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Functions6,068 in github.com/SapphireServer/Sapphire

↓ 2 callersMethodcomplete
src/tools/nav_export/threadpool.h:65
↓ 2 callersFunctioncompress2
=========================================================================== Compresses the source buffer into the destination buffer. The level
deps/zlib/compress.c:22
↓ 2 callersFunctioncompress_block
=========================================================================== * Send the block data compressed using the given Huffman trees */
deps/zlib/trees.c:1060
↓ 2 callersFunctioncompute_boundaries
deps/nlohmann/json.hpp:9190
↓ 2 callersFunctioncrc32_combine_
========================================================================= */
deps/zlib/crc32.c:355
↓ 2 callersMethodcreateInstanceContent
src/world/Manager/TerritoryMgr.cpp:329
↓ 2 callersMethodcreateTerritoryInstance
src/world/Manager/TerritoryMgr.cpp:258
↓ 2 callersFunctionda
(a,b,c)
web/assets/js/jquery.min.js:2
↓ 2 callersFunctiondc
(a)
web/assets/js/jquery.min.js:5
↓ 2 callersFunctiondeflateReset
========================================================================= */
deps/zlib/deflate.c:427
↓ 2 callersFunctiondestroy
deps/nlohmann/json.hpp:12584
↓ 2 callersMethoddirectorPlayScene
src/world/Actor/PlayerEvent.cpp:67
↓ 2 callersMethoddisconnect
src/common/Network/Connection.cpp:161
↓ 2 callersMethoddismount
src/world/Actor/Player.cpp:1551
↓ 2 callersMethodemoteInterrupt
src/world/Actor/Player.cpp:1887
↓ 2 callersMethodendEventCutscene
src/world/Territory/QuestBattle.cpp:278
↓ 2 callersMethodequipItem
equip an item
src/world/Actor/PlayerInventory.cpp:222
↓ 2 callersMethodexecute
src/common/Database/DbWorkerPool.cpp:228
↓ 2 callersFunctionfb
()
web/assets/js/jquery.min.js:5
↓ 2 callersMethodfillSendBuffer
src/common/Network/PacketContainer.cpp:33
↓ 2 callersFunctionfixedtables
Return state with length and distance decoding tables and index sizes set to fixed code decoding. Normally this returns fixed tables from inffixed
deps/zlib/inflate.c:261
↓ 2 callersMethodfreeAllSpawnIndexes
src/common/Util/SpawnIndexAllocator.h:63
↓ 2 callersMethodfreePlayerSpawnId
src/world/Actor/Player.cpp:1184
↓ 2 callersMethodfreeUsedSpawnIndex
src/common/Util/SpawnIndexAllocator.h:35
↓ 2 callersFunctionfrom_json_array_impl
deps/nlohmann/json.hpp:1333
↓ 2 callersFunctiongen_codes
=========================================================================== * Generate the codes for a given tree and bit counts (which need not be
deps/zlib/trees.c:575
↓ 2 callersMethodget
src/world/Manager/DebugCommandMgr.cpp:543
↓ 2 callersMethodgetAccountId
src/api/Session.cpp:30
↓ 2 callersMethodgetAggressionMode
src/world/Actor/BNpc.cpp:126
↓ 2 callersFunctiongetAllFilesInDir
src/tools/mob_parse/main.cpp:132
↓ 2 callersMethodgetBNpcBaseId
src/world/Actor/BNpc.cpp:161
↓ 2 callersMethodgetBNpcNameId
src/world/Actor/BNpc.cpp:166
↓ 2 callersMethodgetBNpcTemplate
src/world/ServerMgr.cpp:482
↓ 2 callersMethodgetBaseParams
src/world/Inventory/Item.cpp:204
↓ 2 callersMethodgetBonusStat
src/world/Actor/Chara.cpp:480
↓ 2 callersMethodgetChatConnection
src/world/Session.cpp:41
↓ 2 callersMethodgetContent
src/common/Network/GamePacket.h:211
↓ 2 callersMethodgetCurrentMount
src/world/Actor/Player.cpp:1576
↓ 2 callersMethodgetCurrentWeather
src/world/Territory/Territory.cpp:148
↓ 2 callersMethodgetDatCount
deps/datReader/Index.cpp:98
↓ 2 callersMethodgetData
src/common/Network/GamePacket.h:219
↓ 2 callersMethodgetDefense
src/world/Inventory/Item.cpp:43
↓ 2 callersMethodgetDefenseMag
src/world/Inventory/Item.cpp:48
↓ 2 callersMethodgetDurability
src/world/Inventory/Item.cpp:159
↓ 2 callersMethodgetEntryCount
src/world/Inventory/ItemContainer.cpp:33
↓ 2 callersFunctiongetEobjSgbPath
src/tools/pcb_reader/main.cpp:79
↓ 2 callersFunctiongetEobjSgbPath
src/tools/nav_export/main.cpp:77
↓ 2 callersMethodgetEvent
src/world/Actor/PlayerEvent.cpp:34
↓ 2 callersMethodgetFcColor
src/world/Territory/Land.cpp:169
↓ 2 callersMethodgetFcIcon
src/world/Territory/Land.cpp:164
↓ 2 callersMethodgetFcId
src/world/Territory/Land.cpp:159
↓ 2 callersMethodgetFreeInventoryContainerSlot
src/world/Actor/PlayerInventory.cpp:963
↓ 2 callersMethodgetGameData
src/common/Exd/ExdDataGenerated.h:7039
↓ 2 callersMethodgetHousingLink
src/world/Actor/EventObject.cpp:100
↓ 2 callersMethodgetId
return the id of the actor
src/api/PlayerMinimal.h:32
↓ 2 callersMethodgetId
src/world/StatusEffect/StatusEffect.cpp:117
↓ 2 callersMethodgetIndex
src/common/Database/PreparedStatement.cpp:149
↓ 2 callersMethodgetItemAt
src/world/Actor/PlayerInventory.cpp:437
↓ 2 callersMethodgetItemLevel
src/world/Actor/Player.cpp:1684
↓ 2 callersMethodgetLandType
src/world/Territory/Land.cpp:146
↓ 2 callersMethodgetLastActivityTime
src/world/Territory/Territory.cpp:468
↓ 2 callersMethodgetLastComboActionId
src/world/Actor/Chara.cpp:724
↓ 2 callersMethodgetLastError
src/common/Database/DbConnection.cpp:73
↓ 2 callersMethodgetLastPing
src/world/Actor/Player.cpp:982
↓ 2 callersMethodgetLevelId
src/world/Actor/BNpc.cpp:667
↓ 2 callersMethodgetMagicalDmg
src/world/Inventory/Item.cpp:68
↓ 2 callersMethodgetMaxStackSize
src/world/Inventory/Item.cpp:154
↓ 2 callersMethodgetModelChara
src/world/Actor/BNpc.cpp:151
↓ 2 callersMethodgetModuleExtension
src/world/Script/ScriptLoader.cpp:12
↓ 2 callersMethodgetMovePos
src/world/Navi/NaviProvider.cpp:653
↓ 2 callersMethodgetName
return the actors name
src/api/PlayerMinimal.h:64
↓ 2 callersMethodgetNextFreeSpawnIndex
src/common/Util/SpawnIndexAllocator.h:48
↓ 2 callersMethodgetNextUId
src/world/Manager/ItemMgr.cpp:178
↓ 2 callersMethodgetOnTalkHandler
src/world/Actor/EventObject.cpp:57
↓ 2 callersMethodgetOnlineStatusMask
src/world/Actor/Player.cpp:235
↓ 2 callersMethodgetPcbFile
src/tools/pcb_reader/cache.h:55
↓ 2 callersMethodgetPcbFile
src/tools/nav_export/cache.h:55
↓ 2 callersMethodgetPhysicalDmg
src/world/Inventory/Item.cpp:63
↓ 2 callersMethodgetPlayTime
src/world/Actor/Player.cpp:528
↓ 2 callersMethodgetPlayerNameFromDb
src/world/ServerMgr.cpp:415
↓ 2 callersMethodgetQuestActive
src/world/Actor/PlayerQuest.cpp:1091
↓ 2 callersMethodgetReservedFlag
src/world/Inventory/Item.cpp:194
↓ 2 callersMethodgetScriptInfo
src/world/Script/ScriptLoader.cpp:162
↓ 2 callersMethodgetSpawnIdForActorId
src/world/Actor/Player.cpp:548
↓ 2 callersMethodgetSpiritbond
src/world/Inventory/Item.cpp:184
↓ 2 callersMethodgetStatusEffectMap
src/world/Actor/Chara.cpp:625
↓ 2 callersMethodgetTemplateId
src/world/Actor/SpawnGroup.cpp:18
↓ 2 callersMethodgetTimeOfDeath
src/world/Actor/BNpc.cpp:598
↓ 2 callersMethodgetTp
! \return current TP */
src/world/Actor/Chara.cpp:97
↓ 2 callersMethodgetType
src/world/Script/NativeScriptApi.cpp:29
↓ 2 callersMethodgetWeaponMain
src/world/Actor/BNpc.cpp:141
↓ 2 callersMethodgetWeaponSub
src/world/Actor/BNpc.cpp:146
↓ 2 callersMethodget_character
std::istream/std::streambuf use std::char_traits<char>::to_int_type, to ensure that std::char_traits<char>::eof() and the character 0xFF do not end up
deps/nlohmann/json.hpp:2100
↓ 2 callersFunctionget_impl_ptr
get a pointer to the value (object)
deps/nlohmann/json.hpp:13962
↓ 2 callersFunctiongrisu2_round
deps/nlohmann/json.hpp:9549
↓ 2 callersFunctiongz_avail
Load up input buffer and set eof flag if last data loaded -- return -1 on error, 0 otherwise. Note that the eof flag is set when the end of the in
deps/zlib/gzread.c:51
↓ 2 callersFunctiongz_decomp
Decompress from input to the provided next_out and avail_out in the state. On return, state->x.have and state->x.next point to the just decompresse
deps/zlib/gzread.c:172
↓ 2 callersFunctiongz_look
Look for gzip header, set up for inflate or copy. state->x.have must be 0. If this is the first time in, allocate required memory. state->how wil
deps/zlib/gzread.c:86
↓ 2 callersFunctiongz_reset
Reset gzip file state */
deps/zlib/gzlib.c:75
↓ 2 callersFunctiongzclose_r
-- see zlib.h -- */
deps/zlib/gzread.c:567
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