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Method CreateLightDefInteractions

neo/renderer/tr_light.cpp:541–649  ·  view source on GitHub ↗

================= idRenderWorldLocal::CreateLightDefInteractions When a lightDef is determined to effect the view (contact the frustum and non-0 light), it will check to make sure that it has interactions for all the entityDefs that it might possibly contact. This does not guarantee that all possible interactions for this light are generated, only that the ones that may effect the current view a

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Callers 2

R_AddLightSurfacesFunction · 0.80

Calls 7

R_SetEntityDefViewEntityFunction · 0.85
R_AxisToModelMatrixFunction · 0.85
R_CullLocalBoxFunction · 0.85
LightCastsShadowsMethod · 0.80
MakeEmptyMethod · 0.80
GetBoolMethod · 0.45
IsEmptyMethod · 0.45

Tested by

no test coverage detected