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Functions1,649 in github.com/Sezzary/SilentEngine

MethodInsert
Source/Utils/SpatialHash.cpp:171
MethodInsert
Source/Utils/BoundingVolumeHierarchy.cpp:94
MethodInsertLeaf
Source/Utils/BoundingVolumeHierarchy.cpp:295
MethodInsertText
Source/Input/Input.cpp:292
MethodInterpConstant
Source/Math/Objects/EulerAngles.cpp:26
MethodIntersects
Source/Math/Objects/OrientedBoundingBox.cpp:66
MethodIntersects
Source/Math/Objects/BoundingFrustum.cpp:13
MethodIntersects
Source/Math/Objects/AxisAlignedBoundingRect.cpp:6
MethodIntersects
Source/Math/Objects/AxisAlignedBoundingBox.cpp:82
MethodInverse
Source/Math/Objects/Matrix.cpp:58
MethodInvert
Source/Math/Objects/Quaternion.cpp:43
MethodInvert
Source/Math/Objects/Color.cpp:86
MethodIsActionClicked
Source/Gui/Button.cpp:90
MethodIsActionHeld
Source/Gui/Button.cpp:105
MethodIsActionReleased
Source/Gui/Button.cpp:120
FunctionIsApproxEqual
Source/Math/Utils.cpp:30
MethodIsBitIdxValid
Source/Utils/Bitfield.cpp:452
MethodIsEmpty
Source/Utils/Bitfield.cpp:191
MethodIsEmpty
Source/Utils/SpatialHash.cpp:166
MethodIsEmpty
Source/Utils/BoundingVolumeHierarchy.cpp:89
MethodIsEndOfFile
Source/Utils/Stream.cpp:79
FunctionIsPointInFront
Source/Math/Utils.cpp:133
FunctionIsPointOnLeft
Source/Math/Utils.cpp:155
MethodIsUsingGamepad
Source/Input/Input.cpp:93
MethodIsUsingMouse
Source/Input/Input.cpp:98
MethodIsValid
Source/Renderer/Backends/SdlGpu/Resources/Buffer.h:220
MethodIsValid
Source/Renderer/Common/Resources/MeshCache.cpp:14
FunctionJoy_Init
Source/Game/Bodyprog/Sys/Joy.cpp:14
FunctionJoy_Update
Source/Game/Bodyprog/Sys/Joy.cpp:27
MethodLength
Source/Math/Objects/Vector3.cpp:16
MethodLength
Source/Math/Objects/Vector2i.cpp:15
MethodLength
Source/Math/Objects/Vector3i.cpp:17
MethodLengthSquared
Source/Math/Objects/Vector3.cpp:21
MethodLengthSquared
Source/Math/Objects/Vector2i.cpp:20
MethodLengthSquared
Source/Math/Objects/Vector3i.cpp:22
MethodLerp
Source/Math/Objects/Quaternion.cpp:53
MethodLerp
Source/Math/Objects/EulerAngles.cpp:38
MethodLerp
Source/Math/Objects/Vector2.cpp:85
MethodLerp
Source/Math/Objects/Matrix.cpp:68
MethodLerp
Source/Math/Objects/Vector3.cpp:86
MethodLerp
Source/Math/Objects/Vector2i.cpp:65
MethodLerp
Source/Math/Objects/Vector3i.cpp:67
MethodLerp
Source/Math/Objects/Color.cpp:75
MethodLerp
Source/Math/Objects/AxisAngle.cpp:33
MethodLoad
Source/Savegame/Savegame.cpp:77
MethodLoadActiveLocale
Source/Utils/Translator.cpp:213
MethodLoadShader
Source/Renderer/Backends/SdlGpu/Pipeline/Pipeline.cpp:126
MethodLock
Source/Utils/Translator.cpp:131
FunctionMainMenu_FogPacketGet
Source/Game/Bodyprog/Title.cpp:578
FunctionMath_CheckSignedRange
@hack Checks if `val >= -range && val < range`. Needed to allow `li XX, (range * 2), sltu` to be emitted instead of just `sltiu`.
Source/Math/Legacy.h:311
FunctionMath_MatrixTransform
Source/Psx.cpp:126
FunctionMath_RotMatrixXyxGte
Source/Psx.cpp:100
FunctionMath_RotMatrixZ
Source/Psx.cpp:105
FunctionMath_RotMatrixZxy
Source/Psx.cpp:73
MethodMatrix
@brief Creates a default identity instance. */
Source/Math/Objects/Matrix.h:25
MethodMax
Source/Math/Objects/Vector3.cpp:56
MethodMax
Source/Math/Objects/Vector2i.cpp:45
MethodMax
Source/Math/Objects/Vector3i.cpp:47
FunctionMemCard_AllFilesStatusGet
Source/Game/Bodyprog/MemCard.cpp:225
FunctionMemCard_AllMemCardsStatusGet
Source/Game/Bodyprog/MemCard.cpp:165
FunctionMemCard_DeviceTest
Source/Game/Bodyprog/MemCard.cpp:1225
FunctionMemCard_FileRename
Source/Game/Bodyprog/MemCard.cpp:1251
FunctionMemCard_FreeFilesCount
Source/Game/Bodyprog/MemCard.cpp:263
FunctionMemCard_HwEventSpERROR
Source/Game/Bodyprog/MemCard.cpp:1331
FunctionMemCard_HwEventSpIOE
Source/Game/Bodyprog/MemCard.cpp:1326
FunctionMemCard_HwEventSpNEW
Source/Game/Bodyprog/MemCard.cpp:1336
FunctionMemCard_HwEventSpTIMOUT
Source/Game/Bodyprog/MemCard.cpp:1341
FunctionMemCard_HwEventSpUNKNOWN
Source/Game/Bodyprog/MemCard.cpp:1346
FunctionMemCard_HwEventsClose
Source/Game/Bodyprog/MemCard.cpp:1299
FunctionMemCard_InitStatus
Source/Game/Bodyprog/MemCard.cpp:153
FunctionMemCard_NoSavesDoneCheck
Source/Game/Bodyprog/MemCard.cpp:268
FunctionMemCard_StatusInitNotConnected
Source/Game/Bodyprog/MemCard.cpp:158
FunctionMemCard_SwEventsClose
Source/Game/Bodyprog/MemCard.cpp:1294
FunctionMemCard_SwEventsTest
Source/Game/Bodyprog/MemCard.cpp:1304
FunctionMemCard_SysEnable
Source/Game/Bodyprog/MemCard.cpp:129
FunctionMemCard_SysInit
Source/Game/Bodyprog/MemCard.cpp:51
FunctionMemCard_Update
Source/Game/Bodyprog/MemCard.cpp:304
FunctionMem_Move32
Source/Game/Main/MemMove32.cpp:6
MethodMerge
Source/Math/Objects/AxisAlignedBoundingBox.cpp:234
MethodMergeNeighbors
Source/Utils/BlockAllocator.cpp:93
MethodMeshCache
Source/Renderer/Backends/SdlGpu/Resources/MeshCache.cpp:17
MethodMin
Source/Math/Objects/Vector3.cpp:46
MethodMin
Source/Math/Objects/Vector2i.cpp:35
MethodMin
Source/Math/Objects/Vector3i.cpp:37
FunctionModelAnim_StatusDecrement
@brief Decrements the anim status of a model anim. * * @param anim Anim to update. */
Source/Game/Bodyprog/Model.h:123
FunctionModelAnim_StatusIncrement
@brief Increments the anim status of a model anim. * * @param anim Anim to update. */
Source/Game/Bodyprog/Model.h:114
FunctionModel_AnimStatusSet
@brief Updates a model anim if `model->stateStep` is 0. * * @param model Model to update. * @param animIdx Anim index to set. * @p
Source/Game/Bodyprog/Model.h:101
MethodMove
Source/Utils/SpatialHash.cpp:192
MethodMove
Source/Utils/BoundingVolumeHierarchy.cpp:116
MethodNormalize
Source/Math/Objects/Vector3.cpp:76
FunctionNormalizeRetroScreenPosition
Source/Renderer/Common/Utils.cpp:157
FunctionOnAudioFrame
@brief Callback to decode audio samples from an MPEG1 stream. * * @param plm PLM context. * @param samples Interleaved samples. *
Source/Utils/Video.cpp:31
FunctionOnVideoFrame
@brief Callback to convert an MPEG1 YCrCb frame to RGBA. * * @param plm PLM context. * @param samples Interleaved samples. * @para
Source/Utils/Video.cpp:19
MethodOptionsManager
@brief Creates a default uninitialized instance. */
Source/Services/Options.h:206
FunctionOptions_BrightnessMenu_Control
Source/Game/Screens/Options/Brightness.cpp:13
FunctionOptions_ExtraOptionsMenu_ConfigDraw
Source/Game/Screens/Options/MenuGraphics.cpp:426
FunctionOptions_ExtraOptionsMenu_EntryStringsDraw
Source/Game/Screens/Options/MenuGraphics.cpp:110
FunctionOptions_ExtraOptionsMenu_SelectionHighlightDraw
Source/Game/Screens/Options/MenuGraphics.cpp:234
MethodOrientedBoundingBox
@brief Creates a default instance. */
Source/Math/Objects/OrientedBoundingBox.h:38
MethodParallelExecutor
Source/Utils/Parallel.cpp:8
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