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github.com/Sezzary/SilentEngine
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Functions
1,649 in github.com/Sezzary/SilentEngine
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Functions
1,649
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Types & classes
585
Function
GameState_MovieOpening_Update
Source/Game/Screens/Stream/Stream.cpp:66
Function
GameState_Options_Update
Source/Game/Screens/Options/Options.cpp:34
Function
Game_NpcRoomInitSpawn
Source/Game/Bodyprog/Events/NpcMain.cpp:58
Function
Game_NpcUpdate
Source/Game/Bodyprog/Events/NpcMain.cpp:193
Function
Game_StateSetNext_ClearStateSteps
@brief Sets the game state to be used for the next tick all resets all state steps. * * Records the outgoing state as `gameStatePrev`, sets
Source/Game/Game.h:606
Function
Game_StateSetPrevious
@brief Returns the GameState to the previously used state and resets all state steps. * * Records the outgoing state as `gameStatePrev`, set
Source/Game/Game.h:656
Function
Game_StateStepIncrement
Source/Game/Game.h:716
Function
GenerateInt12
Source/Math/Rng.cpp:27
Function
GenerateSamples
Source/Audio/Audio.cpp:26
Function
GetAlignmentPivot
Source/Renderer/Common/Utils.cpp:21
Function
GetAspectCorrectScreenPosition
Source/Renderer/Common/Utils.cpp:120
Method
GetAspectRatio
Source/Utils/Video.cpp:53
Method
GetBestSiblingLeafId
Source/Utils/BoundingVolumeHierarchy.cpp:236
Method
GetBoundedObjectIds
Source/Utils/SpatialHash.cpp:24
Method
GetBoundedObjectIds
Source/Utils/BoundingVolumeHierarchy.cpp:30
Method
GetCellKey
Source/Utils/SpatialHash.cpp:244
Method
GetCellKeys
Source/Utils/SpatialHash.cpp:252
Function
GetClosestPointOnLinePerp
Source/Math/Utils.cpp:98
Method
GetCount
Source/Utils/Bitfield.cpp:73
Method
GetData
Source/Assets/AssetStreamer.h:59
Method
GetDeltaTime
Source/Services/Clock.cpp:10
Method
GetDepth
Source/Math/Objects/OrientedBoundingBox.cpp:26
Method
GetDepth
Source/Math/Objects/AxisAlignedBoundingBox.cpp:42
Method
GetDepthTexture
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:304
Method
GetDerivative
Source/Math/Objects/BezierCurve2.cpp:125
Function
GetDistanceToLine
Source/Math/Utils.cpp:68
Method
GetDpiScale
Source/Application.cpp:106
Method
GetDuration
Source/Utils/Video.cpp:73
Method
GetGamepadBatteryPercentage
Source/Input/Input.cpp:52
Method
GetGamepadVendorName
Source/Input/Input.cpp:307
Method
GetHandle
Source/Renderer/Backends/SdlGpu/Resources/TextureCache.cpp:72
Method
GetHeight
Source/Math/Objects/OrientedBoundingBox.cpp:21
Method
GetHeight
Source/Math/Objects/AxisAlignedBoundingBox.cpp:37
Method
GetId
Source/Input/Action.cpp:125
Method
GetMetadata
Source/Savegame/Savegame.cpp:124
Method
GetNewNodeId
Source/Utils/BoundingVolumeHierarchy.cpp:216
Method
GetPendingTaskCount
Source/Utils/Parallel.cpp:62
Method
GetPipelineHash
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:210
Method
GetPlanes
Source/Math/Objects/BoundingFrustum.cpp:123
Method
GetPoint
Source/Math/Objects/BezierCurve2.cpp:42
Function
GetRamPtr
Source/Game/Compatibility/Memory.cpp:25
Method
GetRawEventState
Source/Input/Input.cpp:42
Method
GetSavegamePath
Source/Savegame/Savegame.cpp:115
Function
GetScratchpadPtr
Source/Game/Compatibility/Memory.cpp:14
Function
GetSeed
Source/Math/Rng.cpp:32
Method
GetSize
Source/Utils/BlockAllocator.cpp:19
Method
GetSize
Source/Utils/SpatialHash.cpp:19
Method
GetSize
Source/Utils/BoundingVolumeHierarchy.cpp:25
Method
GetState
Source/Input/Action.cpp:130
Method
GetSurfaceArea
Source/Math/Objects/OrientedBoundingBox.cpp:31
Method
GetSurfaceArea
Source/Math/Objects/AxisAlignedBoundingBox.cpp:47
Function
GetSurfaceAspectAngle
Source/Math/Utils.cpp:46
Function
GetSurfaceSlopeAngle
Source/Math/Utils.cpp:35
Method
GetTextCursorPosition
Source/Input/Input.cpp:74
Method
GetTextLines
Source/Input/Input.cpp:69
Method
GetTextLines
Source/Input/Text.cpp:78
Method
GetThreadCount
Source/Utils/Parallel.cpp:57
Method
GetTicksActive
Source/Input/Action.cpp:135
Method
GetTicksInactive
Source/Input/Action.cpp:140
Method
GetTime
Source/Utils/Video.cpp:63
Method
GetType
Source/Renderer/Renderer.cpp:22
Method
GetUptimeMicroseconds
Source/Services/Clock.cpp:72
Method
GetVolume
Source/Math/Objects/BoundingSphere.cpp:47
Method
GetVolume
Source/Math/Objects/OrientedBoundingBox.cpp:36
Method
GetVolume
Source/Math/Objects/AxisAlignedBoundingBox.cpp:52
Method
GetWidth
Source/Math/Objects/OrientedBoundingBox.cpp:16
Method
GetWidth
Source/Math/Objects/AxisAlignedBoundingBox.cpp:32
Method
GetY
Source/Math/Objects/BezierCurve2.cpp:59
Function
Gfx_MapMsg_CalculateWidths
Source/Game/Bodyprog/Text/TextDraw.cpp:115
Function
Gfx_MapMsg_DefaultStringInfoSet
Source/Game/Bodyprog/Text/TextDraw.cpp:466
Function
Gfx_MapMsg_StringDraw
Source/Game/Bodyprog/Text/TextDraw.cpp:267
Function
Gfx_Strings2dLayerIdxSet
Source/Game/Bodyprog/Text/TextDraw.cpp:77
Function
Gfx_StringsReset2dLayerIdx
Source/Game/Bodyprog/Text/TextDraw.cpp:82
Method
HandleCharacterAdd
Source/Input/Text.cpp:313
Method
HandleCharacterClear
Source/Input/Text.cpp:372
Method
HandleClipboard
Source/Input/Text.cpp:236
Method
HandleCursorSelection
Source/Input/Text.cpp:505
Method
HandleHistory
Source/Input/Text.cpp:201
Method
HandleHotkeyActions
Source/Input/Input.cpp:726
Method
HandleTask
Source/Utils/Parallel.cpp:163
Method
HasDeviceInput
Source/Input/Input.cpp:103
Method
HasRawActionInput
Source/Input/Input.cpp:110
Method
IndirectBuffer
Source/Renderer/Backends/SdlGpu/Resources/IndirectBuffer.cpp:11
Method
Initialize
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:103
Method
Initialize
Source/Renderer/Backends/SdlGpu/Resources/PingPongTexture.cpp:11
Method
Initialize
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:15
Method
Initialize
Source/Utils/Translator.cpp:12
Method
Initialize
Source/Utils/Video.cpp:131
Method
Initialize
Source/Assets/AssetStreamer.cpp:144
Method
Initialize
Source/Input/Binding.cpp:399
Method
Initialize
Source/Input/Input.cpp:120
Method
Initialize
Source/Savegame/Savegame.cpp:50
Method
Initialize
Source/Audio/Audio.cpp:73
Method
Initialize
Source/Services/Clock.cpp:38
Method
Initialize
Source/Services/Options.cpp:168
Method
Initialize
Source/Services/Filesystem.cpp:34
Method
InitializeDoubleBuffer
Source/Renderer/Renderer.cpp:403
Method
InitializeGpuBuffers
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:708
Method
InitializeGraphicsPipeline
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:49
Method
InputManager
Source/Input/Input.h:108
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