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github.com/Sezzary/SilentEngine
/ functions
Functions
1,649 in github.com/Sezzary/SilentEngine
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Functions
1,649
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Types & classes
585
↓ 1 callers
Method
PrepareFrameData
Source/Renderer/Renderer.cpp:82
↓ 1 callers
Method
PrepareFrameResources
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:167
↓ 1 callers
Function
Q12_FRACT
@brief Extracts the fractional part of a value in Q19.12 fixed-point. * * @param x Q19.12 fixed-point value. * @return Fractional part
Source/Math/FixedPoint.h:519
↓ 1 callers
Method
QueueMeshRelease
Source/Renderer/Renderer.cpp:137
↓ 1 callers
Method
QueueMeshUpload
Source/Renderer/Renderer.cpp:132
↓ 1 callers
Method
Quit
Source/Application.cpp:248
↓ 1 callers
Method
RemoveBuffer
Source/Input/Text.cpp:189
↓ 1 callers
Method
Rotate
Source/Math/Objects/Matrix.cpp:88
↓ 1 callers
Method
Run
Source/Application.cpp:229
↓ 1 callers
Function
SD_BranchCTRL
Source/Game/Bodyprog/Sound/SdCall.cpp:158
↓ 1 callers
Function
SaveScreen_ElementInfoDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:1532
↓ 1 callers
Function
SaveScreen_FileIdxDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:289
↓ 1 callers
Function
SaveScreen_NavigationDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:987
↓ 1 callers
Function
SaveScreen_NextFearModeSave
Source/Game/Screens/SaveLoad/SaveLoad.cpp:312
↓ 1 callers
Function
SaveScreen_RectSaveInfoDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:1433
↓ 1 callers
Function
SaveScreen_SaveBorder
Source/Game/Screens/SaveLoad/SaveLoad.cpp:375
↓ 1 callers
Function
SaveScreen_SaveBorderDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:1196
↓ 1 callers
Function
SaveScreen_SaveFlash
Source/Game/Screens/SaveLoad/SaveLoad.cpp:791
↓ 1 callers
Function
SaveScreen_SaveLocationDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:324
↓ 1 callers
Function
SaveScreen_SavesSlotDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:395
↓ 1 callers
Function
SaveScreen_ScreenInfoClear
Source/Game/Screens/SaveLoad/SaveLoad.cpp:219
↓ 1 callers
Function
SaveScreen_SlotBorder
Source/Game/Screens/SaveLoad/SaveLoad.cpp:827
↓ 1 callers
Function
SaveScreen_SlotStatusMsgDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:1317
↓ 1 callers
Function
SaveScreen_SlotStatusMsgShineDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:947
↓ 1 callers
Function
SaveScreen_SlotStrAndBottomRectDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:252
↓ 1 callers
Function
SaveScreen_WriteOptionsDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:2188
↓ 1 callers
Function
SaveScreen_WriteOptionsStepDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:720
↓ 1 callers
Method
SaveScreenshot
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:221
↓ 1 callers
Function
Scratchpad
Source/Debug/Scratchpad.cpp:27
↓ 1 callers
Function
Screen_BackgroundMotionBlur
Source/Game/Bodyprog/Screen/BackgroundDraw.cpp:88
↓ 1 callers
Function
Screen_CutsceneCameraStateUpdate
Source/Game/Bodyprog/Screen/CutsceneBorder.cpp:104
↓ 1 callers
Function
Screen_FadeUpdate
Source/Game/Bodyprog/Screen/ScreenFade.cpp:36
↓ 1 callers
Function
Screen_RectInterlacedClear
Source/Game/Bodyprog/Screen/ScreenDraw.cpp:12
↓ 1 callers
Function
Screen_Refresh
Source/Game/Bodyprog/Screen/ScreenDraw.cpp:17
↓ 1 callers
Function
Screen_XyPositionSet
Source/Game/Bodyprog/Screen/ScreenDraw.cpp:27
↓ 1 callers
Function
SdGetMidiVol
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1807
↓ 1 callers
Function
SdInit
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:346
↓ 1 callers
Function
SdQuit
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:437
↓ 1 callers
Function
SdSeqOpen
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:882
↓ 1 callers
Function
SdSeqPlay
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:933
↓ 1 callers
Function
SdSeqSetVol
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1083
↓ 1 callers
Function
SdSeqStop
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:969
↓ 1 callers
Function
SdSetAutoKeyOffMode
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:834
↓ 1 callers
Function
SdSetMidiVol
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1812
↓ 1 callers
Function
SdSetMono
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:390
↓ 1 callers
Function
SdSetReservedVoice
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:395
↓ 1 callers
Function
SdSetStereo
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:385
↓ 1 callers
Function
SdSetTableSize
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:410
↓ 1 callers
Function
SdSetTickMode
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:372
↓ 1 callers
Function
SdSpuMalloc
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:98
↓ 1 callers
Function
SdUtAllKeyOff
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1186
↓ 1 callers
Function
SdUtKeyOffVWithRROff
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1689
↓ 1 callers
Function
SdUtKeyOn
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1546
↓ 1 callers
Function
SdUtReverbOn
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1104
↓ 1 callers
Function
SdUtSetReverbType
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1117
↓ 1 callers
Function
SdVabOpenHeadSticky
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:577
↓ 1 callers
Function
SdVabTransBody
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:754
↓ 1 callers
Function
SdVoKeyOff
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1304
↓ 1 callers
Function
SdVoKeyOn
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1221
↓ 1 callers
Function
Sd_KdtLoad
Source/Game/Bodyprog/Sound/SdCall.cpp:1527
↓ 1 callers
Function
Sd_KdtLoad_FileLoad
Source/Game/Bodyprog/Sound/SdCall.cpp:1576
↓ 1 callers
Function
Sd_KdtLoad_LoadCheck
Source/Game/Bodyprog/Sound/SdCall.cpp:1589
↓ 1 callers
Function
Sd_KdtLoad_OffSet
Source/Game/Bodyprog/Sound/SdCall.cpp:1566
↓ 1 callers
Function
Sd_KdtLoad_StopSeq
Source/Game/Bodyprog/Sound/SdCall.cpp:1558
↓ 1 callers
Function
Sd_KdtLoad_TaskAdd
Source/Game/Bodyprog/Sound/SdCall.cpp:1506
↓ 1 callers
Function
Sd_PlaySfx
Source/Game/Bodyprog/Sound/SdCall.cpp:370
↓ 1 callers
Function
Sd_SetReverbDepth
Source/Game/Bodyprog/Sound/SdCall.cpp:1213
↓ 1 callers
Function
Sd_SetReverbEnable
Source/Game/Bodyprog/Sound/SdCall.cpp:1223
↓ 1 callers
Function
Sd_StopBgm
Source/Game/Bodyprog/Sound/SdCall.cpp:699
↓ 1 callers
Function
Sd_VabLoad
Source/Game/Bodyprog/Sound/SdCall.cpp:1244
↓ 1 callers
Function
Sd_VabLoad_FileLoad
Source/Game/Bodyprog/Sound/SdCall.cpp:1341
↓ 1 callers
Function
Sd_VabLoad_Finalization
Source/Game/Bodyprog/Sound/SdCall.cpp:1489
↓ 1 callers
Function
Sd_VabLoad_LastVagDataMove
Source/Game/Bodyprog/Sound/SdCall.cpp:1458
↓ 1 callers
Function
Sd_VabLoad_NextVagDataMove
Source/Game/Bodyprog/Sound/SdCall.cpp:1436
↓ 1 callers
Function
Sd_VabLoad_OffSet
Source/Game/Bodyprog/Sound/SdCall.cpp:1331
↓ 1 callers
Function
Sd_VabLoad_OffVagDataSet
Source/Game/Bodyprog/Sound/SdCall.cpp:1367
↓ 1 callers
Function
Sd_VabLoad_OffVagNextDataSet
Source/Game/Bodyprog/Sound/SdCall.cpp:1418
↓ 1 callers
Function
Sd_VabLoad_TaskAdd
Source/Game/Bodyprog/Sound/SdCall.cpp:1232
↓ 1 callers
Function
Sd_VabLoad_TypeClear
Source/Game/Bodyprog/Sound/SdCall.cpp:1324
↓ 1 callers
Function
Sd_VabLoad_VagDataMove
Source/Game/Bodyprog/Sound/SdCall.cpp:1390
↓ 1 callers
Function
Sd_XaAudioPlay
Source/Game/Bodyprog/Sound/SdCall.cpp:811
↓ 1 callers
Function
Sd_XaAudioPlayTaskAdd
Source/Game/Bodyprog/Sound/SdCall.cpp:788
↓ 1 callers
Function
Sd_XaAudioStop
Source/Game/Bodyprog/Sound/SdCall.cpp:1048
↓ 1 callers
Function
Sd_XaAudioStopTaskAdd
Source/Game/Bodyprog/Sound/SdCall.cpp:1042
↓ 1 callers
Function
Sd_XaPreLoadAudio
Source/Game/Bodyprog/Sound/SdCall.cpp:962
↓ 1 callers
Function
Sd_XaPreLoadAudioTaskAdd
Source/Game/Bodyprog/Sound/SdCall.cpp:949
↓ 1 callers
Method
SetActiveLocale
Source/Utils/Translator.cpp:104
↓ 1 callers
Method
SetDefaultEnhancementsOptions
Source/Services/Options.cpp:156
↓ 1 callers
Method
SetDefaultGameplayOptions
Source/Services/Options.cpp:118
↓ 1 callers
Method
SetDefaultGraphicsOptions
Source/Services/Options.cpp:100
↓ 1 callers
Method
SetDefaultInputControlsOptions
Source/Services/Options.cpp:144
↓ 1 callers
Method
SetDefaultSystemOptions
Source/Services/Options.cpp:162
↓ 1 callers
Function
Settings_RestoreControlDefaults
Source/Game/Bodyprog/Sys/SettingsReset.cpp:33
↓ 1 callers
Function
Settings_ScreenAndVolUpdate
Source/Game/Bodyprog/Sys/SettingsReset.cpp:10
↓ 1 callers
Method
Stop
Source/Utils/Video.cpp:182
↓ 1 callers
Method
SubmitDebugGui
Source/Renderer/Renderer.cpp:337
↓ 1 callers
Method
Swap
Source/Renderer/Common/Resources/PingPongTexture.cpp:6
↓ 1 callers
Function
SysWork_NpcFlagClear
@brief Clears an NPC flag in the `g_SysWork.npcFlags` bitfield. * * @param flagIdx Index of the NPC flag to clear. */
Source/Game/Game.h:590
↓ 1 callers
Function
SysWork_StateStepReset
@brief Resets `sysStateStep` in `g_SysWork` for the next tick. */
Source/Game/Game.h:568
↓ 1 callers
Method
ToAabb
Source/Math/Objects/BoundingSphere.cpp:161
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