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Functions1,649 in github.com/Sezzary/SilentEngine

↓ 1 callersFunctionFP_SQUARE_PRECISE
@brief Squares a fixed-point value, using 64-bit intermediates for higher precision. * * @param x Fixed-point value to be squared. * @p
Source/Math/FixedPoint.h:197
↓ 1 callersFunctionFP_STICK
@brief Converts a normalized floating-point analog stick value in the range `[-1.0f, 1.0f]` to Q0.7 fixed-point, * clamped integer range `[-128,
Source/Math/FixedPoint.h:544
↓ 1 callersFunctionFP_TRUNCATE
@brief Truncates a value in a fixed-point Q format toward zero. * * @param x Fixed-point value to truncate. * @return Fixed-point resul
Source/Math/FixedPoint.h:79
↓ 1 callersFunctionFindIf
Source/Utils/Utils.h:79
↓ 1 callersMethodFlipAll
Source/Utils/Bitfield.cpp:174
↓ 1 callersFunctionFs_EncodeFileName
Source/Game/Main/FileInfo.cpp:155
↓ 1 callersFunctionFs_GetFileInfoName
Source/Game/Main/FileInfo.cpp:107
↓ 1 callersFunctionGameBoot_LoadingScreen
@brief Initalizes drawing of a loading screen. */
Source/Game/Bodyprog/GameBoot/GameLoad.cpp:34
↓ 1 callersFunctionGameBoot_PlayerInit
Source/Game/Bodyprog/GameBoot/GameBoot.cpp:39
↓ 1 callersFunctionGameBoot_WorldStartup
Source/Game/Bodyprog/GameBoot/GameLoad.cpp:75
↓ 1 callersFunctionGameFs_OptionBinLoad
Source/Game/Bodyprog/Sys/FsScreens.cpp:32
↓ 1 callersFunctionGameFs_StreamBinLoad
Source/Game/Bodyprog/Sys/FsScreens.cpp:27
↓ 1 callersFunctionGameState_KcetLogo_MemCardCheck
Source/Game/Screens/BKonami/BKonami.cpp:102
↓ 1 callersFunctionGenerateInt16
Source/Math/Rng.cpp:22
↓ 1 callersMethodGetAudioFrame
Source/Utils/Video.cpp:98
↓ 1 callersFunctionGetClosestPointOnLine
Source/Math/Utils.cpp:74
↓ 1 callersFunctionGetCurrentDateString
Source/Services/Clock.cpp:77
↓ 1 callersFunctionGetCurrentTimeString
Source/Services/Clock.cpp:89
↓ 1 callersMethodGetDrawCallCount
Source/Renderer/Renderer.cpp:27
↓ 1 callersMethodGetGamepadVendorId
Source/Input/Input.cpp:47
↓ 1 callersFunctionGetHomeDirectory
Source/Services/Platform.cpp:27
↓ 1 callersMethodGetIdxCapacity
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:97
↓ 1 callersMethodGetLoadedNames
Source/Assets/AssetStreamer.cpp:74
↓ 1 callersMethodGetLoadingCount
Source/Assets/AssetStreamer.cpp:89
↓ 1 callersMethodGetMatrix
Source/Renderer/Common/View.cpp:17
↓ 1 callersFunctionGetNormal
Source/Renderer/Common/Utils.cpp:11
↓ 1 callersFunctionGetPlatformName
Source/Services/Platform.cpp:6
↓ 1 callersMethodGetShapedText
Source/Utils/Font.cpp:104
↓ 1 callersFunctionGetSign
Source/Utils/Utils.h:35
↓ 1 callersFunctionGetSpriteAspectRatio
Source/Renderer/Common/Resources/Scene/Sprite2d.cpp:15
↓ 1 callersFunctionGetSystemLocaleCodes
Source/Utils/Translator.cpp:232
↓ 1 callersMethodGetTransformMatrix
Source/Math/Objects/OrientedBoundingBox.cpp:58
↓ 1 callersMethodGetVertexCapacity
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:91
↓ 1 callersMethodGetViewportResolution
Source/Renderer/Renderer.cpp:37
↓ 1 callersMethodGetWindowResolution
Source/Application.cpp:99
↓ 1 callersFunctionGfx_MapMsg_SelectionUpdate
Source/Game/Bodyprog/Events/MapMsg.cpp:237
↓ 1 callersFunctionInitialize
Source/Debug/Debug.cpp:32
↓ 1 callersMethodInitialize
Source/Application.cpp:118
↓ 1 callersMethodInitialize
Source/Audio/Spu.cpp:696
↓ 1 callersMethodInsertBuffer
Source/Input/Text.cpp:129
↓ 1 callersMethodIntersects
Source/Math/Objects/BoundingSphere.cpp:52
↓ 1 callersMethodIsGamepadConnected
Source/Input/Input.cpp:88
↓ 1 callersMethodLoadFont
Source/Utils/Font.cpp:332
↓ 1 callersFunctionMainLoop
Source/Game/Entry.cpp:18
↓ 1 callersFunctionMainMenu_BackgroundDraw
Source/Game/Bodyprog/Title.cpp:500
↓ 1 callersFunctionMainMenu_DifficultyTextDraw
Source/Game/Bodyprog/Title.cpp:462
↓ 1 callersFunctionMainMenu_FogDraw
Source/Game/Bodyprog/Title.cpp:626
↓ 1 callersFunctionMainMenu_FogRandomize
Source/Game/Bodyprog/Title.cpp:638
↓ 1 callersFunctionMainMenu_FogUpdate
Source/Game/Bodyprog/Title.cpp:711
↓ 1 callersFunctionMainMenu_MainTextDraw
Source/Game/Bodyprog/Title.cpp:417
↓ 1 callersFunctionMainMenu_SelectedOptionIdxReset
Source/Game/Bodyprog/Title.cpp:412
↓ 1 callersFunctionMath_MatrixToPosition
@brief Extracts a position from a matrix, outputting the result to `pos`. * * Possible original name: `vwMatrixToPosition`. * * @p
Source/Game/Bodyprog/View/VwMain.cpp:108
↓ 1 callersFunctionMath_RotMatrixXyz
Source/Psx.cpp:46
↓ 1 callersMethodMax
Source/Math/Objects/Vector2.cpp:55
↓ 1 callersFunctionMemCard_DeviceFormat
Source/Game/Bodyprog/MemCard.cpp:1240
↓ 1 callersFunctionMemCard_DevicePathGenerate
Source/Game/Bodyprog/MemCard.cpp:1816
↓ 1 callersFunctionMemCard_DirectoryFileClear
Source/Game/Bodyprog/MemCard.cpp:35
↓ 1 callersFunctionMemCard_EventsClose
Source/Game/Bodyprog/MemCard.cpp:1289
↓ 1 callersFunctionMemCard_EventsInit
Source/Game/Bodyprog/MemCard.cpp:1265
↓ 1 callersFunctionMemCard_FileClear
Source/Game/Bodyprog/MemCard.cpp:1246
↓ 1 callersFunctionMemCard_FileLimitUpdate
Source/Game/Bodyprog/MemCard.cpp:595
↓ 1 callersFunctionMemCard_GameDataCopy
Source/Game/Bodyprog/MemCard.cpp:1057
↓ 1 callersFunctionMemCard_HwEventsInit
Source/Game/Bodyprog/MemCard.cpp:1284
↓ 1 callersFunctionMemCard_HwEventsTest
Source/Game/Bodyprog/MemCard.cpp:1315
↓ 1 callersFunctionMemCard_Init
Source/Game/Bodyprog/MemCard.cpp:1260
↓ 1 callersFunctionMemCard_MemCardIsIdle
Source/Game/Bodyprog/MemCard.cpp:1406
↓ 1 callersFunctionMemCard_Process_Format
Source/Game/Bodyprog/MemCard.cpp:371
↓ 1 callersFunctionMemCard_Process_Init
Source/Game/Bodyprog/MemCard.cpp:389
↓ 1 callersFunctionMemCard_Process_Load
Source/Game/Bodyprog/MemCard.cpp:610
↓ 1 callersFunctionMemCard_Process_Save
Source/Game/Bodyprog/MemCard.cpp:752
↓ 1 callersFunctionMemCard_SaveBlockInit
Source/Game/Bodyprog/MemCard.cpp:1189
↓ 1 callersFunctionMemCard_SaveInfoClear
Source/Game/Bodyprog/MemCard.cpp:1004
↓ 1 callersFunctionMemCard_StateInit
Source/Game/Bodyprog/MemCard.cpp:1272
↓ 1 callersFunctionMemCard_StateUpdate
Source/Game/Bodyprog/MemCard.cpp:1411
↓ 1 callersFunctionMemCard_State_Check
Source/Game/Bodyprog/MemCard.cpp:1507
↓ 1 callersFunctionMemCard_State_DirRead
Source/Game/Bodyprog/MemCard.cpp:1596
↓ 1 callersFunctionMemCard_State_FileCreate
Source/Game/Bodyprog/MemCard.cpp:1639
↓ 1 callersFunctionMemCard_State_FileOpen
Source/Game/Bodyprog/MemCard.cpp:1676
↓ 1 callersFunctionMemCard_State_FileReadWrite
Source/Game/Bodyprog/MemCard.cpp:1729
↓ 1 callersFunctionMemCard_State_Init
Source/Game/Bodyprog/MemCard.cpp:1451
↓ 1 callersFunctionMemCard_State_Load
Source/Game/Bodyprog/MemCard.cpp:1549
↓ 1 callersFunctionMemCard_StatusInitSuccess
Source/Game/Bodyprog/MemCard.cpp:184
↓ 1 callersFunctionMemCard_SwEventsInit
Source/Game/Bodyprog/MemCard.cpp:1279
↓ 1 callersFunctionMemCard_TotalSavegameCountStepUpdate
Source/Game/Bodyprog/MemCard.cpp:1074
↓ 1 callersFunctionMemCard_TotalSavegameCountUpdate
Source/Game/Bodyprog/MemCard.cpp:1064
↓ 1 callersFunctionMemCard_UserConfigCopy
Source/Game/Bodyprog/MemCard.cpp:1018
↓ 1 callersFunctionMemCmp
Source/Game/Bodyprog/LibSd/SmfMid.cpp:11
↓ 1 callersMethodMin
Source/Math/Objects/Vector2.cpp:45
↓ 1 callersMethodMove
Source/Renderer/Common/View.cpp:26
↓ 1 callersFunctionOptions_BrightnessMenu_ArrowsDraw
Source/Game/Screens/Options/Brightness.cpp:112
↓ 1 callersFunctionOptions_BrightnessMenu_ConfigDraw
Source/Game/Screens/Options/Brightness.cpp:103
↓ 1 callersFunctionOptions_ExtraOptionsMenu_Control
Source/Game/Screens/Options/Options.cpp:443
↓ 1 callersFunctionOptions_MainOptionsMenu_BgmVolumeBarDraw
Source/Game/Screens/Options/MenuGraphics.cpp:21
↓ 1 callersFunctionOptions_MainOptionsMenu_ConfigDraw
Source/Game/Screens/Options/MenuGraphics.cpp:329
↓ 1 callersFunctionOptions_MainOptionsMenu_Control
Source/Game/Screens/Options/Options.cpp:202
↓ 1 callersFunctionOptions_MainOptionsMenu_SelectionHighlightDraw
Source/Game/Screens/Options/MenuGraphics.cpp:145
↓ 1 callersFunctionOptions_MainOptionsMenu_SfxVolumeBarDraw
Source/Game/Screens/Options/MenuGraphics.cpp:26
↓ 1 callersFunctionOptions_Menu_VignetteDraw
Source/Game/Screens/Options/MenuGraphics.cpp:324
↓ 1 callersFunctionParseMsg
Source/Game/Bodyprog/Text/TextDraw.cpp:220
↓ 1 callersMethodPlay
Source/Utils/Video.cpp:136
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