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github.com/Sezzary/SilentEngine
/ functions
Functions
1,649 in github.com/Sezzary/SilentEngine
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Functions
1,649
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Types & classes
585
↓ 7 callers
Function
Sd_SetVolBgm
Source/Game/Bodyprog/Sound/SdCall.cpp:1125
↓ 7 callers
Method
SubmitShape2d
Source/Renderer/Renderer.cpp:142
↓ 7 callers
Function
sd_alloc_sort
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:64
↓ 7 callers
Function
smf_vol_set
Source/Game/Bodyprog/LibSd/SmfIo.cpp:361
↓ 6 callers
Function
ConvertRetroScreenPixelsToPercent
Source/Renderer/Common/Utils.cpp:135
↓ 6 callers
Function
Event_DisplayMapMsg
Source/Game/Bodyprog/Events/Utils.c:183
↓ 6 callers
Function
Event_ItemTake
Source/Game/Bodyprog/Events/Utils.c:1022
↓ 6 callers
Function
FloorToStep
Source/Math/Utils.cpp:9
↓ 6 callers
Function
GetScreenAspectCorrection
Source/Renderer/Common/Utils.cpp:67
↓ 6 callers
Function
Gfx_StringDrawInt
Source/Game/Bodyprog/Text/TextDraw.cpp:584
↓ 6 callers
Function
MemCard_LastMemCardResultGet
Source/Game/Bodyprog/MemCard.cpp:220
↓ 6 callers
Function
MemCard_SaveWork_SetParams
Source/Game/Bodyprog/MemCard.cpp:41
↓ 6 callers
Function
Q12_ANGLE_NORM_U
@brief Normalizes a signed Q3.12 fixed-point angle to the clamped unsigned range `[0, 4095]`. * * @param angle Signed Q3.12 fixed-point angl
Source/Math/FixedPoint.h:661
↓ 6 callers
Function
Q12_ANGLE_TO_RAD
@brief Converts fixed-point degrees in Q3.12 format to floating-point radians. * * @param deg Angle in degrees. * @return Unsigned Q3.1
Source/Math/FixedPoint.h:603
↓ 6 callers
Function
Rng_SetSeed
Source/Game/Main/Rng.cpp:28
↓ 6 callers
Function
Sd_SetVolXa
Source/Game/Bodyprog/Sound/SdCall.cpp:1130
↓ 6 callers
Function
Sort
Source/Utils/Utils.h:144
↓ 6 callers
Function
Vc_FlagSet
@brief Sets a set of camera flags. * * @param flag Camera flags to set. */
Source/Game/Bodyprog/View/VwSystem.h:113
↓ 6 callers
Function
Vw_CoordHierarchyMatrixCompute
Source/Game/Bodyprog/View/VwCalc.cpp:318
↓ 6 callers
Function
itob
@brief LBA Integer to BCD. * * @param i LBA integer. * @return BCD. */
Source/Psx.h:62
↓ 5 callers
Function
Contains
Source/Utils/Utils.h:109
↓ 5 callers
Function
Event_SysStateStepSet
Source/Game/Bodyprog/Events/Utils.c:65
↓ 5 callers
Method
GetCursorPosition
Source/Input/Text.cpp:117
↓ 5 callers
Method
GetSize
Source/Utils/Stream.cpp:33
↓ 5 callers
Function
Gfx_MapMsg_Draw
Source/Game/Bodyprog/Events/MapMsg.cpp:22
↓ 5 callers
Function
Math_RotMatrixZxyNeg
Source/Psx.cpp:16
↓ 5 callers
Function
MemCard_ProcessSet
Source/Game/Bodyprog/MemCard.cpp:209
↓ 5 callers
Function
Note2Pitch
Source/Game/Bodyprog/LibSd/SmfIo.cpp:28
↓ 5 callers
Function
Q12_ANGLE_NORM_S
@brief Normalizes an unsigned Q3.12 fixed-point angle to the clamped signed integer range `[-2048, 2047]`. * * @param angle Unsigned Q3.12 f
Source/Math/FixedPoint.h:651
↓ 5 callers
Function
Q8_COLOR_FROM
@brief Converts an 8-bit color value in the range `[0, 255]` to a normalized color format in the range * `[0.0f, 1.0f]`. * * @param com
Source/Math/FixedPoint.h:569
↓ 5 callers
Function
Q8_TO_FLT
@brief Converts Q23.8 fixed-point value to floating-point. * * @param x Q23.8 fixedd-point value to convert. * @return `x` converted to
Source/Math/FixedPoint.h:379
↓ 5 callers
Function
RoundToStep
Source/Math/Utils.cpp:19
↓ 5 callers
Function
SdSetSerialAttr
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:444
↓ 5 callers
Function
SdSpuFree
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:295
↓ 5 callers
Function
SysWork_StateStepSet
@brief Sets `sysStateStep[stepIdx]` in `g_SysWork` for the next tick. * * @param stepIdx The `sysStateStep` index to change. * @param s
Source/Game/Game.h:538
↓ 5 callers
Method
ToQuaternion
Source/Math/Objects/AxisAngle.cpp:72
↓ 5 callers
Method
Upload
Source/Renderer/Backends/SdlGpu/Resources/MeshCache.cpp:24
↓ 5 callers
Method
addOpcode
(self, opcode, value)
Tools/freepats-tools/sfz.py:314
↓ 5 callers
Function
key_off
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1238
↓ 5 callers
Function
pitch_calc
Source/Game/Bodyprog/LibSd/SmfIo.cpp:465
↓ 5 callers
Function
read32bit
Source/Game/Bodyprog/LibSd/SmfMid.cpp:149
↓ 5 callers
Function
readvarinum
Source/Game/Bodyprog/LibSd/SmfMid.cpp:105
↓ 5 callers
Function
set_midi_info
Source/Game/Bodyprog/LibSd/SmfIo.cpp:23
↓ 5 callers
Method
sfPackString
(self, string, maxLength = 256)
Tools/freepats-tools/sf2.py:157
↓ 5 callers
Function
vwSetViewInfoDirectMatrix
Source/Game/Bodyprog/View/VwMain.cpp:94
↓ 4 callers
Method
Add
Source/Services/Toasts.cpp:54
↓ 4 callers
Function
CreateLine
Source/Debug/Debug.cpp:254
↓ 4 callers
Function
Event_CharaAnimCmdExecute
Source/Game/Bodyprog/Events/Utils.c:95
↓ 4 callers
Method
GetPointSize
Source/Utils/Font.cpp:94
↓ 4 callers
Function
MemCard_FileStatusClear
Source/Game/Bodyprog/MemCard.cpp:101
↓ 4 callers
Function
Msg
Source/Debug/Debug.cpp:122
↓ 4 callers
Function
Q12_MULT_ALT
@brief Multiplies two integers in Q19.12 fixed-point. * Alternative to `Q12_MULT` using division instead of a bitwise shift. * * @param
Source/Math/FixedPoint.h:240
↓ 4 callers
Function
Q8_ANGLE
@brief Converts floating-point degrees to unsigned Q0.8 fixed-point, clamped full rotation integer range * `[0, 255]`. * * This angle f
Source/Math/FixedPoint.h:618
↓ 4 callers
Method
ReadNullString
Source/Utils/Stream.cpp:186
↓ 4 callers
Method
Release
Source/Renderer/Backends/SdlGpu/Resources/TextureCache.cpp:182
↓ 4 callers
Function
Remap
Source/Math/Utils.cpp:24
↓ 4 callers
Method
Save
Source/Services/Options.cpp:174
↓ 4 callers
Function
SdSetMVol
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:503
↓ 4 callers
Function
SdUtKeyOnV
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1378
↓ 4 callers
Function
Sd_LastSfxStop
Source/Game/Bodyprog/Sound/SdCall.cpp:613
↓ 4 callers
Function
Sd_SfxStop
Source/Game/Bodyprog/Sound/SdCall.cpp:618
↓ 4 callers
Function
Sd_StopBgmStep
Source/Game/Bodyprog/Sound/SdCall.cpp:717
↓ 4 callers
Method
ToVector3
Source/Math/Objects/Vector3i.cpp:101
↓ 4 callers
Function
Update
Source/Debug/Debug.cpp:67
↓ 4 callers
Method
UpdateIdxs
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:116
↓ 4 callers
Method
UpdateVertices
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:110
↓ 4 callers
Function
Vc_FlagClear
@brief Clears a set of camera flags. * * @param flag Camera flags to clear. */
Source/Game/Bodyprog/View/VwSystem.h:104
↓ 4 callers
Method
commitRegion
(self)
Tools/freepats-tools/sfz.py:229
↓ 4 callers
Function
control_change
Note: Requires maspsx --expand-div flag to build matching. */
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1454
↓ 4 callers
Function
func_8003B7FC
Source/Game/Bodyprog/Title.cpp:565
↓ 4 callers
Function
getVoiceSample
Get a requested sample from the voice's sample buffer. Returns a zeroed sample if the sample buffer has not been filled or if the index is out of rang
Source/Audio/Spu.cpp:314
↓ 4 callers
Function
read16bit
Source/Game/Bodyprog/LibSd/SmfMid.cpp:158
↓ 4 callers
Function
toFloatSample
Convert between a 16-bit sample and floating point
Source/Audio/Spu.h:115
↓ 4 callers
Function
vcGetNearestNEAR_ROAD_DATA
Source/Game/Bodyprog/View/VcMain.cpp:1297
↓ 4 callers
Function
vcGetXZSumDistFromLimArea
Source/Game/Bodyprog/View/VcMain.cpp:2928
↓ 4 callers
Function
vcSetTHROUGH_DOOR_CAM_PARAM_in_VC_WORK
Source/Game/Bodyprog/View/VcMain.cpp:825
↓ 4 callers
Function
vwVectorToAngle
Source/Game/Bodyprog/View/VwCalc.cpp:840
↓ 3 callers
Method
AddTasks
Source/Utils/Parallel.cpp:77
↓ 3 callers
Function
CreateTriangle
Source/Debug/Debug.cpp:272
↓ 3 callers
Function
Demo_ExitDemo
Source/Game/Bodyprog/Demo.cpp:263
↓ 3 callers
Function
Demo_SequenceAdvance
Source/Game/Bodyprog/Demo.cpp:68
↓ 3 callers
Function
Event_InvItemCmd
Source/Game/Bodyprog/Events/Utils.c:376
↓ 3 callers
Function
Fill
Source/Utils/Utils.h:120
↓ 3 callers
Function
Fs_QueueReset
Source/Game/Main/FsQueue.cpp:135
↓ 3 callers
Function
GetCodePoints
Source/Utils/Font.cpp:355
↓ 3 callers
Function
GetCoreCount
Source/Utils/Parallel.cpp:197
↓ 3 callers
Method
GetMax
Source/Math/Objects/AxisAlignedBoundingBox.cpp:62
↓ 3 callers
Method
GetMin
Source/Math/Objects/AxisAlignedBoundingBox.cpp:57
↓ 3 callers
Method
Initialize
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:27
↓ 3 callers
Function
Math_RotMatrixZxyNegGte
Source/Psx.cpp:41
↓ 3 callers
Function
MemCard_SwEventsReset
Source/Game/Bodyprog/MemCard.cpp:1310
↓ 3 callers
Method
ReadArray
Source/Utils/Stream.h:349
↓ 3 callers
Method
ReadJson
Source/Utils/Stream.cpp:255
↓ 3 callers
Function
Screen_BackgroundImgDraw
Source/Game/Bodyprog/Screen/BackgroundDraw.cpp:20
↓ 3 callers
Function
Screen_FadeDrawModeSet
Source/Game/Bodyprog/Screen/ScreenFade.cpp:19
↓ 3 callers
Function
SdAutoKeyOffCheck
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:839
↓ 3 callers
Function
SdVabTransBodyPartly
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:777
↓ 3 callers
Function
SdWorkInit
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:319
↓ 3 callers
Function
Sd_AudioSystemSet
Source/Game/Bodyprog/Sound/SdCall.cpp:229
↓ 3 callers
Function
Sd_StopBgmTaskAdd
Source/Game/Bodyprog/Sound/SdCall.cpp:693
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