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Functions20,015 in github.com/TTimo/doom3.gpl

↓ 6 callersMethodDrawSmallChar
===================== idRenderSystemLocal::DrawSmallChar small chars are drawn at native screen resolution ===================== */
neo/renderer/RenderSystem.cpp:386
↓ 6 callersMethodEndThread
neo/game/script/Script_Thread.h:237
↓ 6 callersMethodEndThread
neo/d3xp/script/Script_Thread.h:248
↓ 6 callersFunctionEntity_Create
======================================================================================================================= Entity_Create Creates a ne
neo/tools/radiant/EditorEntity.cpp:1129
↓ 6 callersFunctionEntity_New
======================================================================================================================= =============================
neo/tools/radiant/EditorEntity.cpp:459
↓ 6 callersMethodEnumChildren
================ rvGEWindowWrapper::EnumChildren Enumerates over the child windows while properly ignoring any that are not wrapped. ================
neo/tools/guied/GEWindowWrapper.cpp:422
↓ 6 callersMethodEquals
====================== idScreenRect::Equals ====================== */
neo/renderer/tr_main.cpp:133
↓ 6 callersMethodExpand
neo/tools/common/PropTree/PropTreeItem.cpp:147
↓ 6 callersMethodFPU_GetState
neo/sys/sys_local.cpp:71
↓ 6 callersFunctionFace_SetExplicitScale_BrushPrimit
======================================================================================================================= =============================
neo/tools/radiant/EditorBrushPrimit.cpp:1035
↓ 6 callersMethodFindInternal
============ idCVarSystemLocal::FindInternal ============ */
neo/framework/CVarSystem.cpp:523
↓ 6 callersMethodFindItem
neo/tools/common/PropTree/PropTree.cpp:620
↓ 6 callersMethodFindJoint
==================== idDeclModelDef::FindJoint ==================== */
neo/d3xp/anim/Anim_Blend.cpp:2257
↓ 6 callersMethodFindPlane
neo/idlib/containers/PlaneSet.h:51
↓ 6 callersMethodFixDegeneracies
neo/idlib/math/Plane.h:260
↓ 6 callersMethodForceFlush
================= idFile::ForceFlush ================= */
neo/framework/File.cpp:226
↓ 6 callersMethodFree
neo/idlib/Heap.h:216
↓ 6 callersMethodFreeString
================ idStrPool::FreeString ================ */
neo/idlib/containers/StrPool.h:132
↓ 6 callersFunctionFreeTree_r
============= FreeTree_r ============= */
neo/tools/compilers/dmap/facebsp.cpp:93
↓ 6 callersMethodFromDict
neo/tools/radiant/LightDlg.cpp:91
↓ 6 callersMethodGatherChannelSamples
=================== idSoundChannel::GatherChannelSamples Will always return 44kHz samples for the given range, even if it deeply looped or out of the
neo/sound/snd_emitter.cpp:260
↓ 6 callersMethodGenerateMouseMoveEvent
neo/sys/sys_local.cpp:145
↓ 6 callersMethodGet
=============== idMsgQueue::Get =============== */
neo/framework/async/MsgChannel.cpp:99
↓ 6 callersMethodGetArgSize
================ idEventDef::GetArgSize ================ */
neo/game/gamesys/Event.h:186
↓ 6 callersMethodGetAttributeInt
* Returns an attribute int from the material or a stage. * @param stage The stage or -1 for the material. * @param attribName The name of the attribut
neo/tools/materialeditor/MaterialDoc.cpp:179
↓ 6 callersMethodGetAudioByIndex
================= idDeclPDA::GetAudioByIndex ================= */
neo/framework/DeclPDA.cpp:304
↓ 6 callersMethodGetClientByNum
================ idGameLocal::GetClientByNum ================ */
neo/game/Game_local.cpp:1855
↓ 6 callersMethodGetClientByNum
================ idGameLocal::GetClientByNum ================ */
neo/d3xp/Game_local.cpp:2047
↓ 6 callersMethodGetContactFriction
neo/game/physics/Physics_AF.h:685
↓ 6 callersMethodGetContactFriction
neo/d3xp/physics/Physics_AF.h:685
↓ 6 callersFunctionGetCvarString
neo/tools/radiant/PrefsDlg.cpp:264
↓ 6 callersMethodGetDeformRegister
flare size, expansion size, etc
neo/renderer/Material.h:519
↓ 6 callersMethodGetDescription
neo/framework/CVarSystem.h:131
↓ 6 callersMethodGetEdge
============ idAASLocal::GetEdge ============ */
neo/game/ai/AAS.cpp:266
↓ 6 callersMethodGetEdge
============ idAASLocal::GetEdge ============ */
neo/d3xp/ai/AAS.cpp:266
↓ 6 callersFunctionGetFileList
neo/framework/Common.cpp:1922
↓ 6 callersMethodGetFlagPoints
================ idMultiplayerGame::GetFlagPoints Gets number of captures in CTF game. 0 = red team 1 = blue team ================ */
neo/d3xp/MultiplayerGame.cpp:359
↓ 6 callersMethodGetFullPath
================= idFile::GetFullPath ================= */
neo/framework/File.cpp:170
↓ 6 callersMethodGetIndexes
neo/idlib/geometry/Surface.h:61
↓ 6 callersMethodGetMapName
================ idGameLocal::GetMapName ================ */
neo/game/Game_local.cpp:2547
↓ 6 callersMethodGetMapName
================ idGameLocal::GetMapName ================ */
neo/d3xp/Game_local.cpp:2811
↓ 6 callersMethodGetNumPortals
neo/tools/compilers/aas/AASFile.h:305
↓ 6 callersMethodGetNumVideos
================= idDeclPDA::GetNumVideos ================= */
neo/framework/DeclPDA.cpp:265
↓ 6 callersMethodGetOwner
neo/d3xp/Weapon.h:423
↓ 6 callersMethodGetParmName
================ idTypeDef::GetParmName ================ */
neo/game/script/Script_Program.cpp:492
↓ 6 callersMethodGetParmName
================ idTypeDef::GetParmName ================ */
neo/d3xp/script/Script_Program.cpp:492
↓ 6 callersMethodGetRecentFileCount
neo/tools/guied/GEOptions.h:303
↓ 6 callersMethodGetRemaingData
neo/idlib/BitMsg.h:351
↓ 6 callersMethodGetSort
get sort order
neo/renderer/Material.h:509
↓ 6 callersMethodGetSpawnId
================ idGameLocal::GetSpawnId ================ */
neo/game/Game_local.cpp:4262
↓ 6 callersMethodGetThreadName
================ idThread::GetThreadName ================ */
neo/d3xp/script/Script_Thread.h:309
↓ 6 callersMethodGetTimeGroupTime
=========== idGameLocal::GetTimeGroupTime ============ */
neo/game/Game_local.cpp:4287
↓ 6 callersMethodGetTypeDef
============ idScriptObject::GetTypeDef ============ */
neo/game/script/Script_Program.cpp:1014
↓ 6 callersMethodGetTypeDef
============ idScriptObject::GetTypeDef ============ */
neo/d3xp/script/Script_Program.cpp:1014
↓ 6 callersMethodGetValueStrings
neo/framework/CVarSystem.h:134
↓ 6 callersMethodGetVec4
neo/idlib/Dict.h:272
↓ 6 callersMethodHadError
================ idLexer::HadError ================ */
neo/idlib/Lexer.cpp:1794
↓ 6 callersMethodInList
neo/idlib/containers/LinkList.h:125
↓ 6 callersMethodInit
neo/ui/GameSSDWindow.cpp:417
↓ 6 callersMethodIsAmbientLight
an ambient light has non-directional bump mapping and no specular
neo/renderer/Material.h:464
↓ 6 callersMethodIsLoaded
================ idRenderModelStatic::IsLoaded ================ */
neo/renderer/Model.cpp:2241
↓ 6 callersMethodIsOpen
================ idDoor::IsOpen ================ */
neo/game/Mover.cpp:3568
↓ 6 callersMethodIsOpen
================ idDoor::IsOpen ================ */
neo/d3xp/Mover.cpp:3608
↓ 6 callersMethodIsPushable
================ idPhysics_AF::IsPushable ================ */
neo/game/physics/Physics_AF.cpp:7459
↓ 6 callersMethodIsPushable
================ idPhysics_AF::IsPushable ================ */
neo/d3xp/physics/Physics_AF.cpp:7460
↓ 6 callersMethodIsQuiet
neo/tools/compilers/roqvq/roq.cpp:58
↓ 6 callersMethodIsStopped
================ rvDebuggerClient::IsStopped ================ */
neo/tools/debugger/DebuggerClient.h:151
↓ 6 callersMethodLoad
================ idAF::Load ================ */
neo/game/AF.cpp:795
↓ 6 callersMethodLoadConstraint
================ DialogAFConstraint::LoadConstraint ================ */
neo/tools/af/DialogAFConstraint.cpp:292
↓ 6 callersMethodMakeUniform
neo/idlib/math/Curve.h:319
↓ 6 callersMethodMapGetEntityDict
================ idGameEdit::MapGetEntityDict ================ */
neo/game/GameEdit.cpp:983
↓ 6 callersFunctionMap_RegionOff
======================================================================================================================= Map_RegionOff Other filter
neo/tools/radiant/EditorMap.cpp:949
↓ 6 callersMethodMarkQuadx
neo/tools/compilers/roqvq/roq.cpp:832
↓ 6 callersMethodMatX_TransposeMultiplyMatX
============ idSIMD_SSE::MatX_TransposeMultiplyMatX optimizes the following transpose matrix multiplications: Nx6 * NxN 6xN * 6x6 with N in the
neo/idlib/math/Simd_SSE.cpp:9607
↓ 6 callersMethodMatX_TransposeMultiplyVecX
============ idSIMD_SSE::MatX_TransposeMultiplyVecX optimizes the following matrix multiplications: Nx6 * Nx1 6xN * 6x1 with N in the range [1-
neo/idlib/math/Simd_SSE.cpp:6623
↓ 6 callersMethodMemoryUsed
=============== idInteraction::MemoryUsed Counts up the memory used by all the surfaceInteractions, which will be used to determine when we need to s
neo/renderer/Interaction.cpp:668
↓ 6 callersMethodMergeCurrentPVS
================ idPVS::MergeCurrentPVS ================ */
neo/d3xp/Pvs.cpp:1075
↓ 6 callersMethodMilliseconds
================ idEventLoop::Milliseconds Can be used for profiling, but will be journaled accurately ================ */
neo/framework/EventLoop.cpp:248
↓ 6 callersMethodMulAdd
============ idSIMD_AltiVec::MulAdd dst[i] += constant * src[i]; ============ */
neo/idlib/math/Simd_AltiVec.cpp:1059
↓ 6 callersMethodMultiply
neo/idlib/math/Matrix.h:2655
↓ 6 callersMethodNext
Returns the next decal in the chain.
neo/renderer/ModelDecal.h:88
↓ 6 callersMethodNumParameters
================ idTypeDef::NumParameters ================ */
neo/game/script/Script_Program.cpp:472
↓ 6 callersMethodNumParameters
================ idTypeDef::NumParameters ================ */
neo/d3xp/script/Script_Program.cpp:472
↓ 6 callersMethodNumPortals
============== NumPortals ============== */
neo/renderer/RenderWorld_portals.cpp:896
↓ 6 callersFunctionPatch_Rebuild
neo/tools/radiant/PMESH.CPP:904
↓ 6 callersMethodPlayAnim
===================== idAnimBlend::PlayAnim ===================== */
neo/game/anim/Anim_Blend.cpp:1338
↓ 6 callersMethodPlayAnim
===================== idAnimBlend::PlayAnim ===================== */
neo/d3xp/anim/Anim_Blend.cpp:1424
↓ 6 callersMethodPostEventSec
================ idClass::PostEventSec ================ */
neo/game/gamesys/Class.cpp:747
↓ 6 callersMethodPostEventSec
================ idClass::PostEventSec ================ */
neo/d3xp/gamesys/Class.cpp:747
↓ 6 callersMethodPowerUpActive
=============== idPlayer::PowerUpActive =============== */
neo/game/Player.cpp:3008
↓ 6 callersMethodPowerUpModifier
=============== idPlayer::PowerUpModifier =============== */
neo/d3xp/Player.cpp:3604
↓ 6 callersFunctionPrintFloat
================== PrintFloat ================== */
neo/game/gamesys/SysCmds.cpp:1209
↓ 6 callersFunctionPrintFloat
================== PrintFloat ================== */
neo/d3xp/gamesys/SysCmds.cpp:1278
↓ 6 callersMethodPurgeSoundSample
=================== idSoundSample::PurgeSoundSample =================== */
neo/sound/snd_cache.cpp:628
↓ 6 callersFunctionRB_EXP_CreateDrawInteractions
============= RB_EXP_CreateDrawInteractions ============= */
neo/renderer/draw_exp.cpp:1265
↓ 6 callersFunctionRB_RenderDrawSurfChainWithFunction
====================== RB_RenderDrawSurfChainWithFunction ====================== */
neo/renderer/tr_render.cpp:280
↓ 6 callersFunctionR_BindTexImage
neo/renderer/draw_exp.cpp:275
↓ 6 callersFunctionR_DeriveFacePlanes
===================== R_DeriveFacePlanes Writes the facePlanes values, overwriting existing ones if present ===================== */
neo/renderer/tr_trisurf.cpp:827
↓ 6 callersFunctionR_EntityDefDynamicModel
=================== R_EntityDefDynamicModel Issues a deferred entity callback if necessary. If the model isn't dynamic, it returns the original. Retu
neo/renderer/tr_light.cpp:1104
↓ 6 callersFunctionR_LinkLightSurf
================= R_LinkLightSurf ================= */
neo/renderer/tr_light.cpp:658
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