MCPcopy Create free account

hub / github.com/Sezzary/SilentEngine / functions

Functions1,649 in github.com/Sezzary/SilentEngine

↓ 7 callersFunctionSd_SetVolBgm
Source/Game/Bodyprog/Sound/SdCall.cpp:1125
↓ 7 callersMethodSubmitShape2d
Source/Renderer/Renderer.cpp:142
↓ 7 callersFunctionsd_alloc_sort
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:64
↓ 7 callersFunctionsmf_vol_set
Source/Game/Bodyprog/LibSd/SmfIo.cpp:361
↓ 6 callersFunctionConvertRetroScreenPixelsToPercent
Source/Renderer/Common/Utils.cpp:135
↓ 6 callersFunctionEvent_DisplayMapMsg
Source/Game/Bodyprog/Events/Utils.c:183
↓ 6 callersFunctionEvent_ItemTake
Source/Game/Bodyprog/Events/Utils.c:1022
↓ 6 callersFunctionFloorToStep
Source/Math/Utils.cpp:9
↓ 6 callersFunctionGetScreenAspectCorrection
Source/Renderer/Common/Utils.cpp:67
↓ 6 callersFunctionGfx_StringDrawInt
Source/Game/Bodyprog/Text/TextDraw.cpp:584
↓ 6 callersFunctionMemCard_LastMemCardResultGet
Source/Game/Bodyprog/MemCard.cpp:220
↓ 6 callersFunctionMemCard_SaveWork_SetParams
Source/Game/Bodyprog/MemCard.cpp:41
↓ 6 callersFunctionQ12_ANGLE_NORM_U
@brief Normalizes a signed Q3.12 fixed-point angle to the clamped unsigned range `[0, 4095]`. * * @param angle Signed Q3.12 fixed-point angl
Source/Math/FixedPoint.h:661
↓ 6 callersFunctionQ12_ANGLE_TO_RAD
@brief Converts fixed-point degrees in Q3.12 format to floating-point radians. * * @param deg Angle in degrees. * @return Unsigned Q3.1
Source/Math/FixedPoint.h:603
↓ 6 callersFunctionRng_SetSeed
Source/Game/Main/Rng.cpp:28
↓ 6 callersFunctionSd_SetVolXa
Source/Game/Bodyprog/Sound/SdCall.cpp:1130
↓ 6 callersFunctionSort
Source/Utils/Utils.h:144
↓ 6 callersFunctionVc_FlagSet
@brief Sets a set of camera flags. * * @param flag Camera flags to set. */
Source/Game/Bodyprog/View/VwSystem.h:113
↓ 6 callersFunctionVw_CoordHierarchyMatrixCompute
Source/Game/Bodyprog/View/VwCalc.cpp:318
↓ 6 callersFunctionitob
@brief LBA Integer to BCD. * * @param i LBA integer. * @return BCD. */
Source/Psx.h:62
↓ 5 callersFunctionContains
Source/Utils/Utils.h:109
↓ 5 callersFunctionEvent_SysStateStepSet
Source/Game/Bodyprog/Events/Utils.c:65
↓ 5 callersMethodGetCursorPosition
Source/Input/Text.cpp:117
↓ 5 callersMethodGetSize
Source/Utils/Stream.cpp:33
↓ 5 callersFunctionGfx_MapMsg_Draw
Source/Game/Bodyprog/Events/MapMsg.cpp:22
↓ 5 callersFunctionMath_RotMatrixZxyNeg
Source/Psx.cpp:16
↓ 5 callersFunctionMemCard_ProcessSet
Source/Game/Bodyprog/MemCard.cpp:209
↓ 5 callersFunctionNote2Pitch
Source/Game/Bodyprog/LibSd/SmfIo.cpp:28
↓ 5 callersFunctionQ12_ANGLE_NORM_S
@brief Normalizes an unsigned Q3.12 fixed-point angle to the clamped signed integer range `[-2048, 2047]`. * * @param angle Unsigned Q3.12 f
Source/Math/FixedPoint.h:651
↓ 5 callersFunctionQ8_COLOR_FROM
@brief Converts an 8-bit color value in the range `[0, 255]` to a normalized color format in the range * `[0.0f, 1.0f]`. * * @param com
Source/Math/FixedPoint.h:569
↓ 5 callersFunctionQ8_TO_FLT
@brief Converts Q23.8 fixed-point value to floating-point. * * @param x Q23.8 fixedd-point value to convert. * @return `x` converted to
Source/Math/FixedPoint.h:379
↓ 5 callersFunctionRoundToStep
Source/Math/Utils.cpp:19
↓ 5 callersFunctionSdSetSerialAttr
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:444
↓ 5 callersFunctionSdSpuFree
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:295
↓ 5 callersFunctionSysWork_StateStepSet
@brief Sets `sysStateStep[stepIdx]` in `g_SysWork` for the next tick. * * @param stepIdx The `sysStateStep` index to change. * @param s
Source/Game/Game.h:538
↓ 5 callersMethodToQuaternion
Source/Math/Objects/AxisAngle.cpp:72
↓ 5 callersMethodUpload
Source/Renderer/Backends/SdlGpu/Resources/MeshCache.cpp:24
↓ 5 callersMethodaddOpcode
(self, opcode, value)
Tools/freepats-tools/sfz.py:314
↓ 5 callersFunctionkey_off
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1238
↓ 5 callersFunctionpitch_calc
Source/Game/Bodyprog/LibSd/SmfIo.cpp:465
↓ 5 callersFunctionread32bit
Source/Game/Bodyprog/LibSd/SmfMid.cpp:149
↓ 5 callersFunctionreadvarinum
Source/Game/Bodyprog/LibSd/SmfMid.cpp:105
↓ 5 callersFunctionset_midi_info
Source/Game/Bodyprog/LibSd/SmfIo.cpp:23
↓ 5 callersMethodsfPackString
(self, string, maxLength = 256)
Tools/freepats-tools/sf2.py:157
↓ 5 callersFunctionvwSetViewInfoDirectMatrix
Source/Game/Bodyprog/View/VwMain.cpp:94
↓ 4 callersMethodAdd
Source/Services/Toasts.cpp:54
↓ 4 callersFunctionCreateLine
Source/Debug/Debug.cpp:254
↓ 4 callersFunctionEvent_CharaAnimCmdExecute
Source/Game/Bodyprog/Events/Utils.c:95
↓ 4 callersMethodGetPointSize
Source/Utils/Font.cpp:94
↓ 4 callersFunctionMemCard_FileStatusClear
Source/Game/Bodyprog/MemCard.cpp:101
↓ 4 callersFunctionMsg
Source/Debug/Debug.cpp:122
↓ 4 callersFunctionQ12_MULT_ALT
@brief Multiplies two integers in Q19.12 fixed-point. * Alternative to `Q12_MULT` using division instead of a bitwise shift. * * @param
Source/Math/FixedPoint.h:240
↓ 4 callersFunctionQ8_ANGLE
@brief Converts floating-point degrees to unsigned Q0.8 fixed-point, clamped full rotation integer range * `[0, 255]`. * * This angle f
Source/Math/FixedPoint.h:618
↓ 4 callersMethodReadNullString
Source/Utils/Stream.cpp:186
↓ 4 callersMethodRelease
Source/Renderer/Backends/SdlGpu/Resources/TextureCache.cpp:182
↓ 4 callersFunctionRemap
Source/Math/Utils.cpp:24
↓ 4 callersMethodSave
Source/Services/Options.cpp:174
↓ 4 callersFunctionSdSetMVol
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:503
↓ 4 callersFunctionSdUtKeyOnV
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:1378
↓ 4 callersFunctionSd_LastSfxStop
Source/Game/Bodyprog/Sound/SdCall.cpp:613
↓ 4 callersFunctionSd_SfxStop
Source/Game/Bodyprog/Sound/SdCall.cpp:618
↓ 4 callersFunctionSd_StopBgmStep
Source/Game/Bodyprog/Sound/SdCall.cpp:717
↓ 4 callersMethodToVector3
Source/Math/Objects/Vector3i.cpp:101
↓ 4 callersFunctionUpdate
Source/Debug/Debug.cpp:67
↓ 4 callersMethodUpdateIdxs
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:116
↓ 4 callersMethodUpdateVertices
Source/Renderer/Backends/SdlGpu/Resources/VertexBuffer.h:110
↓ 4 callersFunctionVc_FlagClear
@brief Clears a set of camera flags. * * @param flag Camera flags to clear. */
Source/Game/Bodyprog/View/VwSystem.h:104
↓ 4 callersMethodcommitRegion
(self)
Tools/freepats-tools/sfz.py:229
↓ 4 callersFunctioncontrol_change
Note: Requires maspsx --expand-div flag to build matching. */
Source/Game/Bodyprog/LibSd/SmfIo.cpp:1454
↓ 4 callersFunctionfunc_8003B7FC
Source/Game/Bodyprog/Title.cpp:565
↓ 4 callersFunctiongetVoiceSample
Get a requested sample from the voice's sample buffer. Returns a zeroed sample if the sample buffer has not been filled or if the index is out of rang
Source/Audio/Spu.cpp:314
↓ 4 callersFunctionread16bit
Source/Game/Bodyprog/LibSd/SmfMid.cpp:158
↓ 4 callersFunctiontoFloatSample
Convert between a 16-bit sample and floating point
Source/Audio/Spu.h:115
↓ 4 callersFunctionvcGetNearestNEAR_ROAD_DATA
Source/Game/Bodyprog/View/VcMain.cpp:1297
↓ 4 callersFunctionvcGetXZSumDistFromLimArea
Source/Game/Bodyprog/View/VcMain.cpp:2928
↓ 4 callersFunctionvcSetTHROUGH_DOOR_CAM_PARAM_in_VC_WORK
Source/Game/Bodyprog/View/VcMain.cpp:825
↓ 4 callersFunctionvwVectorToAngle
Source/Game/Bodyprog/View/VwCalc.cpp:840
↓ 3 callersMethodAddTasks
Source/Utils/Parallel.cpp:77
↓ 3 callersFunctionCreateTriangle
Source/Debug/Debug.cpp:272
↓ 3 callersFunctionDemo_ExitDemo
Source/Game/Bodyprog/Demo.cpp:263
↓ 3 callersFunctionDemo_SequenceAdvance
Source/Game/Bodyprog/Demo.cpp:68
↓ 3 callersFunctionEvent_InvItemCmd
Source/Game/Bodyprog/Events/Utils.c:376
↓ 3 callersFunctionFill
Source/Utils/Utils.h:120
↓ 3 callersFunctionFs_QueueReset
Source/Game/Main/FsQueue.cpp:135
↓ 3 callersFunctionGetCodePoints
Source/Utils/Font.cpp:355
↓ 3 callersFunctionGetCoreCount
Source/Utils/Parallel.cpp:197
↓ 3 callersMethodGetMax
Source/Math/Objects/AxisAlignedBoundingBox.cpp:62
↓ 3 callersMethodGetMin
Source/Math/Objects/AxisAlignedBoundingBox.cpp:57
↓ 3 callersMethodInitialize
Source/Renderer/Backends/SdlGpu/SdlGpu.cpp:27
↓ 3 callersFunctionMath_RotMatrixZxyNegGte
Source/Psx.cpp:41
↓ 3 callersFunctionMemCard_SwEventsReset
Source/Game/Bodyprog/MemCard.cpp:1310
↓ 3 callersMethodReadArray
Source/Utils/Stream.h:349
↓ 3 callersMethodReadJson
Source/Utils/Stream.cpp:255
↓ 3 callersFunctionScreen_BackgroundImgDraw
Source/Game/Bodyprog/Screen/BackgroundDraw.cpp:20
↓ 3 callersFunctionScreen_FadeDrawModeSet
Source/Game/Bodyprog/Screen/ScreenFade.cpp:19
↓ 3 callersFunctionSdAutoKeyOffCheck
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:839
↓ 3 callersFunctionSdVabTransBodyPartly
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:777
↓ 3 callersFunctionSdWorkInit
Source/Game/Bodyprog/LibSd/SmfSnd.cpp:319
↓ 3 callersFunctionSd_AudioSystemSet
Source/Game/Bodyprog/Sound/SdCall.cpp:229
↓ 3 callersFunctionSd_StopBgmTaskAdd
Source/Game/Bodyprog/Sound/SdCall.cpp:693
← previousnext →101–200 of 1,649, ranked by callers