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github.com/Sezzary/SilentEngine
/ functions
Functions
1,649 in github.com/Sezzary/SilentEngine
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Functions
1,649
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Types & classes
585
Method
Bind
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:122
Method
Bind
Source/Renderer/Backends/SdlGpu/Resources/MeshCache.cpp:97
Method
Bind
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:33
Method
BindingManager
Source/Input/Binding.h:59
Method
Bitfield
Source/Utils/Bitfield.cpp:11
Method
Blend
Source/Math/Objects/Color.cpp:99
Method
BlockAllocator
Source/Utils/BlockAllocator.cpp:6
Method
BlockAllocator
@brief Creates a default uninitialized instance. */
Source/Utils/BlockAllocator.h:30
Method
BoundingFrustum
@brief Creates a default instance. */
Source/Math/Objects/BoundingFrustum.h:42
Method
BoundingSphere
Source/Math/Objects/BoundingSphere.cpp:11
Method
BoundingSphere
@brief Creates a default instance. */
Source/Math/Objects/BoundingSphere.h:27
Method
BoundingVolumeHierarchy
@brief Creates a default uninitialized instance. */
Source/Utils/BoundingVolumeHierarchy.h:52
Method
BoundingVolumeHierarchy
Source/Utils/BoundingVolumeHierarchy.cpp:13
Method
Brighten
Source/Math/Objects/Color.cpp:113
Method
Buffer
@brief Creates a default uninitialized instance. */
Source/Renderer/Backends/SdlGpu/Resources/Buffer.h:27
Method
Build
Source/Utils/BoundingVolumeHierarchy.cpp:631
Method
Button
Source/Gui/Button.cpp:16
Function
CEIL
@brief Ceils a floating-point value. * * @param x Value to ceil. * @return `x` ceiled to the closest integer. */
Source/Math/Constants.h:259
Method
CacheGlyph
Source/Utils/Font.cpp:184
Function
CeilToStep
Source/Math/Utils.cpp:14
Method
Cell
Source/Utils/SpatialHash.cpp:8
Function
Chara_AnimSet
@brief Sets the animation of a character. * * @param chara Character to set animation for. TODO: Maybe should take `s_ModelAnim` instead? If
Source/Game/Bodyprog/Chara/Chara.h:725
Function
Chara_AnimStateReset
@brief Resets an NPC's control state to `*_None` if the control subsystem was flagged for a reset. * * @note This is only for NPCs which use
Source/Game/Bodyprog/Chara/Chara.h:738
Function
Chara_BonesInit
Source/Game/Bodyprog/CharaSpawn.cpp:28
Function
Chara_CollisionSet
@brief Sets the collision shapes of a character from keyframe collision data. * * @param chara Character to update. * @param keyframe K
Source/Game/Bodyprog/Chara/Chara.h:644
Function
Chara_DamagedFlagUpdate
Source/Game/Bodyprog/Events/NpcMain.cpp:27
Function
Chara_Load
Source/Game/Bodyprog/CharaSpawn.cpp:13
Function
Chara_ModelCharaIdClear
Source/Game/Bodyprog/CharaSpawn.cpp:122
Function
Chara_ProcessLoads
Source/Game/Bodyprog/CharaSpawn.cpp:21
Function
Chara_Spawn
Source/Game/Bodyprog/CharaSpawn.cpp:34
Function
Chara_SpawnFlagsSet
Source/Game/Bodyprog/CharaSpawn.cpp:137
Function
Chara_SpawnPositionSet
Source/Game/Bodyprog/CharaSpawn.cpp:145
Method
Clamp
Source/Math/Objects/Vector2.cpp:65
Method
Clamp
Source/Math/Objects/Vector3.cpp:66
Method
Clamp
Source/Math/Objects/Vector2i.cpp:55
Method
Clamp
Source/Math/Objects/Vector3i.cpp:57
Method
Clear
Source/Renderer/Backends/SdlGpu/Resources/TextureCache.cpp:187
Method
Clear
Source/Renderer/Common/Resources/MeshCache.cpp:75
Method
Clear
Source/Utils/BlockAllocator.cpp:82
Method
Clear
Source/Utils/Bitfield.cpp:123
Method
Clear
Source/Input/Action.cpp:228
Method
ClearAll
Source/Utils/Bitfield.cpp:146
Method
ClearDrawBatches
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:1051
Method
ClockManager
@brief Creates a default uninitialized instance. */
Source/Services/Clock.h:30
Method
Color
@brief Creates a default instance. */
Source/Math/Objects/Color.h:27
Method
Compare
Source/Math/Objects/EulerAngles.cpp:64
Method
Compare
Source/Math/Objects/Vector2.cpp:115
Method
Compare
Source/Math/Objects/Vector3.cpp:128
Function
Compat_SquareRoot12
Source/Psx.cpp:6
Method
Contains
Source/Math/Objects/OrientedBoundingBox.cpp:136
Method
Contains
Source/Math/Objects/BoundingFrustum.cpp:78
Method
Contains
Source/Math/Objects/AxisAlignedBoundingBox.cpp:165
Method
ContainsLocale
Source/Utils/Translator.cpp:158
Function
ControllerData_AnalogToDigital
Source/Game/Bodyprog/Sys/Joy.cpp:129
Function
ConvertNdcToScreenPercent
Source/Renderer/Common/Utils.cpp:151
Function
ConvertScreenPercentToRetroPixels
Source/Renderer/Common/Utils.cpp:140
Method
CopyGpuViewportQuad
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:1001
Method
CopyImmediatePrimitives2d
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:823
Method
CopyImmediatePrimitives3d
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:906
Function
CreateCone
Source/Debug/Debug.cpp:434
Function
CreateCylinder
Source/Debug/Debug.cpp:413
Function
CreateDebugDiamond
Source/Debug/Debug.cpp:455
Method
CreateDebugLine
Source/Renderer/Common/Resources/Primitive/Primitive3d.cpp:10
Method
CreateDebugTriangle
Source/Renderer/Common/Resources/Primitive/Primitive3d.cpp:29
Method
CreateGlyph2d
Source/Renderer/Common/Resources/Scene/Text2d.cpp:12
Method
CreateLine
Source/Renderer/Common/Resources/Scene/Shape2d.cpp:11
Method
CreateLookAt
Source/Math/Objects/Matrix.cpp:53
Method
CreateOrthographic
Source/Math/Objects/Matrix.cpp:38
Method
CreatePerspective
Source/Math/Objects/Matrix.cpp:48
Method
CreateQuad
Source/Renderer/Common/Resources/Scene/Shape2d.cpp:75
Method
CreateRotationX
Source/Math/Objects/Matrix.cpp:18
Method
CreateRotationY
Source/Math/Objects/Matrix.cpp:23
Method
CreateRotationZ
Source/Math/Objects/Matrix.cpp:28
Method
CreateScale
Source/Math/Objects/Matrix.cpp:33
Function
CreateSphere
Source/Debug/Debug.cpp:354
Method
CreateSprite2d
Source/Renderer/Common/Resources/Scene/Sprite2d.cpp:43
Function
CreateTarget
Source/Debug/Debug.cpp:278
Method
CreateText2d
Source/Renderer/Common/Resources/Scene/Text2d.cpp:39
Method
CreateTranslation
Source/Math/Objects/Matrix.cpp:13
Method
CreateTriangle
Source/Renderer/Common/Resources/Scene/Shape2d.cpp:46
Method
CreateTriangle3d
Source/Renderer/Common/Resources/Scene/Triangle3d.cpp:9
Method
Cross
Source/Math/Objects/Vector2.cpp:40
Method
Cross
Source/Math/Objects/Vector3.cpp:41
Method
DVECTOR_XZ
Source/Math/Compatibility.h:19
Method
Darken
Source/Math/Objects/Color.cpp:126
Method
Debug
Source/Utils/SpatialHash.cpp:231
Method
Debug
Source/Gui/Button.cpp:84
Method
Deinitialize
Source/Application.cpp:210
Method
Deinitialize
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:150
Method
Deinitialize
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:25
Method
Deinitialize
Source/Input/Input.cpp:145
Method
Deinitialize
Source/Audio/Audio.cpp:101
Function
Demo_ControllerDataUpdate
Source/Game/Bodyprog/Demo.cpp:380
Function
Demo_GameRandSeedSet
Source/Game/Bodyprog/Demo.cpp:426
Function
Demo_PresentIntervalUpdate
Source/Game/Bodyprog/Demo.cpp:413
Function
Demo_Stop
Source/Game/Bodyprog/Demo.cpp:205
Function
Demo_Update
Source/Game/Bodyprog/Demo.cpp:302
Method
Distance
Source/Math/Objects/Vector2.cpp:25
Method
Distance
Source/Math/Objects/Vector3.cpp:26
Method
Distance
Source/Math/Objects/Vector2i.cpp:25
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