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github.com/Redot-Engine/redot-engine
/ types & classes
Types & classes
10,254 in github.com/Redot-Engine/redot-engine
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Functions
60,494
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Types & classes
10,254
↓ 5,551 callers
Class
PropertyInfo
core/object/object.h:174
↓ 2,832 callers
Class
String
core/os/thread.h:68
↓ 2,026 callers
Class
Color
main/main.h:46
↓ 1,444 callers
Class
RID
core/templates/rid.h:45
↓ 1,140 callers
Class
Variant
core/math/aabb.h:45
↓ 1,079 callers
Class
Rect2
core/math/rect2.h:48
↓ 959 callers
Class
Vector2i
core/math/vector2.h:45
↓ 689 callers
Class
MethodInfo
core/object/object.h:250
↓ 627 callers
Class
PropertyInfo
modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs:5
↓ 562 callers
Class
AddOption
editor/shader/visual_shader_editor_plugin.h:403
↓ 555 callers
Class
Vector3
<summary> 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. </summary>
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs:13
↓ 483 callers
Class
Rect2i
core/math/rect2.h:45
↓ 473 callers
Class
StringName
core/variant/array.h:48
↓ 428 callers
Class
StringName
<summary> StringNames are immutable strings designed for general-purpose representation of unique names. StringName ensures that only one instance of
modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs:17
↓ 379 callers
Class
Vector4
core/math/vector4.h:48
↓ 353 callers
Class
Vector2
<summary> 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. </summary>
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs:13
↓ 310 callers
Class
ImportOption
core/io/resource_importer.h:135
↓ 291 callers
Class
Variant
modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs:11
↓ 285 callers
Class
ExportOption
editor/export/editor_export_platform.h:230
↓ 282 callers
Class
String
tests/test_utils.h:35
↓ 279 callers
Class
AABB
core/math/aabb.h:47
↓ 276 callers
Class
Transform2D
core/math/rect2.h:46
↓ 267 callers
Class
Vector3i
core/math/vector3.h:47
↓ 243 callers
Class
Array
core/variant/array.h:54
↓ 221 callers
Class
Quaternion
core/math/quaternion.h:45
↓ 219 callers
Class
Callable
core/variant/array.h:47
↓ 213 callers
Class
Dictionary
core/variant/dictionary.h:56
↓ 213 callers
Class
NodePath
core/string/node_path.h:44
↓ 196 callers
Class
ObjectID
core/object/object_id.h:46
↓ 181 callers
Class
Basis
core/math/basis.h:44
↓ 180 callers
Class
StringName
editor/gui/editor_quick_open_dialog.h:56
↓ 167 callers
Class
Plane
core/math/plane.h:45
↓ 154 callers
Class
Transform3D
core/math/projection.h:50
↓ 141 callers
Class
Transform3D
scene/main/scene_tree_fti.h:46
↓ 115 callers
Class
TextureView
servers/rendering/rendering_device.h:380
↓ 104 callers
Class
RegEx
editor/project_upgrade/project_converter_3_to_4.h:52
↓ 102 callers
Class
String
drivers/apple/thread_apple.h:47
↓ 100 callers
Class
MethodInfo
modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs:7
↓ 100 callers
Class
Variant
core/variant/array.h:49
↓ 94 callers
Class
Color
<summary> A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floa
modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs:23
↓ 78 callers
Class
Vector4i
core/math/vector4.h:46
↓ 67 callers
Enum
Address
modules/gdscript/gdscript_function.h:438
↓ 67 callers
Class
Color
core/math/color.h:45
↓ 62 callers
Class
Transform3D
<summary> 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scalin
modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs:19
↓ 61 callers
Class
Callable
<summary> Callable is a first class object which can be held in variables and passed to functions. It represents a given method in an Object, and is t
modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs:29
↓ 58 callers
Class
Basis
<summary> 3×3 matrix used for 3D rotation and scale. Almost always used as an orthogonal basis for a Transform. Contains 3 vector fields X, Y and Z a
modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs:24
↓ 58 callers
Class
Rect2
<summary> 2D axis-aligned bounding box. Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tes
modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs:13
↓ 54 callers
Class
Dictionary
<summary> Wrapper around Godot's Dictionary class, a dictionary of Variant typed elements allocated in the engine in C++. Useful when interfacing with
modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs:18
↓ 51 callers
Enum
Type
editor/import/3d/collada.h:305
↓ 49 callers
Class
Callable
* Android version of a Godot built-in Callable type representing a method or a standalone function. */
platform/android/java/lib/src/org/godotengine/godot/variant/Callable.kt:40
↓ 48 callers
Enum
CellNeighbor
scene/resources/2d/tile_set.h:227
↓ 47 callers
Class
AudioFrame
scene/2d/audio_stream_player_2d.h:44
↓ 46 callers
Class
String
core/error/error_macros.h:62
↓ 45 callers
Class
Image
core/io/image.h:50
↓ 43 callers
Class
Singleton
core/config/engine.h:50
↓ 42 callers
Class
NodePath
<summary> A pre-parsed relative or absolute path in a scene tree, for use with <see cref="Node.GetNode(NodePath)"/> and similar functions. It can refe
modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs:46
↓ 42 callers
Class
Transform3D
servers/rendering/rendering_light_culler.h:46
↓ 37 callers
Class
Label
editor/gui/code_editor.h:48
↓ 35 callers
Class
String
core/string/ustring.h:47
↓ 34 callers
Class
Array
<summary> Wrapper around Godot's Array class, an array of Variant typed elements allocated in the engine in C++. Useful when interfacing with the engi
modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs:20
↓ 34 callers
Class
Label
editor/scene/rename_dialog.h:48
↓ 34 callers
Class
VariantDefine
servers/rendering/renderer_rd/shader_rd.h:51
↓ 32 callers
Class
StringName
core/string/string_name.h:48
↓ 30 callers
Enum
Type
core/io/ip.h:60
↓ 28 callers
Class
PipelineMultisampleState
servers/rendering/rendering_device_commons.h:772
↓ 28 callers
Class
Quaternion
<summary> A unit quaternion used for representing 3D rotations. Quaternions need to be normalized to be used for rotation. It is similar to <see cref
modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs:23
↓ 28 callers
Enum
ShaderMode
servers/rendering_server.h:230
↓ 26 callers
Class
File
core/io/pck_packer.h:60
↓ 26 callers
Class
Projection
core/math/projection.h:53
↓ 26 callers
Class
Span
core/templates/span.h:50
↓ 25 callers
Enum
ShaderStage
servers/rendering/rendering_device_commons.h:581
↓ 24 callers
Class
IPAddress
core/io/ip_address.h:43
↓ 24 callers
Class
String
core/math/color.h:43
↓ 23 callers
Class
Label
editor/asset_library/editor_asset_installer.h:46
↓ 23 callers
Class
NodeTimeInfo
scene/animation/animation_tree.h:76
↓ 23 callers
Class
PipelineRasterizationState
servers/rendering/rendering_device_commons.h:758
↓ 22 callers
Class
Image
scene/resources/3d/height_map_shape_3d.h:44
↓ 21 callers
Enum
Type
scene/resources/visual_shader.h:53
↓ 20 callers
Class
PipelineDepthStencilState
servers/rendering/rendering_device_commons.h:781
↓ 19 callers
Class
AudioFrame
core/math/audio_frame.h:60
↓ 19 callers
Class
Projection
servers/rendering/rendering_light_culler.h:45
↓ 19 callers
Class
TypeReference
modules/mono/editor/bindings_generator.h:111
↓ 18 callers
Class
Label
editor/docks/groups_editor.h:47
↓ 17 callers
Class
PosVertex
editor/scene/2d/abstract_polygon_2d_editor.h:74
↓ 17 callers
Class
Transform2D
<summary> 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scalin
modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs:18
↓ 17 callers
Class
Uniform
servers/rendering/rendering_device.h:992
↓ 17 callers
Class
Vertex
editor/scene/2d/abstract_polygon_2d_editor.h:57
↓ 16 callers
Class
Plane
<summary> Plane represents a normalized plane equation. "Over" or "Above" the plane is considered the side of the plane towards where the normal is po
modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs:15
↓ 16 callers
Class
Signal
This is just a proxy object to object signals, its only allocated on demand by/for scripting languages so it can be put inside a Variant, but it is no
core/variant/callable.h:181
↓ 15 callers
Class
CodeCompletionOption
core/object/script_language.h:320
↓ 15 callers
Class
FontGlyph
modules/text_server_adv/text_server_adv.h:292
↓ 15 callers
Class
FontGlyph
modules/text_server_fb/text_server_fb.h:218
↓ 15 callers
Class
Vector3i
core/math/vector3i.h:47
↓ 15 callers
Class
Vector4i
core/math/vector4i.h:47
↓ 14 callers
Class
AddOption
editor/animation/animation_blend_tree_editor_plugin.h:89
↓ 14 callers
Class
Dictionary
platform/windows/wgl_detect_version.h:37
↓ 14 callers
Class
EditorInspectorActionButton
editor/inspector/editor_inspector.h:68
↓ 14 callers
Class
GDScriptDataType
modules/gdscript/gdscript_function.h:54
↓ 14 callers
Class
TerrainsPattern
scene/resources/2d/tile_set.h:281
↓ 14 callers
Class
Vector4
<summary> 4-element structure that can be used to represent positions in 4D space or any other pair of numeric values. </summary>
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs:13
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