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github.com/RegrowthStudios/SoACode-Public
/ functions
Functions
1,853 in github.com/RegrowthStudios/SoACode-Public
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Functions
1,853
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Types & classes
983
Method
placeBlockNoUpdate
SoA/ChunkUpdater.cpp:126
Method
pointInFrustum
Frustum wrappers
SoA/Camera.h:19
Method
postProcessLayer
SoA/BlockTextureLoader.cpp:442
Method
powderPhysics
SoA/CAEngine.cpp:537
Method
prepareData
SoA/ChunkMesher.cpp:88
Method
prepareScriptEnv
SoA/MainMenuScriptedUI.cpp:32
Function
printFileIOError
SoA/ShaderLoader.cpp:16
Function
printLinkError
SoA/ShaderLoader.cpp:12
Method
printMessage
SoA/TestScriptScreen.h:34
Function
printShaderError
SoA/ShaderLoader.cpp:8
Method
processRequests
If using any GL RPCs, be sure to call on GL thread
SoA/LoadContext.h:134
Function
pseudoRand
No idea how this works. Something to do with prime numbers, but returns # between -1 and 1 It has poor distribution
SoA/soaUtils.h:142
Method
pseudoinverse
SoA/svd.cpp:384
Function
python_3000_backticks
Backticks are removed in Python 3. Use repr() instead. Okay: val = repr(1 + 2) W604: val = `1 + 2`
utils/git-hooks/pep8.py:999
Function
python_3000_has_key
r""" The {}.has_key() method is removed in the Python 3. Use the 'in' operation instead. Okay: if "alph" in d:\n print d["alph"] W
utils/git-hooks/pep8.py:954
Function
python_3000_not_equal
!= can also be written <>, but this is an obsolete usage kept for backwards compatibility only. New code should always use !=. The older
utils/git-hooks/pep8.py:985
Function
python_3000_raise_comma
When raising an exception, use "raise ValueError('message')" instead of the older form "raise ValueError, 'message'". The paren-using fo
utils/git-hooks/pep8.py:967
Method
raw
2D raw Simplex noise
SoA/Noise.cpp:301
Method
readChunkData_v0
SoA/RegionFileManager.cpp:441
Method
readChunkHeader
SoA/RegionFileManager.cpp:434
Method
readFile
SoA/ZipFile.cpp:27
Method
readSectors
Read sector data, be sure to fseek to the correct position first
SoA/RegionFileManager.cpp:832
Method
readWriteChunks
SoA/ChunkIOManager.cpp:112
Method
readWriteChunks
SoA/WorldIO.cpp:962
Method
readline_check_physical
Check and return the next physical line. This method can be used to feed tokenize.generate_tokens.
utils/git-hooks/pep8.py:1240
Method
recurseChildBiomes
SoA/SphericalHeightmapGenerator.cpp:223
Function
recursiveInclinationCalc
SoA/SpaceSystemLoader.cpp:239
Method
redrawBatch
SoA/DevConsoleView.cpp:124
Method
registerFactory
SoA/ECSTemplates.h:56
Function
registerFuncs
SoA/ConsoleFuncs.h:96
Method
registerScripting
SoA/OptionsController.h:65
Method
registerTexturesForLoad
SoA/GameManager.cpp:50
Method
release
SoA/ChunkAccessor.cpp:40
Method
releaseAndDisconnect
SoA/ChunkSphereComponentUpdater.cpp:242
Method
releaseHandles
SoA/ChunkSphereComponentUpdater.cpp:254
Method
reloadShaders
SoA/SpaceSystemRenderStage.cpp:130
Method
reloadShaders
SoA/GameplayRenderer.cpp:92
Method
reloadSpaceBody
TODO: Investigate why glRPC isn't currently being used.
SoA/SoaEngine.cpp:389
Method
reloadUI
SoA/MainMenuScreen.cpp:267
Method
removeAabbCollidable
SoA/GameSystemAssemblages.cpp:67
Method
removeAtmosphereComponent
SoA/SpaceSystemAssemblages.cpp:189
Method
removeAxisRotationComponent
SoA/SpaceSystemAssemblages.cpp:300
Method
removeChunkSphere
SoA/GameSystemAssemblages.cpp:107
Method
removeCloudsComponent
SoA/SpaceSystemAssemblages.cpp:232
Method
removeFarTerrainComponent
SoA/SpaceSystemAssemblages.cpp:403
Method
removeFreeMoveInput
SoA/GameSystemAssemblages.cpp:18
Method
removeFrustumComponent
SoA/GameSystemAssemblages.cpp:125
Method
removeGasGiantComponent
SoA/SpaceSystemAssemblages.cpp:382
Method
removeHeadComponent
SoA/GameSystemAssemblages.cpp:136
Method
removeNamePositionComponent
SoA/SpaceSystemAssemblages.cpp:434
Method
removeOrbitComponent
SoA/SpaceSystemAssemblages.cpp:480
Method
removePhysics
SoA/GameSystemAssemblages.cpp:35
Method
removePlanetRingsComponent
SoA/SpaceSystemAssemblages.cpp:213
Method
removeSpaceLightComponent
SoA/SpaceSystemAssemblages.cpp:493
Method
removeSpacePosition
SoA/GameSystemAssemblages.cpp:54
Method
removeSphericalGravityComponent
SoA/SpaceSystemAssemblages.cpp:421
Method
removeSphericalTerrainComponent
SoA/SpaceSystemAssemblages.cpp:333
Method
removeSphericalVoxelComponent
SoA/SpaceSystemAssemblages.cpp:283
Method
removeStarComponent
SoA/SpaceSystemAssemblages.cpp:359
Method
removeVoxelPosition
SoA/GameSystemAssemblages.cpp:84
Method
render
SoA/LenseFlareRenderer.cpp:87
Method
render
SoA/BloomRenderStage.cpp:117
Method
render
SoA/OpaqueVoxelRenderStage.cpp:23
Method
render
SoA/ColorFilterRenderStage.cpp:27
Method
render
SoA/DevConsoleView.cpp:83
Method
render
SoA/MainMenuRenderer.cpp:145
Method
render
SoA/LiquidVoxelRenderStage.cpp:20
Method
render
SoA/NightVisionRenderStage.cpp:75
Method
render
SoA/SsaoRenderStage.cpp:68
Method
render
SoA/DevHudRenderStage.cpp:29
Method
render
SoA/PhysicsBlockRenderStage.cpp:21
Method
render
SoA/CutoutVoxelRenderStage.cpp:21
Method
render
SoA/TransparentVoxelRenderStage.cpp:22
Method
render
SoA/PauseMenuRenderStage.cpp:10
Method
render
SoA/HdrRenderStage.cpp:23
Method
render
SoA/SonarRenderStage.cpp:25
Method
render
SoA/SkyboxRenderStage.cpp:119
Method
render
SoA/PdaRenderStage.cpp:15
Method
render
SoA/ExposureCalcRenderStage.cpp:60
Method
render
SoA/GameplayRenderer.cpp:192
Method
render
NOTE: There is a race condition with _chunkSlots here, but since _chunkSlots is a read only vector, it should not cause a crash. However data may be p
SoA/ChunkGridRenderStage.cpp:55
Method
renderLines
SoA/DebugRenderer.cpp:173
Method
requestMesh
SoA/TerrainPatch.cpp:184
Method
reserveID
SoA/BlockPack.cpp:49
Method
resetWork
SoA/LoadContext.h:26
Method
resetWork
SoA/LoadContext.h:128
Method
restoreDefault
SoA/OptionsController.cpp:83
Method
result
SoA/TestBlockViewScreen.cpp:116
Method
retract
SoA/LoadBar.cpp:30
Method
retrieve
SoA/MetaSection.h:39
Function
retry
(func_in)
scripts/upload-cache-to-github.py:42
Method
rleCompressArray
SoA/RegionFileManager.cpp:672
Method
rleUncompressArray
SoA/RegionFileManager.cpp:462
Method
rot01
SoA/svd.cpp:290
Method
rot01_post
SoA/svd.cpp:254
Method
rot02
SoA/svd.cpp:299
Method
rot02_post
SoA/svd.cpp:261
Method
rot12
SoA/svd.cpp:308
Method
rot12_post
SoA/svd.cpp:268
Method
rotateFromMouse
SoA/FreeMoveComponentUpdater.cpp:77
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