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hub / github.com/TTimo/doom3.gpl / AddActiveInteraction

Method AddActiveInteraction

neo/renderer/Interaction.cpp:1024–1244  ·  view source on GitHub ↗

================== idInteraction::AddActiveInteraction Create and add any necessary light and shadow triangles If the model doesn't have any surfaces that need interactions with this type of light, it can be skipped, but we might need to instantiate the dynamic model to find out ================== */

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Callers 1

R_AddModelSurfacesFunction · 0.80

Calls 15

R_EntityDefDynamicModelFunction · 0.85
R_GlobalPointToLocalFunction · 0.85
R_CreateLightTrisFunction · 0.85
R_CullLocalBoxFunction · 0.85
R_CreateAmbientCacheFunction · 0.85
R_CreateLightingCacheFunction · 0.85
R_GlobalShaderOverrideFunction · 0.85
R_LinkLightSurfFunction · 0.85

Tested by

no test coverage detected