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Functions2,646 in github.com/RedPandaProjects/UnrealEngine

MethodPerformRetry
Return to a previously-saved retry point.
Source/Editor/Src/UnScrCom.cpp:1371
MethodPickWallAdjust
PickWallAdjust() Check if could jump up over obstruction (only if there is a knee height obstruction) If so, start jump, and return current destinatio
Source/Engine/Src/UnPawn.cpp:2338
FunctionPlaneDot
Functions.
Source/Engine/Inc/UnMath.h:457
MethodPointCheck
See if a box with the specified collision info fits at Point. If it doesn't fit, returns 0 and sets SuggestedOutVector to a suggested vector which mi
Source/Engine/Src/UnTrace.cpp:279
MethodPoll
Perform background processing. Should be called 100 times per second or more for best results.
Source/WinDrv/WinViewport.cpp:2755
MethodPopHit
Pop hit data.
Source/SoftDrv/Src/Hit.cpp:69
MethodPopHit
Pop the most recently pushed hit.
Source/Engine/Src/UnCamera.cpp:585
MethodPopNest
Decrease the nesting level and handle any errors that result.
Source/Editor/Src/UnScrCom.cpp:2641
FunctionPort
Source/Core/Inc/UnType.h:53
MethodPostEditChange
Source/Engine/Src/UnActor.cpp:104
MethodPostEditChange
Source/Engine/Src/UnCamMgr.cpp:34
MethodPostLoad
Source/Engine/Src/UnMover.cpp:27
MethodPostLoad
Source/Engine/Src/UnAudio.cpp:98
MethodPostLoad
Source/Engine/Src/UnDynBsp.cpp:78
MethodPostLoad
Source/Fire/Src/UnFractal.cpp:4298
MethodPostLoad
Source/Core/Src/UnClass.cpp:229
MethodPostLoad
Do any object-specific cleanup required immediately after loading an object, and immediately after any undo/redo.
Source/Core/Src/UnObj.cpp:152
MethodPostParse
Generate probe bitmask for a script.
Source/Editor/Src/UnScrCom.cpp:4779
MethodPostRender
Clean up after rendering a frame.
Source/Render/Src/UnRender.cpp:405
MethodPotentiallyVisible
Returns whether a BSP leaf is potentially visible from another leaf.
Source/Engine/Src/UnModel.cpp:445
MethodPreRender
Source/Render/Src/UnSprite.cpp:502
MethodPreRender
Source/Render/Inc/RenderPrivate.h:109
MethodPrecomputeSphereFilter
Precompute the front/back test for a bounding sphere. Tags all nodes that the sphere falls into with a NF_IsBack tag (if the sphere is entirely in ba
Source/Engine/Src/UnTrace.cpp:741
MethodPreload
Source/Editor/Src/UnScrCom.cpp:82
MethodProcessEvent
Script processing function.
Source/Core/Src/UnCorSc.cpp:2846
MethodProcessInternal
Internal function call processing.
Source/Core/Src/UnCorSc.cpp:2817
MethodProcessRemoteFunction
Return whether a function should be executed remotely.
Source/Engine/Src/UnScript.cpp:1968
MethodProcessRemoteFunction
Process a remote function; returns 1 if remote, 0 if local.
Source/Core/Src/UnCorSc.cpp:2911
MethodProcessState
Execute the state code of the actor.
Source/Engine/Src/UnScript.cpp:1924
MethodProcessState
Execute the state code of the object.
Source/Core/Src/UnCorSc.cpp:2904
FunctionProjection
Source/Engine/Inc/UnMath.h:349
MethodPrune
Check if there is a door along this path void FPathBuilder::CheckDoor(AActor *Node) { guard(FPathBuilder::CheckDoor); ANavigationPoint* NavNode =
Source/Engine/Src/UnPath.cpp:323
MethodPurgeGarbage
Purge garbage.
Source/Core/Src/UnObj.cpp:2718
MethodPush
Source/Core/Src/UnLinker.h:269
MethodPushHit
Push hit data.
Source/SoftDrv/Src/Hit.cpp:26
MethodPushHit
Viewport hit-test pushing.
Source/Engine/Src/UnCamera.cpp:571
MethodPushNest
Increase the nesting level, setting the new top nesting level to the one specified. If pushing a function or state and it overrides a similar thing d
Source/Editor/Src/UnScrCom.cpp:2474
MethodReachable
Source/Engine/Src/UnPawn.cpp:1694
MethodReadInput
Read input from this network player.
Source/Engine/Src/UnConn.cpp:744
MethodReadInput
Read input from the viewport.
Source/Engine/Src/UnCamera.cpp:550
MethodReceivedBunch
Handle an incoming bunch.
Source/Engine/Src/UnChan.cpp:541
MethodRedrawLevel
Source/Editor/Src/UnEditor.cpp:233
FunctionReduce
Functions.
Source/Engine/Inc/UnMath.h:702
MethodRegister
Register an object.
Source/Core/Src/UnObj.cpp:1054
MethodRegister
Register a topic. warning: This routine is called in the object type constructors before anything has been initialized and before the code has actual
Source/Editor/Src/UnTopics.cpp:53
FunctionRegisterFileTypes
Not guarded.
Source/Window/Src/Main.cpp:161
MethodRegisterMusic
Source/SoundDrv/Null.cpp:44
FunctionRegisterWindowClass
Source/Window/Inc/Window.h:111
FunctionRelease
Source/Core/Inc/UnObjBas.h:218
MethodRemoveActorBrush
Remove all permanent information (surfaces, vectors, base points) for a moving brush from the level.
Source/Engine/Src/UnDynBsp.cpp:723
MethodRemoveAllBrushes
Remove all permanent and sporadic moving brush data. Note that this must be called before a level is saved, or else Bsp nodes that should be leaves wi
Source/Engine/Src/UnDynBsp.cpp:1224
FunctionRemoveItem
Remove an item if it exists */
Source/Engine/Inc/UnObj.h:45
MethodRenderIce
Source/Fire/Src/UnFractal.cpp:4894
MethodRenderSurfSpansMMX15
Source/SoftDrv/Src/DrawSurf.cpp:20070
MethodRenderSurfSpansMMX16
Source/SoftDrv/Src/DrawSurf.cpp:20222
MethodRenderSurfSpansMMX32
Source/SoftDrv/Src/DrawSurf.cpp:19885
MethodRequireIdentifier
Require an identifier.
Source/Editor/Src/UnScrCom.cpp:1034
MethodRequireSizeOfParm
Require a SizeOf-style parenthesis-enclosed type.
Source/Editor/Src/UnScrCom.cpp:1045
MethodRequireSymbol
Require a symbol.
Source/Editor/Src/UnScrCom.cpp:1023
FunctionResNameCompare
Source/Editor/Src/UnEdCam.cpp:1178
MethodResetPivot
Reset the editor's pivot location.
Source/Editor/Src/UnEdCam.cpp:468
MethodResetSound
Source/Editor/Src/UnEditor.cpp:242
MethodResetZClipping
Source/Editor/Src/UnEdRend.cpp:151
MethodResolveName
Resolve a package and name.
Source/Core/Src/UnObj.cpp:1709
FunctionResolveThreadEntry
Source/IpDrv/Src/IpDrv.cpp:54
MethodRestore
Source/Editor/Src/UnScrCom.cpp:43
MethodReverse
Reverse an FPoly by revesing the normal and reversing the order of its vertices.
Source/Engine/Src/UnFPoly.cpp:43
MethodRollback
Abort a transaction and restore original state
Source/Editor/Src/UnEdTran.cpp:308
MethodSafeLoadError
Safe load error-handling.
Source/Core/Src/UnObj.cpp:1562
MethodSaveGame
Save the current game state to a file.
Source/Engine/Src/UnGame.cpp:1174
FunctionScreen
Functions.
Source/Engine/Inc/UnRender.h:102
MethodSeek
Source/Core/Src/UnLinker.h:254
MethodSendObject
Write an object.
Source/Engine/Src/UnBunch.cpp:82
MethodSendRawBunch
Send a raw bunch.
Source/Engine/Src/UnChan.cpp:337
MethodSerialize
Serializer.
Source/Engine/Src/UnGame.cpp:257
MethodSerialize
Source/Engine/Src/UnAudio.cpp:16
MethodSerialize
Serialize.
Source/Engine/Src/UnEngine.cpp:166
MethodSerialize
Source/Engine/Src/UnConn.cpp:69
MethodSerialize
Source/Engine/Src/UnPlayer.cpp:24
MethodSerialize
Source/Engine/Src/UnMesh.cpp:32
MethodSerialize
Source/Engine/Src/UnFont.cpp:19
MethodSerialize
Destroy the actor.
Source/Engine/Src/UnActor.cpp:351
MethodSerialize
Source/Engine/Src/UnModel.cpp:34
MethodSerialize
Source/Engine/Src/UnTex.cpp:270
MethodSerialize
Serializer.
Source/Engine/Src/UnCamMgr.cpp:113
MethodSerialize
Source/Engine/Src/UnCamera.cpp:34
MethodSerialize
Serialize.
Source/Engine/Src/UnPrim.cpp:22
MethodSerialize
Source/Engine/Src/UnLevel.cpp:20
MethodSerialize
Source/Fire/Src/UnFractal.cpp:4214
MethodSerialize
Source/Core/Src/UnClass.cpp:236
MethodSerialize
Serializer.
Source/Core/Src/UnProp.cpp:101
MethodSerialize
Source/Editor/Src/UnEditor.cpp:226
MethodSerializeData
Source/Engine/Inc/UnObj.h:75
FunctionSerializeItem
Source/Core/Inc/UnType.h:120
MethodServerTickClient
Source/Engine/Src/UnLevTic.cpp:409
MethodSet
Source/Editor/Src/UnShadow.cpp:567
MethodSet
Set the value of a topic's item.
Source/Editor/Src/UnTopics.cpp:112
MethodSet
Source/Editor/Src/UnEdCsg.cpp:1428
MethodSet
Source/Editor/Src/UnEdCam.cpp:1802
MethodSet
Source/Editor/Src/UnEditor.cpp:345
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