MCPcopy Create free account

hub / github.com/Sezzary/SilentEngine / functions

Functions1,649 in github.com/Sezzary/SilentEngine

MethodBind
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:122
MethodBind
Source/Renderer/Backends/SdlGpu/Resources/MeshCache.cpp:97
MethodBind
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:33
MethodBindingManager
Source/Input/Binding.h:59
MethodBitfield
Source/Utils/Bitfield.cpp:11
MethodBlend
Source/Math/Objects/Color.cpp:99
MethodBlockAllocator
Source/Utils/BlockAllocator.cpp:6
MethodBlockAllocator
@brief Creates a default uninitialized instance. */
Source/Utils/BlockAllocator.h:30
MethodBoundingFrustum
@brief Creates a default instance. */
Source/Math/Objects/BoundingFrustum.h:42
MethodBoundingSphere
Source/Math/Objects/BoundingSphere.cpp:11
MethodBoundingSphere
@brief Creates a default instance. */
Source/Math/Objects/BoundingSphere.h:27
MethodBoundingVolumeHierarchy
@brief Creates a default uninitialized instance. */
Source/Utils/BoundingVolumeHierarchy.h:52
MethodBoundingVolumeHierarchy
Source/Utils/BoundingVolumeHierarchy.cpp:13
MethodBrighten
Source/Math/Objects/Color.cpp:113
MethodBuffer
@brief Creates a default uninitialized instance. */
Source/Renderer/Backends/SdlGpu/Resources/Buffer.h:27
MethodBuild
Source/Utils/BoundingVolumeHierarchy.cpp:631
MethodButton
Source/Gui/Button.cpp:16
FunctionCEIL
@brief Ceils a floating-point value. * * @param x Value to ceil. * @return `x` ceiled to the closest integer. */
Source/Math/Constants.h:259
MethodCacheGlyph
Source/Utils/Font.cpp:184
FunctionCeilToStep
Source/Math/Utils.cpp:14
MethodCell
Source/Utils/SpatialHash.cpp:8
FunctionChara_AnimSet
@brief Sets the animation of a character. * * @param chara Character to set animation for. TODO: Maybe should take `s_ModelAnim` instead? If
Source/Game/Bodyprog/Chara/Chara.h:725
FunctionChara_AnimStateReset
@brief Resets an NPC's control state to `*_None` if the control subsystem was flagged for a reset. * * @note This is only for NPCs which use
Source/Game/Bodyprog/Chara/Chara.h:738
FunctionChara_BonesInit
Source/Game/Bodyprog/CharaSpawn.cpp:28
FunctionChara_CollisionSet
@brief Sets the collision shapes of a character from keyframe collision data. * * @param chara Character to update. * @param keyframe K
Source/Game/Bodyprog/Chara/Chara.h:644
FunctionChara_DamagedFlagUpdate
Source/Game/Bodyprog/Events/NpcMain.cpp:27
FunctionChara_Load
Source/Game/Bodyprog/CharaSpawn.cpp:13
FunctionChara_ModelCharaIdClear
Source/Game/Bodyprog/CharaSpawn.cpp:122
FunctionChara_ProcessLoads
Source/Game/Bodyprog/CharaSpawn.cpp:21
FunctionChara_Spawn
Source/Game/Bodyprog/CharaSpawn.cpp:34
FunctionChara_SpawnFlagsSet
Source/Game/Bodyprog/CharaSpawn.cpp:137
FunctionChara_SpawnPositionSet
Source/Game/Bodyprog/CharaSpawn.cpp:145
MethodClamp
Source/Math/Objects/Vector2.cpp:65
MethodClamp
Source/Math/Objects/Vector3.cpp:66
MethodClamp
Source/Math/Objects/Vector2i.cpp:55
MethodClamp
Source/Math/Objects/Vector3i.cpp:57
MethodClear
Source/Renderer/Backends/SdlGpu/Resources/TextureCache.cpp:187
MethodClear
Source/Renderer/Common/Resources/MeshCache.cpp:75
MethodClear
Source/Utils/BlockAllocator.cpp:82
MethodClear
Source/Utils/Bitfield.cpp:123
MethodClear
Source/Input/Action.cpp:228
MethodClearAll
Source/Utils/Bitfield.cpp:146
MethodClearDrawBatches
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:1051
MethodClockManager
@brief Creates a default uninitialized instance. */
Source/Services/Clock.h:30
MethodColor
@brief Creates a default instance. */
Source/Math/Objects/Color.h:27
MethodCompare
Source/Math/Objects/EulerAngles.cpp:64
MethodCompare
Source/Math/Objects/Vector2.cpp:115
MethodCompare
Source/Math/Objects/Vector3.cpp:128
FunctionCompat_SquareRoot12
Source/Psx.cpp:6
MethodContains
Source/Math/Objects/OrientedBoundingBox.cpp:136
MethodContains
Source/Math/Objects/BoundingFrustum.cpp:78
MethodContains
Source/Math/Objects/AxisAlignedBoundingBox.cpp:165
MethodContainsLocale
Source/Utils/Translator.cpp:158
FunctionControllerData_AnalogToDigital
Source/Game/Bodyprog/Sys/Joy.cpp:129
FunctionConvertNdcToScreenPercent
Source/Renderer/Common/Utils.cpp:151
FunctionConvertScreenPercentToRetroPixels
Source/Renderer/Common/Utils.cpp:140
MethodCopyGpuViewportQuad
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:1001
MethodCopyImmediatePrimitives2d
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:823
MethodCopyImmediatePrimitives3d
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:906
FunctionCreateCone
Source/Debug/Debug.cpp:434
FunctionCreateCylinder
Source/Debug/Debug.cpp:413
FunctionCreateDebugDiamond
Source/Debug/Debug.cpp:455
MethodCreateDebugLine
Source/Renderer/Common/Resources/Primitive/Primitive3d.cpp:10
MethodCreateDebugTriangle
Source/Renderer/Common/Resources/Primitive/Primitive3d.cpp:29
MethodCreateGlyph2d
Source/Renderer/Common/Resources/Scene/Text2d.cpp:12
MethodCreateLine
Source/Renderer/Common/Resources/Scene/Shape2d.cpp:11
MethodCreateLookAt
Source/Math/Objects/Matrix.cpp:53
MethodCreateOrthographic
Source/Math/Objects/Matrix.cpp:38
MethodCreatePerspective
Source/Math/Objects/Matrix.cpp:48
MethodCreateQuad
Source/Renderer/Common/Resources/Scene/Shape2d.cpp:75
MethodCreateRotationX
Source/Math/Objects/Matrix.cpp:18
MethodCreateRotationY
Source/Math/Objects/Matrix.cpp:23
MethodCreateRotationZ
Source/Math/Objects/Matrix.cpp:28
MethodCreateScale
Source/Math/Objects/Matrix.cpp:33
FunctionCreateSphere
Source/Debug/Debug.cpp:354
MethodCreateSprite2d
Source/Renderer/Common/Resources/Scene/Sprite2d.cpp:43
FunctionCreateTarget
Source/Debug/Debug.cpp:278
MethodCreateText2d
Source/Renderer/Common/Resources/Scene/Text2d.cpp:39
MethodCreateTranslation
Source/Math/Objects/Matrix.cpp:13
MethodCreateTriangle
Source/Renderer/Common/Resources/Scene/Shape2d.cpp:46
MethodCreateTriangle3d
Source/Renderer/Common/Resources/Scene/Triangle3d.cpp:9
MethodCross
Source/Math/Objects/Vector2.cpp:40
MethodCross
Source/Math/Objects/Vector3.cpp:41
MethodDVECTOR_XZ
Source/Math/Compatibility.h:19
MethodDarken
Source/Math/Objects/Color.cpp:126
MethodDebug
Source/Utils/SpatialHash.cpp:231
MethodDebug
Source/Gui/Button.cpp:84
MethodDeinitialize
Source/Application.cpp:210
MethodDeinitialize
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:150
MethodDeinitialize
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:25
MethodDeinitialize
Source/Input/Input.cpp:145
MethodDeinitialize
Source/Audio/Audio.cpp:101
FunctionDemo_ControllerDataUpdate
Source/Game/Bodyprog/Demo.cpp:380
FunctionDemo_GameRandSeedSet
Source/Game/Bodyprog/Demo.cpp:426
FunctionDemo_PresentIntervalUpdate
Source/Game/Bodyprog/Demo.cpp:413
FunctionDemo_Stop
Source/Game/Bodyprog/Demo.cpp:205
FunctionDemo_Update
Source/Game/Bodyprog/Demo.cpp:302
MethodDistance
Source/Math/Objects/Vector2.cpp:25
MethodDistance
Source/Math/Objects/Vector3.cpp:26
MethodDistance
Source/Math/Objects/Vector2i.cpp:25
← previousnext →801–900 of 1,649, ranked by callers