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github.com/Sezzary/SilentEngine
/ functions
Functions
1,649 in github.com/Sezzary/SilentEngine
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Functions
1,649
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Types & classes
585
Method
Insert
Source/Utils/SpatialHash.cpp:171
Method
Insert
Source/Utils/BoundingVolumeHierarchy.cpp:94
Method
InsertLeaf
Source/Utils/BoundingVolumeHierarchy.cpp:295
Method
InsertText
Source/Input/Input.cpp:292
Method
InterpConstant
Source/Math/Objects/EulerAngles.cpp:26
Method
Intersects
Source/Math/Objects/OrientedBoundingBox.cpp:66
Method
Intersects
Source/Math/Objects/BoundingFrustum.cpp:13
Method
Intersects
Source/Math/Objects/AxisAlignedBoundingRect.cpp:6
Method
Intersects
Source/Math/Objects/AxisAlignedBoundingBox.cpp:82
Method
Inverse
Source/Math/Objects/Matrix.cpp:58
Method
Invert
Source/Math/Objects/Quaternion.cpp:43
Method
Invert
Source/Math/Objects/Color.cpp:86
Method
IsActionClicked
Source/Gui/Button.cpp:90
Method
IsActionHeld
Source/Gui/Button.cpp:105
Method
IsActionReleased
Source/Gui/Button.cpp:120
Function
IsApproxEqual
Source/Math/Utils.cpp:30
Method
IsBitIdxValid
Source/Utils/Bitfield.cpp:452
Method
IsEmpty
Source/Utils/Bitfield.cpp:191
Method
IsEmpty
Source/Utils/SpatialHash.cpp:166
Method
IsEmpty
Source/Utils/BoundingVolumeHierarchy.cpp:89
Method
IsEndOfFile
Source/Utils/Stream.cpp:79
Function
IsPointInFront
Source/Math/Utils.cpp:133
Function
IsPointOnLeft
Source/Math/Utils.cpp:155
Method
IsUsingGamepad
Source/Input/Input.cpp:93
Method
IsUsingMouse
Source/Input/Input.cpp:98
Method
IsValid
Source/Renderer/Backends/SdlGpu/Resources/Buffer.h:220
Method
IsValid
Source/Renderer/Common/Resources/MeshCache.cpp:14
Function
Joy_Init
Source/Game/Bodyprog/Sys/Joy.cpp:14
Function
Joy_Update
Source/Game/Bodyprog/Sys/Joy.cpp:27
Method
Length
Source/Math/Objects/Vector3.cpp:16
Method
Length
Source/Math/Objects/Vector2i.cpp:15
Method
Length
Source/Math/Objects/Vector3i.cpp:17
Method
LengthSquared
Source/Math/Objects/Vector3.cpp:21
Method
LengthSquared
Source/Math/Objects/Vector2i.cpp:20
Method
LengthSquared
Source/Math/Objects/Vector3i.cpp:22
Method
Lerp
Source/Math/Objects/Quaternion.cpp:53
Method
Lerp
Source/Math/Objects/EulerAngles.cpp:38
Method
Lerp
Source/Math/Objects/Vector2.cpp:85
Method
Lerp
Source/Math/Objects/Matrix.cpp:68
Method
Lerp
Source/Math/Objects/Vector3.cpp:86
Method
Lerp
Source/Math/Objects/Vector2i.cpp:65
Method
Lerp
Source/Math/Objects/Vector3i.cpp:67
Method
Lerp
Source/Math/Objects/Color.cpp:75
Method
Lerp
Source/Math/Objects/AxisAngle.cpp:33
Method
Load
Source/Savegame/Savegame.cpp:77
Method
LoadActiveLocale
Source/Utils/Translator.cpp:213
Method
LoadShader
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:126
Method
Lock
Source/Utils/Translator.cpp:131
Function
MainMenu_FogPacketGet
Source/Game/Bodyprog/Title.cpp:578
Function
Math_CheckSignedRange
@hack Checks if `val >= -range && val < range`. Needed to allow `li XX, (range * 2), sltu` to be emitted instead of just `sltiu`.
Source/Math/Legacy.h:311
Function
Math_MatrixTransform
Source/Psx.cpp:126
Function
Math_RotMatrixXyxGte
Source/Psx.cpp:100
Function
Math_RotMatrixZ
Source/Psx.cpp:105
Function
Math_RotMatrixZxy
Source/Psx.cpp:73
Method
Matrix
@brief Creates a default identity instance. */
Source/Math/Objects/Matrix.h:25
Method
Max
Source/Math/Objects/Vector3.cpp:56
Method
Max
Source/Math/Objects/Vector2i.cpp:45
Method
Max
Source/Math/Objects/Vector3i.cpp:47
Function
MemCard_AllFilesStatusGet
Source/Game/Bodyprog/MemCard.cpp:225
Function
MemCard_AllMemCardsStatusGet
Source/Game/Bodyprog/MemCard.cpp:165
Function
MemCard_DeviceTest
Source/Game/Bodyprog/MemCard.cpp:1225
Function
MemCard_FileRename
Source/Game/Bodyprog/MemCard.cpp:1251
Function
MemCard_FreeFilesCount
Source/Game/Bodyprog/MemCard.cpp:263
Function
MemCard_HwEventSpERROR
Source/Game/Bodyprog/MemCard.cpp:1331
Function
MemCard_HwEventSpIOE
Source/Game/Bodyprog/MemCard.cpp:1326
Function
MemCard_HwEventSpNEW
Source/Game/Bodyprog/MemCard.cpp:1336
Function
MemCard_HwEventSpTIMOUT
Source/Game/Bodyprog/MemCard.cpp:1341
Function
MemCard_HwEventSpUNKNOWN
Source/Game/Bodyprog/MemCard.cpp:1346
Function
MemCard_HwEventsClose
Source/Game/Bodyprog/MemCard.cpp:1299
Function
MemCard_InitStatus
Source/Game/Bodyprog/MemCard.cpp:153
Function
MemCard_NoSavesDoneCheck
Source/Game/Bodyprog/MemCard.cpp:268
Function
MemCard_StatusInitNotConnected
Source/Game/Bodyprog/MemCard.cpp:158
Function
MemCard_SwEventsClose
Source/Game/Bodyprog/MemCard.cpp:1294
Function
MemCard_SwEventsTest
Source/Game/Bodyprog/MemCard.cpp:1304
Function
MemCard_SysEnable
Source/Game/Bodyprog/MemCard.cpp:129
Function
MemCard_SysInit
Source/Game/Bodyprog/MemCard.cpp:51
Function
MemCard_Update
Source/Game/Bodyprog/MemCard.cpp:304
Function
Mem_Move32
Source/Game/Main/MemMove32.cpp:6
Method
Merge
Source/Math/Objects/AxisAlignedBoundingBox.cpp:234
Method
MergeNeighbors
Source/Utils/BlockAllocator.cpp:93
Method
MeshCache
Source/Renderer/Backends/SdlGpu/Resources/MeshCache.cpp:17
Method
Min
Source/Math/Objects/Vector3.cpp:46
Method
Min
Source/Math/Objects/Vector2i.cpp:35
Method
Min
Source/Math/Objects/Vector3i.cpp:37
Function
ModelAnim_StatusDecrement
@brief Decrements the anim status of a model anim. * * @param anim Anim to update. */
Source/Game/Bodyprog/Model.h:123
Function
ModelAnim_StatusIncrement
@brief Increments the anim status of a model anim. * * @param anim Anim to update. */
Source/Game/Bodyprog/Model.h:114
Function
Model_AnimStatusSet
@brief Updates a model anim if `model->stateStep` is 0. * * @param model Model to update. * @param animIdx Anim index to set. * @p
Source/Game/Bodyprog/Model.h:101
Method
Move
Source/Utils/SpatialHash.cpp:192
Method
Move
Source/Utils/BoundingVolumeHierarchy.cpp:116
Method
Normalize
Source/Math/Objects/Vector3.cpp:76
Function
NormalizeRetroScreenPosition
Source/Renderer/Common/Utils.cpp:157
Function
OnAudioFrame
@brief Callback to decode audio samples from an MPEG1 stream. * * @param plm PLM context. * @param samples Interleaved samples. *
Source/Utils/Video.cpp:31
Function
OnVideoFrame
@brief Callback to convert an MPEG1 YCrCb frame to RGBA. * * @param plm PLM context. * @param samples Interleaved samples. * @para
Source/Utils/Video.cpp:19
Method
OptionsManager
@brief Creates a default uninitialized instance. */
Source/Services/Options.h:206
Function
Options_BrightnessMenu_Control
Source/Game/Screens/Options/Brightness.cpp:13
Function
Options_ExtraOptionsMenu_ConfigDraw
Source/Game/Screens/Options/MenuGraphics.cpp:426
Function
Options_ExtraOptionsMenu_EntryStringsDraw
Source/Game/Screens/Options/MenuGraphics.cpp:110
Function
Options_ExtraOptionsMenu_SelectionHighlightDraw
Source/Game/Screens/Options/MenuGraphics.cpp:234
Method
OrientedBoundingBox
@brief Creates a default instance. */
Source/Math/Objects/OrientedBoundingBox.h:38
Method
ParallelExecutor
Source/Utils/Parallel.cpp:8
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