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github.com/SapphireServer/Sapphire
/ functions
Functions
6,068 in github.com/SapphireServer/Sapphire
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Functions
6,068
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Types & classes
2,162
↓ 2 callers
Method
complete
src/tools/nav_export/threadpool.h:65
↓ 2 callers
Function
compress2
=========================================================================== Compresses the source buffer into the destination buffer. The level
deps/zlib/compress.c:22
↓ 2 callers
Function
compress_block
=========================================================================== * Send the block data compressed using the given Huffman trees */
deps/zlib/trees.c:1060
↓ 2 callers
Function
compute_boundaries
deps/nlohmann/json.hpp:9190
↓ 2 callers
Function
crc32_combine_
========================================================================= */
deps/zlib/crc32.c:355
↓ 2 callers
Method
createInstanceContent
src/world/Manager/TerritoryMgr.cpp:329
↓ 2 callers
Method
createTerritoryInstance
src/world/Manager/TerritoryMgr.cpp:258
↓ 2 callers
Function
da
(a,b,c)
web/assets/js/jquery.min.js:2
↓ 2 callers
Function
dc
(a)
web/assets/js/jquery.min.js:5
↓ 2 callers
Function
deflateReset
========================================================================= */
deps/zlib/deflate.c:427
↓ 2 callers
Function
destroy
deps/nlohmann/json.hpp:12584
↓ 2 callers
Method
directorPlayScene
src/world/Actor/PlayerEvent.cpp:67
↓ 2 callers
Method
disconnect
src/common/Network/Connection.cpp:161
↓ 2 callers
Method
dismount
src/world/Actor/Player.cpp:1551
↓ 2 callers
Method
emoteInterrupt
src/world/Actor/Player.cpp:1887
↓ 2 callers
Method
endEventCutscene
src/world/Territory/QuestBattle.cpp:278
↓ 2 callers
Method
equipItem
equip an item
src/world/Actor/PlayerInventory.cpp:222
↓ 2 callers
Method
execute
src/common/Database/DbWorkerPool.cpp:228
↓ 2 callers
Function
fb
()
web/assets/js/jquery.min.js:5
↓ 2 callers
Method
fillSendBuffer
src/common/Network/PacketContainer.cpp:33
↓ 2 callers
Function
fixedtables
Return state with length and distance decoding tables and index sizes set to fixed code decoding. Normally this returns fixed tables from inffixed
deps/zlib/inflate.c:261
↓ 2 callers
Method
freeAllSpawnIndexes
src/common/Util/SpawnIndexAllocator.h:63
↓ 2 callers
Method
freePlayerSpawnId
src/world/Actor/Player.cpp:1184
↓ 2 callers
Method
freeUsedSpawnIndex
src/common/Util/SpawnIndexAllocator.h:35
↓ 2 callers
Function
from_json_array_impl
deps/nlohmann/json.hpp:1333
↓ 2 callers
Function
gen_codes
=========================================================================== * Generate the codes for a given tree and bit counts (which need not be
deps/zlib/trees.c:575
↓ 2 callers
Method
get
src/world/Manager/DebugCommandMgr.cpp:543
↓ 2 callers
Method
getAccountId
src/api/Session.cpp:30
↓ 2 callers
Method
getAggressionMode
src/world/Actor/BNpc.cpp:126
↓ 2 callers
Function
getAllFilesInDir
src/tools/mob_parse/main.cpp:132
↓ 2 callers
Method
getBNpcBaseId
src/world/Actor/BNpc.cpp:161
↓ 2 callers
Method
getBNpcNameId
src/world/Actor/BNpc.cpp:166
↓ 2 callers
Method
getBNpcTemplate
src/world/ServerMgr.cpp:482
↓ 2 callers
Method
getBaseParams
src/world/Inventory/Item.cpp:204
↓ 2 callers
Method
getBonusStat
src/world/Actor/Chara.cpp:480
↓ 2 callers
Method
getChatConnection
src/world/Session.cpp:41
↓ 2 callers
Method
getContent
src/common/Network/GamePacket.h:211
↓ 2 callers
Method
getCurrentMount
src/world/Actor/Player.cpp:1576
↓ 2 callers
Method
getCurrentWeather
src/world/Territory/Territory.cpp:148
↓ 2 callers
Method
getDatCount
deps/datReader/Index.cpp:98
↓ 2 callers
Method
getData
src/common/Network/GamePacket.h:219
↓ 2 callers
Method
getDefense
src/world/Inventory/Item.cpp:43
↓ 2 callers
Method
getDefenseMag
src/world/Inventory/Item.cpp:48
↓ 2 callers
Method
getDurability
src/world/Inventory/Item.cpp:159
↓ 2 callers
Method
getEntryCount
src/world/Inventory/ItemContainer.cpp:33
↓ 2 callers
Function
getEobjSgbPath
src/tools/pcb_reader/main.cpp:79
↓ 2 callers
Function
getEobjSgbPath
src/tools/nav_export/main.cpp:77
↓ 2 callers
Method
getEvent
src/world/Actor/PlayerEvent.cpp:34
↓ 2 callers
Method
getFcColor
src/world/Territory/Land.cpp:169
↓ 2 callers
Method
getFcIcon
src/world/Territory/Land.cpp:164
↓ 2 callers
Method
getFcId
src/world/Territory/Land.cpp:159
↓ 2 callers
Method
getFreeInventoryContainerSlot
src/world/Actor/PlayerInventory.cpp:963
↓ 2 callers
Method
getGameData
src/common/Exd/ExdDataGenerated.h:7039
↓ 2 callers
Method
getHousingLink
src/world/Actor/EventObject.cpp:100
↓ 2 callers
Method
getId
return the id of the actor
src/api/PlayerMinimal.h:32
↓ 2 callers
Method
getId
src/world/StatusEffect/StatusEffect.cpp:117
↓ 2 callers
Method
getIndex
src/common/Database/PreparedStatement.cpp:149
↓ 2 callers
Method
getItemAt
src/world/Actor/PlayerInventory.cpp:437
↓ 2 callers
Method
getItemLevel
src/world/Actor/Player.cpp:1684
↓ 2 callers
Method
getLandType
src/world/Territory/Land.cpp:146
↓ 2 callers
Method
getLastActivityTime
src/world/Territory/Territory.cpp:468
↓ 2 callers
Method
getLastComboActionId
src/world/Actor/Chara.cpp:724
↓ 2 callers
Method
getLastError
src/common/Database/DbConnection.cpp:73
↓ 2 callers
Method
getLastPing
src/world/Actor/Player.cpp:982
↓ 2 callers
Method
getLevelId
src/world/Actor/BNpc.cpp:667
↓ 2 callers
Method
getMagicalDmg
src/world/Inventory/Item.cpp:68
↓ 2 callers
Method
getMaxStackSize
src/world/Inventory/Item.cpp:154
↓ 2 callers
Method
getModelChara
src/world/Actor/BNpc.cpp:151
↓ 2 callers
Method
getModuleExtension
src/world/Script/ScriptLoader.cpp:12
↓ 2 callers
Method
getMovePos
src/world/Navi/NaviProvider.cpp:653
↓ 2 callers
Method
getName
return the actors name
src/api/PlayerMinimal.h:64
↓ 2 callers
Method
getNextFreeSpawnIndex
src/common/Util/SpawnIndexAllocator.h:48
↓ 2 callers
Method
getNextUId
src/world/Manager/ItemMgr.cpp:178
↓ 2 callers
Method
getOnTalkHandler
src/world/Actor/EventObject.cpp:57
↓ 2 callers
Method
getOnlineStatusMask
src/world/Actor/Player.cpp:235
↓ 2 callers
Method
getPcbFile
src/tools/pcb_reader/cache.h:55
↓ 2 callers
Method
getPcbFile
src/tools/nav_export/cache.h:55
↓ 2 callers
Method
getPhysicalDmg
src/world/Inventory/Item.cpp:63
↓ 2 callers
Method
getPlayTime
src/world/Actor/Player.cpp:528
↓ 2 callers
Method
getPlayerNameFromDb
src/world/ServerMgr.cpp:415
↓ 2 callers
Method
getQuestActive
src/world/Actor/PlayerQuest.cpp:1091
↓ 2 callers
Method
getReservedFlag
src/world/Inventory/Item.cpp:194
↓ 2 callers
Method
getScriptInfo
src/world/Script/ScriptLoader.cpp:162
↓ 2 callers
Method
getSpawnIdForActorId
src/world/Actor/Player.cpp:548
↓ 2 callers
Method
getSpiritbond
src/world/Inventory/Item.cpp:184
↓ 2 callers
Method
getStatusEffectMap
src/world/Actor/Chara.cpp:625
↓ 2 callers
Method
getTemplateId
src/world/Actor/SpawnGroup.cpp:18
↓ 2 callers
Method
getTimeOfDeath
src/world/Actor/BNpc.cpp:598
↓ 2 callers
Method
getTp
! \return current TP */
src/world/Actor/Chara.cpp:97
↓ 2 callers
Method
getType
src/world/Script/NativeScriptApi.cpp:29
↓ 2 callers
Method
getWeaponMain
src/world/Actor/BNpc.cpp:141
↓ 2 callers
Method
getWeaponSub
src/world/Actor/BNpc.cpp:146
↓ 2 callers
Method
get_character
std::istream/std::streambuf use std::char_traits<char>::to_int_type, to ensure that std::char_traits<char>::eof() and the character 0xFF do not end up
deps/nlohmann/json.hpp:2100
↓ 2 callers
Function
get_impl_ptr
get a pointer to the value (object)
deps/nlohmann/json.hpp:13962
↓ 2 callers
Function
grisu2_round
deps/nlohmann/json.hpp:9549
↓ 2 callers
Function
gz_avail
Load up input buffer and set eof flag if last data loaded -- return -1 on error, 0 otherwise. Note that the eof flag is set when the end of the in
deps/zlib/gzread.c:51
↓ 2 callers
Function
gz_decomp
Decompress from input to the provided next_out and avail_out in the state. On return, state->x.have and state->x.next point to the just decompresse
deps/zlib/gzread.c:172
↓ 2 callers
Function
gz_look
Look for gzip header, set up for inflate or copy. state->x.have must be 0. If this is the first time in, allocate required memory. state->how wil
deps/zlib/gzread.c:86
↓ 2 callers
Function
gz_reset
Reset gzip file state */
deps/zlib/gzlib.c:75
↓ 2 callers
Function
gzclose_r
-- see zlib.h -- */
deps/zlib/gzread.c:567
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