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Functions28,533 in github.com/SMGCommunity/Petari

↓ 10 callersMethodaddChunk
src/Game/System/BinaryDataChunkHolder.cpp:12
↓ 10 callersFunctionaddEffect
src/Game/Util/EffectUtil.cpp:30
↓ 10 callersFunctionaddHitSensorAtJointEnemyAttack
src/Game/Util/ActorSensorUtil.cpp:158
↓ 10 callersFunctionbtm_find_dev_by_handle
src/RVL_SDK/bte/btm_dev.c:149
↓ 10 callersMethodcalcAnim
src/Game/System/GameSystem.cpp:272
↓ 10 callersFunctioncalcNearestRailCoord
src/Game/Util/RailUtil.cpp:229
↓ 10 callersFunctioncheckPassBckFrame
src/Game/Util/LiveActorUtil.cpp:1318
↓ 10 callersMethodclear
src/Game/System/WPadRumble.cpp:8
↓ 10 callersMethodcreateChunk
src/Game/Camera/CameraParamChunkHolder.cpp:30
↓ 10 callersFunctioncreateLodCtrlPlanet
src/Game/Util/LiveActorUtil.cpp:2629
↓ 10 callersFunctioncreateModelObjEnemy
src/Game/Util/LiveActorUtil.cpp:2539
↓ 10 callersFunctioncreateModelObjMapObj
src/Game/Util/LiveActorUtil.cpp:2503
↓ 10 callersFunctiondiffAngleAbsHorizontal
src/Game/Util/MathUtil.cpp:815
↓ 10 callersFunctiondisconnectToDrawTemporarily
src/Game/NameObj/NameObjExecuteHolder.cpp:378
↓ 10 callersMethodforceClose
src/Game/Screen/WipeRing.cpp:112
↓ 10 callersFunctiongap_find_ccb_by_handle
src/RVL_SDK/bte/gap_conn.c:483
↓ 10 callersFunctiongetBtkCtrl
src/Game/Util/LiveActorUtil.cpp:1620
↓ 10 callersMethodgetChunk
src/Game/Camera/CameraParamChunkHolder.cpp:51
↓ 10 callersFunctiongetCoinHolder
src/Game/MapObj/CoinHolder.cpp:98
↓ 10 callersFunctiongetDemoPartStep
src/Game/Util/DemoUtil.cpp:555
↓ 10 callersMethodgetDrawMtxIndex
libs/JSystem/include/JSystem/J3DGraphAnimator/J3DModelData.hpp:54
↓ 10 callersFunctiongetDummyDisplayModelId
src/Game/MapObj/DummyDisplayModel.cpp:232
↓ 10 callersMethodgetEsp
libs/JSystem/include/JSystem/JParticle/JPAResource.hpp:38
↓ 10 callersMethodgetGalaxyCometScheduler
src/Game/System/GameSequenceProgress.cpp:156
↓ 10 callersFunctiongetGroundSensor
src/Game/Util/ActorSensorUtil.cpp:772
↓ 10 callersMethodgetIndex
src/JSystem/JUtility/JUTNameTab.cpp:24
↓ 10 callersMethodgetIndex
src/Game/Animation/XanimeResource.cpp:305
↓ 10 callersFunctiongetInformationObserver
src/Game/Screen/InformationObserver.cpp:39
↓ 10 callersFunctiongetJoint
src/Game/Util/JointUtil.cpp:13
↓ 10 callersFunctiongetMessageSensor
src/Game/Util/ActorSensorUtil.cpp:467
↓ 10 callersMethodgetModelManager
src/Game/Scene/MultiSceneActor.cpp:81
↓ 10 callersMethodgetMtx
src/Game/Camera/CameraRegisterHolder.cpp:22
↓ 10 callersMethodgetPosition
src/Game/Camera/CameraTargetObj.cpp:57
↓ 10 callersMethodgetResName
src/Game/System/ResourceInfo.cpp:31
↓ 10 callersFunctiongetStationedHeapGDDR3
src/Game/Util/MemoryUtil.cpp:65
↓ 10 callersMethodgetStatus
libs/JSystem/include/JSystem/JAudio2/JASTrack.hpp:204
↓ 10 callersMethodgetTevStageNum
libs/JSystem/include/JSystem/J3DGraphBase/J3DMaterial.hpp:88
↓ 10 callersMethodgetTexAnmKeyNum
libs/JSystem/include/JSystem/JParticle/JPABaseShape.hpp:236
↓ 10 callersFunctiongetWPadRumble
src/Game/Util/GamePadUtil.cpp:297
↓ 10 callersMethodgetWaveBank
libs/JSystem/include/JSystem/JAudio2/JASBank.hpp:25
↓ 10 callersMethodgetWingModel
src/Game/Boss/BossStinkBug.cpp:164
↓ 10 callersFunctioninitDLMakerProjmapEffectMtxSetter
src/Game/Util/LiveActorUtil.cpp:928
↓ 10 callersFunctionisExistBrk
src/Game/Util/LiveActorUtil.cpp:859
↓ 10 callersFunctionisExistBtp
src/Game/Util/LiveActorUtil.cpp:867
↓ 10 callersFunctionisFaceToPlayerHorizontalDegree
src/Game/Util/ActorMovementUtil.cpp:279
↓ 10 callersFunctionisFallNextMove
src/Game/Util/MapUtil.cpp:164
↓ 10 callersFunctionisInRange
src/Game/Util/MathUtil.cpp:306
↓ 10 callersFunctionisMsgFireBallAttack
src/Game/Util/ActorSensorUtil.cpp:817
↓ 10 callersFunctionisMsgRushCancel
src/Game/Util/ActorSensorUtil.cpp:849
↓ 10 callersFunctionisNearAngleDegree
src/Game/Util/MathUtil.cpp:844
↓ 10 callersFunctionisNullOrEmptyString
src/Game/Util/StringUtil.cpp:258
↓ 10 callersFunctionisOnGameEventFlagGalaxyOpen
src/Game/Util/EventUtil.cpp:281
↓ 10 callersFunctionisOnJustGameEventFlag
src/Game/System/GameDataFunction.cpp:254
↓ 10 callersMethodisSelectedYes
src/Game/Screen/SysInfoWindow.cpp:163
↓ 10 callersMethodisSwimming
src/Game/Player/MarioSwim.cpp:91
↓ 10 callersMethodkill
src/Game/Demo/PrologueDirector.cpp:93
↓ 10 callersFunctionl2cu_find_lcb_by_bd_addr
src/RVL_SDK/bte/l2c_utils.c:124
↓ 10 callersFunctionmakeFileNameConsideringLanguage
src/Game/Util/FileUtil.cpp:187
↓ 10 callersFunctionmakeQuatAndFrontFromRotate
src/Game/Util/ActorMovementUtil.cpp:478
↓ 10 callersFunctionmountAsyncArchive
src/Game/Util/FileUtil.cpp:68
↓ 10 callersMethodmovement
src/Game/System/GameSystemErrorWatcher.cpp:81
↓ 10 callersFunctionneedStageSwitchReadA
src/Game/Util/ActorSwitchUtil.cpp:113
↓ 10 callersFunctionnegate
src/Game/Gravity/CubeGravity.cpp:195
↓ 10 callersMethodoffFlag
libs/JSystem/include/JSystem/J3DGraphBase/J3DSys.hpp:84
↓ 10 callersFunctionrfc_mx_sm_execute
src/RVL_SDK/bte/rfc_mx_fsm.c:71
↓ 10 callersFunctionrfc_port_timer_start
src/RVL_SDK/bte/rfc_utils.c:150
↓ 10 callersFunctionsetAnimRate
src/Game/Util/LayoutUtil.cpp:263
↓ 10 callersMethodsetAnmFlag
libs/JSystem/include/JSystem/J3DGraphAnimator/J3DMaterialAnm.hpp:104
↓ 10 callersFunctionsetBtkFrameAndStop
src/Game/Util/LiveActorUtil.cpp:1339
↓ 10 callersMethodsetCoord
src/Game/LiveActor/RailRider.cpp:158
↓ 10 callersMethodsetModel
libs/JSystem/include/JSystem/J3DGraphBase/J3DSys.hpp:147
↓ 10 callersMethodsetQuat
libs/JSystem/include/JSystem/JGeometry/TMatrix.hpp:255
↓ 10 callersFunctionsetRailDirectionToEnd
src/Game/Util/RailUtil.cpp:108
↓ 10 callersFunctionsetSoundVolumeSetting
src/Game/Util/SoundUtil.cpp:535
↓ 10 callersMethodsetTexMtxReg
libs/JSystem/include/JSystem/J3DGraphBase/J3DTexture.hpp:69
↓ 10 callersFunctionsetWatchPos
src/Game/Camera/CameraLocalUtil.cpp:46
↓ 10 callersFunctionshakeCameraNormalWeak
src/Game/Util/ObjUtil.cpp:851
↓ 10 callersMethodsnapToGround
src/Game/Boss/Dodoryu.cpp:322
↓ 10 callersMethodstartStarPointer
src/Game/Screen/StarPointerDirector.cpp:100
↓ 10 callersMethodstop
src/Game/System/WPadRumble.cpp:86
↓ 10 callersFunctiontestSystemPadTriggerDecide
src/Game/Util/GamePadUtil.cpp:199
↓ 10 callersFunctiontryRumblePadAndCameraDistanceStrong
src/Game/Util/LiveActorUtil.cpp:2695
↓ 10 callersFunctionturnDirectionToTargetUseGroundNormalDegree
src/Game/Util/ActorMovementUtil.cpp:1033
↓ 10 callersMethodupdate
src/Game/NPC/TalkState.cpp:322
↓ 10 callersMethodupdate
src/Game/LiveActor/Spine.cpp:7
↓ 9 callersFunctionDVDLowStopMotor
src/RVL_SDK/dvd/dvd_broadway.c:562
↓ 9 callersFunctionESP_GetTicketViews
src/RVL_SDK/esp/esp.c:62
↓ 9 callersFunctionGKI_get_taskid
src/RVL_SDK/bte/gki_ppc.c:188
↓ 9 callersFunctionGKI_send_msg
src/RVL_SDK/bte/gki_buffer.c:430
↓ 9 callersFunctionGetCachedMBCHeader
src/RVL_SDK/nwc24/NWC24MBoxCtrl.c:690
↓ 9 callersFunctionJ3DGDSetTevOrder
src/JSystem/J3DGraphBase/J3DGD.cpp:440
↓ 9 callersFunctionJ3DGetTextureMtx
src/JSystem/J3DGraphBase/J3DTransform.cpp:189
↓ 9 callersFunctionJ3DGetTextureMtxMaya
src/JSystem/J3DGraphBase/J3DTransform.cpp:229
↓ 9 callersFunctionJSULoHalf
libs/JSystem/include/JSystem/JSupport/JSupport.hpp:42
↓ 9 callersFunctionOSSetArenaLo
src/RVL_SDK/os/OSArena.c:55
↓ 9 callersFunctionOSSetPeriodicAlarm
src/RVL_SDK/os/OSAlarm.c:108
↓ 9 callersFunctionRFLiDBIsLoaded
src/RVLFaceLib/RFL_Database.c:630
↓ 9 callersFunctionRFLiGetCtrlBufManager
src/RVLFaceLib/RFL_System.c:228
↓ 9 callersFunctionRFLiGetMaskSize
src/RVLFaceLib/RFL_MakeTex.c:820
↓ 9 callersFunctionRFLiInitShapeRes
src/RVLFaceLib/RFL_Model.c:763
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