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Functions1,853 in github.com/RegrowthStudios/SoACode-Public

MethodrotateFromMouse
SoA/HeadComponentUpdater.cpp:12
MethodrotationUpdate
SoA/Planet.cpp:460
FunctionrunCAS
SoA/ConsoleTests.cpp:78
FunctionrunCHS
SoA/ConsoleTests.cpp:93
FunctionrunScript
SoA/ConsoleFuncs.h:30
MethodsafeAdd
SoA/ChunkAccessor.cpp:164
MethodsafeRemove
SoA/ChunkAccessor.cpp:185
MethodsaveBinary
SoA/BlockLoader.cpp:276
MethodsaveBlocks
SoA/BlockLoader.cpp:64
MethodsaveData
SoA/Planet.cpp:454
MethodsaveInputs
SoA/InputMapper.cpp:127
MethodsaveMapping
SoA/BlockLoader.cpp:245
MethodsaveOptions
SoA/OptionsController.cpp:53
MethodsavePlayerState
SoA/GameManager.cpp:83
MethodsaveProperties
SoA/Planet.cpp:361
MethodsaveRegionHeader
Saves the header for the region file
SoA/RegionFileManager.cpp:640
MethodsaveState
SoA/GameManager.cpp:77
MethodsaveToFile
SoA/WorldIO.cpp:224
MethodsaveVersionFile
SoA/ChunkIOManager.cpp:178
MethodsaveVersionFile
SoA/RegionFileManager.cpp:398
Methodscale
SoA/svd.cpp:239
FunctionscaledFractal
Scaled Multi-octave Simplex noise The result will be between the two parameters passed.
SoA/Noise.h:93
FunctionscaledRaw
Scaled Raw Simplex noise The result will be between the two parameters passed.
SoA/Noise.h:105
MethodscanWSOs
SoA/WSOScanner.cpp:62
MethodsearchTree
SoA/MusicPlayer.cpp:44
Methodseek
SoA/RegionFileManager.cpp:840
MethodseekToChunk
SoA/RegionFileManager.cpp:844
MethodseekToChunkOffset
SoA/WorldIO.cpp:846
Methodset
SoA/BlockTextureMethods.h:39
Methodset
SoA/SsaoRenderStage.h:27
MethodsetBool
SoA/OptionsController.cpp:103
MethodsetChunk
SoA/CAEngine.h:70
MethodsetColor
SoA/ColorFilterRenderStage.h:29
MethodsetCommonProperties
SoA/LoadBar.cpp:34
MethodsetDataPath
SoA/FragFile.cpp:43
MethodsetDefaultDir
SoA/ModPathResolver.cpp:9
MethodsetDimensions
SoA/DevConsoleView.cpp:106
MethodsetDisableLoading
SoA/WorldIO.h:42
MethodsetDisableLoading
SoA/ChunkIOManager.h:27
MethodsetEditorTool
SoA/VoxelEditor.h:27
MethodsetFlat
SoA/SmartVoxelContainer.hpp:250
MethodsetFloat
SoA/OptionsController.cpp:96
FunctionsetFloraHeight
SoA/VoxelBits.h:51
FunctionsetFloraPosition
SoA/VoxelBits.h:55
MethodsetFocus
SoA/DevConsole.cpp:85
MethodsetFontColor
SoA/DevConsoleView.cpp:96
MethodsetFunction
SoA/Thread.h:23
MethodsetFunction
SoA/Thread.h:61
MethodsetIndex
SoA/BlockTextureAtlas.h:12
MethodsetInterval
SoA/SmartVoxelContainer.hpp:247
MethodsetKey
SoA/InputMapper.cpp:147
MethodsetKeyToDefault
SoA/InputMapper.cpp:165
MethodsetMatrix
SoA/VoxelModel.h:22
MethodsetMesh
SoA/VoxelModel.h:23
MethodsetModDir
SoA/ModPathResolver.cpp:13
MethodsetPage
SoA/BlockTextureAtlas.h:15
MethodsetParams
SoA/NightVisionRenderStage.cpp:58
MethodsetPosition
SoA/DevConsoleView.cpp:101
MethodsetQuality
SoA/TerrainPatch.cpp:169
MethodsetRadius
SoA/ChunkSphereComponentUpdater.cpp:99
MethodsetRenderState
SoA/SpaceSystemRenderStage.cpp:119
MethodsetScatterUniforms
SoA/TerrainPatchMeshManager.cpp:331
MethodsetStartPosition
SoA/VoxelEditor.h:25
FunctionsetStartingPlanet
SoA/ConsoleFuncs.h:91
MethodsetTargetDirection
SoA/Camera.h:106
MethodsetTargetRight
SoA/Camera.h:107
MethodsetViewport
TODO(Ben): Pointer to window viewport instead?
SoA/SpaceSystemRenderStage.h:55
MethodshiftDirection
SoA/ChunkSphereComponentUpdater.cpp:115
FunctionshowYesNoBox
yes 1, no 0
SoA/Errors.cpp:26
FunctionshowYesNoCancelBox
yes 1, no 0, cancel -1
SoA/Errors.cpp:44
FunctionsolidVoxelPredBlock
SoA/VRayHelper.cpp:9
MethodsolveLeastSquares
SoA/svd.cpp:409
MethodsolveSymmetric
SoA/svd.cpp:399
MethodsortTransparentBlocks
SoA/GeometrySorter.cpp:19
MethodsortUpdateList
SoA/Planet.cpp:705
MethodspaceColonization
SoA/FloraGenerator.cpp:663
MethodsphereInFrustum
SoA/Camera.h:20
Methodstart
SoA/Thread.h:58
Methodstart
SoA/LoadMonitor.cpp:54
FunctionstartGame
SoA/ConsoleFuncs.h:59
MethodstartInput
SoA/MainMenuSystemViewer.cpp:119
MethodstopDragging
SoA/VoxelEditor.cpp:137
FunctionstopGame
SoA/ConsoleFuncs.h:70
MethodstopInput
SoA/MainMenuSystemViewer.cpp:127
MethodsubmitAndConnect
SoA/ChunkSphereComponentUpdater.cpp:200
MethodsubmitQuery
SoA/ChunkGenerator.cpp:17
Functiontabs_obsolete
r""" For new projects, spaces-only are strongly recommended over tabs. Most editors have features that make this easy to do. Okay: if Tr
utils/git-hooks/pep8.py:139
Functiontabs_or_spaces
r""" Never mix tabs and spaces. The most popular way of indenting Python is with spaces only. The second-most popular way is with tabs o
utils/git-hooks/pep8.py:119
MethodtakeScreenshot
SoA/GameplayRenderer.h:107
MethodtargetBody
SoA/MainMenuSystemViewer.cpp:131
Functiontest_main
SoA/IniParser.cpp:402
MethodtoggleWireframe
SoA/GameplayRenderer.h:105
Methodtokenize
SoA/DevConsole.cpp:108
Methodtouch_from_server
(self)
scripts/upload-cache-to-github.py:262
Functiontrailing_blank_lines
r""" JCR: Trailing blank lines are superfluous. Okay: spam(1) W391: spam(1)\n
utils/git-hooks/pep8.py:182
Functiontrailing_whitespace
r""" JCR: Trailing whitespace is superfluous. FBM: Except when it occurs as part of a blank line (i.e. the line is nothing but whites
utils/git-hooks/pep8.py:152
MethodtransitionNegX
SoA/PhysicsComponentUpdater.cpp:247
MethodtransitionNegZ
SoA/PhysicsComponentUpdater.cpp:329
MethodtransitionPosX
SoA/PhysicsComponentUpdater.cpp:208
MethodtransitionPosZ
SoA/PhysicsComponentUpdater.cpp:286
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