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Functions6,068 in github.com/SapphireServer/Sapphire

↓ 2 callersMethodstartError
src/common/Network/Acceptor.cpp:30
↓ 2 callersMethodstartEventCutscene
src/world/Territory/QuestBattle.cpp:273
↓ 2 callersMethodstartQte
src/world/Territory/QuestBattle.cpp:268
↓ 2 callersFunctionstrncpy0
Version of strncpy that ensures dest (size bytes) is null-terminated. */
deps/inih/INIReader.h:161
↓ 2 callersMethodsuccess
src/world/Territory/QuestBattle.cpp:355
↓ 2 callersMethodsyncPosToChara
src/world/Navi/NaviProvider.cpp:686
↓ 2 callersMethodunloadScript
src/world/Script/NativeScriptMgr.cpp:53
↓ 2 callersFunctionupdate
! @brief updates a JSON object from another object, overwriting existing keys Inserts all values from JSON object @a j and overwrites existin
deps/nlohmann/json.hpp:16839
↓ 2 callersMethodupdate
src/world/Session.cpp:193
↓ 2 callersMethodupdate
src/world/Territory/Territory.cpp:473
↓ 2 callersMethodupdateAgentParameters
src/world/Navi/NaviProvider.cpp:586
↓ 2 callersMethodupdateAgentPosition
src/world/Navi/NaviProvider.cpp:679
↓ 2 callersMethodupdateSql
src/world/Actor/PlayerSql.cpp:358
↓ 2 callersFunctionupdatewindow
Update the window with the last wsize (normally 32K) bytes written before returning. If window does not exist yet, create it. This is only called
deps/zlib/inflate.c:379
↓ 2 callersMethodwrite_cbor
! @brief[in] j JSON value to serialize */
deps/nlohmann/json.hpp:8085
↓ 2 callersMethodwrite_msgpack
! @brief[in] j JSON value to serialize */
deps/nlohmann/json.hpp:8329
↓ 2 callersFunctionwrite_table
(out, table)
deps/zlib/crc32.c:167
↓ 2 callersMethodwrite_ubjson
! @param[in] j JSON value to serialize @param[in] use_count whether to use '#' prefixes (optimized format) @param[in] use_type wheth
deps/nlohmann/json.hpp:8571
↓ 2 callersFunctionxa
(a)
web/assets/js/jquery.min.js:2
↓ 2 callersFunctionya
(a,b)
web/assets/js/jquery.min.js:2
↓ 2 callersFunctionzmemzero
(dest, len)
deps/zlib/zutil.c:176
↓ 2 callersFunctionzoneNameToPath
src/tools/discovery_parser/main.cpp:144
↓ 2 callersFunctionzoneNameToPath
src/tools/pcb_reader/main.cpp:113
↓ 2 callersFunctionzoneNameToPath
src/tools/nav_export/main.cpp:111
↓ 1 callersFunction$b
()
web/assets/js/jquery.min.js:5
↓ 1 callersFunctionBa
(a,b)
web/assets/js/jquery.min.js:4
↓ 1 callersMethodDecode
Decode pIntput into pOutput. Input length in lSize. Input buffer and output buffer can be the same, but be sure buffer length is even MOD 8.
src/common/Crypt/blowfish.cpp:247
↓ 1 callersFunctionDecompressBlockDTX1
src/tools/discovery_parser/tex_decode.h:109
↓ 1 callersFunctionG
(a)
web/assets/js/jquery.min.js:2
↓ 1 callersMethodGet
deps/inih/INIReader.h:383
↓ 1 callersMethodGetBoolean
deps/inih/INIReader.h:408
↓ 1 callersFunctionOb
(a,b,c)
web/assets/js/jquery.min.js:5
↓ 1 callersFunctionPb
(a,b,c,d)
web/assets/js/jquery.min.js:5
↓ 1 callersFunctionVb
(a,b,c,d)
web/assets/js/jquery.min.js:5
↓ 1 callersFunctionWa
(a,b,c)
web/assets/js/jquery.min.js:4
↓ 1 callersFunctionZb
()
web/assets/js/jquery.min.js:5
↓ 1 callersFunction_tr_align
=========================================================================== * Send one empty static block to give enough lookahead for inflate. * Th
deps/zlib/trees.c:892
↓ 1 callersFunction_tr_init
=========================================================================== * Initialize the tree data structures for a new zlib stream. */
deps/zlib/trees.c:381
↓ 1 callersMethodaddCurrency
TODO: these next functions are so similar that they could likely be simplified
src/world/Actor/PlayerInventory.cpp:301
↓ 1 callersMethodaddStatusEffect
! \param StatusEffectPtr to be applied to the actor */
src/world/Actor/Chara.cpp:525
↓ 1 callersMethodaddStatusEffectByIdIfNotExist
! \param StatusEffectPtr to be applied to the actor */
src/world/Actor/Chara.cpp:565
↓ 1 callersMethodaddTitle
src/world/Actor/Player.cpp:1503
↓ 1 callersFunctionallocate_buffer_for_field
deps/mysqlConnector/ResultBind.cpp:25
↓ 1 callersFunctionappend_exponent
! @brief appends a decimal representation of e to buf @return a pointer to the element following the exponent. @pre -1000 < e < 1000 */
deps/nlohmann/json.hpp:9927
↓ 1 callersMethodapplyStatus
src/world/StatusEffect/StatusEffect.cpp:85
↓ 1 callersMethodapplyStatusEffect
src/world/Action/EffectResult.cpp:80
↓ 1 callersFunctionbasename
src/common/Util/CrashHandler.cpp:17
↓ 1 callersMethodbeginTransaction
src/common/Database/DbConnection.cpp:93
↓ 1 callersMethodbindResult
deps/mysqlConnector/ResultBind.cpp:100
↓ 1 callersMethodbuildNavmesh
src/tools/nav_export/nav/TiledNavmeshGenerator.cpp:161
↓ 1 callersMethodbuildPresetEstate
src/world/Manager/HousingMgr.cpp:665
↓ 1 callersFunctionbuild_bl_tree
=========================================================================== * Construct the Huffman tree for the bit lengths and return the index in
deps/zlib/trees.c:801
↓ 1 callersFunctionbyteswap_impl
deps/datReader/bparse.h:14
↓ 1 callersMethodcancel
src/tools/nav_export/threadpool.h:56
↓ 1 callersMethodchangeTarget
! Change the current target and propagate to in range players \param target actor id */
src/world/Actor/Chara.cpp:374
↓ 1 callersMethodcheckNameTaken
src/lobby/RestConnector.cpp:86
↓ 1 callersMethodcheckNameTaken
src/api/SapphireApi.cpp:227
↓ 1 callersFunctioncheckOverlapRect
src/tools/pcb_reader/nav/ext/ChunkyTriMesh.cpp:213
↓ 1 callersFunctioncheckOverlapRect
src/tools/nav_export/nav/ext/ChunkyTriMesh.cpp:213
↓ 1 callersFunctioncheckOverlapSegment
src/tools/pcb_reader/nav/ext/ChunkyTriMesh.cpp:257
↓ 1 callersFunctioncheckOverlapSegment
src/tools/nav_export/nav/ext/ChunkyTriMesh.cpp:257
↓ 1 callersMethodclearInRangeSet
! Clear the whole in range set, this does no cleanup */
src/world/Actor/Actor.cpp:287
↓ 1 callersMethodclearTeleportQuery
src/world/Actor/Player.cpp:1932
↓ 1 callersMethodclose
deps/watchdog/Watchdog.h:104
↓ 1 callersMethodcollectHandInItems
src/world/Actor/PlayerInventory.cpp:891
↓ 1 callersMethodcomboSucceed
src/world/Action/EffectResult.cpp:74
↓ 1 callersMethodcommitTransaction
src/common/Database/DbConnection.cpp:103
↓ 1 callersFunctioncompressBound
=========================================================================== If the default memLevel or windowBits for deflateInit() is changed, t
deps/zlib/compress.c:75
↓ 1 callersMethodconditionApplies
src/world/Util/ActorFilter.cpp:14
↓ 1 callersMethodconnect
src/dbm/DbManager.cpp:51
↓ 1 callersMethodconnect
src/common/Network/Connection.cpp:150
↓ 1 callersFunctioncopy_block
=========================================================================== * Copy a stored block, storing first the length and its * one's compleme
deps/zlib/trees.c:1205
↓ 1 callersFunctioncrbegin
! @brief returns a const reverse iterator to the last element Returns a const iterator to the reverse-beginning; that is, the last elemen
deps/nlohmann/json.hpp:15795
↓ 1 callersFunctioncrc32_big
========================================================================= */
deps/zlib/crc32.c:287
↓ 1 callersFunctioncrc32_little
========================================================================= */
deps/zlib/crc32.c:247
↓ 1 callersMethodcreateAccount
src/api/SapphireApi.cpp:71
↓ 1 callersMethodcreateAndJoinQuestBattle
src/world/Manager/TerritoryMgr.cpp:679
↓ 1 callersMethodcreateCharacter
src/lobby/RestConnector.cpp:288
↓ 1 callersMethodcreateCharacter
src/api/SapphireApi.cpp:101
↓ 1 callersMethodcreateItem
src/world/Manager/InventoryMgr.cpp:66
↓ 1 callersFunctioncreateNativeScriptMgr
src/world/Script/NativeScriptMgr.cpp:129
↓ 1 callersMethodcreateQuestBattle
src/world/Manager/TerritoryMgr.cpp:286
↓ 1 callersFunctioncreateScript
src/tools/quest_parser/main.cpp:78
↓ 1 callersMethodcreateSession
src/world/ServerMgr.cpp:345
↓ 1 callersFunctioncrend
! @brief returns a const reverse iterator to one before the first Returns a const reverse iterator to the reverse-end; that is, one before
deps/nlohmann/json.hpp:15824
↓ 1 callersFunctiond
(b)
web/assets/bootstrap/js/bootstrap.min.js:6
↓ 1 callersMethoddamage
src/world/Action/EffectResult.cpp:40
↓ 1 callersFunctiondeflateInit2_
========================================================================= */
deps/zlib/deflate.c:213
↓ 1 callersFunctiondeflateParams
========================================================================= */
deps/zlib/deflate.c:490
↓ 1 callersFunctiondeflateResetKeep
========================================================================= */
deps/zlib/deflate.c:392
↓ 1 callersFunctiondeflate_huff
=========================================================================== * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash ta
deps/zlib/deflate.c:1934
↓ 1 callersFunctiondeflate_rle
=========================================================================== * For Z_RLE, simply look for runs of bytes, generate matches only of dist
deps/zlib/deflate.c:1861
↓ 1 callersMethoddeleteCharacter
src/lobby/RestConnector.cpp:254
↓ 1 callersMethoddeleteCharacter
src/api/SapphireApi.cpp:174
↓ 1 callersMethoddespawnYardObject
src/world/Territory/HousingZone.cpp:403
↓ 1 callersFunctiondetect_data_type
=========================================================================== * Check if the data type is TEXT or BINARY, using the following algorithm
deps/zlib/trees.c:1120
↓ 1 callersMethoddisableCurrentFestival
src/world/Manager/TerritoryMgr.cpp:669
↓ 1 callersMethoddiscardItem
src/world/Actor/PlayerInventory.cpp:818
↓ 1 callersMethoddiscover
src/world/Actor/Player.cpp:595
↓ 1 callersMethoddoesFileExist
deps/datReader/GameData.cpp:158
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