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Types & classes221 in github.com/RevoSucks/BM64Recomp

↓ 35 callersClassVec
lib/GamepadMotionHelpers/GamepadMotion.hpp:45
↓ 2 callersClassQuat
lib/GamepadMotionHelpers/GamepadMotion.hpp:27
↓ 2 callersClassconst_kv_iterator
lib/SlotMap/slot_map.h:1187
↓ 2 callersClassconst_values_iterator
lib/SlotMap/slot_map.h:1120
↓ 1 callersClassGamepadMotionSettings
You don't need to look at these. These will just be used internally by the GamepadMotion class declared below. You can ignore anything in namespace Ga
lib/GamepadMotionHelpers/GamepadMotion.hpp:13
↓ 1 callersClassItems
lib/SlotMap/slot_map.h:1285
↓ 1 callersClassResult
src/ui/ui_mod_installer.h:31
↓ 1 callersClassRmlRenderInterface_RT64
src/ui/ui_renderer.h:21
EnumAimInvertMode
include/zelda_config.h:69
EnumAlignItems
src/ui/elements/ui_types.h:223
ClassAllocator
lib/SlotMap/slot_map.h:45
EnumAnalogCamMode
include/zelda_config.h:97
EnumAnimationType
src/ui/elements/ui_types.h:244
ClassApplication
include/zelda_render.h:12
ClassAreaWarps
include/zelda_debug.h:14
ClassArwingInfoRecomp
patches/patches.h:48
ClassAutoCalibration
lib/GamepadMotionHelpers/GamepadMotion.hpp:97
EnumBackgroundInputMode
include/recomp_input.h:184
ClassBindingArrayContainerVariableDefinition
Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
src/ui/ui_config.cpp:947
ClassBindingContainerVariableDefinition
Rml variable definition for an array of InputField values (e.g. all the bindings for a single input).
src/ui/ui_config.cpp:931
EnumBufferGetMode
patches/required_patches.c:527
ClassButton
src/ui/elements/ui_button.h:12
EnumButtonStyle
src/ui/elements/ui_button.h:7
EnumButtonVariant
include/recomp_ui.h:79
EnumCalibrationMode
lib/GamepadMotionHelpers/GamepadMotion.hpp:150
EnumCanFocus
src/ui/ui_rml_hacks.hpp:8
ClassCheatsContext
src/ui/ui_config.cpp:492
ClassClickable
src/ui/elements/ui_clickable.h:7
ClassColor
src/ui/elements/ui_types.h:13
ClassConfigMenu
src/ui/ui_config.cpp:638
ClassConfigOptionElement
src/ui/ui_config_sub_menu.h:16
ClassConfigOptionRadio
src/ui/ui_config_sub_menu.h:67
ClassConfigOptionSlider
src/ui/ui_config_sub_menu.h:43
ClassConfigOptionTextInput
src/ui/ui_config_sub_menu.h:55
ClassConfigSubMenu
src/ui/ui_config_sub_menu.h:79
EnumConfigTab
include/recomp_ui.h:62
ClassConfigTabsetListener
src/ui/ui_config.cpp:616
ClassConfirmation
src/ui/ui_mod_installer.h:22
ClassContainer
src/ui/elements/ui_container.h:7
ClassContext
src/ui/core/ui_context.cpp:32
ClassContext
include/recomp_ui.h:22
ClassContextDetails
src/ui/ui_state.cpp:153
EnumContextErrorType
src/ui/core/ui_context.cpp:60
ClassContextId
src/ui/core/ui_context.h:16
ClassContextId
src/ui/elements/ui_element.h:21
ClassContextId
src/ui/elements/ui_style.h:11
ClassControlOptionsContext
These defaults values don't matter, as the config file handling overrides them.
src/ui/ui_config.cpp:238
ClassControllerState
src/game/input.cpp:15
EnumCursor
src/ui/elements/ui_types.h:20
EnumCustomBombermanMode
include/zelda_config.h:44
ClassDebugContext
src/ui/ui_config.cpp:451
ClassDefaultN64Mappings
include/recomp_input.h:95
EnumDisplay
src/ui/elements/ui_types.h:180
ClassDmaDataEntry
src/game/rom_decompression.cpp:81
EnumDrag
src/ui/elements/ui_types.h:269
EnumDragPhase
src/ui/elements/ui_types.h:40
ClassDynamicBuffer
src/ui/ui_renderer.cpp:90
ClassElement
src/ui/core/ui_resource.h:7
ClassElement
src/ui/core/ui_context.h:15
ClassElement
src/ui/elements/ui_element.h:22
ClassElementConfigSubMenu
src/ui/ui_config_sub_menu.h:106
ClassElementDocument
include/recomp_ui.h:20
ClassElementModMenu
src/ui/ui_mod_menu.h:123
EnumEraseResult
lib/SlotMap/slot_map.h:755
ClassEvent
src/ui/elements/ui_types.h:111
ClassEvent
include/recomp_ui.h:23
ClassEventClick
src/ui/elements/ui_types.h:71
ClassEventDrag
src/ui/elements/ui_types.h:88
ClassEventEnable
src/ui/elements/ui_types.h:84
ClassEventFocus
src/ui/elements/ui_types.h:76
ClassEventHover
src/ui/elements/ui_types.h:80
ClassEventListenerInstancer
include/recomp_ui.h:21
ClassEventMouseButton
src/ui/elements/ui_types.h:102
ClassEventNavigate
src/ui/elements/ui_types.h:98
ClassEventText
src/ui/elements/ui_types.h:94
EnumEventType
These two enums must be kept in sync with patches/recompui_event_structs.h!
src/ui/elements/ui_types.h:26
ClassFBInfo
patches/required_patches.c:766
EnumFilmGrainMode
include/zelda_config.h:27
EnumFlexDirection
src/ui/elements/ui_types.h:216
ClassFontFace
src/ui/ui_state.cpp:214
EnumFontStyle
src/ui/elements/ui_types.h:250
ClassFrameBuffer
patches/required_patches.c:705
EnumGameInput
include/recomp_input.h:54
ClassGamepadMotion
lib/GamepadMotionHelpers/GamepadMotion.hpp:14
EnumGenericOffOnOption
patches/required_patches.c:807
EnumGenericOnOffOption
include/zelda_config.h:33
ClassGfxWork
patches/required_patches.c:550
ClassGyroCalibration
lib/GamepadMotionHelpers/GamepadMotion.hpp:18
ClassHsvColor
src/ui/util/hsv.h:28
ClassHsvColorF
src/ui/util/hsv.h:50
ClassImage
src/ui/elements/ui_image.h:7
ClassImageFromBytes
src/ui/ui_renderer.cpp:79
EnumImageType
src/ui/ui_renderer.cpp:74
ClassInputContainer
Dummy type to associate with the variable definition.
src/ui/ui_config.cpp:985
ClassInputContainerVariableDefinition
src/ui/ui_config.cpp:963
EnumInputDevice
include/recomp_input.h:81
ClassInputField
include/recomp_input.h:65
ClassInputFieldVariableDefinition
Rml variable definition for an individual InputField.
src/ui/ui_config.cpp:921
EnumInputType
src/game/input.cpp:52
ClassInstallation
src/ui/ui_mod_installer.h:13
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