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Functions1,649 in github.com/Sezzary/SilentEngine

↓ 3 callersMethodSignalResize
Source/Renderer/Renderer.cpp:117
↓ 3 callersMethodSubmitText2d
Source/Renderer/Renderer.cpp:180
↓ 3 callersMethodToAxisAngle
Source/Math/Objects/Matrix.cpp:139
↓ 3 callersMethodToVector3
Source/Math/Compatibility.cpp:64
↓ 3 callersMethodUpdate
Source/Renderer/Backends/SdlGpu/Resources/Buffer.h:163
↓ 3 callersFunctionVw_MultiplyAndTransformMatrix
Source/Game/Bodyprog/View/VwCalc.cpp:251
↓ 3 callersMethodWrite
Source/Utils/Stream.cpp:275
↓ 3 callersFunctionWriteVolume
Source/Game/Bodyprog/Sound/SdCall.cpp:364
↓ 3 callersFunction_cleanup
Delete temporary build files.
Tools/GenerateLauncher.py:56
↓ 3 callersFunction_cleanup
Delete temporary build files.
Tools/GenerateShaders.py:72
↓ 3 callersMethodcommitGroup
(self)
Tools/freepats-tools/sfz.py:219
↓ 3 callersMethodconvertNote
(self, note)
Tools/freepats-tools/sfz.py:389
↓ 3 callersFunctiondelta_time_conv
Source/Game/Bodyprog/LibSd/SmfMid.cpp:700
↓ 3 callersFunctionfunc_8003943C
Source/Game/Bodyprog/Events/GameSysStates.cpp:338
↓ 3 callersFunctionmovie_main
Source/Game/Screens/Stream/Stream.cpp:99
↓ 3 callersFunctionreadEOF
Source/Game/Bodyprog/LibSd/SmfMid.cpp:68
↓ 3 callersMethodset_track
(self, trknum)
Tools/kdt-tool/kdt-tool.py:94
↓ 3 callersFunctionsound_off
Source/Game/Bodyprog/LibSd/SmfIo.cpp:759
↓ 3 callersFunctionsound_seq_off
Source/Game/Bodyprog/LibSd/SmfIo.cpp:629
↓ 3 callersFunctionvcAdjustXzInLimAreaUsingMIN_IN_ROAD_DIST
Source/Game/Bodyprog/View/VcMain.cpp:2204
↓ 3 callersFunctionvcWorkSetFlags
Source/Game/Bodyprog/View/VcMain.cpp:165
↓ 3 callersFunctionvolume_calc
Source/Game/Bodyprog/LibSd/SmfIo.cpp:294
↓ 3 callersFunctionvwGetViewPosition
Source/Game/Bodyprog/View/VwMain.cpp:32
↓ 3 callersFunctionvwRetNewAngSpdToTargetAng
Source/Game/Bodyprog/View/VwCalc.cpp:160
↓ 3 callersFunctionvwSetCoordRefAndEntou
Source/Game/Bodyprog/View/VwMain.cpp:68
↓ 2 callersMethodAddTask
Source/Utils/Parallel.cpp:72
↓ 2 callersMethodAllocate
Source/Utils/BlockAllocator.cpp:24
↓ 2 callersMethodB8
Source/Math/Objects/Color.cpp:65
↓ 2 callersMethodClose
Source/Utils/Stream.cpp:84
↓ 2 callersMethodDeallocate
Source/Utils/BlockAllocator.cpp:64
↓ 2 callersFunctionDemo_DemoDataRead
Source/Game/Bodyprog/Demo.cpp:121
↓ 2 callersFunctionDemo_DemoRandSeedBackup
Source/Game/Bodyprog/Demo.cpp:276
↓ 2 callersFunctionEvent_ItemTriggersClear
Source/Game/Bodyprog/Events/EventsMain.cpp:14
↓ 2 callersFunctionEvent_Update
Source/Game/Bodyprog/Events/EventsMain.cpp:25
↓ 2 callersFunctionFP_MULTIPLY_PRECISE
@brief Multiplies two integers in a fixed-point Q format, using 64-bit intermediates for higher precision. * * @param a First fixed-point fa
Source/Math/FixedPoint.h:139
↓ 2 callersFunctionFP_ROUND_TO_ZERO
@brief Converts an integer from a fixed-point Q format rounded toward 0. * * @param x Fixed-point value to convert. * @param shift Fixe
Source/Math/FixedPoint.h:102
↓ 2 callersFunctionFlags16b_IsSet
@brief Checks a flag state is `true` in the array of 16-bit flags. * * @param flags Flag array. * @param flagIdx Flag index. */
Source/Game/Bodyprog/Events/GameSysStates.cpp:835
↓ 2 callersFunctionFs_QueueUpdate
Source/Game/Main/FsQueue.cpp:141
↓ 2 callersMethodG8
Source/Math/Objects/Color.cpp:60
↓ 2 callersFunctionGameBoot_MapLoad
Source/Game/Bodyprog/GameBoot/GameBoot.cpp:63
↓ 2 callersFunctionGameFs_SaveLoadBinLoad
Source/Game/Bodyprog/Sys/FsScreens.cpp:38
↓ 2 callersFunctionGameFs_TitleGfxLoad
Source/Game/Bodyprog/Sys/FsScreens.cpp:17
↓ 2 callersFunctionGameFs_TitleGfxSeek
Source/Game/Bodyprog/Sys/FsScreens.cpp:12
↓ 2 callersFunctionGame_RadioSoundStop
Source/Game/Bodyprog/Events/Radio.cpp:24
↓ 2 callersFunctionGenerateInt32
Source/Math/Rng.cpp:16
↓ 2 callersFunctionGenerateReadyFuture
Source/Utils/Parallel.cpp:202
↓ 2 callersMethodGetCapacity
Source/Renderer/Backends/SdlGpu/Resources/Buffer.h:94
↓ 2 callersMethodGetCorners
Source/Math/Objects/OrientedBoundingBox.cpp:41
↓ 2 callersMethodGetCorners
Source/Math/Objects/AxisAlignedBoundingBox.cpp:67
↓ 2 callersMethodGetFont
Source/Utils/Font.cpp:320
↓ 2 callersMethodGetPosition
Source/Utils/Stream.cpp:50
↓ 2 callersMethodGetResolution
Source/Utils/Video.cpp:42
↓ 2 callersMethodGetTicks
Source/Services/Clock.cpp:17
↓ 2 callersFunctionGetTmdBlendModeAndColorAlpha
@brief Gets the blend mode and color alpha of a TMD primitive. * * @param blendMode Output blend mode. * @param colorAlpha Output color
Source/Assets/Loaders/Tmd.cpp:107
↓ 2 callersMethodGetViewportAspectRatio
Source/Renderer/Renderer.cpp:66
↓ 2 callersFunctionGfx_ScreenFadeIn_IsInProgress
Source/Game/Bodyprog/Demo.cpp:214
↓ 2 callersMethodHasUserActionInput
Source/Input/Input.cpp:115
↓ 2 callersMethodInitialize
Source/Renderer/Backends/SdlGpu/Resources/Buffer.h:114
↓ 2 callersMethodIsBusy
Source/Assets/AssetStreamer.cpp:139
↓ 2 callersMethodIsLoaded
Source/Utils/Video.cpp:116
↓ 2 callersMethodIsPlaying
Source/Utils/Video.cpp:121
↓ 2 callersMethodIsReleased
Source/Input/Action.cpp:188
↓ 2 callersFunctionJoy_ControllerDataUpdate
Source/Game/Bodyprog/Sys/Joy.cpp:33
↓ 2 callersFunctionJoy_ReadP1
Source/Game/Bodyprog/Sys/Joy.cpp:19
↓ 2 callersMethodLengthSquared
Source/Math/Objects/Vector2.cpp:20
↓ 2 callersFunctionMainMenu_FogScatter
Source/Game/Bodyprog/Title.cpp:675
↓ 2 callersFunctionMath_Distance2dCheck
Source/Game/Bodyprog/Events/NpcMain.cpp:372
↓ 2 callersFunctionMemCard_AreAllFilesUsed
Source/Game/Bodyprog/MemCard.cpp:111
↓ 2 callersFunctionMemCard_BiggestTotalSavegameCountGet
Source/Game/Bodyprog/MemCard.cpp:1025
↓ 2 callersFunctionMemCard_ChecksumGenerate
Source/Game/Bodyprog/MemCard.cpp:1156
↓ 2 callersFunctionMemCard_ChecksumUpdate
Source/Game/Bodyprog/MemCard.cpp:1134
↓ 2 callersFunctionMemCard_ChecksumValidate
Source/Game/Bodyprog/MemCard.cpp:1144
↓ 2 callersFunctionMemCard_HwEventsReset
Source/Game/Bodyprog/MemCard.cpp:1321
↓ 2 callersFunctionMemCard_SaveMetadataGet
Source/Game/Bodyprog/MemCard.cpp:240
↓ 2 callersFunctionMemCard_SaveWithBiggestTotalSavegameCountGet
Source/Game/Bodyprog/MemCard.cpp:1094
↓ 2 callersFunctionMemCard_SysDisable
Source/Game/Bodyprog/MemCard.cpp:144
↓ 2 callersFunctionMemCard_UsedFileCount
Source/Game/Bodyprog/MemCard.cpp:245
↓ 2 callersMethodNormalize
Source/Math/Objects/Vector2.cpp:75
↓ 2 callersFunctionOptions_MainOptionsMenu_EntryStringsDraw
Source/Game/Screens/Options/MenuGraphics.cpp:75
↓ 2 callersFunctionOptions_MainOptionsMenu_VolumeBarDraw
Source/Game/Screens/Options/MenuGraphics.cpp:31
↓ 2 callersFunctionOptions_Selection_HighlightDraw
Source/Game/Screens/Options/SelectionGraphics.cpp:15
↓ 2 callersFunctionQ12_MULT_FLOAT_PRECISE
@brief Multiplies an integer in Q19.12 fixed-point by a float converted to Q19.12 fixed-point, * using 64-bit intermediates for higher precision.
Source/Math/FixedPoint.h:274
↓ 2 callersFunctionQ12_SQUARE_PRECISE
@brief Squares a fixed-point value, using 64-bit intermediates for higher precision. * * @param x Q19.12 value to be squared. * @return
Source/Math/FixedPoint.h:305
↓ 2 callersFunctionQ8_CLAMPED
@brief Converts a floating-point value to clamped Q25.8 fixed-point. * * @param x Value to convert. * @return `x` converted to clamped
Source/Math/FixedPoint.h:369
↓ 2 callersMethodQueueTextureRelease
Source/Renderer/Renderer.cpp:127
↓ 2 callersMethodQueueTextureUpload
Source/Renderer/Renderer.cpp:122
↓ 2 callersMethodR8
Source/Math/Objects/Color.cpp:55
↓ 2 callersFunctionROUND
@brief Rounds a floating-point value. * * @param x Value to round. * @return `x` rounded to the closest integer. */
Source/Math/Constants.h:228
↓ 2 callersMethodReadInt32
Source/Utils/Stream.cpp:134
↓ 2 callersFunctionRng_GetSeed
Source/Game/Main/Rng.cpp:23
↓ 2 callersFunctionRng_Rand32
Source/Game/Main/Rng.cpp:8
↓ 2 callersFunctionSaveScreen_BackgroundAndInfoDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:2105
↓ 2 callersFunctionSaveScreen_MemCardState
Source/Game/Screens/SaveLoad/SaveLoad.cpp:2165
↓ 2 callersFunctionSaveScreen_MemCardStateDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:572
↓ 2 callersFunctionSaveScreen_ScreenDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:2114
↓ 2 callersFunctionSaveScreen_SelectedElementIdxUpdate
Source/Game/Screens/SaveLoad/SaveLoad.cpp:284
↓ 2 callersFunctionSaveScreen_SlotStatusMsgStepDraw
Source/Game/Screens/SaveLoad/SaveLoad.cpp:1363
↓ 2 callersFunctionScreen_BackgroundImgDrawAlt
Source/Game/Bodyprog/Screen/BackgroundDraw.cpp:75
↓ 2 callersFunctionSdEnd
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:412
↓ 2 callersFunctionSdSeqClose
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:990
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