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Functions5,040 in github.com/Sh0ckFR/Universal-Dear-ImGui-Hook

↓ 4 callersFunctionsSendMouseCallback
@brief Call mouse callback after a mouse event **/
imgui/examples/libs/usynergy/uSynergy.c:156
↓ 4 callersFunctionsSetDisconnected
@brief Mark context as being disconnected **/
imgui/examples/libs/usynergy/uSynergy.c:462
↓ 4 callersFunctionstb_out4
imgui/misc/fonts/binary_to_compressed_c.cpp:235
↓ 4 callersFunctionstb_text_createundo
imgui/imstb_textedit.h:1225
↓ 4 callersFunctionstb_textedit_delete
delete characters while updating undo
imgui/imstb_textedit.h:595
↓ 4 callersFunctionstbrp_pack_rects
imgui/imstb_truetype.h:3936
↓ 4 callersFunctionstbtt_MakeGlyphBitmapSubpixel
imgui/imstb_truetype.h:3766
↓ 4 callersFunctionstbtt_ScaleForMappingEmToPixels
imgui/imstb_truetype.h:2671
↓ 4 callersFunctionstbtt__add_point
imgui/imstb_truetype.h:3555
↓ 4 callersFunctionstbtt__cff_index_get
imgui/imstb_truetype.h:1265
↓ 4 callersFunctionstbtt__csctx_v
imgui/imstb_truetype.h:1925
↓ 4 callersFunctionstbtt__oversample_shift
imgui/imstb_truetype.h:4144
↓ 3 callersMethodAddCustomRectRegular
imgui/imgui_draw.cpp:2726
↓ 3 callersMethodAddGlyph
x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. Not to be mistaken wi
imgui/imgui_draw.cpp:3842
↓ 3 callersFunctionAlignBufferSize
Same as IM_MEMALIGN(). 'alignment' must be a power of two.
imgui/imgui_impl_vulkan.cpp:408
↓ 3 callersFunctionAlignBufferSize
Same as IM_MEMALIGN(). 'alignment' must be a power of two.
imgui/backends/imgui_impl_vulkan.cpp:408
↓ 3 callersMethodApplyDeletionPostLoop
imgui/imgui_demo.cpp:2427
↓ 3 callersMethodApplyDeletionPreLoop
Find which item should be Focused after deletion. Call _before_ item submission. Return an index in the before-deletion item list, your item loop shou
imgui/imgui_demo.cpp:2397
↓ 3 callersFunctionApplyHoverFlagsForTooltip
imgui/imgui.cpp:4526
↓ 3 callersMethodCalcTextSizeA
imgui/imgui_draw.cpp:4037
↓ 3 callersFunctionCalcWordWrapNextLineStartA
Trim trailing space and find beginning of next line
imgui/imgui_draw.cpp:3925
↓ 3 callersMethodClear
imgui/imgui_widgets.cpp:8197
↓ 3 callersFunctionColorEditRestoreHS
ColorEdit supports RGB and HSV inputs. In case of RGB input resulting color may have undefined hue and/or saturation. Since widget displays both RGB a
imgui/imgui_widgets.cpp:5488
↓ 3 callersFunctionContains
Bottom-right
imgui/imgui_internal.h:561
↓ 3 callersFunctionDestroyFrameResources
vulkanhook.cpp:235
↓ 3 callersMethodDoSave
imgui/imgui_demo.cpp:10045
↓ 3 callersFunctionEditTableSizingFlags
Show a combo box with a choice of sizing policies
imgui/imgui_demo.cpp:5462
↓ 3 callersFunctionFindFirstExistingGlyph
imgui/imgui_draw.cpp:3723
↓ 3 callersFunctionFindWindowNavFocusable
imgui/imgui.cpp:13704
↓ 3 callersMethodGetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
imgui/imgui_internal.h:709
↓ 3 callersFunctionGetCombinedRootWindow
imgui/imgui.cpp:8020
↓ 3 callersMethodGetCustomRectByIndex
imgui/imgui.h:3446
↓ 3 callersFunctionGetDefaultFont
imgui/imgui_internal.h:3047
↓ 3 callersFunctionGetMergedModsFromKeys
[Internal] Do not use directly
imgui/imgui.cpp:9470
↓ 3 callersMethodGetName
imgui/imgui_internal.h:1905
↓ 3 callersMethodGetOrAddByKey
imgui/imgui_internal.h:699
↓ 3 callersFunctionGetResizeBorderRect
imgui/imgui.cpp:6492
↓ 3 callersMethodGetSpan
imgui/imgui_internal.h:679
↓ 3 callersMethodGetSpanPtrBegin
imgui/imgui_internal.h:676
↓ 3 callersMethodGetState
imgui/backends/imgui_impl_opengl3.cpp:264
↓ 3 callersFunctionImBitArrayClearAllBits
imgui/imgui_internal.h:583
↓ 3 callersFunctionImBitArrayClearBit
imgui/imgui_internal.h:585
↓ 3 callersFunctionImFileOpen
imgui/imgui.cpp:2312
↓ 3 callersFunctionImFormatStringV
imgui/imgui.cpp:2131
↓ 3 callersFunctionImGui_ImplDX10_InvalidateDeviceObjects
imgui/imgui_impl_dx10.cpp:532
↓ 3 callersFunctionImGui_ImplDX11_InvalidateDeviceObjects
imgui/imgui_impl_dx11.cpp:548
↓ 3 callersFunctionImGui_ImplGlfw_Init
imgui/backends/imgui_impl_glfw.cpp:587
↓ 3 callersFunctionImGui_ImplOpenGL2_Init
Functions
imgui/backends/imgui_impl_opengl2.cpp:97
↓ 3 callersFunctionImGui_ImplOpenGL2_NewFrame
imgui/backends/imgui_impl_opengl2.cpp:123
↓ 3 callersFunctionImGui_ImplOpenGL2_RenderDrawData
OpenGL2 Render function. Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explici
imgui/backends/imgui_impl_opengl2.cpp:181
↓ 3 callersFunctionImGui_ImplOpenGL2_Shutdown
imgui/backends/imgui_impl_opengl2.cpp:111
↓ 3 callersFunctionImGui_ImplOpenGL3_InitLoader
imgui/backends/imgui_impl_opengl3.cpp:283
↓ 3 callersFunctionImGui_ImplSDL2_CloseGamepads
imgui/backends/imgui_impl_sdl2.cpp:695
↓ 3 callersFunctionImGui_ImplSDL3_CloseGamepads
imgui/backends/imgui_impl_sdl3.cpp:663
↓ 3 callersFunctionImGui_ImplVulkan_MemoryType
imgui/imgui_impl_vulkan.cpp:385
↓ 3 callersFunctionImGui_ImplVulkan_MemoryType
imgui/backends/imgui_impl_vulkan.cpp:385
↓ 3 callersFunctionImGui_ImplWGPU_InvalidateDeviceObjects
imgui/backends/imgui_impl_wgpu.cpp:783
↓ 3 callersFunctionImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo
Helper to obtain the source of mouse messages. See https://learn.microsoft.com/en-us/windows/win32/tablet/system-events-and-mouse-messages Prefer to c
imgui/imgui_impl_win32.cpp:589
↓ 3 callersFunctionImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo
Helper to obtain the source of mouse messages. See https://learn.microsoft.com/en-us/windows/win32/tablet/system-events-and-mouse-messages Prefer to c
imgui/backends/imgui_impl_win32.cpp:589
↓ 3 callersFunctionImParseFormatFindEnd
imgui/imgui_widgets.cpp:3504
↓ 3 callersFunctionImParseFormatFindStart
We don't use strchr() because our strings are usually very short and often start with '%'
imgui/imgui_widgets.cpp:3491
↓ 3 callersFunctionImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
imgui/imgui.cpp:2518
↓ 3 callersFunctionIsExtensionAvailable
imgui/examples/example_sdl2_vulkan/main.cpp:68
↓ 3 callersFunctionIsExtensionAvailable
imgui/examples/example_sdl3_vulkan/main.cpp:73
↓ 3 callersFunctionIsExtensionAvailable
imgui/examples/example_win32_vulkan/main.cpp:69
↓ 3 callersFunctionIsExtensionAvailable
imgui/examples/example_glfw_vulkan/main.cpp:80
↓ 3 callersMethodIsPacked
imgui/imgui.h:3360
↓ 3 callersMethodOnCharPressed
imgui/imgui_widgets.cpp:4187
↓ 3 callersMethodPrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
imgui/imgui_draw.cpp:682
↓ 3 callersMethodPrimVtx
imgui/imgui.h:3239
↓ 3 callersMethodPushTextureID
imgui/imgui_draw.cpp:656
↓ 3 callersFunctionRenderWindowOuterSingleBorder
imgui/imgui.cpp:6750
↓ 3 callersFunctionSetCurrentWindow
imgui/imgui.cpp:4332
↓ 3 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
imgui/imgui.cpp:2776
↓ 3 callersMethodSetState
imgui/backends/imgui_impl_opengl3.cpp:273
↓ 3 callersFunctionSetWindowConditionAllowFlags
imgui/imgui.cpp:6233
↓ 3 callersFunctionShutdown
imgui/examples/example_android_opengl3/main.cpp:267
↓ 3 callersMethodSplit
imgui/imgui_draw.cpp:2096
↓ 3 callersFunctionTabBarGetTabOrder
imgui/imgui_internal.h:3404
↓ 3 callersFunctionTryInitBackend
dllmain.cpp:19
↓ 3 callersFunctionUpdateAliasKey
imgui/imgui.cpp:9461
↓ 3 callersFunctionWaitForLastSubmittedFrame
imgui/examples/example_win32_directx12/main.cpp:466
↓ 3 callersFunctionWindowPosAbsToRel
imgui/imgui_internal.h:3029
↓ 3 callersMethod_PopUnusedDrawCmd
Pop trailing draw command (used before merging or presenting to user) Note that this leaves the ImDrawList in a state unfit for further commands, as m
imgui/imgui_draw.cpp:488
↓ 3 callersMethodalloc_chunk
imgui/imgui_internal.h:728
↓ 3 callersMethodappendfv
Helper: Text buffer for logging/accumulating text
imgui/imgui.cpp:2955
↓ 3 callersFunctionbegin
imgui/imgui.h:2112
↓ 3 callersFunctionclear
imgui/imgui.h:2100
↓ 3 callersFunctionclose_libgl
imgui/backends/imgui_impl_opengl3_loader.h:642
↓ 3 callersMethodfind_erase_unsorted
imgui/imgui_draw.cpp:1800
↓ 3 callersFunctionsSendKeyboardCallback
@brief Send keyboard callback when a key has been pressed or released **/
imgui/examples/libs/usynergy/uSynergy.c:172
↓ 3 callersFunctionsize
imgui/imgui.h:2105
↓ 3 callersFunctionstb__lit
imgui/imgui_draw.cpp:4573
↓ 3 callersFunctionstb_textedit_move_to_last
move cursor to last character of selection
imgui/imstb_textedit.h:640
↓ 3 callersFunctionstbtt_GetFontVMetrics
imgui/imstb_truetype.h:2639
↓ 3 callersFunctionstbtt_GetGlyphHMetrics
imgui/imstb_truetype.h:2310
↓ 3 callersFunctionstbtt__GetGlyfOffset
imgui/imstb_truetype.h:1608
↓ 3 callersFunctionstbtt__buf_get
imgui/imstb_truetype.h:1163
↓ 3 callersFunctionstbtt__cff_int
imgui/imstb_truetype.h:1209
↓ 3 callersFunctionstbtt__csctx_rmove_to
imgui/imstb_truetype.h:1947
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