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Functions2,452 in github.com/Tencent/sluaunreal

↓ 2 callersFunctionpbN_calchash
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:668
↓ 2 callersFunctionpbN_getname
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:734
↓ 2 callersFunctionpbT_newkey
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:550
↓ 2 callersFunctionpb_addbytes
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:436
↓ 2 callersFunctionpb_decode_double
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:58
↓ 2 callersFunctionpb_decode_float
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:48
↓ 2 callersFunctionpb_decode_sint32
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:23
↓ 2 callersFunctionpb_decode_sint64
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:33
↓ 2 callersFunctionpb_deltype
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:911
↓ 2 callersFunctionpb_encode_double
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:53
↓ 2 callersFunctionpb_encode_float
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:43
↓ 2 callersFunctionpb_encode_sint32
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:18
↓ 2 callersFunctionpb_encode_sint64
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:28
↓ 2 callersFunctionpb_expandsig
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:38
↓ 2 callersFunctionpb_free
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:805
↓ 2 callersFunctionpb_freepool
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:494
↓ 2 callersFunctionpb_init
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:798
↓ 2 callersFunctionpb_load
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1352
↓ 2 callersFunctionpb_newfield
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:938
↓ 2 callersFunctionpb_poolalloc
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:504
↓ 2 callersFunctionpb_readfixed32
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:158
↓ 2 callersFunctionpb_readfixed64
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:172
↓ 2 callersFunctionpb_readslice
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:186
↓ 2 callersFunctionpb_readvarint_slow
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:81
↓ 2 callersFunctionpb_resizetable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:584
↓ 2 callersFunctionpb_skipslice
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:263
↓ 2 callersFunctionpb_slice
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:66
↓ 2 callersFunctionpb_type
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:817
↓ 2 callersFunctionpb_write64
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:372
↓ 2 callersFunctionpb_wtypename
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:292
↓ 2 callersFunctionpreinit_thread
** preinitialize a thread with consistent values without allocating ** any memory (to avoid errors) */
Plugins/slua_unreal/External/lua/lstate.cpp:218
↓ 2 callersFunctionpropagatemark
** traverse one gray object, turning it to black (except for threads, ** which are always gray). */
Plugins/slua_unreal/External/lua/lgc.cpp:558
↓ 2 callersMethodpush
Plugins/slua_unreal/Source/slua_unreal/Public/LuaDelegate.h:180
↓ 2 callersFunctionpusherror
Plugins/slua_unreal/External/lua/loadlib.cpp:183
↓ 2 callersFunctionpushglobalfuncname
** Search for a name for a function in all loaded modules */
Plugins/slua_unreal/External/lua/lauxlib.cpp:84
↓ 2 callersFunctionpushutfchar
Plugins/slua_unreal/External/lua/lutf8lib.cpp:128
↓ 2 callersFunctionqpdecode
-------------------------------------------------------------------------*\ * Accumulate characters until we are sure about how to deal with them. * O
Plugins/slua_unreal/External/luasocket/mime.cpp:506
↓ 2 callersFunctionqpencode
-------------------------------------------------------------------------*\ * Accumulate characters until we are sure about how to deal with them. * O
Plugins/slua_unreal/External/luasocket/mime.cpp:401
↓ 2 callersFunctionread_long_string
Plugins/slua_unreal/External/lua/llex.cpp:261
↓ 2 callersFunctionread_numeral
LUA_NUMBER */ ** this function is quite liberal in what it accepts, as 'luaO_str2num' ** will reject ill-formed numerals. */
Plugins/slua_unreal/External/lua/llex.cpp:211
↓ 2 callersFunctionrecfield
Plugins/slua_unreal/External/lua/lparser.cpp:644
↓ 2 callersMethodrelease
Plugins/slua_unreal/Source/slua_unreal/Public/LuaVar.h:316
↓ 2 callersFunctionrelindex
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:40
↓ 2 callersMethodremove
Plugins/slua_unreal/Source/slua_unreal/Private/LuaArray.cpp:212
↓ 2 callersFunctionremoveRecord
Plugins/slua_unreal/Source/slua_unreal/Private/LuaMemoryProfile.cpp:72
↓ 2 callersFunctionremovevalues
** Traverse a list of tests ensuring no one produces a value */
Plugins/slua_unreal/External/lua/lcode.cpp:211
↓ 2 callersMethodrequireModule
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:769
↓ 2 callersFunctionreturn_fd
Plugins/slua_unreal/External/luasocket/select.cpp:190
↓ 2 callersFunctionrunafewfinalizers
** call a few (up to 'g->gcfinnum') finalizers */
Plugins/slua_unreal/External/lua/lgc.cpp:842
↓ 2 callersFunctionsearchExtensionMethod
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:713
↓ 2 callersFunctionsearchpath
Plugins/slua_unreal/External/lua/loadlib.cpp:433
↓ 2 callersFunctionsendMessage
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:211
↓ 2 callersFunctionseparatetobefnz
** move all unreachable objects (or 'all' objects) that need ** finalization from list 'finobj' to list 'tobefnz' (to be finalized) */
Plugins/slua_unreal/External/lua/lgc.cpp:878
↓ 2 callersMethodsetLoadFileDelegate
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:652
↓ 2 callersFunctionsetMetaMethods
Plugins/slua_unreal/Source/slua_unreal/Private/LuaObject.cpp:295
↓ 2 callersMethodsetRefTraceEnable
Plugins/slua_unreal/Source/slua_unreal/Private/LuaState.cpp:1039
↓ 2 callersFunctionsetallfields
** Set all fields from structure 'tm' in the table on top of the stack */
Plugins/slua_unreal/External/lua/loslib.cpp:213
↓ 2 callersFunctionsetnodevector
Plugins/slua_unreal/External/lua/ltable.cpp:307
↓ 2 callersFunctionsetpath
** Set a path */
Plugins/slua_unreal/External/lua/loadlib.cpp:288
↓ 2 callersFunctionsetpause
** Set a reasonable "time" to wait before starting a new GC cycle; cycle ** will start when memory use hits threshold. (Division by 'estimate' ** shou
Plugins/slua_unreal/External/lua/lgc.cpp:938
↓ 2 callersFunctionsettabsb
Plugins/slua_unreal/External/lua/ldblib.cpp:116
↓ 2 callersFunctionsinglestep
Plugins/slua_unreal/External/lua/lgc.cpp:1043
↓ 2 callersFunctionsinglevar
Plugins/slua_unreal/External/lua/lparser.cpp:293
↓ 2 callersFunctionsinglevaraux
Find variable with given name 'n'. If it is an upvalue, add this upvalue into all intermediate functions. */
Plugins/slua_unreal/External/lua/lparser.cpp:268
↓ 2 callersFunctionskipcomment
** reads the first character of file 'f' and skips an optional BOM mark ** in its beginning plus its first line if it starts with '#'. Returns ** true
Plugins/slua_unreal/External/lua/lauxlib.cpp:678
↓ 2 callersFunctionskipnoopstat
skip no-op statements */
Plugins/slua_unreal/External/lua/lparser.cpp:1215
↓ 2 callersFunctionsocket_accept
-------------------------------------------------------------------------*\ * Accept with timeout \*--------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:187
↓ 2 callersFunctionsocket_hoststrerror
-------------------------------------------------------------------------*\ * Error translation functions * Make sure important error messages are sta
Plugins/slua_unreal/External/luasocket/usocket.cpp:403
↓ 2 callersFunctionsocket_listen
-------------------------------------------------------------------------*\ * \*---------------------------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:145
↓ 2 callersFunctionsocket_shutdown
-------------------------------------------------------------------------*\ * \*---------------------------------------------------------------------
Plugins/slua_unreal/External/luasocket/usocket.cpp:156
↓ 2 callersFunctionstack_init
Plugins/slua_unreal/External/lua/lstate.cpp:148
↓ 2 callersFunctionstart_capture
Plugins/slua_unreal/External/lua/lstrlib.cpp:390
↓ 2 callersFunctionstr_find_aux
Plugins/slua_unreal/External/lua/lstrlib.cpp:608
↓ 2 callersFunctiontakeMemorySample
Plugins/slua_unreal/Source/slua_unreal/Private/LuaProfiler.cpp:234
↓ 2 callersFunctiontcp_create
=========================================================================*\ * Library functions \*====================================================
Plugins/slua_unreal/External/luasocket/tcp.cpp:359
↓ 2 callersFunctiontest_then_block
Plugins/slua_unreal/External/lua/lparser.cpp:1380
↓ 2 callersFunctiontimeout_get
-------------------------------------------------------------------------*\ * Determines how much time we have left for the next system call, * if the
Plugins/slua_unreal/External/luasocket/timeout.cpp:63
↓ 2 callersFunctiontimeout_getstart
-------------------------------------------------------------------------*\ * Returns time since start of operation * Input * tm: timeout control st
Plugins/slua_unreal/External/luasocket/timeout.cpp:84
↓ 2 callersFunctiontraverseephemeron
** Traverse an ephemeron table and link it to proper list. Returns true ** iff any object was marked during this traversal (which implies that ** conv
Plugins/slua_unreal/External/lua/lgc.cpp:393
↓ 2 callersFunctiontreatstackoption
** In function 'db_getinfo', the call to 'lua_getinfo' may push ** results on the stack; later it creates the result table to put ** these objects. Fu
Plugins/slua_unreal/External/lua/ldblib.cpp:129
↓ 2 callersFunctiontypeerror
Plugins/slua_unreal/External/lua/lauxlib.cpp:193
↓ 2 callersFunctionudp_create
=========================================================================*\ * Library functions \*====================================================
Plugins/slua_unreal/External/luasocket/udp.cpp:415
↓ 2 callersFunctionunpackint
** Unpack an integer with 'size' bytes and 'islittle' endianness. ** If size is smaller than the size of a Lua integer and integer ** is signed, must
Plugins/slua_unreal/External/lua/lstrlib.cpp:1447
↓ 2 callersFunctionvarinfo
Plugins/slua_unreal/External/lua/ldebug.cpp:569
↓ 2 callersFunctionvoid_cast
Plugins/slua_unreal/Source/slua_unreal/Public/LuaObject.h:739
↓ 2 callersFunctionwrapReturn
Plugins/slua_unreal/Source/slua_unreal/Public/LuaVar.h:384
↓ 2 callersFunctionwstrerror
Plugins/slua_unreal/External/luasocket/wsocket.cpp:361
↓ 2 callersFunctionyindex
Plugins/slua_unreal/External/lua/lparser.cpp:619
↓ 1 callersMethodAdd
Plugins/slua_unreal/Source/slua_unreal/Private/LuaSet.cpp:175
↓ 1 callersMethodAddMenuExtension
Plugins/lua_wrapper/Source/lua_wrapper/Private/lua_wrapper.cpp:138
↓ 1 callersMethodAddMenuExtension
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile.cpp:176
↓ 1 callersFunctionCallLuaFunctionIfExist
Plugins/slua_unreal/Source/slua_unreal/Public/LuaOverriderInterface.h:77
↓ 1 callersMethodClear
Plugins/slua_unreal/Source/slua_unreal/Private/LuaDelegate.cpp:292
↓ 1 callersMethodConstruct
Plugins/slua_unreal/Source/slua_profile/Private/slua_profile_inspector.cpp:1364
↓ 1 callersMethodDeserialize
Plugins/slua_unreal/Source/slua_profile/Private/slua_remote_profile.cpp:365
↓ 1 callersFunctionDumpCode
Plugins/slua_unreal/External/lua/ldump.cpp:91
↓ 1 callersFunctionDumpConstants
Plugins/slua_unreal/External/lua/ldump.cpp:99
↓ 1 callersFunctionDumpDebug
Plugins/slua_unreal/External/lua/ldump.cpp:148
↓ 1 callersFunctionDumpHeader
Plugins/slua_unreal/External/lua/ldump.cpp:185
↓ 1 callersFunctionDumpProtos
Plugins/slua_unreal/External/lua/ldump.cpp:129
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