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Functions2,452 in github.com/Tencent/sluaunreal

↓ 2 callersMethodinit
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:141
↓ 2 callersFunctionintarith
Plugins/slua_unreal/External/lua/lobject.cpp:81
↓ 2 callersFunctionio_write
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:530
↓ 2 callersFunctionisLatentProperty
Plugins/slua_unreal/Source/slua_unreal/Private/LuaFunctionAccelerator.cpp:23
↓ 2 callersMethodisString
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:643
↓ 2 callersFunctioniterateTable
Plugins/slua_unreal/Source/slua_unreal/Private/LuaOverrider.cpp:1047
↓ 2 callersFunctionjumponcond
** Emit instruction to jump if 'e' is 'cond' (that is, if 'cond' ** is true, code will jump if 'e' is true.) Return jump position. ** Optimize when 'e
Plugins/slua_unreal/External/lua/lcode.cpp:837
↓ 2 callersFunctionkname
** find a "name" for the RK value 'c' */
Plugins/slua_unreal/External/lua/ldebug.cpp:353
↓ 2 callersFunctionl_checktime
Plugins/slua_unreal/External/lua/loslib.cpp:107
↓ 2 callersFunctionl_str2dloc
Plugins/slua_unreal/External/lua/lobject.cpp:249
↓ 2 callersFunctionl_strcmp
** Compare two strings 'ls' x 'rs', returning an integer smaller-equal- ** -larger than zero if 'ls' is smaller-equal-larger than 'rs'. ** The code is
Plugins/slua_unreal/External/lua/lvm.cpp:250
↓ 2 callersFunctionlistfield
Plugins/slua_unreal/External/lua/lparser.cpp:691
↓ 2 callersFunctionllex
Plugins/slua_unreal/External/lua/llex.cpp:426
↓ 2 callersFunctionload_aux
Plugins/slua_unreal/External/lua/lbaselib.cpp:269
↓ 2 callersFunctionloadfunc
** Try to find a load function for module 'modname' at file 'filename'. ** First, change '.' to '_' in 'modname'; then, if 'modname' has ** the form X
Plugins/slua_unreal/External/lua/loadlib.cpp:510
↓ 2 callersFunctionlpbD_message
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1714
↓ 2 callersFunctionlpbE_field
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1446
↓ 2 callersFunctionlpb_addtype
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:387
↓ 2 callersFunctionlpb_cleardefaults
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1357
↓ 2 callersFunctionlpb_decode
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1736
↓ 2 callersFunctionlpb_encode
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1526
↓ 2 callersFunctionlpb_fetchtable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1612
↓ 2 callersFunctionlpb_hexchar
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:298
↓ 2 callersFunctionlpb_pushdefaults
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1339
↓ 2 callersFunctionlpb_pushdeftable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:155
↓ 2 callersFunctionlpb_pushfield
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1204
↓ 2 callersFunctionlpb_pushhooktable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:160
↓ 2 callersFunctionlpb_pushtype
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1196
↓ 2 callersFunctionlpb_readtype
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:467
↓ 2 callersFunctionlpb_reftable
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:143
↓ 2 callersFunctionlpb_toslice
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:262
↓ 2 callersFunctionlpb_typefmt
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:674
↓ 2 callersFunctionlpb_usehooks
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:1577
↓ 2 callersFunctionlua53_rawgeti
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/lpb.cpp:112
↓ 2 callersFunctionluaC_checkfinalizer
** if object 'o' has a finalizer, remove it from 'allgc' list (must ** search the list to find it) and link it in 'finobj' list. */
Plugins/slua_unreal/External/lua/lgc.cpp:900
↓ 2 callersFunctionluaC_upvdeccount
Plugins/slua_unreal/External/lua/lgc.cpp:676
↓ 2 callersFunctionluaE_freeCI
** free all CallInfo structures not in use by a thread */
Plugins/slua_unreal/External/lua/lstate.cpp:119
↓ 2 callersFunctionluaG_addinfo
add src:line information to 'msg' */
Plugins/slua_unreal/External/lua/ldebug.cpp:626
↓ 2 callersFunctionluaG_errormsg
Plugins/slua_unreal/External/lua/ldebug.cpp:638
↓ 2 callersFunctionluaG_opinterror
Plugins/slua_unreal/External/lua/ldebug.cpp:595
↓ 2 callersFunctionluaG_ordererror
Plugins/slua_unreal/External/lua/ldebug.cpp:615
↓ 2 callersFunctionluaH_getn
** Try to find a boundary in table 't'. A 'boundary' is an integer index ** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). */
Plugins/slua_unreal/External/lua/ltable.cpp:640
↓ 2 callersFunctionluaK_checkstack
** Check register-stack level, keeping track of its maximum size ** in field 'maxstacksize' */
Plugins/slua_unreal/External/lua/lcode.cpp:359
↓ 2 callersFunctionluaK_exp2anyregup
** Ensures final expression result is either in a register or in an ** upvalue. */
Plugins/slua_unreal/External/lua/lcode.cpp:732
↓ 2 callersFunctionluaK_goiffalse
** Emit code to go through if 'e' is false, jump otherwise. */
Plugins/slua_unreal/External/lua/lcode.cpp:882
↓ 2 callersFunctionluaK_nil
** Create a OP_LOADNIL instruction, but try to optimize: if the previous ** instruction is also OP_LOADNIL and ranges are compatible, adjust ** range
Plugins/slua_unreal/External/lua/lcode.cpp:62
↓ 2 callersFunctionluaK_numberK
** Add a float to list of constants and return its index. */
Plugins/slua_unreal/External/lua/lcode.cpp:479
↓ 2 callersFunctionluaK_ret
** Code a 'return' instruction */
Plugins/slua_unreal/External/lua/lcode.cpp:147
↓ 2 callersFunctionluaK_setoneret
** Fix an expression to return one result. ** If expression is not a multi-ret expression (function call or ** vararg), it already returns one result,
Plugins/slua_unreal/External/lua/lcode.cpp:537
↓ 2 callersFunctionluaL_findtable
Plugins/slua_unreal/External/lua/lauxlib.cpp:842
↓ 2 callersFunctionluaL_newstate
Plugins/slua_unreal/External/lua/lauxlib.cpp:1013
↓ 2 callersFunctionluaL_pushmodule
** Find or create a module table with a given name. The function ** first looks at the LOADED table and, if that fails, try a ** global variable with
Plugins/slua_unreal/External/lua/lauxlib.cpp:884
↓ 2 callersFunctionluaL_testudata
Plugins/slua_unreal/External/lua/lauxlib.cpp:306
↓ 2 callersFunctionluaM_toobig
Plugins/slua_unreal/External/lua/lmem.cpp:66
↓ 2 callersFunctionluaO_arith
Plugins/slua_unreal/External/lua/lobject.cpp:121
↓ 2 callersFunctionluaO_ceillog2
** Computes ceil(log2(x)) */
Plugins/slua_unreal/External/lua/lobject.cpp:63
↓ 2 callersFunctionluaO_chunkid
Plugins/slua_unreal/External/lua/lobject.cpp:484
↓ 2 callersFunctionluaO_fb2int
converts back */
Plugins/slua_unreal/External/lua/lobject.cpp:55
↓ 2 callersFunctionluaO_int2fb
** converts an integer to a "floating point byte", represented as ** (eeeeexxx), where the real value is (1xxx) * 2^(eeeee - 1) if ** eeeee != 0 and (
Plugins/slua_unreal/External/lua/lobject.cpp:39
↓ 2 callersFunctionluaO_tostring
** Convert a number object to a string */
Plugins/slua_unreal/External/lua/lobject.cpp:369
↓ 2 callersFunctionluaO_utf8esc
Plugins/slua_unreal/External/lua/lobject.cpp:344
↓ 2 callersFunctionluaT_callbinTM
Plugins/slua_unreal/External/lua/ltm.cpp:123
↓ 2 callersFunctionluaU_dump
** dump Lua function as precompiled chunk */
Plugins/slua_unreal/External/lua/ldump.cpp:202
↓ 2 callersFunctionluaU_undump
** load precompiled chunk */
Plugins/slua_unreal/External/lua/lundump.cpp:257
↓ 2 callersFunctionluaV_div
** Integer division; return 'm // n', that is, floor(m/n). ** C division truncates its result (rounds towards zero). ** 'floor(q) == trunc(q)' when 'q
Plugins/slua_unreal/External/lua/lvm.cpp:554
↓ 2 callersFunctionluaV_equalobj
** Main operation for equality of Lua values; return 't1 == t2'. ** L == NULL means raw equality (no metamethods) */
Plugins/slua_unreal/External/lua/lvm.cpp:409
↓ 2 callersFunctionluaV_finishset
** Finish a table assignment 't[key] = val'. ** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points ** to the entry 't[key]', or to 'luaO
Plugins/slua_unreal/External/lua/lvm.cpp:204
↓ 2 callersFunctionluaV_lessequal
** Main operation less than or equal to; return 'l <= r'. If it needs ** a metamethod and there is no '__le', try '__lt', based on ** l <= r iff !(r <
Plugins/slua_unreal/External/lua/lvm.cpp:386
↓ 2 callersFunctionluaV_lessthan
** Main operation less than; return 'l < r'. */
Plugins/slua_unreal/External/lua/lvm.cpp:366
↓ 2 callersFunctionluaV_mod
** Integer modulus; return 'm % n'. (Assume that C '%' with ** negative operands follows C99 behavior. See previous comment ** about luaV_div.) */
Plugins/slua_unreal/External/lua/lvm.cpp:574
↓ 2 callersFunctionluaV_objlen
** Main operation 'ra' = #rb'. */
Plugins/slua_unreal/External/lua/lvm.cpp:519
↓ 2 callersFunctionlua_gethook
Plugins/slua_unreal/External/lua/ldebug.cpp:93
↓ 2 callersFunctionlua_getlocal
Plugins/slua_unreal/External/lua/ldebug.cpp:169
↓ 2 callersFunctionlua_getupvalue
Plugins/slua_unreal/External/lua/lapi.cpp:1221
↓ 2 callersFunctionlua_newstate
Plugins/slua_unreal/External/lua/lstate.cpp:297
↓ 2 callersFunctionlua_number2strx
Plugins/slua_unreal/External/lua/lstrlib.cpp:871
↓ 2 callersFunctionlua_pushvfstring
Plugins/slua_unreal/External/lua/lapi.cpp:506
↓ 2 callersFunctionlua_rawsetp
Plugins/slua_unreal/External/lua/lapi.cpp:827
↓ 2 callersFunctionlua_stringtonumber
Plugins/slua_unreal/External/lua/lapi.cpp:335
↓ 2 callersFunctionlua_topointer
Plugins/slua_unreal/External/lua/lapi.cpp:427
↓ 2 callersFunctionmake_assoc
Plugins/slua_unreal/External/luasocket/select.cpp:203
↓ 2 callersFunctionmarkbeingfnz
** mark all objects in list of being-finalized */
Plugins/slua_unreal/External/lua/lgc.cpp:298
↓ 2 callersFunctionmarkmt
** mark metamethods for basic types */
Plugins/slua_unreal/External/lua/lgc.cpp:288
↓ 2 callersFunctionmatch_class
Plugins/slua_unreal/External/lua/lstrlib.cpp:283
↓ 2 callersFunctionneed_value
** check whether list has any jump that do not produce a value ** or produce an inverted value */
Plugins/slua_unreal/External/lua/lcode.cpp:657
↓ 2 callersFunctionnegatecondition
** Negate condition 'e' (where 'e' is a comparison). */
Plugins/slua_unreal/External/lua/lcode.cpp:823
↓ 2 callersFunctionnewupvalue
Plugins/slua_unreal/External/lua/lparser.cpp:226
↓ 2 callersMethodnext
Plugins/slua_unreal/Source/slua_unreal/Private/LuaVar.cpp:371
↓ 2 callersFunctionnextc
** Add current char to buffer (if not out of space) and read next one */
Plugins/slua_unreal/External/lua/liolib.cpp:392
↓ 2 callersFunctionnumarith
Plugins/slua_unreal/External/lua/lobject.cpp:101
↓ 2 callersFunctionopen_func
Plugins/slua_unreal/External/lua/lparser.cpp:527
↓ 2 callersFunctionopencheck
Plugins/slua_unreal/External/lua/liolib.cpp:239
↓ 2 callersFunctionopt_getint
Plugins/slua_unreal/External/luasocket/options.cpp:350
↓ 2 callersFunctionopt_ip6_setmembership
Plugins/slua_unreal/External/luasocket/options.cpp:269
↓ 2 callersFunctionopt_meth_getoption
Plugins/slua_unreal/External/luasocket/options.cpp:48
↓ 2 callersFunctionopt_setmembership
=========================================================================*\ * Auxiliar functions \*===================================================
Plugins/slua_unreal/External/luasocket/options.cpp:248
↓ 2 callersFunctionpairsmeta
Plugins/slua_unreal/External/lua/lbaselib.cpp:208
↓ 2 callersFunctionpatchtestreg
** Patch destination register for a TESTSET instruction. ** If instruction in position 'node' is not a TESTSET, return 0 ("fails"). ** Otherwise, if '
Plugins/slua_unreal/External/lua/lcode.cpp:193
↓ 2 callersFunctionpbL_EnumDescriptorProto
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1145
↓ 2 callersFunctionpbL_loadEnum
Plugins/slua_unreal/Source/slua_unreal/Private/luaprotobuf/pb.cpp:1283
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