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github.com/RedPandaProjects/UnrealEngine
/ functions
Functions
2,646 in github.com/RedPandaProjects/UnrealEngine
⨍
Functions
2,646
◇
Types & classes
512
Method
PerformRetry
Return to a previously-saved retry point.
Source/Editor/Src/UnScrCom.cpp:1371
Method
PickWallAdjust
PickWallAdjust() Check if could jump up over obstruction (only if there is a knee height obstruction) If so, start jump, and return current destinatio
Source/Engine/Src/UnPawn.cpp:2338
Function
PlaneDot
Functions.
Source/Engine/Inc/UnMath.h:457
Method
PointCheck
See if a box with the specified collision info fits at Point. If it doesn't fit, returns 0 and sets SuggestedOutVector to a suggested vector which mi
Source/Engine/Src/UnTrace.cpp:279
Method
Poll
Perform background processing. Should be called 100 times per second or more for best results.
Source/WinDrv/WinViewport.cpp:2755
Method
PopHit
Pop hit data.
Source/SoftDrv/Src/Hit.cpp:69
Method
PopHit
Pop the most recently pushed hit.
Source/Engine/Src/UnCamera.cpp:585
Method
PopNest
Decrease the nesting level and handle any errors that result.
Source/Editor/Src/UnScrCom.cpp:2641
Function
Port
Source/Core/Inc/UnType.h:53
Method
PostEditChange
Source/Engine/Src/UnActor.cpp:104
Method
PostEditChange
Source/Engine/Src/UnCamMgr.cpp:34
Method
PostLoad
Source/Engine/Src/UnMover.cpp:27
Method
PostLoad
Source/Engine/Src/UnAudio.cpp:98
Method
PostLoad
Source/Engine/Src/UnDynBsp.cpp:78
Method
PostLoad
Source/Fire/Src/UnFractal.cpp:4298
Method
PostLoad
Source/Core/Src/UnClass.cpp:229
Method
PostLoad
Do any object-specific cleanup required immediately after loading an object, and immediately after any undo/redo.
Source/Core/Src/UnObj.cpp:152
Method
PostParse
Generate probe bitmask for a script.
Source/Editor/Src/UnScrCom.cpp:4779
Method
PostRender
Clean up after rendering a frame.
Source/Render/Src/UnRender.cpp:405
Method
PotentiallyVisible
Returns whether a BSP leaf is potentially visible from another leaf.
Source/Engine/Src/UnModel.cpp:445
Method
PreRender
Source/Render/Src/UnSprite.cpp:502
Method
PreRender
Source/Render/Inc/RenderPrivate.h:109
Method
PrecomputeSphereFilter
Precompute the front/back test for a bounding sphere. Tags all nodes that the sphere falls into with a NF_IsBack tag (if the sphere is entirely in ba
Source/Engine/Src/UnTrace.cpp:741
Method
Preload
Source/Editor/Src/UnScrCom.cpp:82
Method
ProcessEvent
Script processing function.
Source/Core/Src/UnCorSc.cpp:2846
Method
ProcessInternal
Internal function call processing.
Source/Core/Src/UnCorSc.cpp:2817
Method
ProcessRemoteFunction
Return whether a function should be executed remotely.
Source/Engine/Src/UnScript.cpp:1968
Method
ProcessRemoteFunction
Process a remote function; returns 1 if remote, 0 if local.
Source/Core/Src/UnCorSc.cpp:2911
Method
ProcessState
Execute the state code of the actor.
Source/Engine/Src/UnScript.cpp:1924
Method
ProcessState
Execute the state code of the object.
Source/Core/Src/UnCorSc.cpp:2904
Function
Projection
Source/Engine/Inc/UnMath.h:349
Method
Prune
Check if there is a door along this path void FPathBuilder::CheckDoor(AActor *Node) { guard(FPathBuilder::CheckDoor); ANavigationPoint* NavNode =
Source/Engine/Src/UnPath.cpp:323
Method
PurgeGarbage
Purge garbage.
Source/Core/Src/UnObj.cpp:2718
Method
Push
Source/Core/Src/UnLinker.h:269
Method
PushHit
Push hit data.
Source/SoftDrv/Src/Hit.cpp:26
Method
PushHit
Viewport hit-test pushing.
Source/Engine/Src/UnCamera.cpp:571
Method
PushNest
Increase the nesting level, setting the new top nesting level to the one specified. If pushing a function or state and it overrides a similar thing d
Source/Editor/Src/UnScrCom.cpp:2474
Method
Reachable
Source/Engine/Src/UnPawn.cpp:1694
Method
ReadInput
Read input from this network player.
Source/Engine/Src/UnConn.cpp:744
Method
ReadInput
Read input from the viewport.
Source/Engine/Src/UnCamera.cpp:550
Method
ReceivedBunch
Handle an incoming bunch.
Source/Engine/Src/UnChan.cpp:541
Method
RedrawLevel
Source/Editor/Src/UnEditor.cpp:233
Function
Reduce
Functions.
Source/Engine/Inc/UnMath.h:702
Method
Register
Register an object.
Source/Core/Src/UnObj.cpp:1054
Method
Register
Register a topic. warning: This routine is called in the object type constructors before anything has been initialized and before the code has actual
Source/Editor/Src/UnTopics.cpp:53
Function
RegisterFileTypes
Not guarded.
Source/Window/Src/Main.cpp:161
Method
RegisterMusic
Source/SoundDrv/Null.cpp:44
Function
RegisterWindowClass
Source/Window/Inc/Window.h:111
Function
Release
Source/Core/Inc/UnObjBas.h:218
Method
RemoveActorBrush
Remove all permanent information (surfaces, vectors, base points) for a moving brush from the level.
Source/Engine/Src/UnDynBsp.cpp:723
Method
RemoveAllBrushes
Remove all permanent and sporadic moving brush data. Note that this must be called before a level is saved, or else Bsp nodes that should be leaves wi
Source/Engine/Src/UnDynBsp.cpp:1224
Function
RemoveItem
Remove an item if it exists */
Source/Engine/Inc/UnObj.h:45
Method
RenderIce
Source/Fire/Src/UnFractal.cpp:4894
Method
RenderSurfSpansMMX15
Source/SoftDrv/Src/DrawSurf.cpp:20070
Method
RenderSurfSpansMMX16
Source/SoftDrv/Src/DrawSurf.cpp:20222
Method
RenderSurfSpansMMX32
Source/SoftDrv/Src/DrawSurf.cpp:19885
Method
RequireIdentifier
Require an identifier.
Source/Editor/Src/UnScrCom.cpp:1034
Method
RequireSizeOfParm
Require a SizeOf-style parenthesis-enclosed type.
Source/Editor/Src/UnScrCom.cpp:1045
Method
RequireSymbol
Require a symbol.
Source/Editor/Src/UnScrCom.cpp:1023
Function
ResNameCompare
Source/Editor/Src/UnEdCam.cpp:1178
Method
ResetPivot
Reset the editor's pivot location.
Source/Editor/Src/UnEdCam.cpp:468
Method
ResetSound
Source/Editor/Src/UnEditor.cpp:242
Method
ResetZClipping
Source/Editor/Src/UnEdRend.cpp:151
Method
ResolveName
Resolve a package and name.
Source/Core/Src/UnObj.cpp:1709
Function
ResolveThreadEntry
Source/IpDrv/Src/IpDrv.cpp:54
Method
Restore
Source/Editor/Src/UnScrCom.cpp:43
Method
Reverse
Reverse an FPoly by revesing the normal and reversing the order of its vertices.
Source/Engine/Src/UnFPoly.cpp:43
Method
Rollback
Abort a transaction and restore original state
Source/Editor/Src/UnEdTran.cpp:308
Method
SafeLoadError
Safe load error-handling.
Source/Core/Src/UnObj.cpp:1562
Method
SaveGame
Save the current game state to a file.
Source/Engine/Src/UnGame.cpp:1174
Function
Screen
Functions.
Source/Engine/Inc/UnRender.h:102
Method
Seek
Source/Core/Src/UnLinker.h:254
Method
SendObject
Write an object.
Source/Engine/Src/UnBunch.cpp:82
Method
SendRawBunch
Send a raw bunch.
Source/Engine/Src/UnChan.cpp:337
Method
Serialize
Serializer.
Source/Engine/Src/UnGame.cpp:257
Method
Serialize
Source/Engine/Src/UnAudio.cpp:16
Method
Serialize
Serialize.
Source/Engine/Src/UnEngine.cpp:166
Method
Serialize
Source/Engine/Src/UnConn.cpp:69
Method
Serialize
Source/Engine/Src/UnPlayer.cpp:24
Method
Serialize
Source/Engine/Src/UnMesh.cpp:32
Method
Serialize
Source/Engine/Src/UnFont.cpp:19
Method
Serialize
Destroy the actor.
Source/Engine/Src/UnActor.cpp:351
Method
Serialize
Source/Engine/Src/UnModel.cpp:34
Method
Serialize
Source/Engine/Src/UnTex.cpp:270
Method
Serialize
Serializer.
Source/Engine/Src/UnCamMgr.cpp:113
Method
Serialize
Source/Engine/Src/UnCamera.cpp:34
Method
Serialize
Serialize.
Source/Engine/Src/UnPrim.cpp:22
Method
Serialize
Source/Engine/Src/UnLevel.cpp:20
Method
Serialize
Source/Fire/Src/UnFractal.cpp:4214
Method
Serialize
Source/Core/Src/UnClass.cpp:236
Method
Serialize
Serializer.
Source/Core/Src/UnProp.cpp:101
Method
Serialize
Source/Editor/Src/UnEditor.cpp:226
Method
SerializeData
Source/Engine/Inc/UnObj.h:75
Function
SerializeItem
Source/Core/Inc/UnType.h:120
Method
ServerTickClient
Source/Engine/Src/UnLevTic.cpp:409
Method
Set
Source/Editor/Src/UnShadow.cpp:567
Method
Set
Set the value of a topic's item.
Source/Editor/Src/UnTopics.cpp:112
Method
Set
Source/Editor/Src/UnEdCsg.cpp:1428
Method
Set
Source/Editor/Src/UnEdCam.cpp:1802
Method
Set
Source/Editor/Src/UnEditor.cpp:345
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