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github.com/Sezzary/SilentEngine
/ functions
Functions
1,649 in github.com/Sezzary/SilentEngine
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Functions
1,649
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Types & classes
585
↓ 2 callers
Function
SdSetSerialVol
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:477
↓ 2 callers
Function
SdSpuMallocWithStartAddr
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:172
↓ 2 callers
Function
SdStart
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:354
↓ 2 callers
Function
SdUtKeyOffV
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1656
↓ 2 callers
Function
SdUtSetReverbDepth
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1133
↓ 2 callers
Function
SdVabClose
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:825
↓ 2 callers
Function
SdVabTransCompleted
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:815
↓ 2 callers
Function
Sd_AllSfxStop
Source/Game/Bodyprog/Sound/SdCall.cpp:640
↓ 2 callers
Function
Sd_AllSfxWithRRStop
Source/Game/Bodyprog/Sound/SdCall.cpp:650
↓ 2 callers
Function
Sd_SfxStopStep
Source/Game/Bodyprog/Sound/SdCall.cpp:623
↓ 2 callers
Method
SetClearColor
Source/Renderer/Renderer.cpp:32
↓ 2 callers
Function
SmfGetPort
Source/Game/Bodyprog/LibSd/LibSd.h:305
↓ 2 callers
Function
SysWork_SavegameUpdatePlayer
Source/Game/Bodyprog/Events/GameSysStates.cpp:731
↓ 2 callers
Function
TICK_TO_SEC
@brief Converts ticks to seconds. * * @param ticks Ticks to convert. * @return Ticks converted to seconds. */
Source/Services/Clock.h:106
↓ 2 callers
Method
ToQuaternion
Source/Math/Objects/EulerAngles.cpp:78
↓ 2 callers
Method
ToVector2i
Source/Math/Objects/Vector2.cpp:120
↓ 2 callers
Method
ToggleFullscreen
Source/Application.cpp:253
↓ 2 callers
Method
Update
Source/Application.cpp:298
↓ 2 callers
Method
Update
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:202
↓ 2 callers
Method
Update
Source/Input/Input.cpp:150
↓ 2 callers
Function
Vc_CurNearRoadSet
@brief Sets the active camera path collision. * * @param work Camera workspace. * @param road Camera path collision to set as active.
Source/Game/Bodyprog/View/VwSystem.h:95
↓ 2 callers
Function
Vc_IsInSelfViewRestrictedZone
Source/Game/Bodyprog/View/VcMain.cpp:470
↓ 2 callers
Function
_decrypt_overlay
(data: bytes)
Tools/ExtractAssets.py:226
↓ 2 callers
Function
_extract
(entries:Iterable[TableEntry], output: Path, file: BinaryIO, sector_size: int, release_flags: int)
Tools/ExtractAssets.py:334
↓ 2 callers
Function
_get_python_cmd
Get the platform-specific system Python command. :return: Python command for the active platform.
Tools/ConvertMusicSequence.py:99
↓ 2 callers
Function
_get_python_cmd
Get the platform-specific system Python command.
Tools/Launcher.py:49
↓ 2 callers
Function
chanmessage
Source/Game/Bodyprog/LibSd/SmfMid.cpp:410
↓ 2 callers
Method
commitInstrument
(self)
Tools/freepats-tools/sfz.py:209
↓ 2 callers
Method
convertBoolean
(self, value)
Tools/freepats-tools/sfz.py:382
↓ 2 callers
Method
createGenList
(self, instrument = None, group = None, region = None)
Tools/freepats-tools/sf2.py:298
↓ 2 callers
Method
exportSFZ
(self, fileName = None)
Tools/freepats-tools/sfz.py:63
↓ 2 callers
Method
genTime
(self, seconds)
Tools/freepats-tools/sf2.py:191
↓ 2 callers
Method
getKeyRange
(self, instrument)
Tools/freepats-tools/sf2.py:366
↓ 2 callers
Function
get_vab_tone
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1284
↓ 2 callers
Function
key_on
Source/Game/Bodyprog/LibSd/SmfIo.cpp:898
↓ 2 callers
Function
midi_smf_stat
Source/Game/Bodyprog/LibSd/SmfMid.cpp:994
↓ 2 callers
Function
midi_vsync
Source/Game/Bodyprog/LibSd/SmfIo.cpp:582
↓ 2 callers
Function
pitch_bend
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1820
↓ 2 callers
Function
pitch_bend_calc
Source/Game/Bodyprog/LibSd/SmfIo.cpp:430
↓ 2 callers
Method
processOpcode
(self, opcode, value)
Tools/freepats-tools/sfz.py:239
↓ 2 callers
Function
program_change
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1813
↓ 2 callers
Method
read_seq
(self)
Tools/kdt-tool/kdt-tool.py:409
↓ 2 callers
Function
sampleAdd
Do a saturated/clamped addition and subtraction of 16-bit sample values
Source/Audio/Spu.h:127
↓ 2 callers
Function
sampleAttenuate
Do volume attenuation/scaling for a sample; the volume level is a completely fractional number. Note that due to the way 2s complement works, +1.0 can
Source/Audio/Spu.h:142
↓ 2 callers
Function
sampleSub
Source/Audio/Spu.h:133
↓ 2 callers
Function
tone_adsr_back
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:41
↓ 2 callers
Function
tone_adsr_mem
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:18
↓ 2 callers
Function
vcMakeBasicCamTgtMvVec
Source/Game/Bodyprog/View/VcMain.cpp:2236
↓ 2 callers
Function
vcSetFirstCamWork
Source/Game/Bodyprog/View/VcMain.cpp:124
↓ 2 callers
Function
vcSetRefPosAndSysRef2CamParam
Source/Game/Bodyprog/View/VcUtil.cpp:197
↓ 2 callers
Function
voice_check
Source/Game/Bodyprog/LibSd/SmfIo.cpp:835
↓ 2 callers
Function
vwAngleToVector
Source/Game/Bodyprog/View/VwCalc.cpp:830
↓ 2 callers
Function
vwMatrixToAngleYXZ
Source/Game/Bodyprog/View/VwCalc.cpp:226
↓ 2 callers
Function
vwOresenHokan
Source/Game/Bodyprog/View/VwCalc.cpp:857
↓ 2 callers
Function
vwRetNewVelocityToTargetVal
Source/Game/Bodyprog/View/VwCalc.cpp:115
↓ 2 callers
Function
vwSetViewInfo
Source/Game/Bodyprog/View/VwMain.cpp:115
↓ 1 callers
Function
AddCheatsTab
Source/Debug/Menu/Tabs/Cheats.cpp:9
↓ 1 callers
Function
AddGeneralTab
Source/Debug/Menu/Tabs/General.cpp:8
↓ 1 callers
Function
AddInputTab
Source/Debug/Menu/Tabs/Input.cpp:13
↓ 1 callers
Function
AddOptionsTab
Source/Debug/Menu/Tabs/Options.cpp:27
↓ 1 callers
Function
AddRendererTab
Source/Debug/Menu/Tabs/Renderer.cpp:13
↓ 1 callers
Function
AddResourcesTab
Source/Debug/Menu/Tabs/Resources.cpp:11
↓ 1 callers
Method
AppendAudio
Source/Utils/Video.cpp:206
↓ 1 callers
Function
BootScreen_KcetScreenDraw
Source/Game/Screens/BKonami/BKonami.cpp:311
↓ 1 callers
Function
BootScreen_KonamiScreenDraw
Source/Game/Screens/BKonami/BKonami.cpp:299
↓ 1 callers
Function
Camera_Distance2dGet
@brief Computes the squared 2D distance on the XZ plane from the reference position to the camera. * * @param pos Reference position (Q19.12
Source/Game/Bodyprog/Events/NpcMain.cpp:144
↓ 1 callers
Method
ClearDirtyGpuAtlasIdxs
Source/Utils/Font.cpp:179
↓ 1 callers
Method
ConnectGamepad
Source/Input/Input.cpp:220
↓ 1 callers
Method
Contains
Source/Math/Objects/BoundingSphere.cpp:89
↓ 1 callers
Function
ConvertTmdVertexColor
@brief Converts a packed TMD RGB vertex color to a renderer color. * * @param color Packed TMD RGB color. * @param colorAlpha Color alp
Source/Assets/Loaders/Tmd.cpp:92
↓ 1 callers
Function
CopyString
Source/Utils/Utils.cpp:33
↓ 1 callers
Function
CreateBox
Source/Debug/Debug.cpp:302
↓ 1 callers
Function
CreateGui
Source/Debug/Debug.cpp:248
↓ 1 callers
Function
CreateMenu
Source/Debug/Menu/Main.cpp:15
↓ 1 callers
Function
CreateRenderer
Source/Renderer/Renderer.cpp:738
↓ 1 callers
Function
Deinitialize
Source/Debug/Debug.cpp:62
↓ 1 callers
Method
Deinitialize
Source/Audio/Spu.cpp:724
↓ 1 callers
Function
Demo_DemoFileSavegameUpdate
Source/Game/Bodyprog/Demo.cpp:145
↓ 1 callers
Function
Demo_DemoRandSeedAdvance
Source/Game/Bodyprog/Demo.cpp:292
↓ 1 callers
Function
Demo_GameGlobalsRestore
Source/Game/Bodyprog/Demo.cpp:173
↓ 1 callers
Function
Demo_GameGlobalsUpdate
Source/Game/Bodyprog/Demo.cpp:150
↓ 1 callers
Function
Demo_GameRandSeedRestore
Source/Game/Bodyprog/Demo.cpp:186
↓ 1 callers
Function
Demo_GameRandSeedUpdate
Source/Game/Bodyprog/Demo.cpp:180
↓ 1 callers
Function
Demo_PlayDataRead
Source/Game/Bodyprog/Demo.cpp:129
↓ 1 callers
Function
Demo_PlayFileBufferSetup
Source/Game/Bodyprog/Demo.cpp:139
↓ 1 callers
Function
Demo_Start
Source/Game/Bodyprog/Demo.cpp:193
↓ 1 callers
Function
Demo_StateGet
Source/Game/Bodyprog/Demo.cpp:236
↓ 1 callers
Method
DisconnectGamepad
Source/Input/Input.cpp:273
↓ 1 callers
Function
Erase
Source/Utils/Utils.h:133
↓ 1 callers
Function
Event_CollideFacingCheck
Source/Game/Bodyprog/Events/EventsMain.cpp:213
↓ 1 callers
Function
Event_CollideObbCheck
Source/Game/Bodyprog/Events/EventsMain.cpp:343
↓ 1 callers
Function
Event_CollideObbFacingCheck
Source/Game/Bodyprog/Events/EventsMain.cpp:264
↓ 1 callers
Function
Event_WaitTimer
Source/Game/Bodyprog/Events/Utils.c:86
↓ 1 callers
Function
FP_DIVIDE
@brief Divides an integer in a fixed-point Q format by another. * * @param a Fixed-point numerator. * @param b Fixed-point denominator.
Source/Math/FixedPoint.h:175
↓ 1 callers
Function
FP_FLOOR
@brief Floors a fixed-point value. * * @param x Fixed-point value to floor. * @param shift Fixed-point shift. * @return Fixed-poin
Source/Math/FixedPoint.h:69
↓ 1 callers
Function
FP_MULTIPLY_ALT
@brief Multiplies two integers in a fixed-point Q format. * Alternative to `FP_MULTIPLY` using division instead of a bitwise shift. * *
Source/Math/FixedPoint.h:127
↓ 1 callers
Function
FP_MULTIPLY_FLOAT
@brief Multiplies an integer in a fixed-point Q format by a float converted to a fixed-point Q format. * * @param a First fixed-point factor
Source/Math/FixedPoint.h:151
↓ 1 callers
Function
FP_MULTIPLY_FLOAT_PRECISE
@brief Multiplies an integer in a fixed-point Q format by a float converted to fixed-point Q format, * using a 64-bit intermediates for higher pr
Source/Math/FixedPoint.h:164
↓ 1 callers
Function
FP_ROUND_SCALED
@brief Converts an integer from a scaled fixed-point Q format rounded to the nearest value. * * @param x Fixed-point value to convert.
Source/Math/FixedPoint.h:91
↓ 1 callers
Function
FP_SQUARE
@brief Squares a fixed-point value. * * @param x Fixed-point value to be squared. * @param shift Fixed-point shift. * @return Fixe
Source/Math/FixedPoint.h:186
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