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Functions28,533 in github.com/SMGCommunity/Petari

↓ 9 callersMethodSet
src/nw4r/lyt/lyt_texMap.cpp:26
↓ 9 callersFunctionVFiPFCACHE_UpdateModifiedSector
src/RVL_SDK/vf/pf_cache.c:588
↓ 9 callersFunctionVIWaitForRetrace
src/RVL_SDK/vi/vi.c:939
↓ 9 callersFunctionWUDiGetLinkNum
src/RVL_SDK/wud/WUD.c:2105
↓ 9 callersFunction__GXWriteFifoIntEnable
src/RVL_SDK/gx/GXFifo.c:456
↓ 9 callersMethod_line
Write 'text' word-wrapped at self.width characters.
tools/ninja_syntax.py:170
↓ 9 callersMethodadd
src/JSystem/J2DGraph/J2DPane.cpp:139
↓ 9 callersFunctionaddHitSensorPush
src/Game/Util/ActorSensorUtil.cpp:76
↓ 9 callersMethodaddNewLine
src/Game/Screen/PowerStarList.cpp:373
↓ 9 callersFunctionaddVelocityMoveToTarget
src/Game/Util/ActorMovementUtil.cpp:584
↓ 9 callersMethodappear
src/Game/Map/Air.cpp:65
↓ 9 callersFunctionatan
src/MSL_C/MSL_Common_Embedded/Math/Double_precision/s_atan.c:16
↓ 9 callersFunctionbtm_clr_client_scn
src/RVL_SDK/bte/btm_sec.c:1529
↓ 9 callersFunctionbtm_sec_execute_procedure
src/RVL_SDK/bte/btm_sec.c:1297
↓ 9 callersFunctioncalcGravityOrZero
src/Game/Util/LiveActorUtil.cpp:2224
↓ 9 callersFunctionconnectToDrawTemporarily
src/Game/NameObj/NameObjExecuteHolder.cpp:374
↓ 9 callersFunctioncreateCenterScreenBlur
src/Game/Util/ScreenUtil.cpp:349
↓ 9 callersFunctioncreateCollisionParts
src/Game/Util/LiveActorUtil.cpp:53
↓ 9 callersMethodcreateEventID
src/Game/Camera/CameraParamChunkID.cpp:105
↓ 9 callersFunctioncreateStageSwitchCtrl
src/Game/Map/StageSwitch.cpp:199
↓ 9 callersFunctiondCommon_setLastDeviceErrorToDisk
src/RVL_SDK/vf/d_common.c:291
↓ 9 callersMethoderase
src/JSystem/JAudio2/JASWaveArcLoader.cpp:138
↓ 9 callersFunctiongetAnimFrameMax
src/Game/Util/LayoutUtil.cpp:295
↓ 9 callersMethodgetBattery
src/Game/System/WPad.cpp:74
↓ 9 callersFunctiongetBckFrame
src/Game/Util/LiveActorUtil.cpp:1736
↓ 9 callersFunctiongetBeginIter
src/Game/System/GameEventFlagTable.cpp:280
↓ 9 callersFunctiongetBrkFrameMax
src/Game/Util/LiveActorUtil.cpp:1764
↓ 9 callersFunctiongetBvaCtrl
src/Game/Util/LiveActorUtil.cpp:1636
↓ 9 callersFunctiongetCameraInvViewMtx
src/Game/Util/CameraUtil.cpp:70
↓ 9 callersFunctiongetClearedPowerStarId
src/Game/System/GameSequenceFunction.cpp:138
↓ 9 callersMethodgetClrAnmMaxFrm
libs/JSystem/include/JSystem/JParticle/JPABaseShape.hpp:155
↓ 9 callersMethodgetEventParameter
src/Game/Camera/CameraDirector.cpp:339
↓ 9 callersMethodgetFaceNormal
src/Game/Map/HitInfo.cpp:74
↓ 9 callersMethodgetFellowID
src/Game/Map/FileSelectIconID.cpp:38
↓ 9 callersFunctiongetGalaxyMapController
src/Game/Screen/GalaxyMapController.cpp:60
↓ 9 callersMethodgetID
libs/JSystem/include/JSystem/JAudio2/JAISound.hpp:429
↓ 9 callersMethodgetIndTevStage
libs/JSystem/include/JSystem/J3DGraphBase/J3DMatBlock.hpp:885
↓ 9 callersFunctiongetJMapInfoArg7WithInit
src/Game/Util/JMapUtil.cpp:199
↓ 9 callersMethodgetJointNum
libs/JSystem/include/JSystem/J3DGraphAnimator/J3DModelData.hpp:36
↓ 9 callersFunctiongetKarikariDirector
src/Game/Enemy/Karikari.cpp:87
↓ 9 callersMethodgetLevelStatus
src/Game/Boss/SkeletalFishBossInfo.cpp:43
↓ 9 callersMethodgetMag
libs/JSystem/include/JSystem/JParticle/JPAFieldBlock.hpp:209
↓ 9 callersMethodgetMaterial
libs/JSystem/include/JSystem/J3DGraphBase/J3DShape.hpp:207
↓ 9 callersFunctiongetNextNodePosition
src/Game/Util/RailGraphUtil.cpp:36
↓ 9 callersFunctiongetNextRailPointNo
src/Game/Util/RailUtil.cpp:473
↓ 9 callersMethodgetNumLinks
libs/JSystem/include/JSystem/JSupport/JSUList.hpp:112
↓ 9 callersFunctiongetNumStarPointer
src/Game/Screen/StarPointerDirector.cpp:235
↓ 9 callersFunctiongetParam
src/Game/MapObj/Candlestand.cpp:54
↓ 9 callersFunctiongetPowerStarEventKeeper
src/Game/NPC/EventDirector.cpp:27
↓ 9 callersFunctiongetStaffRollParam
src/Game/Screen/StaffRoll.cpp:84
↓ 9 callersFunctiongetSwitchWatcherHolder
src/Game/Map/SwitchWatcherHolder.cpp:56
↓ 9 callersMethodgetTevStage
libs/JSystem/include/JSystem/J3DGraphBase/J3DMatBlock.hpp:867
↓ 9 callersMethodgoNext
src/Game/System/ScenarioDataParser.cpp:115
↓ 9 callersMethodisActive
src/Game/System/SaveDataHandleSequence.cpp:181
↓ 9 callersMethodisAppearing
src/Game/Screen/MiiSelect.cpp:80
↓ 9 callersFunctionisBodySensor
src/Game/Boss/PoltaFunction.cpp:47
↓ 9 callersMethodisEnd
src/Game/System/ScenarioDataParser.cpp:111
↓ 9 callersFunctionisExistBpk
src/Game/Util/LiveActorUtil.cpp:875
↓ 9 callersFunctionisExistRail
src/Game/Util/RailUtil.cpp:461
↓ 9 callersFunctionisGalaxyDarkCometAppearInCurrentStage
src/Game/Util/EventUtil.cpp:940
↓ 9 callersFunctionisJudgedToClipFrustum
src/Game/Util/ObjUtil.cpp:71
↓ 9 callersFunctionisNoEntryDrawBuffer
src/Game/Util/LiveActorUtil.cpp:2190
↓ 9 callersMethodisOnSwitchA
src/Game/Map/StageSwitch.cpp:84
↓ 9 callersFunctionisOnSwitchAppear
src/Game/Util/ActorSwitchUtil.cpp:161
↓ 9 callersFunctionisPlayingStageBgmID
src/Game/Util/SoundUtil.cpp:374
↓ 9 callersFunctionisSensorPressObj
src/Game/Util/ActorSensorUtil.cpp:415
↓ 9 callersMethodisSuccess
src/Game/System/NANDManager.cpp:93
↓ 9 callersMethodkillAll
src/Game/Boss/SkeletalFishGuardHolder.cpp:60
↓ 9 callersFunctionlistenStageSwitchOnOffB
src/Game/Util/ActorSwitchUtil.cpp:218
↓ 9 callersFunctionloadToMainRAM
src/Game/Util/FileUtil.cpp:49
↓ 9 callersMethodmakeAccessor
src/Game/System/ScenarioDataParser.cpp:121
↓ 9 callersFunctionmakeMtxSideUp
src/Game/Util/MtxUtil.cpp:412
↓ 9 callersFunctionoffSwitchB
src/Game/Util/ActorSwitchUtil.cpp:181
↓ 9 callersFunctionreceiveFile
src/Game/Util/FileUtil.cpp:97
↓ 9 callersMethodregisterActor
src/Game/MapObj/MiniatureGalaxyHolder.cpp:22
↓ 9 callersMethodremove
src/JSystem/JSupport/JSUList.cpp:124
↓ 9 callersMethodremove
src/JSystem/JAudio2/JAUSeqDataBlockMgr.cpp:44
↓ 9 callersMethodrequest1PGuidance
src/Game/Screen/StarPointerGuidance.cpp:284
↓ 9 callersFunctionrequestStartTimeKeepDemoMarioPuppetable
src/Game/Util/DemoUtil.cpp:311
↓ 9 callersMethodreset
src/Game/MapObj/JetTurtle.cpp:655
↓ 9 callersFunctionrfc_send_buf_uih
src/RVL_SDK/bte/rfc_ts_frames.c:143
↓ 9 callersFunctionrfc_send_ua
src/RVL_SDK/bte/rfc_ts_frames.c:73
↓ 9 callersMethodrotateToPlayer
src/Game/Boss/Polta.cpp:166
↓ 9 callersMethodsendCmdMsg
src/JSystem/JAudio2/JASTaskThread.cpp:50
↓ 9 callersFunctionsendMsgAwayJump
src/Game/Util/ActorSensorUtil.cpp:503
↓ 9 callersFunctionsendMsgEnemyAttackMaximum
src/Game/Util/ActorSensorUtil.cpp:605
↓ 9 callersFunctionserialize_path
(input: Optional[NinjaPath])
tools/ninja_syntax.py:211
↓ 9 callersFunctionsetBinderRadius
src/Game/Util/LiveActorUtil.cpp:2053
↓ 9 callersFunctionsetFovy
src/Game/Camera/CameraLocalUtil.cpp:62
↓ 9 callersFunctionsetImageEffectControlAuto
src/Game/Util/ScreenUtil.cpp:273
↓ 9 callersMethodsetNerve
src/Game/MapObj/MapPartsFunction.cpp:29
↓ 9 callersMethodsetSpeed
src/Game/Enemy/RingBeam.cpp:158
↓ 9 callersMethodsetStageNo
libs/JSystem/include/JSystem/J3DGraphBase/J3DTevs.hpp:133
↓ 9 callersMethodsetTransInline
libs/JSystem/include/JSystem/JGeometry/TMatrix.hpp:660
↓ 9 callersFunctionshowJoint
src/Game/Util/JointUtil.cpp:113
↓ 9 callersMethodslerp
libs/JSystem/include/JSystem/JGeometry/TVec.hpp:956
↓ 9 callersFunctionstartCSSound2P
src/Game/Util/SoundUtil.cpp:559
↓ 9 callersMethodstartFingerPointer
src/Game/Screen/StarPointerDirector.cpp:94
↓ 9 callersMethodstartHitReaction
src/Game/Enemy/AnimScaleController.cpp:74
↓ 9 callersFunctionstateMotorStopped
src/RVL_SDK/dvd/dvd.c:996
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