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hub / github.com/TanTanDev/runity / world_bind_spawn_prefab_callback

Method world_bind_spawn_prefab_callback

unity/Runity/World.cs:194–194  ·  view source on GitHub ↗
([MarshalAs(UnmanagedType.FunctionPtr)] DSpawnPrefab a_callback)

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192 }
193
194 [DllImport("runity")] public static extern void world_bind_spawn_prefab_callback([MarshalAs(UnmanagedType.FunctionPtr)] DSpawnPrefab a_callback);
195 [UnmanagedFunctionPointer(CallingConvention.StdCall)] public delegate void DSpawnPrefab(string a_name, UInt64 a_identifierBits);
196 [DllImport("runity")] public static extern void world_bind_spawn_prefab_with_transform_callback([MarshalAs(UnmanagedType.FunctionPtr)] DSpawnPrefabWithTransform a_callback);
197 [UnmanagedFunctionPointer(CallingConvention.StdCall)] public delegate void DSpawnPrefabWithTransform(string a_name, UInt64 a_identifierBits, CTransform a_transform);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected