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/ functions
Functions
1,384 in github.com/SFML/SFML-Game-Development-Book
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Functions
1,384
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Types & classes
445
↓ 1 callers
Method
clearStates
10_Network/Source/StateStack.cpp:56
↓ 1 callers
Function
collision
08_Graphics/Source/SceneNode.cpp:168
↓ 1 callers
Function
collision
09_Audio/Source/SceneNode.cpp:168
↓ 1 callers
Function
collision
07_Gameplay/Source/SceneNode.cpp:168
↓ 1 callers
Function
collision
10_Network/Source/SceneNode.cpp:168
↓ 1 callers
Method
createPickup
10_Network/Source/World.cpp:141
↓ 1 callers
Function
createRandomEngine
08_Graphics/Source/Utility.cpp:15
↓ 1 callers
Function
createRandomEngine
09_Audio/Source/Utility.cpp:15
↓ 1 callers
Function
createRandomEngine
07_Gameplay/Source/Utility.cpp:14
↓ 1 callers
Function
createRandomEngine
10_Network/Source/Utility.cpp:15
↓ 1 callers
Method
deactivate
08_Graphics/Source/Button.cpp:75
↓ 1 callers
Method
deactivate
09_Audio/Source/Button.cpp:80
↓ 1 callers
Method
deactivate
06_Menus/Source/Button.cpp:78
↓ 1 callers
Method
deactivate
07_Gameplay/Source/Button.cpp:78
↓ 1 callers
Method
deactivate
10_Network/Source/Button.cpp:80
↓ 1 callers
Method
deselect
08_Graphics/Source/Button.cpp:52
↓ 1 callers
Method
deselect
09_Audio/Source/Button.cpp:55
↓ 1 callers
Method
deselect
06_Menus/Source/Button.cpp:55
↓ 1 callers
Method
deselect
07_Gameplay/Source/Button.cpp:55
↓ 1 callers
Method
deselect
10_Network/Source/Button.cpp:55
↓ 1 callers
Method
disablePickups
10_Network/Source/Aircraft.cpp:104
↓ 1 callers
Function
distance
08_Graphics/Source/SceneNode.cpp:173
↓ 1 callers
Function
distance
09_Audio/Source/SceneNode.cpp:173
↓ 1 callers
Function
distance
07_Gameplay/Source/SceneNode.cpp:173
↓ 1 callers
Function
distance
10_Network/Source/SceneNode.cpp:173
↓ 1 callers
Method
draw
04_Input/Source/SceneNode.cpp:49
↓ 1 callers
Method
draw
05_States/Source/SceneNode.cpp:49
↓ 1 callers
Method
draw
03_World/Source/SceneNode.cpp:48
↓ 1 callers
Method
draw
06_Menus/Source/SceneNode.cpp:49
↓ 1 callers
Method
draw
10_Network/Source/MultiplayerGameState.cpp:88
↓ 1 callers
Method
execute
05_States/Source/ParallelTask.cpp:10
↓ 1 callers
Method
fire
08_Graphics/Source/Aircraft.cpp:161
↓ 1 callers
Method
fire
09_Audio/Source/Aircraft.cpp:174
↓ 1 callers
Method
fire
07_Gameplay/Source/Aircraft.cpp:145
↓ 1 callers
Method
fire
10_Network/Source/Aircraft.cpp:207
↓ 1 callers
Function
getAddressFromFile
10_Network/Source/MultiplayerGameState.cpp:12
↓ 1 callers
Method
getAssignedKey
08_Graphics/Source/Player.cpp:84
↓ 1 callers
Method
getAssignedKey
09_Audio/Source/Player.cpp:84
↓ 1 callers
Method
getAssignedKey
06_Menus/Source/Player.cpp:80
↓ 1 callers
Method
getAssignedKey
07_Gameplay/Source/Player.cpp:84
↓ 1 callers
Method
getBoundingRect
08_Graphics/Source/Pickup.cpp:29
↓ 1 callers
Method
getBoundingRect
09_Audio/Source/Pickup.cpp:29
↓ 1 callers
Method
getBoundingRect
07_Gameplay/Source/Pickup.cpp:29
↓ 1 callers
Method
getBoundingRect
10_Network/Source/Pickup.cpp:29
↓ 1 callers
Method
getCompletion
05_States/Source/ParallelTask.cpp:23
↓ 1 callers
Method
getDamage
08_Graphics/Source/Projectile.cpp:92
↓ 1 callers
Method
getDamage
09_Audio/Source/Projectile.cpp:92
↓ 1 callers
Method
getDamage
07_Gameplay/Source/Projectile.cpp:78
↓ 1 callers
Method
getDamage
10_Network/Source/Projectile.cpp:92
↓ 1 callers
Method
getHitpoints
08_Graphics/Source/Entity.cpp:39
↓ 1 callers
Method
getHitpoints
09_Audio/Source/Entity.cpp:39
↓ 1 callers
Method
getHitpoints
07_Gameplay/Source/Entity.cpp:39
↓ 1 callers
Method
getMissileAmmo
10_Network/Source/Aircraft.cpp:86
↓ 1 callers
Method
getMissionStatus
08_Graphics/Source/Player.cpp:100
↓ 1 callers
Method
getMissionStatus
09_Audio/Source/Player.cpp:100
↓ 1 callers
Method
getMissionStatus
07_Gameplay/Source/Player.cpp:100
↓ 1 callers
Method
getParticleType
08_Graphics/Source/ParticleNode.cpp:37
↓ 1 callers
Method
getParticleType
09_Audio/Source/ParticleNode.cpp:37
↓ 1 callers
Method
getParticleType
10_Network/Source/ParticleNode.cpp:37
↓ 1 callers
Method
getRealtimeActions
10_Network/Source/KeyBinding.cpp:73
↓ 1 callers
Method
getVelocity
04_Input/Source/Entity.cpp:15
↓ 1 callers
Method
getVelocity
08_Graphics/Source/Entity.cpp:23
↓ 1 callers
Method
getVelocity
09_Audio/Source/Entity.cpp:23
↓ 1 callers
Method
getVelocity
05_States/Source/Entity.cpp:15
↓ 1 callers
Method
getVelocity
03_World/Source/Entity.cpp:15
↓ 1 callers
Method
getVelocity
06_Menus/Source/Entity.cpp:15
↓ 1 callers
Method
getVelocity
07_Gameplay/Source/Entity.cpp:23
↓ 1 callers
Method
getVelocity
10_Network/Source/Entity.cpp:23
↓ 1 callers
Method
guideTowards
08_Graphics/Source/Projectile.cpp:41
↓ 1 callers
Method
guideTowards
09_Audio/Source/Projectile.cpp:41
↓ 1 callers
Method
guideTowards
07_Gameplay/Source/Projectile.cpp:27
↓ 1 callers
Method
guideTowards
10_Network/Source/Projectile.cpp:41
↓ 1 callers
Method
handleEvent
04_Input/Source/Player.cpp:42
↓ 1 callers
Method
handleEvent
08_Graphics/Source/Label.cpp:21
↓ 1 callers
Method
handleEvent
09_Audio/Source/Label.cpp:21
↓ 1 callers
Method
handleEvent
05_States/Source/Player.cpp:42
↓ 1 callers
Method
handleEvent
06_Menus/Source/Label.cpp:21
↓ 1 callers
Method
handleEvent
07_Gameplay/Source/Label.cpp:21
↓ 1 callers
Method
handleEvent
10_Network/Source/Label.cpp:21
↓ 1 callers
Method
handleNetworkEvent
10_Network/Source/Player.cpp:168
↓ 1 callers
Method
handleNetworkRealtimeChange
10_Network/Source/Player.cpp:173
↓ 1 callers
Method
handleRealtimeInput
04_Input/Source/Player.cpp:53
↓ 1 callers
Method
handleRealtimeInput
08_Graphics/Source/Player.cpp:58
↓ 1 callers
Method
handleRealtimeInput
09_Audio/Source/Player.cpp:58
↓ 1 callers
Method
handleRealtimeInput
05_States/Source/Player.cpp:53
↓ 1 callers
Method
handleRealtimeInput
06_Menus/Source/Player.cpp:54
↓ 1 callers
Method
handleRealtimeInput
07_Gameplay/Source/Player.cpp:58
↓ 1 callers
Method
handleRealtimeNetworkInput
10_Network/Source/Player.cpp:155
↓ 1 callers
Method
hasAlivePlayer
08_Graphics/Source/World.cpp:87
↓ 1 callers
Method
hasAlivePlayer
09_Audio/Source/World.cpp:91
↓ 1 callers
Method
hasAlivePlayer
07_Gameplay/Source/World.cpp:72
↓ 1 callers
Method
hasAlivePlayer
10_Network/Source/World.cpp:165
↓ 1 callers
Method
hasPlayerReachedEnd
08_Graphics/Source/World.cpp:92
↓ 1 callers
Method
hasPlayerReachedEnd
09_Audio/Source/World.cpp:96
↓ 1 callers
Method
hasPlayerReachedEnd
07_Gameplay/Source/World.cpp:77
↓ 1 callers
Method
hasPlayerReachedEnd
10_Network/Source/World.cpp:170
↓ 1 callers
Function
initializeAircraftData
08_Graphics/Source/DataTables.cpp:11
↓ 1 callers
Function
initializeAircraftData
09_Audio/Source/DataTables.cpp:11
↓ 1 callers
Function
initializeAircraftData
07_Gameplay/Source/DataTables.cpp:10
↓ 1 callers
Function
initializeAircraftData
10_Network/Source/DataTables.cpp:11
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