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Functions1,649 in github.com/Sezzary/SilentEngine

↓ 2 callersFunctionSdSetSerialVol
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:477
↓ 2 callersFunctionSdSpuMallocWithStartAddr
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:172
↓ 2 callersFunctionSdStart
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:354
↓ 2 callersFunctionSdUtKeyOffV
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1656
↓ 2 callersFunctionSdUtSetReverbDepth
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1133
↓ 2 callersFunctionSdVabClose
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:825
↓ 2 callersFunctionSdVabTransCompleted
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:815
↓ 2 callersFunctionSd_AllSfxStop
Source/Game/Bodyprog/Sound/SdCall.cpp:640
↓ 2 callersFunctionSd_AllSfxWithRRStop
Source/Game/Bodyprog/Sound/SdCall.cpp:650
↓ 2 callersFunctionSd_SfxStopStep
Source/Game/Bodyprog/Sound/SdCall.cpp:623
↓ 2 callersMethodSetClearColor
Source/Renderer/Renderer.cpp:32
↓ 2 callersFunctionSmfGetPort
Source/Game/Bodyprog/LibSd/LibSd.h:305
↓ 2 callersFunctionSysWork_SavegameUpdatePlayer
Source/Game/Bodyprog/Events/GameSysStates.cpp:731
↓ 2 callersFunctionTICK_TO_SEC
@brief Converts ticks to seconds. * * @param ticks Ticks to convert. * @return Ticks converted to seconds. */
Source/Services/Clock.h:106
↓ 2 callersMethodToQuaternion
Source/Math/Objects/EulerAngles.cpp:78
↓ 2 callersMethodToVector2i
Source/Math/Objects/Vector2.cpp:120
↓ 2 callersMethodToggleFullscreen
Source/Application.cpp:253
↓ 2 callersMethodUpdate
Source/Application.cpp:298
↓ 2 callersMethodUpdate
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:202
↓ 2 callersMethodUpdate
Source/Input/Input.cpp:150
↓ 2 callersFunctionVc_CurNearRoadSet
@brief Sets the active camera path collision. * * @param work Camera workspace. * @param road Camera path collision to set as active.
Source/Game/Bodyprog/View/VwSystem.h:95
↓ 2 callersFunctionVc_IsInSelfViewRestrictedZone
Source/Game/Bodyprog/View/VcMain.cpp:470
↓ 2 callersFunction_decrypt_overlay
(data: bytes)
Tools/ExtractAssets.py:226
↓ 2 callersFunction_extract
(entries:Iterable[TableEntry], output: Path, file: BinaryIO, sector_size: int, release_flags: int)
Tools/ExtractAssets.py:334
↓ 2 callersFunction_get_python_cmd
Get the platform-specific system Python command. :return: Python command for the active platform.
Tools/ConvertMusicSequence.py:99
↓ 2 callersFunction_get_python_cmd
Get the platform-specific system Python command.
Tools/Launcher.py:49
↓ 2 callersFunctionchanmessage
Source/Game/Bodyprog/LibSd/SmfMid.cpp:410
↓ 2 callersMethodcommitInstrument
(self)
Tools/freepats-tools/sfz.py:209
↓ 2 callersMethodconvertBoolean
(self, value)
Tools/freepats-tools/sfz.py:382
↓ 2 callersMethodcreateGenList
(self, instrument = None, group = None, region = None)
Tools/freepats-tools/sf2.py:298
↓ 2 callersMethodexportSFZ
(self, fileName = None)
Tools/freepats-tools/sfz.py:63
↓ 2 callersMethodgenTime
(self, seconds)
Tools/freepats-tools/sf2.py:191
↓ 2 callersMethodgetKeyRange
(self, instrument)
Tools/freepats-tools/sf2.py:366
↓ 2 callersFunctionget_vab_tone
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1284
↓ 2 callersFunctionkey_on
Source/Game/Bodyprog/LibSd/SmfIo.cpp:898
↓ 2 callersFunctionmidi_smf_stat
Source/Game/Bodyprog/LibSd/SmfMid.cpp:994
↓ 2 callersFunctionmidi_vsync
Source/Game/Bodyprog/LibSd/SmfIo.cpp:582
↓ 2 callersFunctionpitch_bend
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1820
↓ 2 callersFunctionpitch_bend_calc
Source/Game/Bodyprog/LibSd/SmfIo.cpp:430
↓ 2 callersMethodprocessOpcode
(self, opcode, value)
Tools/freepats-tools/sfz.py:239
↓ 2 callersFunctionprogram_change
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1813
↓ 2 callersMethodread_seq
(self)
Tools/kdt-tool/kdt-tool.py:409
↓ 2 callersFunctionsampleAdd
Do a saturated/clamped addition and subtraction of 16-bit sample values
Source/Audio/Spu.h:127
↓ 2 callersFunctionsampleAttenuate
Do volume attenuation/scaling for a sample; the volume level is a completely fractional number. Note that due to the way 2s complement works, +1.0 can
Source/Audio/Spu.h:142
↓ 2 callersFunctionsampleSub
Source/Audio/Spu.h:133
↓ 2 callersFunctiontone_adsr_back
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:41
↓ 2 callersFunctiontone_adsr_mem
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:18
↓ 2 callersFunctionvcMakeBasicCamTgtMvVec
Source/Game/Bodyprog/View/VcMain.cpp:2236
↓ 2 callersFunctionvcSetFirstCamWork
Source/Game/Bodyprog/View/VcMain.cpp:124
↓ 2 callersFunctionvcSetRefPosAndSysRef2CamParam
Source/Game/Bodyprog/View/VcUtil.cpp:197
↓ 2 callersFunctionvoice_check
Source/Game/Bodyprog/LibSd/SmfIo.cpp:835
↓ 2 callersFunctionvwAngleToVector
Source/Game/Bodyprog/View/VwCalc.cpp:830
↓ 2 callersFunctionvwMatrixToAngleYXZ
Source/Game/Bodyprog/View/VwCalc.cpp:226
↓ 2 callersFunctionvwOresenHokan
Source/Game/Bodyprog/View/VwCalc.cpp:857
↓ 2 callersFunctionvwRetNewVelocityToTargetVal
Source/Game/Bodyprog/View/VwCalc.cpp:115
↓ 2 callersFunctionvwSetViewInfo
Source/Game/Bodyprog/View/VwMain.cpp:115
↓ 1 callersFunctionAddCheatsTab
Source/Debug/Menu/Tabs/Cheats.cpp:9
↓ 1 callersFunctionAddGeneralTab
Source/Debug/Menu/Tabs/General.cpp:8
↓ 1 callersFunctionAddInputTab
Source/Debug/Menu/Tabs/Input.cpp:13
↓ 1 callersFunctionAddOptionsTab
Source/Debug/Menu/Tabs/Options.cpp:27
↓ 1 callersFunctionAddRendererTab
Source/Debug/Menu/Tabs/Renderer.cpp:13
↓ 1 callersFunctionAddResourcesTab
Source/Debug/Menu/Tabs/Resources.cpp:11
↓ 1 callersMethodAppendAudio
Source/Utils/Video.cpp:206
↓ 1 callersFunctionBootScreen_KcetScreenDraw
Source/Game/Screens/BKonami/BKonami.cpp:311
↓ 1 callersFunctionBootScreen_KonamiScreenDraw
Source/Game/Screens/BKonami/BKonami.cpp:299
↓ 1 callersFunctionCamera_Distance2dGet
@brief Computes the squared 2D distance on the XZ plane from the reference position to the camera. * * @param pos Reference position (Q19.12
Source/Game/Bodyprog/Events/NpcMain.cpp:144
↓ 1 callersMethodClearDirtyGpuAtlasIdxs
Source/Utils/Font.cpp:179
↓ 1 callersMethodConnectGamepad
Source/Input/Input.cpp:220
↓ 1 callersMethodContains
Source/Math/Objects/BoundingSphere.cpp:89
↓ 1 callersFunctionConvertTmdVertexColor
@brief Converts a packed TMD RGB vertex color to a renderer color. * * @param color Packed TMD RGB color. * @param colorAlpha Color alp
Source/Assets/Loaders/Tmd.cpp:92
↓ 1 callersFunctionCopyString
Source/Utils/Utils.cpp:33
↓ 1 callersFunctionCreateBox
Source/Debug/Debug.cpp:302
↓ 1 callersFunctionCreateGui
Source/Debug/Debug.cpp:248
↓ 1 callersFunctionCreateMenu
Source/Debug/Menu/Main.cpp:15
↓ 1 callersFunctionCreateRenderer
Source/Renderer/Renderer.cpp:738
↓ 1 callersFunctionDeinitialize
Source/Debug/Debug.cpp:62
↓ 1 callersMethodDeinitialize
Source/Audio/Spu.cpp:724
↓ 1 callersFunctionDemo_DemoFileSavegameUpdate
Source/Game/Bodyprog/Demo.cpp:145
↓ 1 callersFunctionDemo_DemoRandSeedAdvance
Source/Game/Bodyprog/Demo.cpp:292
↓ 1 callersFunctionDemo_GameGlobalsRestore
Source/Game/Bodyprog/Demo.cpp:173
↓ 1 callersFunctionDemo_GameGlobalsUpdate
Source/Game/Bodyprog/Demo.cpp:150
↓ 1 callersFunctionDemo_GameRandSeedRestore
Source/Game/Bodyprog/Demo.cpp:186
↓ 1 callersFunctionDemo_GameRandSeedUpdate
Source/Game/Bodyprog/Demo.cpp:180
↓ 1 callersFunctionDemo_PlayDataRead
Source/Game/Bodyprog/Demo.cpp:129
↓ 1 callersFunctionDemo_PlayFileBufferSetup
Source/Game/Bodyprog/Demo.cpp:139
↓ 1 callersFunctionDemo_Start
Source/Game/Bodyprog/Demo.cpp:193
↓ 1 callersFunctionDemo_StateGet
Source/Game/Bodyprog/Demo.cpp:236
↓ 1 callersMethodDisconnectGamepad
Source/Input/Input.cpp:273
↓ 1 callersFunctionErase
Source/Utils/Utils.h:133
↓ 1 callersFunctionEvent_CollideFacingCheck
Source/Game/Bodyprog/Events/EventsMain.cpp:213
↓ 1 callersFunctionEvent_CollideObbCheck
Source/Game/Bodyprog/Events/EventsMain.cpp:343
↓ 1 callersFunctionEvent_CollideObbFacingCheck
Source/Game/Bodyprog/Events/EventsMain.cpp:264
↓ 1 callersFunctionEvent_WaitTimer
Source/Game/Bodyprog/Events/Utils.c:86
↓ 1 callersFunctionFP_DIVIDE
@brief Divides an integer in a fixed-point Q format by another. * * @param a Fixed-point numerator. * @param b Fixed-point denominator.
Source/Math/FixedPoint.h:175
↓ 1 callersFunctionFP_FLOOR
@brief Floors a fixed-point value. * * @param x Fixed-point value to floor. * @param shift Fixed-point shift. * @return Fixed-poin
Source/Math/FixedPoint.h:69
↓ 1 callersFunctionFP_MULTIPLY_ALT
@brief Multiplies two integers in a fixed-point Q format. * Alternative to `FP_MULTIPLY` using division instead of a bitwise shift. * *
Source/Math/FixedPoint.h:127
↓ 1 callersFunctionFP_MULTIPLY_FLOAT
@brief Multiplies an integer in a fixed-point Q format by a float converted to a fixed-point Q format. * * @param a First fixed-point factor
Source/Math/FixedPoint.h:151
↓ 1 callersFunctionFP_MULTIPLY_FLOAT_PRECISE
@brief Multiplies an integer in a fixed-point Q format by a float converted to fixed-point Q format, * using a 64-bit intermediates for higher pr
Source/Math/FixedPoint.h:164
↓ 1 callersFunctionFP_ROUND_SCALED
@brief Converts an integer from a scaled fixed-point Q format rounded to the nearest value. * * @param x Fixed-point value to convert.
Source/Math/FixedPoint.h:91
↓ 1 callersFunctionFP_SQUARE
@brief Squares a fixed-point value. * * @param x Fixed-point value to be squared. * @param shift Fixed-point shift. * @return Fixe
Source/Math/FixedPoint.h:186
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