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Functions1,853 in github.com/RegrowthStudios/SoACode-Public

MethodplaceBlockNoUpdate
SoA/ChunkUpdater.cpp:126
MethodpointInFrustum
Frustum wrappers
SoA/Camera.h:19
MethodpostProcessLayer
SoA/BlockTextureLoader.cpp:442
MethodpowderPhysics
SoA/CAEngine.cpp:537
MethodprepareData
SoA/ChunkMesher.cpp:88
MethodprepareScriptEnv
SoA/MainMenuScriptedUI.cpp:32
FunctionprintFileIOError
SoA/ShaderLoader.cpp:16
FunctionprintLinkError
SoA/ShaderLoader.cpp:12
MethodprintMessage
SoA/TestScriptScreen.h:34
FunctionprintShaderError
SoA/ShaderLoader.cpp:8
MethodprocessRequests
If using any GL RPCs, be sure to call on GL thread
SoA/LoadContext.h:134
FunctionpseudoRand
No idea how this works. Something to do with prime numbers, but returns # between -1 and 1 It has poor distribution
SoA/soaUtils.h:142
Methodpseudoinverse
SoA/svd.cpp:384
Functionpython_3000_backticks
Backticks are removed in Python 3. Use repr() instead. Okay: val = repr(1 + 2) W604: val = `1 + 2`
utils/git-hooks/pep8.py:999
Functionpython_3000_has_key
r""" The {}.has_key() method is removed in the Python 3. Use the 'in' operation instead. Okay: if "alph" in d:\n print d["alph"] W
utils/git-hooks/pep8.py:954
Functionpython_3000_not_equal
!= can also be written <>, but this is an obsolete usage kept for backwards compatibility only. New code should always use !=. The older
utils/git-hooks/pep8.py:985
Functionpython_3000_raise_comma
When raising an exception, use "raise ValueError('message')" instead of the older form "raise ValueError, 'message'". The paren-using fo
utils/git-hooks/pep8.py:967
Methodraw
2D raw Simplex noise
SoA/Noise.cpp:301
MethodreadChunkData_v0
SoA/RegionFileManager.cpp:441
MethodreadChunkHeader
SoA/RegionFileManager.cpp:434
MethodreadFile
SoA/ZipFile.cpp:27
MethodreadSectors
Read sector data, be sure to fseek to the correct position first
SoA/RegionFileManager.cpp:832
MethodreadWriteChunks
SoA/ChunkIOManager.cpp:112
MethodreadWriteChunks
SoA/WorldIO.cpp:962
Methodreadline_check_physical
Check and return the next physical line. This method can be used to feed tokenize.generate_tokens.
utils/git-hooks/pep8.py:1240
MethodrecurseChildBiomes
SoA/SphericalHeightmapGenerator.cpp:223
FunctionrecursiveInclinationCalc
SoA/SpaceSystemLoader.cpp:239
MethodredrawBatch
SoA/DevConsoleView.cpp:124
MethodregisterFactory
SoA/ECSTemplates.h:56
FunctionregisterFuncs
SoA/ConsoleFuncs.h:96
MethodregisterScripting
SoA/OptionsController.h:65
MethodregisterTexturesForLoad
SoA/GameManager.cpp:50
Methodrelease
SoA/ChunkAccessor.cpp:40
MethodreleaseAndDisconnect
SoA/ChunkSphereComponentUpdater.cpp:242
MethodreleaseHandles
SoA/ChunkSphereComponentUpdater.cpp:254
MethodreloadShaders
SoA/SpaceSystemRenderStage.cpp:130
MethodreloadShaders
SoA/GameplayRenderer.cpp:92
MethodreloadSpaceBody
TODO: Investigate why glRPC isn't currently being used.
SoA/SoaEngine.cpp:389
MethodreloadUI
SoA/MainMenuScreen.cpp:267
MethodremoveAabbCollidable
SoA/GameSystemAssemblages.cpp:67
MethodremoveAtmosphereComponent
SoA/SpaceSystemAssemblages.cpp:189
MethodremoveAxisRotationComponent
SoA/SpaceSystemAssemblages.cpp:300
MethodremoveChunkSphere
SoA/GameSystemAssemblages.cpp:107
MethodremoveCloudsComponent
SoA/SpaceSystemAssemblages.cpp:232
MethodremoveFarTerrainComponent
SoA/SpaceSystemAssemblages.cpp:403
MethodremoveFreeMoveInput
SoA/GameSystemAssemblages.cpp:18
MethodremoveFrustumComponent
SoA/GameSystemAssemblages.cpp:125
MethodremoveGasGiantComponent
SoA/SpaceSystemAssemblages.cpp:382
MethodremoveHeadComponent
SoA/GameSystemAssemblages.cpp:136
MethodremoveNamePositionComponent
SoA/SpaceSystemAssemblages.cpp:434
MethodremoveOrbitComponent
SoA/SpaceSystemAssemblages.cpp:480
MethodremovePhysics
SoA/GameSystemAssemblages.cpp:35
MethodremovePlanetRingsComponent
SoA/SpaceSystemAssemblages.cpp:213
MethodremoveSpaceLightComponent
SoA/SpaceSystemAssemblages.cpp:493
MethodremoveSpacePosition
SoA/GameSystemAssemblages.cpp:54
MethodremoveSphericalGravityComponent
SoA/SpaceSystemAssemblages.cpp:421
MethodremoveSphericalTerrainComponent
SoA/SpaceSystemAssemblages.cpp:333
MethodremoveSphericalVoxelComponent
SoA/SpaceSystemAssemblages.cpp:283
MethodremoveStarComponent
SoA/SpaceSystemAssemblages.cpp:359
MethodremoveVoxelPosition
SoA/GameSystemAssemblages.cpp:84
Methodrender
SoA/LenseFlareRenderer.cpp:87
Methodrender
SoA/BloomRenderStage.cpp:117
Methodrender
SoA/OpaqueVoxelRenderStage.cpp:23
Methodrender
SoA/ColorFilterRenderStage.cpp:27
Methodrender
SoA/DevConsoleView.cpp:83
Methodrender
SoA/MainMenuRenderer.cpp:145
Methodrender
SoA/LiquidVoxelRenderStage.cpp:20
Methodrender
SoA/NightVisionRenderStage.cpp:75
Methodrender
SoA/SsaoRenderStage.cpp:68
Methodrender
SoA/DevHudRenderStage.cpp:29
Methodrender
SoA/PhysicsBlockRenderStage.cpp:21
Methodrender
SoA/CutoutVoxelRenderStage.cpp:21
Methodrender
SoA/TransparentVoxelRenderStage.cpp:22
Methodrender
SoA/PauseMenuRenderStage.cpp:10
Methodrender
SoA/HdrRenderStage.cpp:23
Methodrender
SoA/SonarRenderStage.cpp:25
Methodrender
SoA/SkyboxRenderStage.cpp:119
Methodrender
SoA/PdaRenderStage.cpp:15
Methodrender
SoA/ExposureCalcRenderStage.cpp:60
Methodrender
SoA/GameplayRenderer.cpp:192
Methodrender
NOTE: There is a race condition with _chunkSlots here, but since _chunkSlots is a read only vector, it should not cause a crash. However data may be p
SoA/ChunkGridRenderStage.cpp:55
MethodrenderLines
SoA/DebugRenderer.cpp:173
MethodrequestMesh
SoA/TerrainPatch.cpp:184
MethodreserveID
SoA/BlockPack.cpp:49
MethodresetWork
SoA/LoadContext.h:26
MethodresetWork
SoA/LoadContext.h:128
MethodrestoreDefault
SoA/OptionsController.cpp:83
Methodresult
SoA/TestBlockViewScreen.cpp:116
Methodretract
SoA/LoadBar.cpp:30
Methodretrieve
SoA/MetaSection.h:39
Functionretry
(func_in)
scripts/upload-cache-to-github.py:42
MethodrleCompressArray
SoA/RegionFileManager.cpp:672
MethodrleUncompressArray
SoA/RegionFileManager.cpp:462
Methodrot01
SoA/svd.cpp:290
Methodrot01_post
SoA/svd.cpp:254
Methodrot02
SoA/svd.cpp:299
Methodrot02_post
SoA/svd.cpp:261
Methodrot12
SoA/svd.cpp:308
Methodrot12_post
SoA/svd.cpp:268
MethodrotateFromMouse
SoA/FreeMoveComponentUpdater.cpp:77
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