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Functions5,040 in github.com/Sh0ckFR/Universal-Dear-ImGui-Hook

↓ 3 callersFunctionstbtt__isfont
imgui/imstb_truetype.h:1299
↓ 3 callersFunctionstbtt__run_charstring
imgui/imstb_truetype.h:2015
↓ 3 callersFunctionstbtt__track_vertex
imgui/imstb_truetype.h:1916
↓ 3 callersMethodswap
vulkan/vulkan_shared.hpp:232
↓ 2 callersMethodAddInputCharacterUTF16
UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so we should save the high surrogate.
imgui/imgui.cpp:1527
↓ 2 callersMethodAddInputCharactersUTF8
imgui/imgui.cpp:1561
↓ 2 callersMethodAddKeyAnalogEvent
Queue a new key down/up event. - ImGuiKey key: Translated key (as in, generally ImGuiKey_A matches the key end-user would use to emit an 'A' cha
imgui/imgui.cpp:1649
↓ 2 callersMethodAddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe. We avoid using the ImVec2 math operators here to reduce cost to a minimum for debu
imgui/imgui_draw.cpp:772
↓ 2 callersMethodAddQuadFilled
imgui/imgui_draw.cpp:1516
↓ 2 callersFunctionAddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
imgui/imgui.cpp:5483
↓ 2 callersMethodAddTriangle
imgui/imgui_draw.cpp:1528
↓ 2 callersFunctionApplyWindowSettings
imgui/imgui.cpp:6252
↓ 2 callersFunctionBoxSelectDeactivateDrag
imgui/imgui_widgets.cpp:7480
↓ 2 callersFunctionBoxSelectPreStartDrag
Call on the initial click.
imgui/imgui_widgets.cpp:7454
↓ 2 callersMethodBuildSortByKey
For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
imgui/imgui.cpp:2711
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
imgui/imgui_widgets.cpp:1842
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
imgui/imgui.cpp:6448
↓ 2 callersFunctionCalcScopeRect
imgui/imgui_widgets.cpp:7617
↓ 2 callersFunctionCalcWindowAutoFitSize
imgui/imgui.cpp:6388
↓ 2 callersFunctionCalcWindowContentSizes
imgui/imgui.cpp:6368
↓ 2 callersFunctionCalcWindowMinSize
imgui/imgui.cpp:6315
↓ 2 callersMethodChannelsMerge
imgui/imgui.h:3226
↓ 2 callersMethodChannelsSetCurrent
imgui/imgui.h:3227
↓ 2 callersFunctionCheckShader
If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this f
imgui/backends/imgui_impl_opengl3.cpp:733
↓ 2 callersFunctionCleanupDeviceD3D
imgui/examples/example_win32_directx11/main.cpp:223
↓ 2 callersFunctionCleanupDeviceD3D
imgui/examples/example_win32_directx10/main.cpp:221
↓ 2 callersFunctionCleanupDeviceD3D
imgui/examples/example_win32_directx9/main.cpp:219
↓ 2 callersFunctionCleanupDeviceD3D
imgui/examples/example_win32_directx12/main.cpp:422
↓ 2 callersFunctionCleanupDeviceD3D
imgui/examples/example_sdl2_directx11/main.cpp:231
↓ 2 callersFunctionCleanupDeviceWGL
imgui/examples/example_win32_opengl3/main.cpp:206
↓ 2 callersFunctionCleanupRenderTarget
d3d11hook.cpp:41
↓ 2 callersFunctionCleanupRenderTarget
d3d10hook.cpp:28
↓ 2 callersFunctionCleanupRenderTarget
imgui/examples/example_win32_directx11/main.cpp:239
↓ 2 callersFunctionCleanupRenderTarget
imgui/examples/example_win32_directx10/main.cpp:236
↓ 2 callersFunctionCleanupRenderTarget
imgui/examples/example_win32_directx12/main.cpp:458
↓ 2 callersFunctionCleanupRenderTarget
imgui/examples/example_sdl2_directx11/main.cpp:247
↓ 2 callersMethodClearInputKeys
Clear current keyboard/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
imgui/imgui.cpp:1582
↓ 2 callersMethodClearTexData
imgui/imgui_draw.cpp:2518
↓ 2 callersFunctionCreateCommandPool
vulkanhook.cpp:132
↓ 2 callersFunctionCreateDescriptorPool
vulkanhook.cpp:100
↓ 2 callersFunctionCreateOrResizeBuffer
imgui/imgui_impl_vulkan.cpp:413
↓ 2 callersFunctionCreateOrResizeBuffer
imgui/backends/imgui_impl_vulkan.cpp:413
↓ 2 callersFunctionCreateOrResizeBuffers
imgui/backends/imgui_impl_sdlgpu3.cpp:120
↓ 2 callersFunctionCreateRenderTarget
d3d11hook.cpp:19
↓ 2 callersFunctionCreateRenderTarget
d3d10hook.cpp:18
↓ 2 callersFunctionCreateRenderTarget
imgui/examples/example_win32_directx11/main.cpp:231
↓ 2 callersFunctionCreateRenderTarget
imgui/examples/example_win32_directx10/main.cpp:228
↓ 2 callersFunctionCreateRenderTarget
imgui/examples/example_win32_directx12/main.cpp:447
↓ 2 callersFunctionCreateRenderTarget
imgui/examples/example_sdl2_directx11/main.cpp:239
↓ 2 callersFunctionCreateSwapChain
imgui/examples/example_glfw_wgpu/main.cpp:337
↓ 2 callersMethodCursorClamp
After a user-input the cursor stays on for a while without blinking
imgui/imgui_widgets.cpp:4200
↓ 2 callersFunctionDebugFlashStyleColorStop
imgui/imgui.cpp:15436
↓ 2 callersFunctionDebugLogMultiSelectRequests
imgui/imgui_widgets.cpp:7606
↓ 2 callersMethodDeclColumns
imgui/imgui_widgets.cpp:8740
↓ 2 callersMethodEnd
imgui/imgui.cpp:3095
↓ 2 callersFunctionExampleTree_CreateDemoTree
Create example tree data (this allocates _many_ more times than most other code in either Dear ImGui or others demo)
imgui/imgui_demo.cpp:773
↓ 2 callersFunctionFixRectCornerFlags
imgui/imgui_draw.cpp:1398
↓ 2 callersMethodGetArenaSizeInBytes
imgui/imgui_internal.h:674
↓ 2 callersFunctionGetAspectMask
vulkanhook.cpp:183
↓ 2 callersFunctionGetBackendPriority
Helper: check loaded module name and initialize hooks if needed
dllmain.cpp:134
↓ 2 callersFunctionGetBoxSelectState
imgui/imgui_internal.h:3325
↓ 2 callersMethodGetByKey
imgui/imgui_internal.h:696
↓ 2 callersMethodGetCharAdvance
imgui/imgui.h:3526
↓ 2 callersMethodGetDebugName
imgui/imgui.h:3528
↓ 2 callersMethodGetGlyphRangesDefault
Retrieve list of range (2 int per range, values are inclusive)
imgui/imgui_draw.cpp:3395
↓ 2 callersMethodGetIDFromRectangle
"
imgui/imgui.cpp:8589
↓ 2 callersFunctionGetInputSourceName
imgui/imgui.cpp:9783
↓ 2 callersMethodGetIntRef
References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
imgui/imgui.cpp:2746
↓ 2 callersMethodGetNextSelectedItem
GetNextSelectedItem() is an abstraction allowing us to change our underlying actual storage system without impacting user. (e.g. store unselected vs c
imgui/imgui_widgets.cpp:8225
↓ 2 callersMethodGetNextTriangle
imgui/imgui_draw.cpp:1881
↓ 2 callersFunctionGetRoutingIdFromOwnerId
owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetCurrentFocusScope().
imgui/imgui.cpp:8958
↓ 2 callersFunctionGetTreeLinesFlagsName
imgui/imgui_demo.cpp:8179
↓ 2 callersFunctionGetViewportBgFgDrawList
imgui/imgui.cpp:4890
↓ 2 callersMethodGetVoidPtr
imgui/imgui.cpp:2737
↓ 2 callersFunctionImAlphaBlendColors
imgui/imgui.cpp:2588
↓ 2 callersFunctionImBezierCubicCalc
imgui/imgui_draw.cpp:1303
↓ 2 callersFunctionImBitArraySetBitRange
imgui/imgui_internal.h:587
↓ 2 callersFunctionImExponentialMovingAverage
imgui/imgui_internal.h:506
↓ 2 callersFunctionImFileLoadToMemory
Helper: Load file content into memory Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() This can't really be
imgui/imgui.cpp:2346
↓ 2 callersFunctionImFileWrite
imgui/imgui.cpp:2340
↓ 2 callersFunctionImFontAtlasBuildFinish
This is called/shared by both the stb_truetype and the FreeType builder.
imgui/imgui_draw.cpp:3349
↓ 2 callersFunctionImFontAtlasBuildGetOversampleFactors
imgui/imgui_draw.cpp:2833
↓ 2 callersFunctionImFontAtlasBuildInit
Note: this is called / shared by both the stb_truetype and the FreeType builder
imgui/imgui_draw.cpp:3328
↓ 2 callersFunctionImFontAtlasBuildMultiplyCalcLookupTable
imgui/imgui_draw.cpp:2815
↓ 2 callersFunctionImFontAtlasBuildPackCustomRects
imgui/imgui_draw.cpp:3185
↓ 2 callersFunctionImFontAtlasBuildRender32bppRectFromString
imgui/imgui_draw.cpp:3226
↓ 2 callersFunctionImFontAtlasBuildRender8bppRectFromString
imgui/imgui_draw.cpp:3216
↓ 2 callersFunctionImFontAtlasBuildSetupFont
imgui/imgui_draw.cpp:3172
↓ 2 callersFunctionImFormatStringToTempBuffer
imgui/imgui.cpp:2147
↓ 2 callersFunctionImGetDirQuadrantFromDelta
imgui/imgui.cpp:12435
↓ 2 callersFunctionImGuiSelectionBasicStorage_BatchFinish
imgui/imgui_widgets.cpp:8267
↓ 2 callersFunctionImGuiSelectionBasicStorage_BatchSetItemSelected
Optimized for batch edits (with same value of 'selected')
imgui/imgui_widgets.cpp:8253
↓ 2 callersFunctionImGui_ImplAllegro5_CreateDeviceObjects
imgui/backends/imgui_impl_allegro5.cpp:233
↓ 2 callersFunctionImGui_ImplAllegro5_InvalidateDeviceObjects
imgui/backends/imgui_impl_allegro5.cpp:282
↓ 2 callersFunctionImGui_ImplAllegro5_SetupRenderState
imgui/backends/imgui_impl_allegro5.cpp:113
↓ 2 callersFunctionImGui_ImplDX10_CreateDeviceObjects
imgui/imgui_impl_dx10.cpp:362
↓ 2 callersFunctionImGui_ImplDX10_InvalidateDeviceObjects
imgui/backends/imgui_impl_dx10.cpp:532
↓ 2 callersFunctionImGui_ImplDX10_SetupRenderState
Functions
imgui/imgui_impl_dx10.cpp:85
↓ 2 callersFunctionImGui_ImplDX10_SetupRenderState
Functions
imgui/backends/imgui_impl_dx10.cpp:85
↓ 2 callersFunctionImGui_ImplDX11_CreateDeviceObjects
imgui/imgui_impl_dx11.cpp:378
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