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Functions6,068 in github.com/SapphireServer/Sapphire

↓ 2 callersFunctiongzwrite
-- see zlib.h -- */
deps/zlib/gzwrite.c:165
↓ 2 callersMethodhasCastTime
src/world/Action/Action.cpp:190
↓ 2 callersFunctioninflate_fast
Decode literal, length, and distance codes and write out the resulting literal and match bytes until either not enough input or output is availa
deps/zlib/inffast.c:67
↓ 2 callersMethodinit
src/tools/nav_export/nav/TiledNavmeshGenerator.cpp:35
↓ 2 callersMethodinit
src/world/Navi/NaviProvider.cpp:32
↓ 2 callersMethodinitDbs
src/common/Database/DbLoader.cpp:62
↓ 2 callersFunctioninit_block
=========================================================================== * Initialize a new block. */
deps/zlib/trees.c:409
↓ 2 callersMethodinsertInventoryItem
src/world/Actor/PlayerInventory.cpp:987
↓ 2 callersMethodisActive
src/world/Territory/Cell.h:70
↓ 2 callersMethodisActorSpawnIdValid
src/world/Actor/Player.cpp:566
↓ 2 callersMethodisAetheryteRegistered
src/world/Actor/Player.cpp:581
↓ 2 callersMethodisDirectorInitialized
src/world/Actor/Player.cpp:1817
↓ 2 callersMethodisInstanceContentTerritory
src/world/Manager/TerritoryMgr.cpp:96
↓ 2 callersMethodisLoaded
src/world/Territory/Cell.h:75
↓ 2 callersMethodisOnEnterEventDone
src/world/Actor/Player.cpp:2013
↓ 2 callersMethodisPlayerBound
src/world/Territory/InstanceContent.cpp:442
↓ 2 callersMethodisSpawnIndexValid
src/common/Util/SpawnIndexAllocator.h:70
↓ 2 callersMethodis_end
return whether the iterator is at end
deps/nlohmann/json.hpp:5336
↓ 2 callersMethodis_errored
deps/nlohmann/json.hpp:4355
↓ 2 callersFunctionis_number_unsigned
! @brief return whether value is an unsigned integer number This function returns true if and only if the JSON value is an unsigned integ
deps/nlohmann/json.hpp:13791
↓ 2 callersFunctionj
(l)
web/assets/js/jquery.min.js:2
↓ 2 callersFunctionla
(a,b)
web/assets/js/jquery.min.js:2
↓ 2 callersMethodlearnSong
src/world/Actor/Player.cpp:698
↓ 2 callersMethodlisten
src/common/Network/Acceptor.cpp:88
↓ 2 callersMethodload
load player from the db TODO change void CPlayer::load to bool, we want to know if something went wrong
src/api/PlayerMinimal.cpp:26
↓ 2 callersMethodloadItem
src/world/Manager/ItemMgr.cpp:117
↓ 2 callersFunctionlongest_match
For 80x86 and 680x0, an optimized version will be provided in match.asm or * match.S. The code will be functionally equivalent. */
deps/zlib/deflate.c:1148
↓ 2 callersFunctionlskip
Return pointer to first non-whitespace char in given string. */
deps/inih/INIReader.h:133
↓ 2 callersFunctionmake_crc_table
MAKECRCH */ Generate tables for a byte-wise 32-bit CRC calculation on the polynomial: x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+
deps/zlib/crc32.c:90
↓ 2 callersFunctionmd5_process
src/common/Crypt/md5.cpp:51
↓ 2 callersMethodmount
src/world/Action/EffectResult.cpp:88
↓ 2 callersMethodmovePlayerToLandDestination
src/world/Manager/PlayerMgr.cpp:16
↓ 2 callersMethodonInit
src/world/Script/NativeScriptApi.cpp:173
↓ 2 callersMethodonInstanceEnterTerritory
src/world/Script/ScriptMgr.cpp:451
↓ 2 callersMethodonInstanceInit
src/world/Script/ScriptMgr.cpp:426
↓ 2 callersMethodonInstanceUpdate
src/world/Script/ScriptMgr.cpp:438
↓ 2 callersMethodonMobDeaggro
src/world/Actor/Player.cpp:1471
↓ 2 callersMethodonUpdate
src/world/Script/NativeScriptApi.cpp:177
↓ 2 callersMethodperformZoning
src/world/Actor/Player.cpp:1321
↓ 2 callersMethodping
src/common/Database/DbConnection.cpp:78
↓ 2 callersMethodplayGilShop
src/world/Actor/PlayerEvent.cpp:133
↓ 2 callersMethodpop
src/common/Util/LockedWaitQueue.h:45
↓ 2 callersFunctionpqdownheap
=========================================================================== * Restore the heap property by moving down the tree starting at node k,
deps/zlib/trees.c:453
↓ 2 callersMethodprocessInQueue
src/world/Network/GameConnection.cpp:280
↓ 2 callersMethodprocessOutQueue
src/world/Network/GameConnection.cpp:290
↓ 2 callersMethodpurge
src/tools/pcb_reader/cache.h:68
↓ 2 callersMethodpurge
src/tools/nav_export/cache.h:68
↓ 2 callersMethodpushActor
src/world/Territory/Territory.cpp:205
↓ 2 callersMethodqueueScriptReload
src/world/Script/NativeScriptMgr.cpp:74
↓ 2 callersMethodread_request_and_content
src/api/server_http.hpp:239
↓ 2 callersMethodremoveActorFromCell
src/world/Territory/Cell.cpp:42
↓ 2 callersMethodremoveAgent
src/world/Navi/NaviProvider.cpp:610
↓ 2 callersMethodremoveQuest
src/world/Actor/PlayerQuest.cpp:39
↓ 2 callersMethodremoveTerritoryInstance
src/world/Manager/TerritoryMgr.cpp:436
↓ 2 callersFunctionreplaceAll
src/tools/pcb_reader/main.cpp:69
↓ 2 callersFunctionreplaceAll
src/tools/nav_export/main.cpp:67
↓ 2 callersMethodrequest
(self, ip)
src/tools/Script/ps4dns.py:18
↓ 2 callersMethodresetObjSpawnIndex
src/world/Actor/Player.cpp:1985
↓ 2 callersMethodsaveNavmesh
src/tools/pcb_reader/nav/TiledNavmeshGenerator.cpp:106
↓ 2 callersFunctionscan_tree
=========================================================================== * Scan a literal or distance tree to determine the frequencies of the cod
deps/zlib/trees.c:705
↓ 2 callersMethodsend
Use this function if you need to recursively send parts of a longer message
src/api/server_http.hpp:205
↓ 2 callersMethodsend
src/common/Network/Connection.cpp:172
↓ 2 callersMethodsendInternalEstateInventoryBatch
src/world/Manager/HousingMgr.cpp:1209
↓ 2 callersMethodsendZonePackets
src/world/Actor/Player.cpp:1710
↓ 2 callersFunctionsend_tree
=========================================================================== * Send a literal or distance tree in compressed form, using the codes in
deps/zlib/trees.c:750
↓ 2 callersMethodsetAccountID
src/lobby/LobbySession.h:53
↓ 2 callersMethodsetAnimationFlag
src/world/Actor/EventObject.cpp:87
↓ 2 callersMethodsetBranch
src/world/Territory/QuestBattle.cpp:262
↓ 2 callersMethodsetCell
! Set the current cell the actor is in \param Cell* for the cell to be set */
src/world/Actor/Actor.cpp:378
↓ 2 callersMethodsetClassJob
src/world/Actor/Player.cpp:847
↓ 2 callersMethodsetCurrentAction
! \param ActionPtr of the action to be registered */
src/world/Actor/Chara.cpp:475
↓ 2 callersMethodsetCurrentBGM
src/world/Territory/InstanceContent.cpp:403
↓ 2 callersMethodsetCurrentZone
! \param TerritoryPtr to the zone to be set as current */
src/world/Actor/Actor.cpp:340
↓ 2 callersMethodsetEorzeaTimeOffset
Tells client to offset their eorzean time by given timestamp.
src/world/Actor/Player.cpp:1690
↓ 2 callersMethodsetGcRankAt
src/world/Actor/Player.cpp:1004
↓ 2 callersMethodsetHp
! \param hp amount to set ( caps to maxHp ) */
src/world/Actor/Chara.cpp:232
↓ 2 callersMethodsetInterrupted
src/world/Action/Action.cpp:175
↓ 2 callersMethodsetInvincibilityType
! \param type invincibility type to set */
src/world/Actor/Chara.cpp:260
↓ 2 callersMethodsetIsLogin
src/world/Actor/Player.cpp:1483
↓ 2 callersMethodsetLastComboActionId
src/world/Actor/Chara.cpp:718
↓ 2 callersMethodsetLinkedBNpc
src/world/Actor/SpawnPoint.cpp:60
↓ 2 callersMethodsetLoadingComplete
src/world/Actor/Player.cpp:1316
↓ 2 callersMethodsetMarkedForRemoval
src/world/Actor/Player.cpp:191
↓ 2 callersMethodsetMp
! \param mp amount to set ( caps to maxMp ) */
src/world/Actor/Chara.cpp:239
↓ 2 callersMethodsetMysqlPS
src/common/Database/PreparedStatement.cpp:154
↓ 2 callersMethodsetNewAdventurer
src/world/Actor/Player.cpp:660
↓ 2 callersMethodsetOnlineStatusMask
src/world/Actor/Player.cpp:230
↓ 2 callersMethodsetOwnerId
Player
src/world/Territory/Land.cpp:175
↓ 2 callersMethodsetPersistentEmote
src/world/Actor/Player.cpp:1581
↓ 2 callersMethodsetPose
src/world/Actor/Chara.cpp:645
↓ 2 callersMethodsetQuestUI8AH
src/world/Actor/PlayerQuest.cpp:531
↓ 2 callersMethodsetScale
src/world/Actor/EventObject.cpp:52
↓ 2 callersMethodsetSchema
deps/mysqlConnector/Connection.cpp:212
↓ 2 callersMethodsetSessionId
src/lobby/LobbySession.h:38
↓ 2 callersMethodsetSessionId
src/api/Session.cpp:20
↓ 2 callersMethodsetTargetId
! \param Id of the target to set */
src/world/Actor/Chara.cpp:188
↓ 2 callersMethodsetVar
src/world/Territory/QuestBattle.cpp:183
↓ 2 callersMethodsetWeatherOverride
src/world/Territory/Territory.cpp:143
↓ 2 callersMethodset_begin
! @brief set the iterator to the first value @pre The iterator is initialized; i.e. `m_object != nullptr`. */
deps/nlohmann/json.hpp:5586
↓ 2 callersFunctionsize
! @brief returns the number of elements Returns the number of elements in a JSON value. @return The return value depends on the differen
deps/nlohmann/json.hpp:16090
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