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Functions
1,238 in github.com/RevoSucks/BM64Recomp
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Functions
1,238
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Types & classes
221
Method
get_current_context
src/ui/core/ui_context.cpp:665
Method
get_current_option_element
src/ui/elements/ui_radio.h:51
Method
get_custom_element_instancer
src/ui/ui_elements.cpp:21
Method
get_debug_mode_enabled
src/ui/ui_config.cpp:1158
Method
get_display_framerate
src/main/rt64_render_context.cpp:366
Method
get_element_value
src/ui/elements/ui_radio.h:36
Method
get_element_value
src/ui/elements/ui_element.h:59
Method
get_element_value
src/ui/elements/ui_slider.h:36
Method
get_film_grain_mode
src/ui/ui_config.cpp:325
Method
get_focus_element
src/ui/ui_config_sub_menu.h:40
Method
get_focus_element
src/ui/ui_config_sub_menu.h:52
Method
get_focus_element
src/ui/ui_config_sub_menu.h:64
Function
get_frames_remaining
src/main/main.cpp:267
Function
get_game_thread_name
src/main/main.cpp:375
Method
get_gyro_deltas
src/game/input.cpp:669
Method
get_gyro_sensitivity
src/ui/ui_config.cpp:264
Method
get_hover_disabled_style
src/ui/elements/ui_button.h:30
Method
get_index
src/ui/elements/ui_radio.cpp:176
Method
get_infinite_credits
src/ui/ui_config.cpp:580
Method
get_infinite_lives
src/ui/ui_config.cpp:591
Method
get_input_analog
src/game/input.cpp:608
Method
get_input_digital
src/game/input.cpp:638
Method
get_input_from_enum_name
src/game/controls.cpp:46
Method
get_input_value_double
src/ui/elements/ui_element.cpp:482
Method
get_invert_y_axis_mode
src/ui/ui_config.cpp:347
Method
get_joystick_deadzone
src/ui/ui_config.cpp:272
Method
get_launcher_context_id
src/ui/ui_launcher.cpp:53
Method
get_low_health_beeps_enabled
src/ui/ui_config.cpp:447
Method
get_main_volume
src/ui/ui_config.cpp:403
Method
get_max_value
src/ui/elements/ui_slider.cpp:209
Method
get_min_value
src/ui/elements/ui_slider.cpp:201
Method
get_mod_tab
src/ui/ui_config.cpp:1211
Method
get_moonjump
src/ui/ui_config.cpp:525
Method
get_mouse_deltas
src/game/input.cpp:676
Method
get_mouse_sensitivity
src/ui/ui_config.cpp:268
Method
get_n64_input
src/game/controls.cpp:78
Method
get_num_inputs
src/game/controls.cpp:34
Method
get_option_element
src/ui/elements/ui_radio.h:50
Method
get_pulse_color
src/ui/ui_utils.cpp:14
Method
get_radio_comm_box_mode
src/ui/ui_config.cpp:336
Method
get_resolution_scale
src/main/rt64_render_context.cpp:370
Method
get_right_analog
src/game/input.cpp:718
Function
get_rsp_microcode
src/main/main.cpp:335
Method
get_rumble_strength
src/ui/ui_config.cpp:253
Method
get_scanned_input
src/game/input.cpp:65
Method
get_scanned_input_index
src/ui/ui_config.cpp:114
Method
get_sfx_volume
src/ui/ui_config.cpp:425
Method
get_step_value
src/ui/elements/ui_slider.cpp:217
Method
get_tag
lib/SlotMap/slot_map.h:260
Method
get_targeting_mode
src/ui/ui_config.cpp:297
Method
get_type_name
src/ui/ui_config_sub_menu.h:26
Method
get_type_name
src/ui/ui_config_sub_menu.h:49
Method
get_type_name
src/ui/ui_config_sub_menu.h:61
Method
get_type_name
src/ui/ui_config_sub_menu.h:73
Method
get_type_name
src/ui/ui_config_sub_menu.h:95
Method
get_type_name
src/ui/ui_mod_menu.h:24
Method
get_type_name
src/ui/ui_mod_menu.h:49
Method
get_type_name
src/ui/ui_mod_menu.h:66
Method
get_type_name
src/ui/ui_mod_menu.h:80
Method
get_type_name
src/ui/ui_mod_details_panel.h:27
Method
get_type_name
src/ui/elements/ui_radio.h:17
Method
get_type_name
src/ui/elements/ui_radio.h:39
Method
get_type_name
src/ui/elements/ui_button.h:23
Method
get_type_name
src/ui/elements/ui_element.h:61
Method
get_type_name
src/ui/elements/ui_scroll_container.h:14
Method
get_type_name
src/ui/elements/ui_label.h:16
Method
get_type_name
src/ui/elements/ui_toggle.h:30
Method
get_type_name
src/ui/elements/ui_image.h:9
Method
get_type_name
src/ui/elements/ui_text_input.h:14
Method
get_type_name
src/ui/elements/ui_container.h:9
Method
get_type_name
src/ui/elements/ui_slider.h:40
Method
get_type_name
src/ui/elements/ui_clickable.h:15
Method
get_value
src/ui/elements/ui_slider.cpp:194
Method
get_voice_volume
src/ui/ui_config.cpp:436
Method
get_window_size
src/ui/ui_state.cpp:438
Function
gfxCheckStretch
@recomp We will check if the ptr is either of the loaded skyboxes being tracked.
patches/required_patches.c:1497
Method
handle_events
src/game/input.cpp:301
Method
handle_special_config_options
src/ui/ui_mod_menu.cpp:450
Method
hash
lib/SlotMap/slot_map.h:245
Method
hide_all_contexts
src/ui/ui_state.cpp:379
Method
hide_all_contexts
src/ui/ui_state.cpp:825
Method
hide_context
src/ui/ui_state.cpp:368
Method
hide_context
src/ui/ui_state.cpp:813
Method
hover_event
src/ui/elements/ui_types.h:130
Method
increaseVersion
lib/SlotMap/slot_map.h:173
Method
increaseVersion
lib/SlotMap/slot_map.h:258
Method
index_changed
src/ui/ui_config_sub_menu.cpp:108
Function
init_hook
src/ui/ui_state.cpp:449
Method
init_prompt_context
src/ui/ui_prompt.cpp:52
Method
init_styling
src/ui/core/ui_context.cpp:192
Method
insert
src/game/recomp_data_api.cpp:84
Method
invalid
lib/SlotMap/slot_map.h:199
Method
invalid
lib/SlotMap/slot_map.h:284
Method
isPointerAligned
lib/SlotMap/slot_map.h:503
Method
isPow2
lib/SlotMap/slot_map.h:573
Method
is_any_context_shown
src/ui/ui_state.cpp:399
Method
is_any_context_shown
src/ui/ui_state.cpp:863
Method
is_checked
src/ui/elements/ui_toggle.cpp:154
Method
is_context_capturing_input
src/ui/ui_state.cpp:391
Method
is_context_capturing_input
src/ui/ui_state.cpp:843
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