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github.com/Sezzary/SilentEngine
/ functions
Functions
1,649 in github.com/Sezzary/SilentEngine
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Functions
1,649
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Types & classes
585
Method
Distance
Source/Math/Objects/Vector3i.cpp:27
Method
DistanceSquared
Source/Math/Objects/Vector2.cpp:30
Method
DistanceSquared
Source/Math/Objects/Vector3.cpp:31
Method
DistanceSquared
Source/Math/Objects/Vector2i.cpp:30
Method
DistanceSquared
Source/Math/Objects/Vector3i.cpp:32
Method
Dot
Source/Math/Objects/Vector2.cpp:35
Method
Dot
Source/Math/Objects/Vector3.cpp:36
Method
Draw
Source/Renderer/Backends/SdlGpu/Resources/IndirectBuffer.cpp:24
Method
Draw2dScene
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:494
Method
Draw3dScene
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:337
Method
DrawDither
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:451
Method
DrawFrame
Source/Renderer/Renderer.cpp:727
Method
DrawPostProcess
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:545
Method
DrawPowerMenu
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:669
Method
DrawViewport
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:625
Function
EndTimer
Source/Debug/Debug.cpp:238
Function
Entry
Source/Game/Entry.cpp:180
Method
EulerAngles
Source/Math/Objects/EulerAngles.cpp:17
Method
EulerAngles
@brief Creates a default instance. */
Source/Math/Objects/EulerAngles.h:43
Function
Event_BgTextureFadeIn
Source/Game/Bodyprog/Events/Utils.c:765
Function
Event_BgTextureFadeOut
Source/Game/Bodyprog/Events/Utils.c:787
Function
Event_BgTextureLoadFadeIn
Source/Game/Bodyprog/Events/Utils.c:747
Function
Event_CameraLookAtSet
Source/Game/Bodyprog/Events/Utils.c:643
Function
Event_CameraPositionSet
Source/Game/Bodyprog/Events/Utils.c:578
Function
Event_CharaAnimPlayToEnd
Source/Game/Bodyprog/Events/Utils.c:709
Function
Event_CharaAnimUnlockPlayToEnd
Source/Game/Bodyprog/Events/Utils.c:728
Function
Event_CommonItemTake
Source/Game/Bodyprog/Events/Utils.c:1098
Function
Event_DisplayBgTexture
Source/Game/Bodyprog/Events/Utils.c:845
Function
Event_DisplayMapMsgWithAudio
Source/Game/Bodyprog/Events/Utils.c:560
Function
Event_DisplayMapMsgWithBg
Source/Game/Bodyprog/Events/Utils.c:890
Function
Event_DisplayMapMsgWithDimmedBg
Source/Game/Bodyprog/Events/Utils.c:946
Function
Event_DisplayMapMsgWithSfx
Source/Game/Bodyprog/Events/Utils.c:800
Function
Event_PaperMapCmd
Source/Game/Bodyprog/Events/Utils.c:500
Function
Event_PaperMapTake
Source/Game/Bodyprog/Events/Utils.c:1142
Function
Event_PathWaypointExecuteChara
Source/Game/Bodyprog/Events/Utils.c:487
Function
Event_PathWaypointExecuteCharaNoWait
Source/Game/Bodyprog/Events/Utils.c:495
Function
Event_PathWaypointExecutePlayer
Source/Game/Bodyprog/Events/Utils.c:479
Function
Event_PathWaypointSet
Source/Game/Bodyprog/Events/Utils.c:453
Function
Event_SysStateBranchOnFlag
Source/Game/Bodyprog/Events/Utils.c:171
Function
Event_TweenLinear
Source/Game/Bodyprog/Events/Utils.c:538
Function
Event_TweenReset
Source/Game/Bodyprog/Events/Utils.c:529
Function
Event_TweenSine
Source/Game/Bodyprog/Events/Utils.c:549
Function
Event_WaitPlayerStop
Source/Game/Bodyprog/Events/Utils.c:77
Method
ExecuteCallback
Source/Gui/Button.cpp:181
Function
FLOOR
@brief Floors a floating-point value. * * @param x Value to floor. * @return `x` floored to the closest integer. */
Source/Math/Constants.h:238
Method
FilesystemManager
Source/Services/Filesystem.h:49
Method
Fill
Source/Utils/Bitfield.cpp:440
Method
Flip
Source/Utils/Bitfield.cpp:151
Method
Font
Source/Utils/Font.cpp:9
Method
Font
@brief Creates a default uninitialized instance. */
Source/Utils/Font.h:81
Method
FontManager
Source/Utils/Font.cpp:306
Method
From8Bit
@brief Creates an instance from 8-bit RGBA components. * * @param r Red component. * @param g Green component. * @
Source/Math/Objects/Color.h:45
Method
FromOptionsJson
Source/Services/Options.cpp:223
Method
FromPacked8Bit
@brief Creates an instance from packed 8-bit RGBA components. * * @param rgba Packed RGBA. */
Source/Math/Objects/Color.h:54
Method
FromSavegameBuffer
Source/Savegame/Savegame.cpp:235
Function
Fs_AllocMem
Source/Game/Main/FsMem.cpp:13
Function
Fs_ClampMemBlock
Source/Game/Main/FsMem.cpp:24
Function
Fs_ClampToHeapBounds
Source/Game/Main/FsMem.cpp:18
Function
Fs_DecryptOverlay
Source/Game/Main/FileInfo.cpp:90
Function
Fs_FindNextFile
Source/Game/Main/FileInfo.cpp:231
Function
Fs_FindNextFileOfType
Source/Game/Main/FileInfo.cpp:202
Function
Fs_FreeMem
Source/Game/Main/FsMem.cpp:30
Function
Fs_GetFileName
Source/Game/Main/FileInfo.cpp:102
Function
Fs_GetFileSectorAlignedSize
Source/Game/Main/FileInfo.cpp:195
Function
Fs_GetFileSize
Source/Game/Main/FileInfo.cpp:95
Function
Fs_InitializeMem
Source/Game/Main/FsMem.cpp:8
Function
Fs_QueueAllocEntryData
Source/Game/Main/FsQueue.cpp:159
Function
Fs_QueueCanRead
Source/Game/Main/FsQueue.cpp:165
Function
Fs_QueueDoBuffersOverlap
Source/Game/Main/FsQueue.cpp:171
Function
Fs_QueueEnqueue
Source/Game/Main/FsQueue.cpp:124
Function
Fs_QueueInitialize
Source/Game/Main/FsQueue.cpp:130
Function
Fs_QueueIsEntryLoaded
Source/Game/Main/FsQueue.cpp:26
Function
Fs_QueuePostLoadAnm
Source/Game/Main/FsQueue.cpp:214
Function
Fs_QueuePostLoadTim
Source/Game/Main/FsQueue.cpp:208
Function
Fs_QueueResetTick
Source/Game/Main/FsQueue.cpp:189
Function
Fs_QueueTickRead
Source/Game/Main/FsQueue.cpp:183
Function
Fs_QueueTickReadPcDrv
Source/Game/Main/FsQueue.cpp:195
Function
Fs_QueueTickSetLoc
Source/Game/Main/FsQueue.cpp:177
Function
Fs_QueueUpdatePostLoad
Source/Game/Main/FsQueue.cpp:201
Function
Fs_QueueUpdateRead
Source/Game/Main/FsQueue.cpp:153
Function
Fs_QueueUpdateSeek
Source/Game/Main/FsQueue.cpp:147
Function
Fs_RelinkMemBlock
Source/Game/Main/FsMem.cpp:36
Function
GameBoot_SavegameInitialize
Source/Game/Bodyprog/GameBoot/GameBoot.cpp:12
Function
GameFs_StreamBinSeek
Source/Game/Bodyprog/Sys/FsScreens.cpp:22
Function
GameState_AutoLoadSavegame_Update
Source/Game/Screens/SaveLoad/SaveLoad.cpp:2193
Function
GameState_Boot_Update
Source/Game/Bodyprog/Sys/GameMain.cpp:67
Function
GameState_DebugMoviePlayer_Update
Source/Game/Screens/Stream/Stream.cpp:79
Function
GameState_ExitMovie_Update
Source/Game/Screens/Stream/Stream.cpp:74
Function
GameState_InGame_Update
Source/Game/Bodyprog/Events/GameSysStates.cpp:63
Function
GameState_KcetLogo_Update
Source/Game/Screens/BKonami/BKonami.cpp:150
Function
GameState_KonamiLogo_Update
Source/Game/Screens/BKonami/BKonami.cpp:26
Function
GameState_LoadMapScreen_Update
Source/Game/Bodyprog/Events/GameSysStates.cpp:507
Function
GameState_LoadSavegameScreen_Update
Source/Game/Screens/SaveLoad/SaveLoad.cpp:1679
Function
GameState_LoadScreen_Update
Source/Game/Bodyprog/GameBoot/GameLoad.cpp:46
Function
GameState_LoadStatusScreen_Update
Source/Game/Bodyprog/Events/GameSysStates.cpp:432
Function
GameState_MainMenu_Update
Source/Game/Bodyprog/Title.cpp:43
Function
GameState_MapEvent_Update
Source/Game/Bodyprog/Events/GameSysStates.cpp:1010
Function
GameState_MovieIntroAlternate_Update
Source/Game/Screens/Stream/Stream.cpp:84
Function
GameState_MovieIntroFadeIn_Update
Source/Game/Screens/Stream/Stream.cpp:24
Function
GameState_MovieIntro_Update
Source/Game/Screens/Stream/Stream.cpp:55
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