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github.com/RevoSucks/BM64Recomp
/ types & classes
Types & classes
221 in github.com/RevoSucks/BM64Recomp
⨍
Functions
1,238
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Types & classes
221
↓ 35 callers
Class
Vec
lib/GamepadMotionHelpers/GamepadMotion.hpp:45
↓ 2 callers
Class
Quat
lib/GamepadMotionHelpers/GamepadMotion.hpp:27
↓ 2 callers
Class
const_kv_iterator
lib/SlotMap/slot_map.h:1187
↓ 2 callers
Class
const_values_iterator
lib/SlotMap/slot_map.h:1120
↓ 1 callers
Class
GamepadMotionSettings
You don't need to look at these. These will just be used internally by the GamepadMotion class declared below. You can ignore anything in namespace Ga
lib/GamepadMotionHelpers/GamepadMotion.hpp:13
↓ 1 callers
Class
Items
lib/SlotMap/slot_map.h:1285
↓ 1 callers
Class
Result
src/ui/ui_mod_installer.h:31
↓ 1 callers
Class
RmlRenderInterface_RT64
src/ui/ui_renderer.h:21
Enum
AimInvertMode
include/zelda_config.h:69
Enum
AlignItems
src/ui/elements/ui_types.h:223
Class
Allocator
lib/SlotMap/slot_map.h:45
Enum
AnalogCamMode
include/zelda_config.h:97
Enum
AnimationType
src/ui/elements/ui_types.h:244
Class
Application
include/zelda_render.h:12
Class
AreaWarps
include/zelda_debug.h:14
Class
ArwingInfoRecomp
patches/patches.h:48
Class
AutoCalibration
lib/GamepadMotionHelpers/GamepadMotion.hpp:97
Enum
BackgroundInputMode
include/recomp_input.h:184
Class
BindingArrayContainerVariableDefinition
Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
src/ui/ui_config.cpp:947
Class
BindingContainerVariableDefinition
Rml variable definition for an array of InputField values (e.g. all the bindings for a single input).
src/ui/ui_config.cpp:931
Enum
BufferGetMode
patches/required_patches.c:527
Class
Button
src/ui/elements/ui_button.h:12
Enum
ButtonStyle
src/ui/elements/ui_button.h:7
Enum
ButtonVariant
include/recomp_ui.h:79
Enum
CalibrationMode
lib/GamepadMotionHelpers/GamepadMotion.hpp:150
Enum
CanFocus
src/ui/ui_rml_hacks.hpp:8
Class
CheatsContext
src/ui/ui_config.cpp:492
Class
Clickable
src/ui/elements/ui_clickable.h:7
Class
Color
src/ui/elements/ui_types.h:13
Class
ConfigMenu
src/ui/ui_config.cpp:638
Class
ConfigOptionElement
src/ui/ui_config_sub_menu.h:16
Class
ConfigOptionRadio
src/ui/ui_config_sub_menu.h:67
Class
ConfigOptionSlider
src/ui/ui_config_sub_menu.h:43
Class
ConfigOptionTextInput
src/ui/ui_config_sub_menu.h:55
Class
ConfigSubMenu
src/ui/ui_config_sub_menu.h:79
Enum
ConfigTab
include/recomp_ui.h:62
Class
ConfigTabsetListener
src/ui/ui_config.cpp:616
Class
Confirmation
src/ui/ui_mod_installer.h:22
Class
Container
src/ui/elements/ui_container.h:7
Class
Context
src/ui/core/ui_context.cpp:32
Class
Context
include/recomp_ui.h:22
Class
ContextDetails
src/ui/ui_state.cpp:153
Enum
ContextErrorType
src/ui/core/ui_context.cpp:60
Class
ContextId
src/ui/core/ui_context.h:16
Class
ContextId
src/ui/elements/ui_element.h:21
Class
ContextId
src/ui/elements/ui_style.h:11
Class
ControlOptionsContext
These defaults values don't matter, as the config file handling overrides them.
src/ui/ui_config.cpp:238
Class
ControllerState
src/game/input.cpp:15
Enum
Cursor
src/ui/elements/ui_types.h:20
Enum
CustomBombermanMode
include/zelda_config.h:44
Class
DebugContext
src/ui/ui_config.cpp:451
Class
DefaultN64Mappings
include/recomp_input.h:95
Enum
Display
src/ui/elements/ui_types.h:180
Class
DmaDataEntry
src/game/rom_decompression.cpp:81
Enum
Drag
src/ui/elements/ui_types.h:269
Enum
DragPhase
src/ui/elements/ui_types.h:40
Class
DynamicBuffer
src/ui/ui_renderer.cpp:90
Class
Element
src/ui/core/ui_resource.h:7
Class
Element
src/ui/core/ui_context.h:15
Class
Element
src/ui/elements/ui_element.h:22
Class
ElementConfigSubMenu
src/ui/ui_config_sub_menu.h:106
Class
ElementDocument
include/recomp_ui.h:20
Class
ElementModMenu
src/ui/ui_mod_menu.h:123
Enum
EraseResult
lib/SlotMap/slot_map.h:755
Class
Event
src/ui/elements/ui_types.h:111
Class
Event
include/recomp_ui.h:23
Class
EventClick
src/ui/elements/ui_types.h:71
Class
EventDrag
src/ui/elements/ui_types.h:88
Class
EventEnable
src/ui/elements/ui_types.h:84
Class
EventFocus
src/ui/elements/ui_types.h:76
Class
EventHover
src/ui/elements/ui_types.h:80
Class
EventListenerInstancer
include/recomp_ui.h:21
Class
EventMouseButton
src/ui/elements/ui_types.h:102
Class
EventNavigate
src/ui/elements/ui_types.h:98
Class
EventText
src/ui/elements/ui_types.h:94
Enum
EventType
These two enums must be kept in sync with patches/recompui_event_structs.h!
src/ui/elements/ui_types.h:26
Class
FBInfo
patches/required_patches.c:766
Enum
FilmGrainMode
include/zelda_config.h:27
Enum
FlexDirection
src/ui/elements/ui_types.h:216
Class
FontFace
src/ui/ui_state.cpp:214
Enum
FontStyle
src/ui/elements/ui_types.h:250
Class
FrameBuffer
patches/required_patches.c:705
Enum
GameInput
include/recomp_input.h:54
Class
GamepadMotion
lib/GamepadMotionHelpers/GamepadMotion.hpp:14
Enum
GenericOffOnOption
patches/required_patches.c:807
Enum
GenericOnOffOption
include/zelda_config.h:33
Class
GfxWork
patches/required_patches.c:550
Class
GyroCalibration
lib/GamepadMotionHelpers/GamepadMotion.hpp:18
Class
HsvColor
src/ui/util/hsv.h:28
Class
HsvColorF
src/ui/util/hsv.h:50
Class
Image
src/ui/elements/ui_image.h:7
Class
ImageFromBytes
src/ui/ui_renderer.cpp:79
Enum
ImageType
src/ui/ui_renderer.cpp:74
Class
InputContainer
Dummy type to associate with the variable definition.
src/ui/ui_config.cpp:985
Class
InputContainerVariableDefinition
src/ui/ui_config.cpp:963
Enum
InputDevice
include/recomp_input.h:81
Class
InputField
include/recomp_input.h:65
Class
InputFieldVariableDefinition
Rml variable definition for an individual InputField.
src/ui/ui_config.cpp:921
Enum
InputType
src/game/input.cpp:52
Class
Installation
src/ui/ui_mod_installer.h:13
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