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Function R_AddModelSurfaces

neo/renderer/tr_light.cpp:1460–1563  ·  view source on GitHub ↗

=================== R_AddModelSurfaces Here is where dynamic models actually get instantiated, and necessary interactions get created. This is all done on a sort-by-model basis to keep source data in cache (most likely L2) as any interactions and shadows are generated, since dynamic models will typically be lit by two or more lights. =================== */

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Callers 1

R_RenderViewFunction · 0.85

Calls 11

R_ShowColoredScreenRectFunction · 0.85
R_EntityDefDynamicModelFunction · 0.85
R_AddAmbientDrawsurfsFunction · 0.85
NumSurfacesMethod · 0.80
AddActiveInteractionMethod · 0.80
GetBoolMethod · 0.45
IntersectMethod · 0.45
SelectTimeGroupMethod · 0.45
GetTimeGroupTimeMethod · 0.45
IsEmptyMethod · 0.45

Tested by

no test coverage detected