================= R_AddLightSurfaces Calc the light shader values, removing any light from the viewLight list if it is determined to not have any visible effect due to being flashed off or turned off. Adds entities to the viewEntity list if they are needed for shadow casting. Add any precomputed shadow volumes. Removes lights from the viewLights list if they are completely turned off, or compl
source not stored for this graph (policy: none)
no test coverage detected