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Functions32,732 in github.com/StrongPC123/Far-Cry-1-Source-Full

↓ 36 callersMethodpop_back
deletes the element from the end of the array; doesn't actually destruct the element as it can be reused
CryCommon/TArrays.h:702
↓ 36 callersFunctiontolower
CrySystem/ZipDirStructures.h:362
↓ 35 callersFunctionAddBackslash
add a backslash if needed
Editor/Util/PathUtil.h:109
↓ 35 callersMethodAddRollUpPage
/////////////////////////////////////////////////////////////////////
Editor/IEditorImpl.cpp:632
↓ 35 callersMethodFClose
CrySystem/CryPak.cpp:803
↓ 35 callersMethodFRead
CrySystem/CryPak.cpp:791
↓ 35 callersMethodGetCurrent
CryAISystem/Graph.cpp:81
↓ 35 callersMethodGetEntityStatObj
Cry3DEngine/Brush.cpp:262
↓ 35 callersMethodGetSize
CryGame/UIDivX_Video.h:265
↓ 35 callersMethodLogError
ResourceCompiler/IRCLog.h:166
↓ 35 callersMethodRemoveRollUpPage
/////////////////////////////////////////////////////////////////////
Editor/IEditorImpl.cpp:649
↓ 35 callersMethodRepositionEntity
CryPhysics/physicalworld.cpp:997
↓ 35 callersMethodSetCurrentTestName
STLPORT/test/eh/nc_alloc.h:182
↓ 35 callersMethodSetRow
CryCommon/Cry_Matrix.h:524
↓ 35 callersMethodSetVertexShader
RenderDll/XRenderD3D9/D3DLog.cpp:1343
↓ 35 callersMethodWritePkd
//////////////////////////////////////////////////
CryCommon/Stream.h:858
↓ 35 callersFunctionfxopen
Everybody should use fxopen instead of fopen so it will work both on PC and XBox
CryCommon/ILog.h:152
↓ 35 callersMethodmfSetVariables
RenderDll/XRenderD3D9/D3DCGPShader.cpp:1084
↓ 35 callersFunctionshGetInt
RenderDll/Common/Shaders/Parser.cpp:1215
↓ 34 callersMethodAdd
Editor/Util/BBox.h:38
↓ 34 callersMethodDrawTriStrip
//////////////////////////////////////
RenderDll/XRenderD3D9/DriverD3D9.cpp:3387
↓ 34 callersMethodGetAISystem
CrySystem/System.h:129
↓ 34 callersMethodGetObjectManager
Editor/Objects/BaseObject.h:395
↓ 34 callersMethodGetRigidBody
CryPhysics/physicalentity.cpp:473
↓ 34 callersMethodGetShadowMapFrustum
RenderDll/Common/Shadow_Renderer.h:211
↓ 34 callersMethodSet
/////////////////////////////////////////////////////////////////////
CrySystem/XConsoleVariable.cpp:228
↓ 34 callersMethodSetFlags
-------------------------------------------------------------------------------------------------
CryGame/UIWidget.cpp:143
↓ 34 callersMethodSetSize
////////////////////////////////////////// Set the characters base size
CryFont/FFont.cpp:264
↓ 34 callersMethodTextToScreenColor
/////////////////////////////////////////////////////////////////
RenderDll/Common/Renderer.cpp:1244
↓ 34 callersFunctionWord2Degr
CryCommon/Cry_XOptimise.h:39
↓ 34 callersFunctioncheck
CryScriptSystem/LUA/lparser.c:84
↓ 34 callersFunctionotl_coverage_validate
CryFont/FreeType2/src/otlayout/otlcommn.c:30
↓ 34 callersFunctionreplace
STLPORT/stlport/stl/_rope.h:1875
↓ 34 callersFunctionsGetBuf
RenderDll/Common/RendElements/CREOcLeaf.cpp:1239
↓ 34 callersFunctionsHex
RenderDll/XRenderD3D9/D3DLog.cpp:17
↓ 34 callersFunctionstricmp
ResourceCompiler/NvTriStrip/CrtOverrides.h:13
↓ 33 callersFunctionCompare
RenderDll/XRenderOGL/GLREOcean.cpp:278
↓ 33 callersMethodDestroyPhysicalEntity
/////////////////////////////////////////////////////////////////////
CryGame/GameCallbacks.cpp:51
↓ 33 callersMethodDetach
Editor/Util/Image.h:68
↓ 33 callersMethodEF_SelectTMU
RenderDll/XRenderD3D9/DriverD3D9.h:1038
↓ 33 callersFunctionFSWAP32
CryCommon/Cry_Math.h:571
↓ 33 callersMethodFind
/////////////////////////////////////////////////////////////////////
CryGame/GameMods.cpp:56
↓ 33 callersMethodGetIMovieSystem
CrySystem/System.h:128
↓ 33 callersMethodGetModuleState
CryGame/Game.h:934
↓ 33 callersMethodGetZMax
CryCommon/Cry_Camera.h:258
↓ 33 callersMethodIsEmpty
/////////////////////////////////////////////////////////////////////
Editor/Objects/SelectionGroup.cpp:62
↓ 33 callersMethodRead
CryNetwork/CompressionHelper.cpp:106
↓ 33 callersMethodWarning
/////////////////////////////////////////////////////////////////////
CrySystem/System.cpp:1109
↓ 33 callersFunctioncos
STLPORT/src/complex_trig.cpp:83
↓ 33 callersFunctiongetbyte
RenderDll/Common/Textures/Image/TgaImage.cpp:312
↓ 33 callersFunctionisnonneg
CryPhysics/quotient.h:117
↓ 33 callersFunctionlua_isnumber
CryScriptSystem/LUA/lapi.c:165
↓ 32 callersMethodCreate
-------------------------------------------------------------------------------------------------
CryGame/UISystem.cpp:223
↓ 32 callersMethodDrawTriStrip
//////////////////////////////////////
RenderDll/XRenderOGL/GL_VertBuffer.cpp:1138
↓ 32 callersMethodGetFrustumPlane
CryCommon/Cry_Camera.h:249
↓ 32 callersMethodGetWorldTM
/////////////////////////////////////////////////////////////////////
CryMovie/EntityNode.cpp:556
↓ 32 callersMethodInit
///////////////////////////////////////////////////////////////// Initialize the game. This must be called before calling other functions of this clas
CryGame/Game.cpp:528
↓ 32 callersMethodLogPlus
ResourceCompiler/IRCLog.h:175
↓ 32 callersMethodReset
Cry3DEngine/partman.cpp:431
↓ 32 callersFunctionSWAP32
CryCommon/Cry_Math.h:552
↓ 32 callersMethodSendMessage
Editor/Mailer.cpp:24
↓ 32 callersFunction_Construct
STLPORT/stlport/stl/_construct.h:93
↓ 32 callersFunctionlua_tostring
CryScriptSystem/LUA/lapi.c:222
↓ 32 callersMethodmfSetVariables
RenderDll/XRenderOGL/GLCGPShader.cpp:480
↓ 31 callersMethodAddIndex
Cry3DEngine/terrain_sector.h:93
↓ 31 callersMethodClear
RenderDll/XRenderD3D9/D3DLog.cpp:659
↓ 31 callersMethodDistFromPlane
same as above for const members
CryCommon/Cry_Vector3.h:761
↓ 31 callersMethodEF_SetState
Set current render states
RenderDll/XRenderOGL/GLRendPipeline.cpp:2048
↓ 31 callersMethodGetBBox
CryPhysics/raygeom.cpp:10
↓ 31 callersFunctionGetPhysicalWorld
CryAnimation/CryAnimationBase.h:112
↓ 31 callersMethodIsValid
Check if layer is valid.
Editor/Layer.h:94
↓ 31 callersMethodResetToDefault
//////////////////////////////////////
RenderDll/XRenderD3D8/DriverD3D8.cpp:4664
↓ 31 callersMethodSetCullMode
RenderDll/XRenderD3D8/DriverD3D8.cpp:3344
↓ 31 callersMethodSetRect
-------------------------------------------------------------------------------------------------
CryGame/UIWidget.cpp:184
↓ 31 callersFunctionend
STLPORT/stlport/stl/_bvector.h:441
↓ 31 callersFunctioninsert_range_tester
STLPORT/test/eh/test_insert.h:535
↓ 31 callersFunctionlua_error
CryScriptSystem/LUA/lapi.c:788
↓ 31 callersMethodmfParameter
RenderDll/XRenderD3D9/D3DCGPShader.h:766
↓ 31 callersMethodreserve
CryCommon/list2.h:376
↓ 30 callersMethodEF_GetObject
RenderDll/Common/Renderer.cpp:2716
↓ 30 callersMethodGetCurrentMission
/////////////////////////////////////////////////////////////////////
Editor/CryEditDoc.cpp:2000
↓ 30 callersMethodGetLength
Returns the given animation length, in seconds
CryAnimation/CryModelAnimationContainer.cpp:234
↓ 30 callersMethodGetString
CrySystem/XConsoleVariable.cpp:197
↓ 30 callersMethodInvalidate
Marks script not valid, must be loaded on next access.
Editor/Objects/EntityScript.h:68
↓ 30 callersMethodMakeObject
Cry3DEngine/ObjMan.cpp:376
↓ 30 callersMethodMid
ResourceCompiler/PortableString.h:22
↓ 30 callersMethodRegisterClass
Editor/Plugin.cpp:47
↓ 30 callersMethodSet
RenderDll/XRenderD3D8/D3DTextures.cpp:33
↓ 30 callersMethodSet2DMode
RenderDll/XRenderD3D8/DriverD3D8.cpp:5284
↓ 30 callersMethodSetEditTool
/////////////////////////////////////////////////////////////////////
Editor/IEditorImpl.cpp:721
↓ 30 callersMethodSetTexture
RenderDll/XRenderD3D9/D3DLog.cpp:1088
↓ 30 callersMethodclear
STLPORT/stlport/stl/_set.h:329
↓ 30 callersFunctionfloat2int
CryPhysics/utils.cpp:19
↓ 30 callersFunctionlower_bound
STLPORT/stlport/stl/_set.h:183
↓ 30 callersMethodvalue
STLPORT/test/eh/TestClass.h:131
↓ 29 callersMethodAdd
Editor/Controls/NewMenu.cpp:1052
↓ 29 callersMethodCreateObject
///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////
CryScriptSystem/ScriptSystem.cpp:795
↓ 29 callersMethodDeleteAllItems
/////////////////////////////////////////////////////////////////////
Editor/Controls/PropertyCtrl.cpp:935
↓ 29 callersMethodEF_SetState
Set current render states
RenderDll/XRenderD3D9/D3DRendPipeline.cpp:2402
↓ 29 callersMethodGetAISystem
Editor/AI/AIManager.cpp:59
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