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README

Redot Engine LTS

Redot Engine logo

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2D and 3D cross-platform game engine

Redot Engine LTS is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Redot is a completely free and open source fork of Godot under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Redot's development is fully independent and truly community-driven, empowering users to help shape their engine to match their expectations.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining Godot) for several years as an in-house engine, used to publish several work-for-hire titles.

Redot was forked from Godot in September 2024, intending to improve upon Godot in order to fulfill its potential and contribute to the shared codebase of both through a more genuinely community-driven model than Godot.

Kaetram - 2D Pixel Cross-Platform MMORPG by Keros

<img src="https://github.com/Redot-Engine/redot-engine/raw/redot-26.2-stable/screenshot.jpg" width="900" alt="Redot Engine screenshot!">

Getting the engine

Binary downloads

Official binaries for the Redot editor and the export templates can be found on the Redot website and on the GitHub page.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Using Nix (recommended)

If you have the Nix package manager installed, you can build and run the editor in one command:

nix run .

This will automatically install all build dependencies and compile Redot if the binary doesn't exist.

Detailed Nix usage, including passing SCons build flags through nix run, forwarding runtime arguments, and manual nix develop workflows, is documented in the Nix usage guide at doc/nix.md.

Community and contributing

Redot is not only an engine but an ever-growing community of users and engine developers. Please visit our Discord server!

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Follow Redot on X/Twitter!

Documentation and demos

The class reference is accessible from the Redot editor.

AI Integration - Model Context Protocol (MCP)

Redot supports AI integration using MCP. See the setup instructions.

Extension points exported contracts — how you extend this code

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Core symbols most depended-on inside this repo

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Shape

Method 57,200
Class 8,653
Function 3,294
Enum 1,564
Interface 37

Languages

C++91%
C#4%
Java3%
Python1%
Kotlin1%
TypeScript1%

Modules by API surface

scene/gui/text_edit.cpp399 symbols
core/variant/variant_internal.h399 symbols
core/variant/variant_op.h335 symbols
scene/gui/tree.cpp298 symbols
editor/editor_node.cpp296 symbols
modules/text_server_adv/text_server_adv.cpp291 symbols
scene/resources/2d/tile_set.cpp290 symbols
scene/main/viewport.cpp278 symbols
core/core_bind.cpp269 symbols
servers/physics_server_3d_dummy.h255 symbols
platform/linuxbsd/wayland/wayland_thread.cpp255 symbols
scene/gui/control.cpp252 symbols

For agents

$ claude mcp add redot-engine \
  -- python -m otcore.mcp_server <graph>

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