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github.com/SapphireServer/Sapphire
/ functions
Functions
6,068 in github.com/SapphireServer/Sapphire
⨍
Functions
6,068
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Types & classes
2,162
↓ 3 callers
Method
getVerts
src/tools/nav_export/nav/ext/MeshLoaderObj.h:33
↓ 3 callers
Method
getWardNum
src/world/Territory/HousingZone.cpp:291
↓ 3 callers
Method
getYardObjectForItem
src/world/Manager/HousingMgr.cpp:1198
↓ 3 callers
Method
get_timeout_timer
src/api/server_http.hpp:223
↓ 3 callers
Function
gf2_matrix_times
========================================================================= */
deps/zlib/crc32.c:327
↓ 3 callers
Function
gz_fetch
Fetch data and put it in the output buffer. Assumes state->x.have is 0. Data is either copied from the input file or decompressed from the input
deps/zlib/gzread.c:226
↓ 3 callers
Function
gz_load
Use read() to load a buffer -- return -1 on error, otherwise 0. Read from state->fd, and update state->eof, state->err, and state->msg as appropri
deps/zlib/gzread.c:20
↓ 3 callers
Function
gz_skip
Skip len uncompressed bytes of output. Return -1 on error, 0 on success. */
deps/zlib/gzread.c:256
↓ 3 callers
Function
ha
()
web/assets/js/jquery.min.js:2
↓ 3 callers
Method
hasPlayedScene
src/world/Event/EventHandler.cpp:76
↓ 3 callers
Method
heal
src/world/Action/EffectResult.cpp:49
↓ 3 callers
Function
inflateReset
(strm)
deps/zlib/inflate.c:129
↓ 3 callers
Method
init
src/world/Territory/Territory.cpp:121
↓ 3 callers
Method
initialize
constructs the enctryption sieve
src/common/Crypt/blowfish.cpp:93
↓ 3 callers
Method
isHousingTerritory
src/world/Manager/TerritoryMgr.cpp:154
↓ 3 callers
Method
isPrivateTerritory
src/world/Manager/TerritoryMgr.cpp:117
↓ 3 callers
Function
is_number_float
! @brief return whether value is a floating-point number This function returns true if and only if the JSON value is a floating-point num
deps/nlohmann/json.hpp:13819
↓ 3 callers
Function
is_number_integer
! @brief return whether value is an integer number This function returns true if and only if the JSON value is a signed or unsigned integ
deps/nlohmann/json.hpp:13763
↓ 3 callers
Function
ka
(a,b)
web/assets/js/jquery.min.js:2
↓ 3 callers
Method
loadConfig
* Loads an ini file and parses it * @param configName the name of ini file relative to m_configFolderRoot to load alongside global.ini * @return tru
src/common/Config/ConfigMgr.cpp:15
↓ 3 callers
Method
loadScript
src/world/Script/NativeScriptMgr.cpp:10
↓ 3 callers
Function
loadSettings
src/api/main.cpp:95
↓ 3 callers
Method
lockIfReady
src/common/Database/DbConnection.cpp:83
↓ 3 callers
Function
makeActorControlTarget
src/world/Network/PacketWrappers/ActorControlTargetPacket.h:44
↓ 3 callers
Method
moved_or_copied
deps/nlohmann/json.hpp:10880
↓ 3 callers
Function
object
! @brief explicitly create an object from an initializer list Creates a JSON object value from a given initializer list. The initializer
deps/nlohmann/json.hpp:13124
↓ 3 callers
Method
onTalk
src/world/Script/ScriptMgr.cpp:162
↓ 3 callers
Function
pa
(a)
web/assets/js/jquery.min.js:2
↓ 3 callers
Method
prepareZoning
src/world/Actor/Player.cpp:240
↓ 3 callers
Function
r
(a)
web/assets/js/jquery.min.js:2
↓ 3 callers
Function
read
deps/datReader/bparse.h:32
↓ 3 callers
Method
removeEvent
src/world/Actor/PlayerEvent.cpp:48
↓ 3 callers
Method
removeInRangeActor
! Remove a given actor from the matching in range set according to type but also to the global actor map \param ActorPtr to remove */
src/world/Actor/Actor.cpp:207
↓ 3 callers
Method
returnToHomepoint
src/world/Actor/Player.cpp:413
↓ 3 callers
Function
sa
(a,b,c)
web/assets/js/jquery.min.js:2
↓ 3 callers
Method
sendLandFlagsSlot
src/world/Actor/Player.cpp:2040
↓ 3 callers
Method
sendLandUpdate
src/world/Territory/HousingZone.cpp:241
↓ 3 callers
Method
sendZoneInPackets
src/world/Actor/Player.cpp:1830
↓ 3 callers
Method
setAccountId
src/api/Session.cpp:35
↓ 3 callers
Method
setActiveLand
src/world/Actor/Player.cpp:2190
↓ 3 callers
Method
setActivity
src/world/Territory/Cell.cpp:50
↓ 3 callers
Method
setAgentId
src/world/Actor/Chara.cpp:752
↓ 3 callers
Method
setHouse
src/world/Territory/Land.cpp:136
↓ 3 callers
Method
setLandFlags
src/world/Actor/Player.cpp:2018
↓ 3 callers
Method
setLandType
src/world/Territory/Land.cpp:101
↓ 3 callers
Method
setLookAt
src/world/Actor/Player.cpp:941
↓ 3 callers
Method
setMoveTarget
src/world/Navi/NaviProvider.cpp:623
↓ 3 callers
Method
setParam
src/world/StatusEffect/StatusEffect.cpp:147
↓ 3 callers
Method
setSceneChainCallback
src/world/Event/EventHandler.cpp:61
↓ 3 callers
Method
setStain
src/world/Inventory/Item.cpp:174
↓ 3 callers
Method
setTerritoryId
src/world/Actor/Player.cpp:144
↓ 3 callers
Method
set_end
! @brief set the iterator past the last value @pre The iterator is initialized; i.e. `m_object != nullptr`. */
deps/nlohmann/json.hpp:5623
↓ 3 callers
Function
ta
(a)
web/assets/js/jquery.min.js:2
↓ 3 callers
Method
top
deps/nlohmann/json.hpp:11032
↓ 3 callers
Method
update
src/world/Actor/BNpc.cpp:405
↓ 3 callers
Method
updateLandDb
src/world/Territory/Land.cpp:205
↓ 3 callers
Function
w
(a,b,c)
web/assets/js/jquery.min.js:2
↓ 3 callers
Function
wa
(a,b,c,d,e,f)
web/assets/js/jquery.min.js:2
↓ 3 callers
Function
x
(a,b,c,d)
web/assets/js/jquery.min.js:5
↓ 3 callers
Function
za
(a,b)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
Aa
(a,b)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
D
(a,b)
web/assets/js/jquery.min.js:2
↓ 2 callers
Function
Ea
(b,c)
web/assets/js/jquery.min.js:4
↓ 2 callers
Method
Encode
Encode pIntput into pOutput. Input length in lSize. Returned value is length of output which will be even MOD 8 bytes. Input buffer and output buff
src/common/Crypt/blowfish.cpp:187
↓ 2 callers
Method
GetReal
deps/inih/INIReader.h:399
↓ 2 callers
Function
I
()
web/assets/js/jquery.min.js:2
↓ 2 callers
Function
La
(a,b)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
Lb
(a)
web/assets/js/jquery.min.js:5
↓ 2 callers
Function
Mb
(a,b,c,d)
web/assets/js/jquery.min.js:5
↓ 2 callers
Function
O
(a,b,c)
web/assets/js/jquery.min.js:2
↓ 2 callers
Method
ParseError
deps/inih/INIReader.h:373
↓ 2 callers
Function
Q
(a,b,d,e)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
R
(a,b,c)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
Ua
(a,b)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
Va
(a,b)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
Xa
(a,b,c,d,e)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
Ya
(a,b,c)
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
_tr_flush_bits
=========================================================================== * Flush the bits in the bit buffer to pending output (leaves at most 7 bi
deps/zlib/trees.c:882
↓ 2 callers
Function
_tr_stored_block
=========================================================================== * Send a stored block */
deps/zlib/trees.c:865
↓ 2 callers
Function
accept
deps/nlohmann/json.hpp:17639
↓ 2 callers
Method
accept
! @brief public accept interface @param[in] strict whether to expect the last token to be EOF @return whether the input is a proper JSON
deps/nlohmann/json.hpp:4918
↓ 2 callers
Method
addActor
src/world/Territory/Cell.cpp:34
↓ 2 callers
Method
addAgent
src/world/Navi/NaviProvider.cpp:570
↓ 2 callers
Method
addEffectResult
src/world/Territory/Territory.cpp:1023
↓ 2 callers
Method
addInRangeActor
! Add a given actor to the fitting in range set according to type but also to the global actor map \param ActorPtr to add */
src/world/Actor/Actor.cpp:174
↓ 2 callers
Method
addWorkers
src/tools/pcb_reader/threadpool.h:29
↓ 2 callers
Method
addWorkers
src/tools/nav_export/threadpool.h:29
↓ 2 callers
Function
adler32_combine_
========================================================================= */
deps/zlib/adler32.c:136
↓ 2 callers
Function
bi_flush
=========================================================================== * Flush the bit buffer, keeping at most 7 bits in it. */
deps/zlib/trees.c:1169
↓ 2 callers
Function
bi_reverse
=========================================================================== * Reverse the first len bits of a code, using straightforward code (a fas
deps/zlib/trees.c:1154
↓ 2 callers
Function
bi_windup
=========================================================================== * Flush the bit buffer and align the output on a byte boundary */
deps/zlib/trees.c:1186
↓ 2 callers
Method
bindParameters
src/common/Database/PreparedStatement.cpp:20
↓ 2 callers
Method
buildEffectEntry
src/world/Action/EffectResult.cpp:96
↓ 2 callers
Method
buildNavmesh
src/tools/pcb_reader/nav/TiledNavmeshGenerator.cpp:162
↓ 2 callers
Function
build_crc_tables
deps/datReader/crc32.cpp:21
↓ 2 callers
Function
c
()
web/assets/bootstrap/js/bootstrap.min.js:6
↓ 2 callers
Function
ca
()
web/assets/js/jquery.min.js:4
↓ 2 callers
Function
calcExtends
src/tools/pcb_reader/nav/ext/ChunkyTriMesh.cpp:53
↓ 2 callers
Function
calcExtends
src/tools/nav_export/nav/ext/ChunkyTriMesh.cpp:53
↓ 2 callers
Method
close
src/api/client_http.hpp:150
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