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Functions
1,384 in github.com/SFML/SFML-Game-Development-Book
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Functions
1,384
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Types & classes
445
↓ 2 callers
Method
accelerate
06_Menus/Source/Entity.cpp:20
↓ 2 callers
Method
accelerate
07_Gameplay/Source/Entity.cpp:28
↓ 2 callers
Method
accelerate
10_Network/Source/Entity.cpp:28
↓ 2 callers
Method
apply
08_Graphics/Source/Pickup.cpp:34
↓ 2 callers
Method
apply
09_Audio/Source/Pickup.cpp:34
↓ 2 callers
Method
apply
10_Network/Source/Pickup.cpp:34
↓ 2 callers
Method
assignKey
10_Network/Source/KeyBinding.cpp:33
↓ 2 callers
Method
checkAction
10_Network/Source/KeyBinding.cpp:59
↓ 2 callers
Method
damage
08_Graphics/Source/Entity.cpp:51
↓ 2 callers
Method
damage
09_Audio/Source/Entity.cpp:51
↓ 2 callers
Method
damage
07_Gameplay/Source/Entity.cpp:51
↓ 2 callers
Method
damage
10_Network/Source/Entity.cpp:57
↓ 2 callers
Method
draw
08_Graphics/Source/SceneNode.cpp:55
↓ 2 callers
Method
draw
09_Audio/Source/SceneNode.cpp:55
↓ 2 callers
Method
draw
07_Gameplay/Source/SceneNode.cpp:55
↓ 2 callers
Method
draw
10_Network/Source/SceneNode.cpp:55
↓ 2 callers
Method
getAssignedKey
10_Network/Source/KeyBinding.cpp:48
↓ 2 callers
Method
getBoundingRect
08_Graphics/Source/SceneNode.cpp:151
↓ 2 callers
Method
getBoundingRect
09_Audio/Source/SceneNode.cpp:151
↓ 2 callers
Method
getBoundingRect
07_Gameplay/Source/SceneNode.cpp:151
↓ 2 callers
Method
getBoundingRect
10_Network/Source/SceneNode.cpp:151
↓ 2 callers
Method
getCategory
08_Graphics/Source/Pickup.cpp:24
↓ 2 callers
Method
getCategory
09_Audio/Source/Pickup.cpp:24
↓ 2 callers
Method
getCategory
07_Gameplay/Source/Pickup.cpp:24
↓ 2 callers
Method
getCategory
10_Network/Source/Pickup.cpp:24
↓ 2 callers
Method
getHitpoints
10_Network/Source/Entity.cpp:39
↓ 2 callers
Method
getMaxSpeed
08_Graphics/Source/Aircraft.cpp:139
↓ 2 callers
Method
getMaxSpeed
09_Audio/Source/Aircraft.cpp:152
↓ 2 callers
Method
getMaxSpeed
07_Gameplay/Source/Aircraft.cpp:123
↓ 2 callers
Method
getMaxSpeed
10_Network/Source/Aircraft.cpp:185
↓ 2 callers
Method
getViewBounds
10_Network/Source/World.cpp:492
↓ 2 callers
Method
handleRealtimeInput
10_Network/Source/Player.cpp:143
↓ 2 callers
Method
isActive
08_Graphics/Source/Component.cpp:31
↓ 2 callers
Method
isActive
09_Audio/Source/Component.cpp:31
↓ 2 callers
Method
isActive
06_Menus/Source/Component.cpp:31
↓ 2 callers
Method
isActive
07_Gameplay/Source/Component.cpp:31
↓ 2 callers
Method
isActive
10_Network/Source/Component.cpp:31
↓ 2 callers
Method
isEmpty
08_Graphics/Source/StateStack.cpp:61
↓ 2 callers
Method
isEmpty
09_Audio/Source/StateStack.cpp:61
↓ 2 callers
Method
isEmpty
05_States/Source/StateStack.cpp:61
↓ 2 callers
Method
isEmpty
06_Menus/Source/StateStack.cpp:61
↓ 2 callers
Method
isEmpty
07_Gameplay/Source/StateStack.cpp:61
↓ 2 callers
Method
isEmpty
10_Network/Source/StateStack.cpp:61
↓ 2 callers
Function
length
08_Graphics/Source/Utility.cpp:171
↓ 2 callers
Function
length
09_Audio/Source/Utility.cpp:171
↓ 2 callers
Function
length
07_Gameplay/Source/Utility.cpp:164
↓ 2 callers
Function
length
10_Network/Source/Utility.cpp:171
↓ 2 callers
Method
onDestroy
10_Network/Source/State.cpp:52
↓ 2 callers
Method
pop
10_Network/Source/CommandQueue.cpp:10
↓ 2 callers
Method
push
04_Input/Source/CommandQueue.cpp:5
↓ 2 callers
Method
push
05_States/Source/CommandQueue.cpp:5
↓ 2 callers
Method
push
06_Menus/Source/CommandQueue.cpp:5
↓ 2 callers
Method
pushState
08_Graphics/Source/StateStack.cpp:46
↓ 2 callers
Method
pushState
09_Audio/Source/StateStack.cpp:46
↓ 2 callers
Method
pushState
05_States/Source/StateStack.cpp:46
↓ 2 callers
Method
pushState
06_Menus/Source/StateStack.cpp:46
↓ 2 callers
Method
pushState
07_Gameplay/Source/StateStack.cpp:46
↓ 2 callers
Method
pushState
10_Network/Source/StateStack.cpp:46
↓ 2 callers
Function
randomInt
08_Graphics/Source/Utility.cpp:165
↓ 2 callers
Function
randomInt
07_Gameplay/Source/Utility.cpp:158
↓ 2 callers
Method
setPaused
09_Audio/Source/MusicPlayer.cpp:35
↓ 2 callers
Method
setPaused
10_Network/Source/MusicPlayer.cpp:35
↓ 2 callers
Method
setVelocity
04_Input/Source/Entity.cpp:4
↓ 2 callers
Method
setVelocity
05_States/Source/Entity.cpp:4
↓ 2 callers
Method
setVelocity
03_World/Source/Entity.cpp:4
↓ 2 callers
Method
setVelocity
06_Menus/Source/Entity.cpp:4
↓ 2 callers
Method
setVolume
09_Audio/Source/MusicPlayer.cpp:30
↓ 2 callers
Method
setVolume
10_Network/Source/MusicPlayer.cpp:30
↓ 2 callers
Function
toString
06_Menus/Source/Utility.cpp:9
↓ 2 callers
Function
unitVector
08_Graphics/Source/Utility.cpp:176
↓ 2 callers
Function
unitVector
09_Audio/Source/Utility.cpp:176
↓ 2 callers
Function
unitVector
07_Gameplay/Source/Utility.cpp:169
↓ 2 callers
Function
unitVector
10_Network/Source/Utility.cpp:176
↓ 1 callers
Function
FOREACH
08_Graphics/Source/World.cpp:158
↓ 1 callers
Function
FOREACH
09_Audio/Source/World.cpp:162
↓ 1 callers
Function
FOREACH
07_Gameplay/Source/World.cpp:150
↓ 1 callers
Function
FOREACH
10_Network/Source/World.cpp:111
↓ 1 callers
Method
activate
08_Graphics/Source/Button.cpp:59
↓ 1 callers
Method
activate
09_Audio/Source/Button.cpp:62
↓ 1 callers
Method
activate
06_Menus/Source/Button.cpp:62
↓ 1 callers
Method
activate
07_Gameplay/Source/Button.cpp:62
↓ 1 callers
Method
activate
10_Network/Source/Button.cpp:62
↓ 1 callers
Method
addEnemy
10_Network/Source/World.cpp:408
↓ 1 callers
Method
addParticle
08_Graphics/Source/ParticleNode.cpp:27
↓ 1 callers
Method
addParticle
09_Audio/Source/ParticleNode.cpp:27
↓ 1 callers
Method
addParticle
10_Network/Source/ParticleNode.cpp:27
↓ 1 callers
Method
apply
07_Gameplay/Source/Pickup.cpp:34
↓ 1 callers
Method
assignKey
08_Graphics/Source/Player.cpp:69
↓ 1 callers
Method
assignKey
09_Audio/Source/Player.cpp:69
↓ 1 callers
Method
assignKey
06_Menus/Source/Player.cpp:65
↓ 1 callers
Method
assignKey
07_Gameplay/Source/Player.cpp:69
↓ 1 callers
Method
checkSceneCollision
08_Graphics/Source/SceneNode.cpp:124
↓ 1 callers
Method
checkSceneCollision
09_Audio/Source/SceneNode.cpp:124
↓ 1 callers
Method
checkSceneCollision
07_Gameplay/Source/SceneNode.cpp:124
↓ 1 callers
Method
checkSceneCollision
10_Network/Source/SceneNode.cpp:124
↓ 1 callers
Method
clearStates
08_Graphics/Source/StateStack.cpp:56
↓ 1 callers
Method
clearStates
09_Audio/Source/StateStack.cpp:56
↓ 1 callers
Method
clearStates
05_States/Source/StateStack.cpp:56
↓ 1 callers
Method
clearStates
06_Menus/Source/StateStack.cpp:56
↓ 1 callers
Method
clearStates
07_Gameplay/Source/StateStack.cpp:56
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