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github.com/TanTanDev/runity
/ functions
Functions
162 in github.com/TanTanDev/runity
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Functions
162
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Types & classes
62
Function
gold_destroy_system
( mut commands: Commands, query: Query<(Entity, &Transform), With<Gold>>)
rust/game/src/gold.rs:28
Function
gold_movement_system
( time: Res<bevy::core::Time>, mut query: Query<(Entity, &mut Transform, &mut YVelocity), With<Gold>>)
rust/game/src/gold.rs:17
Function
gold_spawn_system
( mut commands: Commands, time: Res<bevy::core::Time>, mut gold_spawner_state: ResMut<GoldSpawnerS
rust/game/src/gold.rs:42
Function
info
(message: *const c_char)
rust/runity/src/logging.rs:91
Method
init
(&mut self, app: &mut shared::bevy_app_syncable::App)
rust/demo_game/src/lib.rs:76
Function
init_logger
()
rust/shared/src/log_plugin.rs:75
Method
init_non_send_resource
Initialize a non-send resource in the current [`App`], if it does not exist yet. Adds a resource that implements `Default` or [`FromWorld`] trait.
rust/shared/src/bevy_app_syncable.rs:677
Method
init_resource
Initialize a resource in the current [`App`], if it does not exist yet If the resource already exists, nothing happens. Adds a resource that impleme
rust/shared/src/bevy_app_syncable.rs:660
Function
input_key_held
(key: KeyCode)
rust/runity/src/world.rs:166
Function
input_key_just_pressed
(key: KeyCode)
rust/runity/src/world.rs:154
Function
input_key_just_released
(key: KeyCode)
rust/runity/src/world.rs:160
Method
insert_non_send_resource
Inserts a non-send resource to the app You usually want to use `insert_resource`, but there are some special cases when a resource must be non-send.
rust/shared/src/bevy_app_syncable.rs:627
Method
log
(&self, record: &Record)
rust/runity/src/logging.rs:57
Method
log
(&self, record: &Record)
rust/shared/src/log_plugin.rs:42
Function
monkey_controller_system
( time: Res<Time>, mut monkeys: Query<&mut Transform, With<MonkeyController>>, world_link: Res<Con
rust/demo_game/src/lib.rs:42
Function
movement_system
( time: Res<bevy::core::Time>, world_link: Res<Container<WorldLink>>, mut query: Query<(Entity, &m
rust/game/src/particles.rs:29
Method
name
(&self)
rust/shared/src/bevy_plugin_syncable.rs:12
Method
new
(lib_name: &str)
rust/runity/src/game.rs:41
Method
new
()
rust/runity/src/world.rs:26
Method
new
(record: &Record)
rust/runity/src/logging.rs:18
Method
new
()
rust/runity/src/api.rs:21
Method
new
(runity_lib_path: &str)
rust/shared/src/log_plugin.rs:25
Method
new
(runity_lib_path: &str)
rust/shared/src/world_link.rs:26
Method
new
()
rust/shared/src/bevy_app_syncable.rs:73
Method
new
(text: String)
rust/shared/src/components/textmeshui.rs:12
Method
new
(name: &'static str)
rust/shared/src/components/prefab.rs:16
Function
on_reset_level
( mut events: EventReader<EventResetLevel>, query: Query<Entity, With<RemoveOnReset>>, mut command
rust/game/src/lib.rs:61
Function
player_input_system
( time: Res<bevy::core::Time>, mut query: Query<&mut Transform, With<Player>>, world_link: Res<Con
rust/game/src/lib.rs:41
Method
register_type
(&mut self)
rust/shared/src/bevy_app_syncable.rs:781
Function
run_once
(mut app: App)
rust/shared/src/bevy_app_syncable.rs:793
Function
score_reset_system
( mut events: EventReader<EventResetLevel>, mut player_score: ResMut<PlayerScore>, mut text_query:
rust/game/src/score.rs:9
Function
spawn_prefab
(name: *const c_char, entity_id: EntityId)
rust/runity/src/world.rs:118
Function
spawn_prefab_with_transform
(name: *const c_char, entity_id: EntityId, transform: CTransform)
rust/runity/src/world.rs:124
Function
spawn_prefab_with_transform_and_parent
(name: *const c_char, entity_id: EntityId, transform: CTransform, parent_id: EntityId)
rust/runity/src/world.rs:130
Function
spawn_system
( mut commands: Commands, time: Res<bevy::core::Time>, player_query: Query<&Transform, With<Spike>
rust/game/src/particles.rs:49
Function
spawn_system
( mut commands: Commands, monkies: Query<&Transform, With<MonkeyTag>>, world_link: Res<Container<W
rust/demo_game/src/lib.rs:8
Function
spike_destroy_system
( mut commands: Commands, query: Query<(Entity, &Transform), With<Spike>>)
rust/game/src/spike.rs:28
Function
spike_movement_system
( time: Res<bevy::core::Time>, mut query: Query<(Entity, &mut Transform, &mut YVelocity), With<Spike>>
rust/game/src/spike.rs:17
Function
spike_spawn_system
( mut commands: Commands, time: Res<bevy::core::Time>, mut spike_spawner_state: ResMut<SpikeSpawne
rust/game/src/spike.rs:42
Function
sync_collision_added
( entitiy_added_collision: Query<Entity, Added<Collision>>, world_link: Res<Container<WorldLink>>, )
rust/shared/src/components/collision.rs:27
Function
sync_despawned_entitites
( mut prefab_entity_tracker: ResMut<PrefabEntityTracker>, entities_with_prefab: Query<Entity, With<Pre
rust/shared/src/components/prefab.rs:107
Function
sync_spawned_entitites_with_transform
tell unity to spawn the prefabs of newly created entities
rust/shared/src/components/prefab.rs:55
Function
sync_spawned_entitites_with_transform_and_parent
( added_entites_with_prefab: Query<(Entity, &Prefab, &Transform, &Parent), Added<Prefab>>, world_link:
rust/shared/src/components/prefab.rs:81
Function
sync_spawned_entitites_without_transform
tell unity to spawn the prefabs of newly created entities
rust/shared/src/components/prefab.rs:30
Function
trace
(message: *const c_char)
rust/runity/src/logging.rs:105
Function
upload_component_textmeshui
(entity_id: EntityId, text: *const c_char)
rust/runity/src/world.rs:148
Function
upload_component_textmeshui_system
( entitiy_added_collision: Query<(Entity, &TextMeshUi), Changed<TextMeshUi>>, world_link: Res<Containe
rust/shared/src/components/textmeshui.rs:19
Function
upload_component_transform
(entity_id: EntityId, transform: CTransform)
rust/runity/src/world.rs:142
Function
upload_component_transform_system
( prefab_with_transform: Query<(Entity, &Transform), With<Prefab>>, world_link: Res<Container<WorldLin
rust/shared/src/components/transform.rs:49
Function
velocity_system
( time: Res<Time>, mut entities: Query<(&mut Transform, &mut Velocity)>, )
rust/demo_game/src/lib.rs:29
Function
warn
(message: *const c_char)
rust/runity/src/logging.rs:84
Method
world_bind_despawn_gameobject_callback
([MarshalAs(UnmanagedType.FunctionPtr)] DDespawnGameObject a_callback)
unity/Runity/World.cs:200
Method
world_bind_entity_track_collision
([MarshalAs(UnmanagedType.FunctionPtr)] DEntityTrackCollision a_callback)
unity/Runity/World.cs:212
Method
world_bind_input_key_held
([MarshalAs(UnmanagedType.FunctionPtr)] DKeyCallback a_callback)
unity/Runity/World.cs:210
Method
world_bind_input_key_just_pressed
([MarshalAs(UnmanagedType.FunctionPtr)] DKeyCallback a_callback)
unity/Runity/World.cs:208
Method
world_bind_input_key_just_released
([MarshalAs(UnmanagedType.FunctionPtr)] DKeyCallback a_callback)
unity/Runity/World.cs:209
Method
world_bind_spawn_prefab_callback
([MarshalAs(UnmanagedType.FunctionPtr)] DSpawnPrefab a_callback)
unity/Runity/World.cs:194
Method
world_bind_spawn_prefab_with_transform_and_parent_callback
([MarshalAs(UnmanagedType.FunctionPtr)] DSpawnPrefabWithTransformAndParent a_callback)
unity/Runity/World.cs:198
Method
world_bind_spawn_prefab_with_transform_callback
([MarshalAs(UnmanagedType.FunctionPtr)] DSpawnPrefabWithTransform a_callback)
unity/Runity/World.cs:196
Method
world_bind_upload_component_textmeshui_callback
([MarshalAs(UnmanagedType.FunctionPtr)] DUploadComponentTextmeshui a_callback)
unity/Runity/World.cs:205
Method
world_bind_upload_component_transform_callback
([MarshalAs(UnmanagedType.FunctionPtr)] DUploadComponentTransform a_callback)
unity/Runity/World.cs:202
Method
world_download_entity_collision_event
(UInt64 a_entityIdBits, CollisionEvent a_collisionEvent)
unity/Runity/World.cs:215
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