plugins/slua_unreal/External/lua/lstate.cpp:134
↓ 1 callersFunctionluaF_findupval
Plugins/slua_unreal/External/lua/lfunc.cpp:55
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