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hub / github.com/RedPandaProjects/UnrealEngine / PointCheck

Method PointCheck

Source/Engine/Src/UnTrace.cpp:279–325  ·  view source on GitHub ↗

See if a box with the specified collision info fits at Point. If it doesn't fit, returns 0 and sets SuggestedOutVector to a suggested vector which might move the point out of the surface it's colliding with. SuggestedOutVector is a good guess but it's not guaranteed to be correct. If it fits, returns 1.

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Callers

nothing calls this directly

Calls 5

NumMethod · 0.80
BoxPointCheckMethod · 0.80
TransformPlaneByOrthoMethod · 0.80
ChildOutsideMethod · 0.80
FVectorFunction · 0.50

Tested by

no test coverage detected