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Functions1,649 in github.com/Sezzary/SilentEngine

MethodDistance
Source/Math/Objects/Vector3i.cpp:27
MethodDistanceSquared
Source/Math/Objects/Vector2.cpp:30
MethodDistanceSquared
Source/Math/Objects/Vector3.cpp:31
MethodDistanceSquared
Source/Math/Objects/Vector2i.cpp:30
MethodDistanceSquared
Source/Math/Objects/Vector3i.cpp:32
MethodDot
Source/Math/Objects/Vector2.cpp:35
MethodDot
Source/Math/Objects/Vector3.cpp:36
MethodDraw
Source/Renderer/Backends/SdlGpu/Resources/IndirectBuffer.cpp:24
MethodDraw2dScene
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:494
MethodDraw3dScene
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:337
MethodDrawDither
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:451
MethodDrawFrame
Source/Renderer/Renderer.cpp:727
MethodDrawPostProcess
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:545
MethodDrawPowerMenu
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:669
MethodDrawViewport
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:625
FunctionEndTimer
Source/Debug/Debug.cpp:238
FunctionEntry
Source/Game/Entry.cpp:180
MethodEulerAngles
Source/Math/Objects/EulerAngles.cpp:17
MethodEulerAngles
@brief Creates a default instance. */
Source/Math/Objects/EulerAngles.h:43
FunctionEvent_BgTextureFadeIn
Source/Game/Bodyprog/Events/Utils.c:765
FunctionEvent_BgTextureFadeOut
Source/Game/Bodyprog/Events/Utils.c:787
FunctionEvent_BgTextureLoadFadeIn
Source/Game/Bodyprog/Events/Utils.c:747
FunctionEvent_CameraLookAtSet
Source/Game/Bodyprog/Events/Utils.c:643
FunctionEvent_CameraPositionSet
Source/Game/Bodyprog/Events/Utils.c:578
FunctionEvent_CharaAnimPlayToEnd
Source/Game/Bodyprog/Events/Utils.c:709
FunctionEvent_CharaAnimUnlockPlayToEnd
Source/Game/Bodyprog/Events/Utils.c:728
FunctionEvent_CommonItemTake
Source/Game/Bodyprog/Events/Utils.c:1098
FunctionEvent_DisplayBgTexture
Source/Game/Bodyprog/Events/Utils.c:845
FunctionEvent_DisplayMapMsgWithAudio
Source/Game/Bodyprog/Events/Utils.c:560
FunctionEvent_DisplayMapMsgWithBg
Source/Game/Bodyprog/Events/Utils.c:890
FunctionEvent_DisplayMapMsgWithDimmedBg
Source/Game/Bodyprog/Events/Utils.c:946
FunctionEvent_DisplayMapMsgWithSfx
Source/Game/Bodyprog/Events/Utils.c:800
FunctionEvent_PaperMapCmd
Source/Game/Bodyprog/Events/Utils.c:500
FunctionEvent_PaperMapTake
Source/Game/Bodyprog/Events/Utils.c:1142
FunctionEvent_PathWaypointExecuteChara
Source/Game/Bodyprog/Events/Utils.c:487
FunctionEvent_PathWaypointExecuteCharaNoWait
Source/Game/Bodyprog/Events/Utils.c:495
FunctionEvent_PathWaypointExecutePlayer
Source/Game/Bodyprog/Events/Utils.c:479
FunctionEvent_PathWaypointSet
Source/Game/Bodyprog/Events/Utils.c:453
FunctionEvent_SysStateBranchOnFlag
Source/Game/Bodyprog/Events/Utils.c:171
FunctionEvent_TweenLinear
Source/Game/Bodyprog/Events/Utils.c:538
FunctionEvent_TweenReset
Source/Game/Bodyprog/Events/Utils.c:529
FunctionEvent_TweenSine
Source/Game/Bodyprog/Events/Utils.c:549
FunctionEvent_WaitPlayerStop
Source/Game/Bodyprog/Events/Utils.c:77
MethodExecuteCallback
Source/Gui/Button.cpp:181
FunctionFLOOR
@brief Floors a floating-point value. * * @param x Value to floor. * @return `x` floored to the closest integer. */
Source/Math/Constants.h:238
MethodFilesystemManager
Source/Services/Filesystem.h:49
MethodFill
Source/Utils/Bitfield.cpp:440
MethodFlip
Source/Utils/Bitfield.cpp:151
MethodFont
Source/Utils/Font.cpp:9
MethodFont
@brief Creates a default uninitialized instance. */
Source/Utils/Font.h:81
MethodFontManager
Source/Utils/Font.cpp:306
MethodFrom8Bit
@brief Creates an instance from 8-bit RGBA components. * * @param r Red component. * @param g Green component. * @
Source/Math/Objects/Color.h:45
MethodFromOptionsJson
Source/Services/Options.cpp:223
MethodFromPacked8Bit
@brief Creates an instance from packed 8-bit RGBA components. * * @param rgba Packed RGBA. */
Source/Math/Objects/Color.h:54
MethodFromSavegameBuffer
Source/Savegame/Savegame.cpp:235
FunctionFs_AllocMem
Source/Game/Main/FsMem.cpp:13
FunctionFs_ClampMemBlock
Source/Game/Main/FsMem.cpp:24
FunctionFs_ClampToHeapBounds
Source/Game/Main/FsMem.cpp:18
FunctionFs_DecryptOverlay
Source/Game/Main/FileInfo.cpp:90
FunctionFs_FindNextFile
Source/Game/Main/FileInfo.cpp:231
FunctionFs_FindNextFileOfType
Source/Game/Main/FileInfo.cpp:202
FunctionFs_FreeMem
Source/Game/Main/FsMem.cpp:30
FunctionFs_GetFileName
Source/Game/Main/FileInfo.cpp:102
FunctionFs_GetFileSectorAlignedSize
Source/Game/Main/FileInfo.cpp:195
FunctionFs_GetFileSize
Source/Game/Main/FileInfo.cpp:95
FunctionFs_InitializeMem
Source/Game/Main/FsMem.cpp:8
FunctionFs_QueueAllocEntryData
Source/Game/Main/FsQueue.cpp:159
FunctionFs_QueueCanRead
Source/Game/Main/FsQueue.cpp:165
FunctionFs_QueueDoBuffersOverlap
Source/Game/Main/FsQueue.cpp:171
FunctionFs_QueueEnqueue
Source/Game/Main/FsQueue.cpp:124
FunctionFs_QueueInitialize
Source/Game/Main/FsQueue.cpp:130
FunctionFs_QueueIsEntryLoaded
Source/Game/Main/FsQueue.cpp:26
FunctionFs_QueuePostLoadAnm
Source/Game/Main/FsQueue.cpp:214
FunctionFs_QueuePostLoadTim
Source/Game/Main/FsQueue.cpp:208
FunctionFs_QueueResetTick
Source/Game/Main/FsQueue.cpp:189
FunctionFs_QueueTickRead
Source/Game/Main/FsQueue.cpp:183
FunctionFs_QueueTickReadPcDrv
Source/Game/Main/FsQueue.cpp:195
FunctionFs_QueueTickSetLoc
Source/Game/Main/FsQueue.cpp:177
FunctionFs_QueueUpdatePostLoad
Source/Game/Main/FsQueue.cpp:201
FunctionFs_QueueUpdateRead
Source/Game/Main/FsQueue.cpp:153
FunctionFs_QueueUpdateSeek
Source/Game/Main/FsQueue.cpp:147
FunctionFs_RelinkMemBlock
Source/Game/Main/FsMem.cpp:36
FunctionGameBoot_SavegameInitialize
Source/Game/Bodyprog/GameBoot/GameBoot.cpp:12
FunctionGameFs_StreamBinSeek
Source/Game/Bodyprog/Sys/FsScreens.cpp:22
FunctionGameState_AutoLoadSavegame_Update
Source/Game/Screens/SaveLoad/SaveLoad.cpp:2193
FunctionGameState_Boot_Update
Source/Game/Bodyprog/Sys/GameMain.cpp:67
FunctionGameState_DebugMoviePlayer_Update
Source/Game/Screens/Stream/Stream.cpp:79
FunctionGameState_ExitMovie_Update
Source/Game/Screens/Stream/Stream.cpp:74
FunctionGameState_InGame_Update
Source/Game/Bodyprog/Events/GameSysStates.cpp:63
FunctionGameState_KcetLogo_Update
Source/Game/Screens/BKonami/BKonami.cpp:150
FunctionGameState_KonamiLogo_Update
Source/Game/Screens/BKonami/BKonami.cpp:26
FunctionGameState_LoadMapScreen_Update
Source/Game/Bodyprog/Events/GameSysStates.cpp:507
FunctionGameState_LoadSavegameScreen_Update
Source/Game/Screens/SaveLoad/SaveLoad.cpp:1679
FunctionGameState_LoadScreen_Update
Source/Game/Bodyprog/GameBoot/GameLoad.cpp:46
FunctionGameState_LoadStatusScreen_Update
Source/Game/Bodyprog/Events/GameSysStates.cpp:432
FunctionGameState_MainMenu_Update
Source/Game/Bodyprog/Title.cpp:43
FunctionGameState_MapEvent_Update
Source/Game/Bodyprog/Events/GameSysStates.cpp:1010
FunctionGameState_MovieIntroAlternate_Update
Source/Game/Screens/Stream/Stream.cpp:84
FunctionGameState_MovieIntroFadeIn_Update
Source/Game/Screens/Stream/Stream.cpp:24
FunctionGameState_MovieIntro_Update
Source/Game/Screens/Stream/Stream.cpp:55
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